Proto-Shoggoth

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462 posts. 1 review. No lists. No wishlists.



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Can't wait to see someone make a miniature for one of these with Hirst Arts!


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Eric Hinkle wrote:

Demond Lords? Kaiju? Great Old Ones? The finally-updated-after-all-this-time Nosferatu template?

Curse you for producing yet another book I must buy, Paizo! ;)

Unless they change the way they do things, you don't _have_ to buy it to get the monsters. Paizo uploads their bestiaries to the PRD, so the hard copies are completely optional purchases. Very well designed and pleasant to own, but optional. Just goes to show Paizo's justified confidence in their product presentation that they can give their material away and still sell the books.

Maybe he has some paunch hidden, but judging from those scrawny limbs, Green Cthulhu needs food badly..


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Unless the sword was possessed by a Balor, an artifact of some type, or the Radioactive Sword from the Lead Boulder, 50d6 damage is RIDICULOUS.


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Davuron wrote:

Are there any spells or other ways I can fast forward the aging process?

Thanks

Wish might work. The issue is you need growth & training, not aging. Simply magically aging a hatchling would give you Progeria-like results.


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Daniel Luckett wrote:
It's disheartening how quickly some turn to being a jerk even when the leadership has vindicated their point of view. You'd think that the loss of one's character would be enough of a blow without having someone verbally rub salt into the wound.

If you think I'm being a jerk, flag my posts. I was showing support for what i feel was a good call Paizo made. {EDIT: Though I have to admit i was making large assumptions on the reasoning behind the ability score ruling.)

Game balance shouldn't be something only Game Devs and GMs concern themselves with. Players are still part of the group sitting at the table. Just because something obviously OP made it past the Devs, doesn't mean players are absolved from culpability when they take advantage of it!


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Daniel Luckett wrote:
Some people really like to play with Godmode on. It doesn't make them wrong

Actually it certainly does in a group based game. Other players are robbed of challenge and outshined. Only in a single player video game is god mode is harmless.

Derwalt wrote:
True - but not to take fun away from anyone or ruin the game in any way (and I don't feel I have) - but much more to actually showcase the crazyness of the way the synthesist works, as the (hobbyist) game designer in me screamed "bad rules design!" Ok, and also "fun hole to exploit, let's see where I can take this". And I totally understand why the synthesist has to go - I hope my play experience might have helhed that decision along (our main GM was a VC after all). But I don't see why I have to be punished?

You got caught. You saw the design was bad and took advantage of it. Enough folks did that to where Paizo is bringing down the boot on them.


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Good Call on the no changing ability scores! Folks rigged their scores to take advantage of the system with a obviously OP class. They got caught and now they get to keep their scores :D


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ImmortalVagrant wrote:
I can't find anything in the rulebook, except for break DC, which is 23, but I don't know how weight would correlate to a break DC.

With a feat of strength one can can burst a rope. The same amount of strength should burst the rope whether the situation is good or bad for the character.

Look what STR it takes to break a rope taking 20. DC 23 is a STR of 16. So to me it is reasonable that the load a STR 15 could bear is safe for the rope, while the load a STR 16 could bear might break the rope. Looking at what that STR can lift and stagger around with tells me the danger zone is 400 to 460LB {Double the normal max load for a STR 16]

So a load 400-460 LB has a 5% chance of breaking the DC 23 rope.

Some may say this is too low, so to achieve a happy medium, have the load on the rope take 10 at most times.

However on the round the rope is exposed to a major jarring, roll the STR check. All other times the "taking 10" result is used. Thus a hemp rope has a safe use of 400 LB and if no funny business is going on it can handle 6400 LB.

460 Lbs. has as an effective breaking STR of 16 +3
520 Lbs. has as an effective breaking STR of 17 +3
600 Lbs. has as an effective breaking STR of 18 +4
700 Lbs. has as an effective breaking STR of 19 +4
800 Lbs. has as an effective breaking STR of 20 +5
920 Lbs. has as an effective breaking STR of 21 +5
1040 Lbs. has as an effective breaking STR of 22 +6
1200 Lbs. has as an effective breaking STR of 23 +6
1400 Lbs. has as an effective breaking STR of 24 +7
1600 Lbs. has as an effective breaking STR of 25 +7
1840 Lbs. has as an effective breaking STR of 26 +8
2080 Lbs. has as an effective breaking STR of 27 +8
2400 Lbs. has as an effective breaking STR of 28 +9
2800 Lbs. has as an effective breaking STR of 29 +9
3200 Lbs. has as an effective breaking STR of 30 +10
3680 Lbs. has as an effective breaking STR of 31 +10
4160 Lbs. has as an effective breaking STR of 32 +11
4800 Lbs. has as an effective breaking STR of 33 +11
5600 Lbs. has as an effective breaking STR of 34 +12
6400 Lbs. has as an effective breaking STR of 35 +12
7360 Lbs. has as an effective breaking STR of 36 +13
8320 Lbs. has as an effective breaking STR of 37 +13
9600 Lbs. has as an effective breaking STR of 38 +14
11200 Lbs. has as an effective breaking STR of 39 +14
12800 Lbs. has as an effective breaking STR of 40 +15
14720 Lbs. has as an effective breaking STR of 41 +15
16640 Lbs. has as an effective breaking STR of 42 +16
19200 Lbs. has as an effective breaking STR of 43 +16
22400 Lbs. has as an effective breaking STR of 44 +17
25600 Lbs. has as an effective breaking STR of 45 +17
29440 Lbs. has as an effective breaking STR of 46 +18
33280 Lbs. has as an effective breaking STR of 47 +18
38400 Lbs. has as an effective breaking STR of 48 +19
44800 Lbs. has as an effective breaking STR of 49 +19

In the odd occurrence that a 30000lb load is suddenly forced onto the rope and it holds, remember that is just for a single round, next round when the load starts "taking 10", the ropes is a goner. Assume fate smiled on that moment allowing for the party to have a few seconds to use magic to save the load or to get out of the way.


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Just because so many people in real life have no problems with dishonesty, doesn't mean the paladin's code should be relaxed. Yes, it may be hard for a PLAYER who spews lies and falsehoods without remorse in real life to adjust to playing someone whose word is their bond, but that is part and parcel of playing a paladin.


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hewhocaves wrote:
I can do the math 2 ways.

Doesn't matter which way you try to add them. Magical Knack is always checking your caster level. Raise your caster level, Magical Knack's bonus reduces or disappears.

Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.


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Killing the caster who Charmed the barbarian probably does not help the situation. Indeed, you just killed Gunkdar's best friend, that might make him angry.


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DC 10 + 1/2 racial HD + Con modifier.


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Technically no you don't have access to free actions during an AoO other than talking, so you can't quickdraw to a new weapon during an AoO or activate Grab after a stressful AoO.

That said, I've read a few posts by folks who do allow such things, so don't be surprised if a GM does let big grabby critter start a grab off an AoO.

http://paizo.com/forums/dmtz5e6x?Can-you-use-Improved-Grab-or-Snatch-on-an- Attack


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Name Violation wrote:

A black blade is always a one-handed slashing weapon, a rapier, or a sword cane.

not fluff.

Im sure the RAI is one handed, for the intended size category of the weilder.

no over sized daggers, or undersized great sworda

A bastard sword would qualify.


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Ravingdork wrote:
If this is coming from the Paizo editors, than Paizo needs better editors.

Hey, they are probably just overworked from their efforts to keep the monk nerfed.


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Well, looks like Paizo caved and took the Evil descriptor off.


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Garden Tool wrote:
Interesting. What does the author mean by "in my turnover?"

Writer types up a feat / spell / weapon / etc, presumably making sure it works properly, hopefully tries to make sure the feat isn't overpowered when combined with other feats, then turns the work in to the editors.

The editors probably examine the feat, tweaking it to the point where they feel it is balanced for the Pathfinder game. Only then is the feat allowed to go to print. A process that sometimes produces results like this and Final Embrace Horror's useless prerequisite feat.

I suspect it is those editors who probably have final say for errata and such. So even if an Author answers a question on something THEY wrote, the final decisions will come down from the editors.

This alone is an important reason to take answers posts from Pathfinder Author with a grain of salt. Sure they wrote the initial version, but what winds up in the game is not their final call, it is the editor's. And the author may be answering for what their version was, not the version the Editors made an official part of the pathfinder game.

Another Author who had editors adjust his work.
http://paizo.com/forums/dmtz3v54&page=7?Ultimate-Magic-Errata#321


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Flying creatures can usually fly while encumbered in pathfinder.

Flying MOUNTS though have to stick to light loads...

Pathfinder kept the "Flying mounts can't fly in medium or heavy barding." line in the equipment chapter. And then in the "Encumbrance by Weight" section...

...A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.

But while it seems seems logical quadruped capacity should only apply to when the critter is using it's four legs, the quadrupedal encumbrance boost does apply to how much can be carried mid flight as exampled by the Pegasus entry.

A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.

The other issue is minimum speed...

Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed.


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It makes sense because it is a strong feat. It is an ingenious way to discourage players from taking feats made with monsters in mind TBH. Big grabby critters often have feats to burn, so charging double for a feat is no big loss for the critter. But a player trying to take it has to suck up going for 3 levels with a literally dead feat slot. :)

Still it would be nice to read what the paizo devs have to say on the subject, so I'll hit the FAQing button.


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You could try casting the spell on a large club and wielding that in 2 hands. But IIRC you'd suffer -2 to hit due to weapon sizing rules. 1d8 would become 3d6 with the spell cast on a large club.


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Midnight_Angel wrote:
1) Given the fact that an answer of 'no' would lead to any (humanoid) mate being killed within two minutes, which would make the existence of Alu-demons rather unlikely... I'd say 'yes'

I'd say it is "premature" to discount the possibility of conception with a very limited time window.


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Mercurial wrote:
This seems significant to me because monsters don't require that their spell-like abilities mimic known spells in order to be quickened

Quicken SLA

The creature can only select a spell-like ability duplicating a spell with a level less than or equal to 1/2 its caster level (round down) – 4. For a summary, see the table below.

And if this is the ability from "Pathfinder Companion: Orcs of Golarion", since Touch of rage doesn't have a spell level, it cannot ever be quickened even if you get around the duplicating a spell issue.

http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines -from-paizo/orc-bloodline
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


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Bonuses increase at even, requirements are set to odd. It is done that way so odd number scores have some value when point buying rather than being purely a stepping stone.


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Sounds like a house rule for the GM's game. And I'd say it is a good one.


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Those use the grapple rules. This way the monk is free to make a full attack and describe it as furiously trying to yank out a vital organ!


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Do whatever is needed to discourage bestiality.


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Eric Clingenpeel wrote:
Gift boxes with fire trap spells that contain necklace of fireball beads.

You'll need to have the necklace on a living creature to trigger the detonation. A puppy should suffice.

If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.


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Spell storing is command triggered after the hit, after it left the wielder's possession. I'm pretty sure you can't activate items at a distance.

Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires.