paizo.com Favorited Posts by Figpaizo.com Favorited Posts by Fig2024-03-27T16:36:22Z2024-03-27T16:36:22ZRe: Forums: Starfinder General Discussion: Paizo Blog: Starfinder Cheat Sheet!Fighttps://paizo.com/community/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet#42017-08-25T13:11:35Z2017-08-19T03:01:31Z<div class="messageboard-quotee">Berselius wrote:</div><blockquote> A cybernetically enhanced RED DRAGON with technomancy to boot plus an batallion of alien warriors? Welp, those iconics are in deep trouble. ^_~ </blockquote><p><a href="https://tse2.mm.bing.net/th?id=OIP.aJI9b_hvSrJfYb4RvczGUwEsDe&pid=1.1" target="_blank" rel="nofollow">"How are things looking out there, Fry?"</a>Berselius wrote:A cybernetically enhanced RED DRAGON with technomancy to boot plus an batallion of alien warriors? Welp, those iconics are in deep trouble. ^_~
"How are things looking out there, Fry?"Fig2017-08-19T03:01:31ZRe: Forums: Starfinder General Discussion: What do fey do in space?Fighttps://paizo.com/threads/rzs2u6p9?What-do-fey-do-in-space#82017-02-24T19:55:54Z2017-02-16T20:17:34Z<div class="messageboard-quotee">Negative Five Star GM wrote:</div><blockquote> They use "Fey-zers" of course! </blockquote><p>CRUSHING IT!
<p>Space is mutable: seems like a perfect place for dreamers and the courtly host to alter it.</p>Negative Five Star GM wrote:They use "Fey-zers" of course!
CRUSHING IT! Space is mutable: seems like a perfect place for dreamers and the courtly host to alter it.Fig2017-02-16T20:17:34ZRe: Forums: Product Discussion: 3rd party pathfinder list of products: Name 'em all!Fighttps://paizo.com/threads/rzs2tvlp?3rd-party-pathfinder-list-of-products-Name-em#72016-09-03T03:33:17Z2016-09-01T19:02:28Z<p>Don't forget about the obscure ones from bankrupt groups. Andronia is the one I know of (and own a physical copy of the campaign setting). Take a look for it on Kickstarter for it. <a href="https://www.kickstarter.com/projects/960655665/andronia-region-of-turmoil-rpg-guidebook" target="_blank" rel="nofollow">Here.</a> </p>
<p>Also, <a href="www.endzeitgeist.com" target="_blank" rel="nofollow">Endzeitgeist</a> is probably a good place to start for finding the best of and detailed reviews of 3pp materials.</p>Don't forget about the obscure ones from bankrupt groups. Andronia is the one I know of (and own a physical copy of the campaign setting). Take a look for it on Kickstarter for it. Here.
Also, Endzeitgeist is probably a good place to start for finding the best of and detailed reviews of 3pp materials.Fig2016-09-01T19:02:28ZRe: Forums: Product Discussion: Akashic Mysteries: What would you like to see next?Fighttps://paizo.com/threads/rzs2tv6s?Akashic-Mysteries-What-would-you-like-to-see#152016-09-03T21:16:48Z2016-08-26T03:34:41Z<div class="messageboard-quotee">Ssalarn wrote:</div><blockquote><div class="messageboard-quotee">Fig wrote:</div><blockquote>I like the Indo-Iranian flair, but I'd love to see another cultural influence. There has to be other cultures that would wrap themselves in magic. Maybe Native American or one from the Pacific islands? Perhaps a Maori influenced Daevic archetype? </blockquote>That's actually something I could definitely look into! I've already got a couple ideas cooking.... </blockquote><p>Awesome!
<p>Not that you need any help with it but a Daevic haka to frighten enemies brings a smile to my face. Extra/alternative credit if a Bard archetype can be wrought from the idea: instead of inspiring confidence, the performance inspires fear or other effects based on the amount of essence invested in it.</p>Ssalarn wrote:Fig wrote:I like the Indo-Iranian flair, but I'd love to see another cultural influence. There has to be other cultures that would wrap themselves in magic. Maybe Native American or one from the Pacific islands? Perhaps a Maori influenced Daevic archetype?
That's actually something I could definitely look into! I've already got a couple ideas cooking.... Awesome! Not that you need any help with it but a Daevic haka to frighten enemies brings a smile to my face....Fig2016-08-26T03:34:41ZRe: Forums/Pathfinder First Edition: General Discussion: Interesting Pathfinder V. D&D Articles on EN WorldFighttps://paizo.com/threads/rzs2tuo9?Interesting-Pathfinder-V-DD-Articles-on-EN-World#372016-08-19T17:00:17Z2016-08-19T16:38:46Z<div class="messageboard-quotee">Melkiador wrote:</div><blockquote>I was really disappointed when I found that I couldn't just buy a PDF of the Player's Handbook from the WotC site. It's funny, because I often complain that Paizo stays too married to dead tree publishing, but WotC seems unable to comprehend that anything other than that even exists. </blockquote><p>It is a shame considering how much effort seemed to be going into D&D Classics/DM's Den over on OBS. I would gladly drop some money on a digital copy of the 5e core books if I could find them. Frankly, this is the only way I can continue to justify purchases: digitals take up no physical space so I can tote my library around on a tablet, are often less expensive, and are excellent entry points (for me) to hop in on a Kickstarter for.Melkiador wrote:I was really disappointed when I found that I couldn't just buy a PDF of the Player's Handbook from the WotC site. It's funny, because I often complain that Paizo stays too married to dead tree publishing, but WotC seems unable to comprehend that anything other than that even exists.
It is a shame considering how much effort seemed to be going into D&D Classics/DM's Den over on OBS. I would gladly drop some money on a digital copy of the 5e core books if I could find them....Fig2016-08-19T16:38:46ZRe: Forums/Pathfinder First Edition: General Discussion: Interesting Pathfinder V. D&D Articles on EN WorldFighttps://paizo.com/threads/rzs2tuo9?Interesting-Pathfinder-V-DD-Articles-on-EN-World#332016-08-19T16:58:01Z2016-08-19T16:27:31Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote>Since they threw away there online community... something I don't see Paizo doing anytime soon...</blockquote><p>This was perhaps the most startling thing. Not that I expect a company to take accept all the vitriol of their boards (I don't think even 4chan could survive that), but I'm not sure there are (should be?) better venues to talk about a game than the company's website. Small press, certainly farm that out, but the big players have some sort of duty to keep 'dialogue' with the end users.
<p>Beyond trade shows/conventions, how else would is it possible get large amounts of 'reliable' information/data back to the large publishers? Sales numbers alone can't tell all the story, though reviews might be a better metric.</p>Ravingdork wrote:Since they threw away there online community... something I don't see Paizo doing anytime soon...
This was perhaps the most startling thing. Not that I expect a company to take accept all the vitriol of their boards (I don't think even 4chan could survive that), but I'm not sure there are (should be?) better venues to talk about a game than the company's website. Small press, certainly farm that out, but the big players have some sort of duty to keep 'dialogue' with the end...Fig2016-08-19T16:27:31ZRe: Forums/Pathfinder First Edition: General Discussion: 1d6 damage + 1 point for every 2 levels. Why?Fighttps://paizo.com/threads/rzs2tq4i?1d6-damage-1-point-for-every-2-levels-Why#322016-06-26T08:57:58Z2016-06-23T14:17:18Z<p>Perhaps outside the scope of this discussion, but doesn't Spheres of Power take care of much of this? Like the Kineticist, the effect is at-will, but can be altered (damage, secondary effects, etc) by spending other resources.</p>
<p>Again, I assume we are looking primarily at Paizo material and design philsophy, but there are existing solutions.</p>Perhaps outside the scope of this discussion, but doesn't Spheres of Power take care of much of this? Like the Kineticist, the effect is at-will, but can be altered (damage, secondary effects, etc) by spending other resources.
Again, I assume we are looking primarily at Paizo material and design philsophy, but there are existing solutions.Fig2016-06-23T14:17:18ZRe: Forums: Product Discussion: What is it you use 3PP products for?Fighttps://paizo.com/threads/rzs2t48x?What-is-it-you-use-3PP-products-for#112015-11-17T04:09:39Z2015-11-12T20:00:40Z<p>I share with the sentiment of new systems. For example, I was not outrageously impressed with the Occult Adventures, but I would seriously consider removing the Sorcerer from my games in favor of the Psychic and using psionics as my psychic magicians. Also, I'm very happy with the love (and balance) mythic play received from the Mythic Hero's Handbook.</p>I share with the sentiment of new systems. For example, I was not outrageously impressed with the Occult Adventures, but I would seriously consider removing the Sorcerer from my games in favor of the Psychic and using psionics as my psychic magicians. Also, I'm very happy with the love (and balance) mythic play received from the Mythic Hero's Handbook.Fig2015-11-12T20:00:40ZRe: Forums/Gamer Life: General Discussion: What is the Golarion equivalent to your modern job?Fighttps://paizo.com/threads/rzs2syde&page=2?What-is-the-Golarion-equivalent-to-your#592015-09-22T20:41:23Z2015-09-22T18:50:25Z<p>Probably an archeologist bard: I'm a mathematician and classicist by education, and something along the line of a programmer (very simple VB work) and administrator by position. Regardless, I get no performance and only occasional luck.</p>
<p>Also, awesome topic.</p>Probably an archeologist bard: I'm a mathematician and classicist by education, and something along the line of a programmer (very simple VB work) and administrator by position. Regardless, I get no performance and only occasional luck.
Also, awesome topic.Fig2015-09-22T18:50:25ZRe: Forums: Product Discussion: [MM & RGG] The Veranthea Codex Kickstarter launches on Friday September 5th!Fighttps://paizo.com/threads/rzs2rebo?MM-RGG-The-Veranthea-Codex-Kickstarter#262014-09-04T22:24:09Z2014-09-04T22:15:38Z<p>I shall be keeping an eye on this, too.</p>I shall be keeping an eye on this, too.Fig2014-09-04T22:15:38ZRe: Forums: Homebrew and House Rules: "Useless" magic items to give to playersFighttps://paizo.com/threads/rzs2r2up?Useless-magic-items-to-give-to-players#182016-05-03T20:28:00Z2014-05-24T14:13:16Z<p>[Spoiler omitted]</p>[Spoiler omitted]Fig2014-05-24T14:13:16ZRe: Forums: Product Discussion: Pathfinder Campaign Setting: Technology Guide (PFRPG)Fighttps://paizo.com/products/btpy98i0/discuss&page=2?Pathfinder-Campaign-Setting-Technology-Guide#962014-04-04T16:39:51Z2014-04-01T19:42:54Z<p>Here's to hoping PF gunslingers are better shots than the Star Wars ones...</p>Here's to hoping PF gunslingers are better shots than the Star Wars ones...Fig2014-04-01T19:42:54ZRe: Forums: Product Discussion: Will there be more books to add more Mythic content, rules, paths, etc?Fighttps://paizo.com/threads/rzs2qljw?Will-there-be-more-books-to-add-more-Mythic#162014-01-23T03:26:10Z2014-01-23T02:57:51Z<div class="messageboard-quotee">Tholomyes wrote:</div><blockquote> <div class="messageboard-quotee">Kthulhu wrote:</div><blockquote> <div class="messageboard-quotee">theneofish wrote:</div><blockquote><p> Whilst I <i>really</i> don't want Paizo to go down the path of producing rule books that don't have any in game support (a major disincentive to buying 3e Wizard's books), I can understand how it would be difficult to do so with mythic content. Doesn't it have to be all or nothing? You can't really just drop a mythic NPC into an instalment of an AP or module, as you could with a character option that people might not be so keen on. Either it's a mythic adventure, or it isn't. That's how I read it, although I'll put my hands up right now and say I don't have the mythic rules - I fully intend to get them, but at this stage my group can barely cope with the core rules and don't need additional complexity dropped on them.</p>
<p>Have the powers that be made any comment yet on whether mythic will see further support, or will it be left to 3PPs? </blockquote>They've already published sub-systems that have seen no support. </blockquote>I'm interested in what you're referring to with this; not that I specifically disagree, as I can point to some things that have seen little support, like Teamwork feats, but I'm interested in what you had in mind. </blockquote><p>Perhaps Words of Power? This is a system I would love to see a bit more support for, either from Paizo or 3pps.Tholomyes wrote:Kthulhu wrote: theneofish wrote:Whilst I really don't want Paizo to go down the path of producing rule books that don't have any in game support (a major disincentive to buying 3e Wizard's books), I can understand how it would be difficult to do so with mythic content. Doesn't it have to be all or nothing? You can't really just drop a mythic NPC into an instalment of an AP or module, as you could with a character option that people might not be so keen on. Either it's a mythic...Fig2014-01-23T02:57:51ZRe: Forums: Class Discussion: Investigator DiscussionFighttps://paizo.com/threads/rzs2qdj9&page=4?Investigator-Discussion#1832013-11-25T22:56:49Z2013-11-21T15:23:40Z<p>Question, would I be able to take the Mutagen and Infusion investigator trick and then roll into Master Chymist? I will assume no, due to the lack of 'discovery' support in this class. This seems disappointing that an alternate class of the alchemist can't swing into the PrC most readily available to it.</p>
<p>I also second the question of whether an Extra Investigator Trick feat will become available. I would like to, by about level 5, have constant +d6 to all my social and Dex skills.</p>
<p>I also make the request of this class being more Archeologist bard than rogue. Personally, I would rather inspiration afforded an effective training on a skill check, and a luck ability allowing a bonus to a d20 roll (as it does). Though, arguably, this Force Point mechanic is highly appreciated. Largely, this is a stylistic critique, not a substantive one.</p>
<p>Further, I agree that sneak attack seems odd, though not as unusual as poison use/resistance. Perhaps Uncanny Dodge for poison and specialized bombs (only smoke ones, along with other similar ones that would do no damage). At this point, removal of mutagen seems appropriate. Bombs and poison use seem to work together, while uncanny dodge and sneak attack/mutagen seem thematically more sound.</p>Question, would I be able to take the Mutagen and Infusion investigator trick and then roll into Master Chymist? I will assume no, due to the lack of 'discovery' support in this class. This seems disappointing that an alternate class of the alchemist can't swing into the PrC most readily available to it.
I also second the question of whether an Extra Investigator Trick feat will become available. I would like to, by about level 5, have constant +d6 to all my social and Dex skills.
I also...Fig2013-11-21T15:23:40ZRe: Forums: Product Discussion: Is psionics overpowered?Fighttps://paizo.com/threads/rzs2q9z5?Is-psionics-overpowered#32013-10-30T04:30:18Z2013-10-20T16:13:41Z<p>Are you talking about the 3.X WotC material or the Dreamscarred Press for PF?</p>
<p>I'm not well acquainted with the 3.X material, but the DSP stuff is pretty darn awesome. It's clean, maintains much of the 3.X feel while getting it back in line with power levels. Further, the system takes great pains to point out that psionics and the PF standard work interchangeably, transparent and "plays well with others." Further, there are levels of how much integration, much like firearms: none, some, inconvenient access, commonplace.</p>
<p>All told, I'm sold on it, and eagerly awaiting the Ultimate Psionics.</p>Are you talking about the 3.X WotC material or the Dreamscarred Press for PF?
I'm not well acquainted with the 3.X material, but the DSP stuff is pretty darn awesome. It's clean, maintains much of the 3.X feel while getting it back in line with power levels. Further, the system takes great pains to point out that psionics and the PF standard work interchangeably, transparent and "plays well with others." Further, there are levels of how much integration, much like firearms: none, some,...Fig2013-10-20T16:13:41ZRe: Forums/Gamer Life: General Discussion: Confessions That Will Get You Shunned By The Members Of The Paizo CommunityFighttps://paizo.com/threads/rzs2q42i&page=2?Confessions-That-Will-Get-You-Shunned-By-The#732013-10-16T15:52:30Z2013-08-31T13:51:31Z<div class="messageboard-quotee">John Kretzer wrote:</div><blockquote>I also think Organized play is not healthy for the game...it should be a great tool to bring new people into the game...instead it becomes the only game in town for people.</blockquote><p>This, more or less. It should be healthy and be a primary point of entry for new players. In my experience, it's the only way I've been able to get some people to pretend like they were paying attention to the game for more than an hour in a given day.
<p>Generally, 3pp is a decided good thing.</p>
<p>@Williamoak: Good luck GMing!</p>John Kretzer wrote:I also think Organized play is not healthy for the game...it should be a great tool to bring new people into the game...instead it becomes the only game in town for people.
This, more or less. It should be healthy and be a primary point of entry for new players. In my experience, it's the only way I've been able to get some people to pretend like they were paying attention to the game for more than an hour in a given day. Generally, 3pp is a decided good thing.
...Fig2013-08-31T13:51:31ZRe: Forums: Advice: Your favorite 3PP Class, Race or SettingFighttps://paizo.com/threads/rzs2q2gr?Your-favorite-3PP-Class-Race-or-Setting#242013-08-20T14:53:02Z2013-08-19T17:17:23Z<p>I'm (eagerly) awaiting the Andronia setting from Hydra Games. There was a <a href="http://www.kickstarter.com/projects/960655665/andronia-region-of-turmoil-rpg-guidebook" target="_blank" rel="nofollow">Kickstarter campaign</a> for it earlier this year, and it should be released shortly.</p>
<p>As for classes, I'm a sucker for the wilder by DSP, but I would love to eventually play a Malefactor from TPK Games.</p>I'm (eagerly) awaiting the Andronia setting from Hydra Games. There was a Kickstarter campaign for it earlier this year, and it should be released shortly.
As for classes, I'm a sucker for the wilder by DSP, but I would love to eventually play a Malefactor from TPK Games.Fig2013-08-19T17:17:23ZRe: Forums: Homebrew and House Rules: Pathfinder Saga EditionFighttps://paizo.com/threads/rzs2q22p?Pathfinder-Saga-Edition#342013-08-17T04:27:39Z2013-08-16T16:06:36Z<div class="messageboard-quotee">Darth Grall wrote:</div><blockquote> Somewhat on topic, anyone else notice the WotC Saga board just disappeared? I was gonna link some of the adjusted stuff from there but sadly its all gone now... </blockquote><p>These links might be useful. For the most part, the WotC boards were removed when the licensing lapsed.
<p><a href="http://community.wizards.com/prom/blog/2010/04/01/star_wars_saga_roleplay_resources" target="_blank" rel="nofollow">Link 1</a> a WotC community member with a few links on his page. Links contained within work, use them legally and appropriately.</p>
<p><a href="http://www.starwarsrpgindex.com/" target="_blank" rel="nofollow">Link 2</a> SWRPG Index online. I used this once. If I recall, it is effectively an SRD.</p>
<p><a href="http://swse.xphilesrealm.com/" target="_blank" rel="nofollow">Link 3</a> A repository of online enhancements.</p>
<p><a href="http://fantasy-saga.wikidot.com/" target="_blank" rel="nofollow">Link 4</a> a fantasy conversion of SWSE.</p>Darth Grall wrote:Somewhat on topic, anyone else notice the WotC Saga board just disappeared? I was gonna link some of the adjusted stuff from there but sadly its all gone now...
These links might be useful. For the most part, the WotC boards were removed when the licensing lapsed. Link 1 a WotC community member with a few links on his page. Links contained within work, use them legally and appropriately.
Link 2 SWRPG Index online. I used this once. If I recall, it is effectively an SRD.
...Fig2013-08-16T16:06:36ZRe: Forums: Off-Topic Discussions: Favorite Beer?Fighttps://paizo.com/threads/rzs2hmwd&page=15?Favorite-Beer#7342013-08-30T13:38:26Z2013-08-01T23:49:22Z<div class="messageboard-quotee">magnumCPA wrote:</div><blockquote>Founder's Dirty Bastard.</blockquote><p>I love me some Founder's Brewing. I lucked out and the brewery is about a 10 minute drive from my bed. If anyone is nearby, I would recommend keeping an eye for the one-offs, especially Sleeper Cell.magnumCPA wrote:Founder's Dirty Bastard.
I love me some Founder's Brewing. I lucked out and the brewery is about a 10 minute drive from my bed. If anyone is nearby, I would recommend keeping an eye for the one-offs, especially Sleeper Cell.Fig2013-08-01T23:49:22ZRe: Forums/Pathfinder First Edition: General Discussion: Why You No Likey PF's New Classes?Fighttps://paizo.com/threads/rzs2pxw1?Why-You-No-Likey-PFs-New-Classes#82016-08-31T16:48:39Z2013-07-11T14:16:21Z<p>Eh, APG added classes which (I think many would agree) were radical changes to core classes:
<br />
<ul><li>Oracles are a mash of clerics and sorcerers, <li>Cavaliers are paladins without as strict a code (and no need to kill everything in sight), <li>Alchemists are weird bard things (as are inquisitors), and <li>Witches are heavily altered wizards with a touch of cleric. </ul></p>
<p>Of all of them, the summoner is perhaps the most "offensive" change to a class: instead of the druid (PC) being aided by a companion, the companion is being aided by the summoner (PC). Arguably, it adds a bit more customization with the evolution points, but it is an odd shift of focus. If anything, I'm a bit miffed that the summoner gains both the <i>Summon X</i> SLAs <b>and</b> the eidolon. I would have rather the class were forced to choose one or the other, more in line with the nature bond.</p>Eh, APG added classes which (I think many would agree) were radical changes to core classes:
Oracles are a mash of clerics and sorcerers, Cavaliers are paladins without as strict a code (and no need to kill everything in sight), Alchemists are weird bard things (as are inquisitors), and Witches are heavily altered wizards with a touch of cleric.
Of all of them, the summoner is perhaps the most "offensive" change to a class: instead of the druid (PC) being aided by a companion, the companion...Fig2013-07-11T14:16:21ZRe: Forums: Television: D&D's Influence on Tabletop Gaming (PBS Online)Fighttps://paizo.com/threads/rzs2pvom?DDs-Influence-on-Tabletop-Gaming#72013-06-30T04:47:59Z2013-06-28T19:08:43Z<p>Highly enjoyed.</p>
<p><a href="http://youtu.be/VFtlDhksGHA" target="_blank" rel="nofollow">Here</a> is another one by PBSIdeaChannel about D&D and roleplaying making one a confident and successful person.</p>Highly enjoyed.
Here is another one by PBSIdeaChannel about D&D and roleplaying making one a confident and successful person.Fig2013-06-28T19:08:43ZRe: Forums: Off-Topic Discussions: Not all Kickstarters are worth fundingFighttps://paizo.com/threads/rzs2pvih&page=2?Not-all-Kickstarters-are-worth-funding#692013-06-22T07:11:06Z2013-06-21T16:55:07Z<p>Kickstarter comments <a href="http://www.kickstarter.com/blog/we-were-wrong" target="_blank" rel="nofollow">here</a>.</p>Kickstarter comments here.Fig2013-06-21T16:55:07ZRe: Forums: Homebrew and House Rules: What would happen if there were no 7's?Fighttps://paizo.com/threads/rzs2pu4m?What-would-happen-if-there-were-no-7s#122013-06-07T23:24:09Z2013-06-06T23:03:53Z<p>I wouldn't be winning at craps as much...</p>I wouldn't be winning at craps as much...Fig2013-06-06T23:03:53ZRe: Forums: Conversions: Character ideas from other media, what are yours?Fighttps://paizo.com/threads/rzs2neyr&page=3?Character-ideas-from-other-media-what-are-yours#1292014-05-09T08:41:53Z2013-04-16T23:35:55Z<p>Perhaps not the best of literary works, but I have in my game an elven inquisitor (with the Community domain) and she is modeled after Goodkind's Confessors from the <i>Sword of Truth</i> series.</p>
<p>All she has to do is look at a PC or NPC to get the desired Bluff-, Diplomacy-, or Intimidate-based result. She's also decent as a melee/ranged combatant.</p>Perhaps not the best of literary works, but I have in my game an elven inquisitor (with the Community domain) and she is modeled after Goodkind's Confessors from the Sword of Truth series.
All she has to do is look at a PC or NPC to get the desired Bluff-, Diplomacy-, or Intimidate-based result. She's also decent as a melee/ranged combatant.Fig2013-04-16T23:35:55ZRe: Forums/Gamer Life: General Discussion: The Two Extreme D&D Gamer ArchetypesFighttps://paizo.com/threads/rzs2pnkn&page=4?The-Two-Extreme-DD-Gamer-Archetypes#1602013-04-17T03:51:59Z2013-04-16T16:57:02Z<p>[Spoiler omitted]</p>
<p>All told, I think Orthos had the feel of it just about right. Some details didn't line up, but it was spot-on in spirit. I dig it.</p>
<p>Also, Gorbacz, seems about right for some extremes. Have you looked into the film <i>Zero Charisma</i>? <a href="http://www.slate.com/blogs/browbeat/2013/03/12/zero_charisma_review_dungeons_dragons_movie_is_instant_classic_of_geeksploitation.html" target="_blank" rel="nofollow">Slate.com</a> did a write up of it: it seems like it is basically the film version of your archetypes.</p>[Spoiler omitted]
All told, I think Orthos had the feel of it just about right. Some details didn't line up, but it was spot-on in spirit. I dig it.
Also, Gorbacz, seems about right for some extremes. Have you looked into the film Zero Charisma? Slate.com did a write up of it: it seems like it is basically the film version of your archetypes.Fig2013-04-16T16:57:02ZRe: Forums: Other RPGs: Why don't people like playing Star Wars D20?Fighttps://paizo.com/threads/rzs2gffi&page=4?Why-dont-people-like-playing-Star-Wars-D20#1612013-02-02T07:23:13Z2013-02-02T03:26:18Z<div class="messageboard-quotee">jemstone wrote:</div><blockquote><p>But enough suspense! How's that PDF look to your critically valued eye, sir?
</p>
</blockquote><p>Jem, this is a thing of beauty. The ship combat is everything I was running it as, and it the Jedi matters seem entirely appropriate. Really, the only thing I was left wanting was for you to say, "By Grabthar's Hammer, by the sons of Warvan, you shall be avenged."jemstone wrote:But enough suspense! How's that PDF look to your critically valued eye, sir?
Jem, this is a thing of beauty. The ship combat is everything I was running it as, and it the Jedi matters seem entirely appropriate. Really, the only thing I was left wanting was for you to say, "By Grabthar's Hammer, by the sons of Warvan, you shall be avenged."Fig2013-02-02T03:26:18ZRe: Forums: Other RPGs: Why don't people like playing Star Wars D20?Fighttps://paizo.com/threads/rzs2gffi&page=3?Why-dont-people-like-playing-Star-Wars-D20#1392013-01-15T18:01:06Z2013-01-15T17:56:03Z<p>Jem,</p>
<p>I agree: it isn't about one awesome class and how to neuter it, rather a few people getting together to play a game. I generally had good experiences with a few Jedi in the group when I played, and the game I GM'd, I more or less removed Jedi from the universe.</p>
<p>Frankly, I use it as a system with (what I would consider) decent resolution mechanics. From there, it's just me telling my players what they see when they walk around.</p>Jem,
I agree: it isn't about one awesome class and how to neuter it, rather a few people getting together to play a game. I generally had good experiences with a few Jedi in the group when I played, and the game I GM'd, I more or less removed Jedi from the universe.
Frankly, I use it as a system with (what I would consider) decent resolution mechanics. From there, it's just me telling my players what they see when they walk around.Fig2013-01-15T17:56:03ZRe: Forums: Other RPGs: Why don't people like playing Star Wars D20?Fighttps://paizo.com/threads/rzs2gffi&page=3?Why-dont-people-like-playing-Star-Wars-D20#1362013-01-15T09:25:19Z2013-01-15T03:57:43Z<div class="messageboard-quotee">Stefan Hill wrote:</div><blockquote> <div class="messageboard-quotee">Freehold DM wrote:</div><blockquote> <div class="messageboard-quotee">Maccabee wrote:</div><blockquote> I can think of several times in the movies where Jedi had to flee from overwhelming firepower, and it seemed more balanced back in the day with the WEG version. Though I may be remembering it differently.. </blockquote>One big +1. Jedi are not that hard to kill,but they are difficult to fight. The solution is, in my experience to not fight them, and just killtthem. Thermal detonators, poison gas, waves of expendable droids with bombs attached... Not that hard to kill at all. </blockquote><p>True. I think we were discussing PC 'class' balance. Killing a Jedi is doable for sure but would you need those same tricks to kill another class? In the movies the Jedi were the elite, in a RPG that rates them equal to another 'class' is stepping outside the mythos of Star Wars. Not saying balance isn't a good thing in an RPG just in this case it lessens the concept of the Jedi. I am not sure which non-force using character could have taken down an AT-AT...
<p>(No starships allowed) </blockquote><p>One thing I remember reading was using slug-thrower rifles against Jedi. They couldn't be deflected with a lightsaber, and (for flavor purposes) they looked pretty awesome if you wanted to introduce a bit of a <i>Firefly</i>/Western feel to the game.Stefan Hill wrote:Freehold DM wrote: Maccabee wrote: I can think of several times in the movies where Jedi had to flee from overwhelming firepower, and it seemed more balanced back in the day with the WEG version. Though I may be remembering it differently..
One big +1. Jedi are not that hard to kill,but they are difficult to fight. The solution is, in my experience to not fight them, and just killtthem. Thermal detonators, poison gas, waves of expendable droids with bombs attached... Not...Fig2013-01-15T03:57:43ZRe: Forums: Other RPGs: Why don't people like playing Star Wars D20?Fighttps://paizo.com/threads/rzs2gffi&page=3?Why-dont-people-like-playing-Star-Wars-D20#1142012-12-12T00:03:59Z2012-12-04T20:50:52Z<div class="messageboard-quotee">jemstone wrote:</div><blockquote><p> This especially ties to my point about ships in Star Wars being Window/Set Dressing. They're not there to be the focus of the game or the story, they're there to help move it along. We only really have tactical ship combat in games like Star Wars because of completion-ism. If someone were to put a Star Wars game system together and say "Okay, so, here's a way to handle space battles that doesn't involve miniatures and tactical movement," there would be a revolt from the tactics-must-happen crowd and we all know it.</p>
<p>This doesn't change the fact that if you watch the movies, ships in Star Wars are vehicles for escapes, dramatic chases, and plot advancement - they are <b>not</b> devices with which to engage in drawn-out combats. Ships help drive the story and are story elements themselves, rather than being any kind of important tactical vehicle. Characters use them to go places, and to blow up Death Star power cores, but from a purely cinematic/thematic standpoint, they're not any kind of tactical-map-necessary item. </blockquote><p>The implementation of ship battles isn't all that well done. I personally ran my ship-to-ship battles something like the battles in Skies of Arcadia for Dreamcast and later for Gamecube.
<p>Basically, I got rid of the battle mat and told everyone to pick a place to help on the ship: pilot, gunners, engineer, whatever else might be needed. At that point, run skill/aid another checks each round. Gunners take aim, pilots fly, engineers choose which other person they are going to aid. The PCs take their turn together, then the opponents take a turn. Everyone is doing <i>something</i> marginally related to his or her class strengths and ideally there is a team aspect to it: they have to coordinate maneuvers before rolls, then regroup after the opponents take a turn.</p>jemstone wrote:This especially ties to my point about ships in Star Wars being Window/Set Dressing. They're not there to be the focus of the game or the story, they're there to help move it along. We only really have tactical ship combat in games like Star Wars because of completion-ism. If someone were to put a Star Wars game system together and say "Okay, so, here's a way to handle space battles that doesn't involve miniatures and tactical movement," there would be a revolt from the...Fig2012-12-04T20:50:52ZRe: Forums: Other RPGs: Why don't people like playing Star Wars D20?Fighttps://paizo.com/threads/rzs2gffi&page=3?Why-dont-people-like-playing-Star-Wars-D20#1102012-12-04T17:14:43Z2012-12-04T15:30:18Z<div class="messageboard-quotee">wicked cool wrote:</div><blockquote><p> Were there any other major errate done to force powers. How about force slam or move object? These are force abilities used against droids and dramatically change an encounter.</p>
<p>What should the scoundrel/soldier/noble be doig to optimize their experience. I havent been holding their hands and i want them to have a bigger impact. Ive added lots of mechanics/lore mini quests to let them shine but combat seems to be a problem? Thanks </blockquote><p>I think there were some errata, but the site I used to get all my updates from (www.saga-edition.com) is no longer running, apparently. I bet if you snoop around on the WotC site, or even send their customer service an e-mail, they would probably be able to send you to some place with all the updates/errata/character sheets.
<p>Soldier and Jedi always stood out in combat in my games, but a noble helps get things done all around. The wealthy talent helped my group put a down payment on a Falcon style transport ship at around level 3 or 4, and getting licenses for weapons was much simpler with black market connections.</p>
<p>For a scoundrel, you could have him work in conjunction with the noble in the black market. Perhaps they need to infiltrate (use computer), maybe the scoundrel is involved in a high stakes gambling game and the noble is eye-candy while the soldier is muscle. This is the nice thing about nobles and scoundrels: as long as it doesn't involve them shooting a blaster, they tend to make things happen favorably.</p>
<p>Soldiers are good at killing things, and depending on the talent choices, they can be good at keeping things alive long enough for the scoundrel or noble to "suggest" they help.</p>wicked cool wrote:Were there any other major errate done to force powers. How about force slam or move object? These are force abilities used against droids and dramatically change an encounter.
What should the scoundrel/soldier/noble be doig to optimize their experience. I havent been holding their hands and i want them to have a bigger impact. Ive added lots of mechanics/lore mini quests to let them shine but combat seems to be a problem? Thanks
I think there were some errata, but the...Fig2012-12-04T15:30:18ZRe: Forums: Movies: Star Wars 7Fighttps://paizo.com/threads/rzs2p45j?Star-Wars-7#42012-11-07T22:31:50Z2012-11-01T14:03:37Z<div class="messageboard-quotee">GM Elton wrote:</div><blockquote>Just the plot. 7 through 9 are already plotted out. 10 through 12 are still concepts. </blockquote><p>I think I read most of the immediate following material in the <i>Star Wars: Saga Edition</i> books. Also, I genuinely thought those were some of the finest rule sets I have ever seen. Granted, it was for a space opera and I'm a bit more high fantasy, but I think the rules were progressive and concise to an almost perfect degree.
<p>[Spoiler omitted]</p>GM Elton wrote:Just the plot. 7 through 9 are already plotted out. 10 through 12 are still concepts.
I think I read most of the immediate following material in the Star Wars: Saga Edition books. Also, I genuinely thought those were some of the finest rule sets I have ever seen. Granted, it was for a space opera and I'm a bit more high fantasy, but I think the rules were progressive and concise to an almost perfect degree. [Spoiler omitted]Fig2012-11-01T14:03:37Z