King Zuuga

FranKc's page

Organized Play Member. 133 posts. 5 reviews. No lists. No wishlists. 26 Organized Play characters.

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Markus Hyytinen wrote:
Congrats on the 5-starification, everyone! Especially Santeri! So about those True Dragons of Absalom tables at Ropecon...

I'm so high & mighty nowadays that I'll have to see about that. ;)

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I would look at the the superduper crazy fan-made version of the reincarnation table and let the bones decide.

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I chose not to use ACG stuff before it got some errata so I'm good. As a rule of thumb I don't really make use of anything that seems out of balance or poorly written. Makes playing easier.

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I like the current race options. They are not disturbing or gamebreaking. I don't 'get' them personally but that's just me.

So, no need to change race options every season imo.

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One of the funkiest things I have heard of is this... Pretty horrible. Basically a study on how horrible can you go while technically keeping with the CR rules according to monster building rules. Not one of my own.

(Also: a big enough dragon with an antimagic field is pretty bad-ass.)

Advanced Young Succubus Ghost Antipaladin 2 CR 11
CE Small undead (incorporeal)
Init +9; Senses darkvision 60 ft., detect good; Perception +25


AC 34, touch 34, flat-footed 25 (+9 Dex, +14 deflection, +1 size)
hp 196 (8d8+2d10+140)
Fort +33, Ref +29, Will +30
DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10;
SR 18 ; Incorporeal ; Channel Resistance +4 ; Undead Traits


Speed fly 30 ft. (perfect)
Melee corrupting touch +20 (11d4, DC 29)
Special Attacks corrupting gaze(DC 29), Frightful Moan (DC 29), Smite Good
Spell-Like Abilities (CL 12th)
Constant—detect good, tongues
At will—charm monster (DC 28), detect thoughts (DC 26), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 27), greater teleport (self plus 50 lbs. of objects only), vampiric touch
1/day—dominate person (DC 29), summon (level 3, 1 babau 50%)


Str -, Dex 29, Con -, Int 24, Wis 20, Cha 39
Base Atk +10; CMB +18; CMD 50
Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse, Flyby-attack
Skills Bluff +27, Diplomacy +27, Disguise +25, Escape Artist +17, Fly +25, Intimidate +23, Knowledge (local) +18, Perception +26, Sense Motive +18, Stealth +38;
Racial Modifiers +8 Stealth, +8 Perception
Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft.
SQ Change Shape (alter self, Small or Medium humanoid), Aura of Evil, Touch of Corruption, Unholy Resilience

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I liked the new chase mechanics too, it went a lot smoother than usually. A regular chase scene takes too much time to go over the options and actions. The DC's were a bit too low though, I think my party of four failed just one of them on tier 1-2 with one smelly and clumsy oracle in tow.

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My players managed to figure out the puzzle at the memorial wall! I had a mixed table of experienced and new pfs players (char. numbers ranged from -1 to -21) so I told the new guys that I'll get a soda and after that they can try the knowledge check if the veterans haven't figured it out by then.

It was also my 100th table! I'd like to thank Thrusty for the scenario was great fun and running it with relatively fast prep didn't hamper the experience.

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orbitti wrote:
...neither characters nor players are able to solve the essential puzzle.

...and the GM is trying to reverse-engineer said puzzle but does not seem to get any results. ;)

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"Hi, I am <real name>. Do you wish me to use my evil glow-in-the-dark elder sign die or the pink ones that crit surprisingly often? The latter set is called 'the die set of PC humiliating', first one has a name but I choose not to say it out loud."

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Deussu wrote:
GM Lamplighter wrote:
Other issues: the group nearly went straight to the ship after the first two clues, without reporting to Lady D - it wouldn't have affected events much, other than the fact that they could not have gotten the special mission. If you have Sovereign Court PCs, make sure you get them to visit Lady D before heading to the docks.
I figured that because At Sea is disguised as Kat Season (what a stupid name for a ship), they couldn't find the said ship from the harbor. They'd also be laughed off for trying to look for a docked ship with a bounty.

I've run this twice now, the first group ran around asking for the ships around The Docks. They eventually did remembered their mission and headed over to Lady D. I started thinking about running the finale from Slavepits of Absalom if they just won't remember the mission. :)

Second group went straight to Lady D when they had interviewed the slave trader.

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Bubbling under: a gnomish skald. The character claims to be a priest of a made-up god and the raging song is just a bunch on "quotations" of said gods miracles and teachings. They are so infuriating that most who has to listen start raging.

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A friend of mine had a commoner 1 in Rappan Athuk. We ran into a random-encounter in the woods. What he managed to do? Roll for iniative and die. A potato rolled out of his pocket while he fell to ground. It was hilarious though. I think the character was named The Farmer Who's In Way Over His Head.

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I gave Bonekeep a try a few weeks ago at our annual Con. Left after the first encounter to go and enjoy my life. (My character was still live and well.) The guys were playing something fun in the next room.

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BigNorseWolf wrote:

The party informs 2 scarzini mooks that they only need one mook alive. The party suggests rock paper siccors.

Mook 1 looks at mook 2, says "rock" ... and smashes mook 2 in the head with one before he can react.

The party handed him some recruitment papers.

We have formed a habit of recruiting capable (as in = survived in combat for more than two rounds against a group of pathfinders) mooks to the society.

One of my characters has a 'pupil' from Kaer Maga. A goblin who was a match for him in a deadly duel of blades. He keeps feeding him pickels and trying to teach Common. The little bugger is still tied up in ropes and not co-operating.

My wizard is educated, ambitious and didn't dump his strength. Fifth level wizard vs. 1HD goblin in a dagger fight was hilarious.

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Dylos wrote:
FranKc wrote:

...the gm is setting the flip-mat up with candy. "Those are civilians."

(I did this, still proud of myself; Our lady of silver.)

Did the barbarian eat any civilians? Would that be considered an Evil act?

The players got to eat all the surviving candy civilians. The GM got tummyache from all the dead civilians.

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...the gm is setting the flip-mat up with candy. "Those are civilians."

(I did this, still proud of myself; Our lady of silver.)

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...your 1st level wizard has the highest amount of hitpoints and best AC. He was also the other character to survive the scenario.

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SKR, thanks for everything and good luck!

Soo... I noticed the word 'map' but I'm not seeing an actual one here. I'm kinda planning a political/revolutionary one-off game. I think I just decided who the BBEG and crowd will be. I'll just head over to my lair to stat the clowns.. I mean interns. The map would be appreciated, I suck at mapcrafting.