Swan Maiden

Feth's page

Goblin Squad Member. Organized Play Member. 90 posts (2,390 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character. 14 aliases.


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Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth looks from the coming guards, to the break room door, over to the pistol in Gemma's hand and gives a mental shrug; it seems obvious now that Gale's spell would have triggered something. It makes her feel foolish. She crosses her arms and leans against the wall. "Honestly, I thought the trouble was out here. There's a bird in the break room. I don't think we need armed guards for it, although if it causes us trouble I will have to find an especially tiny set of handcuffs for it."


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Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

"What a remarkably subtle display" Fethryth drawls, staring at the bird circling overhead. "Think she can hear us now? Or is this some special 'numbers only' thing? What the hell are we going to do with a canary?"

'Bloody Eladrin.' she snarls in her mind; she's biased against them, for a damn good reason, but she knows that a bias means you don't see things as clearly, and that just makes her even madder. She violently pushes herself back from the table, stands up, and heads for the door, calling over her shoulder as she goes. "Look, all I know is this. First, I want to go see what the shouting's about. Second...I still agree with Gemma. So that's something all of us need to figure out"


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Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

"I highly doubt that Kell is going to lose the Doctor, and this Cippiano guy can go sod himself, while Sechim's mission is vital to all of Risur. We need to help him first." Fethryth starts moving towards the large carriage before she's finished talking. She hops in and looks back at the rest of the constables, mentally willing them to jump in after her.


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa looks at the rest of the group, shrugs, and then bounds up to the stand. She raises her right hand and promises to ”Tell the truth, just the truth an’ that’s all.”

She makes a short but impassioned speech about how the Stag Lord was demanding tribute from people like Svetlana and Oleg, how he murdered and stole from anybody who passed through his lands. She talks about finding Cyanne, about Gralem and his travelers, and about the ”Damn hill fulla undead behin’ his base.” Since she’s the last of the original charter that’s still signed on she’s more detailed about their early encounters with the band; she figures the others can fill in the details on their more recent fights.

As a closing argument she says ”Back where i’m from we’da hung him by now. Some green lady bangin’ yeh and promisin’ yeh everythin’ yeh want just so yeh do her biddin’ ain’ no excuse fer murderin’ an stealin’ an piligin’ an’ all that. What he done ain’t right”


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa hugs Cyanne tightly, choking back her emotions. Dammit, she’s really going to miss both of them. ”Take care of Sourpuss, an’ watch yer back too. Wanna see ya again soon.” She catches Daen’s eye and gives him a salute.

Watching the two ride off is one of the hardest things she’s ever done. What she really needs is a distraction. She grabs her quiver, plops herself down by the fire and starts going through her arrows, looking for any faults.
”Ain’t nothin’ wrong with pink” she grunts. ”I like it. ‘Sides, lookin’ fierce an’ bein’ fierce is two differen’ things.”

She doesn’t get a chance to say anything else before Kesten starts to speak. Then Mirjam spots the strangers and all hell breaks loose. Lali grabs her bow and starts moving closer to the unknown people, cursing herself as she goes. That’s the last time she wishes for a ‘distraction’

She still has that spyglass, so she pulls it out and tries to get a better look at the group

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Whoops, forgot to roll earlier

"Big chief back home gave Sourpuss new orders" Lali answers. "Blue Hair's his mate so she's gonna go with. Ain't good timin' but.." she shrugs again.


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa reads the letter, sighs, then passes it to Luthor. She can hear Cyanne shouting at Daen, but she already knows how this going to go. If she's honest with herself she's almost glad they're leaving now; Kaz's death was a stark reminder of the group's mortality.


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10
Cyanne Miller wrote:

Heh. You'll be fine, Lady Ladile!

Besides, bards are awesome. We all know this. Thanks for taking over for me. I'll miss you all.

Hmm

I full expect you to hang out in the discussion forum. No going *poof*! ;)


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

”I see a couple’a spots what look good fer scoutin’.” Laliytsa’s voice is stoic but she can’t help but smile; it’s nice to see Luthor show his fangs. ”Wanna hear what ya have to say, obviously, but we oughta get a good look at the place fer ourselves. Don’t mind if’n we keep this, eh?” She holds up the spyglass and then pockets it before Akiros can say anything.


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Survival: 1d20 + 8 ⇒ (15) + 8 = 23

:D


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Flex Time:
Kaz’s bump breaks Lali’s train of thought. ”Hmm?” she mumbles, slightly disoriented, before she remembers where they’re going.

She looks up at the school that means so much to Cyanne and Luthor and decides that her ruminations can wait. This place is important to both of them, so it’s important to her. Besides, a place full of rowdy kids? Sounds like home.

K. Nature: 1d20 + 6 ⇒ (1) + 6 = 7

Laliytsa bolts out of the tent as fast as she can...just in time to see Cyanne somersault onto the lead cow like this is some kind of circus act. ”Ain’t gotta lick of sense” she grumbles to herself. Once this is over she’s giving the other girl a stern talking to.

Move action to stand, another move action to get away from the tent. Drawing bow as part of a move action


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10
Cyanne Miller wrote:
Let's take Kazimir's excess from the party gold.

I second that. I would give up my part of the moneys to make Kaz less squishy. Let's look at it a different way then?

We start with 7300. Take out 750 for the wand, 1500 for Kaz's armor and 1,100 for the 'Make the Bard Less Squishy' mithril shirt. That leaves us 3950 gold to play with. I'd like to take 275 gold from that for fun with arrows.

I have this problem where I like buying things from the 'goods and services' lists. Like, "We might get caught in a blizzard again so let's get a Heatstone!" Which, by the way, is something that is going to happen, only it could morph into us carrying around skis, a library of books and a collapsible bathtub if I'm not kept in check lol


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

WHOOPS I haven't looked at the combat thread because I knew we were on break. I didn't know that we're "waiting" on my turn. I'm going to take it now so I don't forget to do it later.

Hope you guys are doing good :D


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Hi all, I just wanted to poke my head in and say hi. I haven't been around for a while because I had a family member in the hospital; I told PlotBunny but I should have said something here too. Said family remember is out of the hospital and doing good so i'll be back posting this weekend.


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

I *think* I got the grimple with my second shot. It occurred to me that, well, what goes up must come down. A dead vomiting machine plummeting into the middle of our group....Cyanne might be casting prestidigitation for hours XD


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10
Hmm wrote:
Was my post here inappropriate? I'm thinking it must have been, since discussion went silent.

Not at all. I think it was brave to share it; same goes to you Kaz :)

For Kingdom roles I think Lali makes a perfect Marshal. I'm honestly not sure what other role she'd be good at filling. Stat-wise she'd make a good Spymaster but she definitely doesn't have the right personality.

Will we be able to fill some of the roles with NPC's?


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Stealth: 1d20 + 17 ⇒ (5) + 17 = 22

Medge follows after Twitchy. She whispers "We gets in, rescues loots, get it safe and then maybe think about other lizard stuffs. Pretty shiny-

And then Ronk fails utterly at stealth."Run! We hide and jump lizards who come to bonk Ronk! Medge going to look for hiding place!"

Perception to see a hiding place?: 1d20 + 5 ⇒ (2) + 5 = 7

Medge is hiding behind a small tree. Her ears are clearly sticking out to each side.


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Lali’s first instinct is to look the gremlins over; just because they look dead doesn’t mean they actually are. The last thing any of them need is for one of the ‘dead’ gremlins to pop up and either attack or make an escape. She’s so preoccupied that it takes her a minute to realize who the sobbing woman is.

”Em!” The sense of relief pouring through her body makes her weak in the knees. She rushes toward her friend, almost running Cyanne over in her haste. She grabs Emmala, crushes the bard to her chest and starts patting her on the back. ”Gremlins Em. All of ‘em are gremlins. Don’ cry, it’s all gonna be ok now.”


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

”Erinat. ERINAT. CONSARN IT!” Lali smacks herself in the face ”Shit Cy, I screwed up. Erinat’s’a type’a Gremlin, likes lookin’ like a kid an’ causin’ chaos an’ violence. Gotta be more ‘round here. We need’a get outta here an’ deal with ‘em. Perli? PERLI? Yeh follow us?”

Lali looks down at the dead vomit-gremlin. Does it look like they could fit down that tunnel?

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Any chance I know the best way to trap an Erinat? Or draw them out of hiding ?


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

WHOOPS brain fart. Let's just pretend that never happened >.>

That pin-up calendar would be amazing. Cyanne's doing all the traditional pin-up poses while Lali's trying to do laundry, because if you're busting out the soap and water you might as well clean everything right?


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Lali sees that the gremlin's about to make a break for it. Afraid that they'll lose him in the tunnels she decides to take a gamble. She drops her axe, lunges for the creature and tries taking him to the ground.

Grapple!: 1d20 + 5 ⇒ (19) + 5 = 24


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Axe Attack + Inspire + Flank: 1d20 + 6 + 1 + 2 ⇒ (13) + 6 + 1 + 2 = 22
Damage + Inspire: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Laliytsa keeps slashing away with grim determination. It may take a while but this nuglub's going down


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

Davi grabs a handful of berries and starts stuffing her face "I love that you can just poke a bush and make these grow. You should work on a spell to make pancakes appear out of the sky, you'd make a fortune" She grins at Vara.

Before Kendra can respond to Vara's question she quips "When someone's head is stuck so far up their rear they haven't seen sunshine in months, well, they can get rather testy."


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Axe Attack + Inspire + Flank: 1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21
Damage + Inspire: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 /headdesk

Lali's axe bounces off the nuglub and she gets even angrier. Why isn't she carrying cold iron? This thing is beating up Cyanne and that's not ok. She needs to draw its attention.

"YA HIT LIKEA BABY, YA SMALL DUMB PANSY"


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Blasted fae and their resistance to plain steel. Fights like this make Lali wish she had magical aptitude; it would be so much easier if she could set this thing on fire.

Axe Attack + Inspire + Flank: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23
Damage + Inspire: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

Davi leans over and flicks Vara on her forehead. ”This plan where the three of us escort Kendra to the university while you take on an evil cabal sounds like the start of an epic ballad, only it ends with something eating your face off because you tried doing it solo.

Whatever’s going on here is dangerous enough that we’ll have to face it as a group. Personally, yes, I would like to get Kendra out of here but I’m not going to tie her up and throw her in a carriage to make that happen. We’ll ask her what she wants to do in the morning, if she’d like to stay or leave town, and then we respect her wishes.”

”We need more info to come up with a proper plan, but we’ve already got a perfect cover in place. The Professor left it for us.” She grins at the rest of the group, a sparkle in her eye. ”We’re here for the next month getting Kendra’s affairs in order. Fancy Council Mustache Man knows that was in the will, and he knows we get a small fortune if we follow the Professor’s wishes. Who’s going to be surprised when we stick around? Personally, I think playing ‘Bored Idiot with Money’ is a great way to poke around and ask questions; people really open up to you when they think your head’s full of air”


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Medge bounds along after Twitchy, death and destruction on her mind. Everything is going to burn to the ground except her loot. All of the lizard's things are now her loot. All of them. Everything for her and her fellow Pirates.

Survival: 1d20 - 2 ⇒ (5) - 2 = 3

"Medge thinks it's this way! Or maybe this way! WHERE ARE LIZARDS?"


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

"Stuff....gone? Loot...but....but." It's the statement that breaks Medge's brain. "Medge takes loot, not loosseses it..."

As she stands there in shock, she realizes Ronk is hitting her boat. She lets out a loud, primal shriek and jumps on his back "DON'T HIT THE BOAT! DON'T ATTACK THE BOAT DUMB-DUMB!" Medge is flailing away, alternating between trying to get him in a headlock, punching him in the kidneys and stomping on his foot. "BE NICE TO BOAT OR MEDGE EAT YOUR EYEBALLS!"


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

HOLY CRAP

I forgot to properly level Laliytsa up to level three; she's only halfway done *bangs head against desk*

I'm going to go do that now *hands Cyanne 'I'm with stupid' shirt*


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

Davi look around the melee. They’re supposed to be honoring the memory of one of the greatest men she’s ever met; how did it come to this? Anger swells in her gut, rising within her until she bellows out ”ALRIGHT, I’VE HAD ENOUGH OF THIS.. If looks could kill these townsfolk would be joining the Professor in the afterlife. She didn’t have a real plan when she let out that shriek, but she picks up an idea and runs with it.

All the bluffing: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 +1 to anyone who thinks she’s a very fancy lady….

”The Professor’s body was prepared by the priest at the TEMPLE OF PHARASMA. How about we all troop up there and tell them how YOU LOT think THEY could have blessed a body but it’s SOMEHOW still all dangerous necromancy whooo whooo scaryyy” She gasps in exaggerated fake terror.

”Or, hey, how about we go straight to the priest and accuse Pharasma’s blessing of not being enough to cleanse and sanctify a body. Why, I bet Pharasma just loovessss it when people go ‘Hey, your clergy is good and all, but it’s really not strong enough to get the job done. Wow, you must suck!’ Yup, there no way you can go wrong saying that. And of course we have to put in council to vote on who can be buried in what area, because damned if I’m going to let Bob be buried next to my decomposing ass, even though we’re both dead and gone into the next life. You people are out of your MINDS.”


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa leans her full weight back, trying to steady the rope as Cyanne climbs back up, but her mind’s elsewhere. How has this girl been down here for a week? Why hasn’t she been calling for help? Those guards outside, they would have heard her cries wouldn’t they? If she’s been here since the place burned down, wouldn’t that mean she was here when the fire started?

Just because somebody looks like a child doesn’t mean they….it….are what they appear to be. Or, they could still be a young girl, but that doesn’t mean they’re innocent. That small hacksaw back there, somebody the size of the girl could use that. If you were a giant %(@&%(#*, the kind that would hire somebody small and easily dismissed to sabotage a building for you, would you want the girl you hired to get away to spread the tale?
Sense Motive: 1d20 + 2 ⇒ (19) + 2 = 21

Maybe she’s overly suspicious, maybe she’s not. Either way, she’s not letting the kid out of her sight. ”Nope. Not if’n there’s monsters down here. Ya can take much time as ya want once we’re outta here.”


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

Aid Another: 1d20 + 7 ⇒ (7) + 7 = 14

"Never in my life have I heard such coldheartedness!" Davi cries. "To go up to a grieving daughter and demand she bury her father somewhere else? Can you imagine what that would feel like if someone did that to you? To your family? You all ought to be ashamed! Professor Lorrimor has gone to Pharasma, any enmity you held for the man doesn't matter for he is not here! Let this girl bury her father in peace!"


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Medge yells back ”Medge TOLD YOU that haunt do not move! Is stuck in one place! But you no listen to Medge, and you charge in it steals some of your mojo! Stupid thing couldn’t have followed us, is stuck in one place! If you want to help and protect fellow Dread Pirates you need to listen to fellow Dread Pirates and trust Pirates who say they know what up!”

She walks up to Ronk and pokes him, hard. ”Medge not jump in to steal glory. Medge already has all the glory ever. Medge went to stab shadow to keep you and Mort Pet-Friend from being all shadow eaten. Don’t be mad that fellow pirate came to help, otherwise maybe next time nobody want to help Ronk.”

Medge stomps over to Mort and looks him up and down. ”Ok, so. Number the one, can claws become magic? We need to look this up. Number the two, to make haunt go away forever. So, something make this area have haunt. If people died, we bury bones. If something nasty happen here, burn down place where nasty-nesses happen. Need to find place that cause this. We go look while Twitchy and Ronk yell at each other. You come look too Gurp?” Oh, and number the three, will Zeli bird come back soon? We need to go search for Zeli bird?”

Medge pokes around: 1d20 + 5 ⇒ (12) + 5 = 17
She also casts Detect Magic


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Us, get carried away? Never! *cough*

Happy Anniversary guys! This is my favorite game, and I love you all, lurkers included. I agree with Luthor, here's to more of the same!


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

The Restive Rose:

Seeing the distraught look on her friend’s face, Laliytsa reaches out and squeezes Cyanne’s hand. She looks Jamanda up and down before moving her gaze to Teodor. She eyes him for a few seconds, wondering if his apology is sincere, before turning back to the woman who is clearly in charge.

Just for fun, Sense Motive on Teodore’s apology: 1d20 + 2 ⇒ (18) + 2 = 20

”Let’s get one thin’ straight. We ain’t chess pieces that ya can push ‘cross a board without tellin’ us why yer movin’ us back an’ forth. Ain’t gonna work for nobody what don’ tell me who they is an’ what they want. This here is yer time to spill. I’mma tell you righ’ now though, if’n ya don’ have a better reason fer all this than yeh wantin’a give Surtova the proverbial finger then I ain’t gonna be...receptive.” Her expression is stony. ”Not throwin’ m’self behin’ some revolution, not when I don’ know who ya is or what ya want.”

In Service to Erastil:

Laliytsa glares at the laughing men. Worry and anger churn in her gut, her feelings about Emmala’s disappearance, the Stag Lord and the meeting at the Restive Rose combining into rage and determination. She stalks over to the guards, fire in her eyes and steel in her voice.

Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17

”Somethin’ funny, eh? We amusin’ ya? Ain’t in no mood to be laugh at. See that there?” She points at the ruins of the Burnt Onion. ”The singer what worked there, she's my frien an’ I dunno where she is or if’n she’s ok. So I sure ain't in'a mood to be sassed at. Ya, yer local. What you know 'bout that place? Spill."


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Daen for President!


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa has been silent as the others talk, although she does roll her eyes when Jamanda calls the Greenbelt the ‘safest’ of the grants. The show on stage isn’t very exciting, although it does make her reevaluate her exercise routine. She’s got the climbing part down, but she’s definitely not that flexible. Being able to move like that could come in handy out in the wilds. Maybe Cyanne can teach her?

The presence of the fey makes her raise an eyebrow. ”Perli. We woulda bought ya yer own glass.”


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

I know money is tight for some of us, so I'm going to preface this by saying I'm not expecting donations. This is just something that's really important for me to share.

15 years ago today my Mom passed away from complications arising from Mitochondrial Myopathy. It is, plainly speaking, a nightmare for the sufferer and their loved ones. In honor of my Mom I’ve been going around today just trying to spread awareness about this disorder.

I’ve also been linking to United Mitochondrial Disease Foundation. Again, I’m not trying to guilt anyone in donations ;) I just want to spread awareness and understanding.


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

"Not talking to you, duh!" Medge shouts back


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

K. Religion: 1d20 + 1 ⇒ (15) + 1 = 16

"Oohh. This is a Haunt. Repeats voices of the dead- Hey, where you going?" Medge calls as Zeli and Mort take off in opposite directions. "You can't see! Oh, Medge has an idea" Four balls of light shoot from Medge's hands to hover over Mort

Medge casts Dancing Lights.


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Now? Cyanne's been a voyer always

me too


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa rolls her eyes "Oh bullshit. Ya died fightin' the bandits they sent us to clear out, workin' with the people they did hire, an' yer goin' back out there, an' they ain't even paid ya a salary, an' ya wouldn' think to ask fer one if'n we didn' tell ya too. Daen'll figure out right way to put it, 'Necessary Asset' or whatever fancy $)% way ya needa word it."

"That goes fer the resta ya too. Dunno what Daen's getting but I gotta contract says I get a chunk of land outta this. Ain't right if'n I'm bein' paid and ya ain't."


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa's face looks like she's sucking on a lemon. "Court. Somebody needs to go but sure as heck ain't gonna be me. Oughta see if'n we can get 'em to pay the Temple's bill though. Seems fittin'."


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Oh, we love your post Hmm, you just broke our brains ;) <3

For this game, I think this is pretty appropriate.

I have a lot of gifs saved on my computer. Mostly ones like this


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

”Ok, so, you teach them the reading, Medge teaches you the numbers. Medge knows all about numbers, that’s how you know how much loot you have! Very simple cost analysis shows how Queen gets more value in the long run by having us occupy boat lands. But that’s for later! For now...Queen wants treasure from boat? Can work out deal. Lots of Vorka’s junk left. Why Vorka take your husband fan? Is special fan?”

Sense Motive: 1d20 - 2 ⇒ (8) - 2 = 6 Trying to figure out if the Queen knows about the map on the fan

Bluff: 1d20 + 8 ⇒ (15) + 8 = 23

If Bluff fails:
Medge knows about the fan. Something about you wanting it is making her cautious


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa listens to Daen with an impassive look on her face. At the end of his speech she nods and says ”Fair ‘nough.” She watches Cyanne head back towards Kaz, then turns on her heel and moves off towards the walls. Walking the perimeter gives her a chance to think about what just happened.

Daen was right about one thing, her timing was lousy. She should have waited until Kazimir was done talking to Akiros. Showing weakness and division in front of that predator was a bad idea. Because, despite Kazimir’s wishes, that’s all that Akiros is. An animal.

Yeah, they’re mad over her eavesdropping, but she’s not going to apologize for that; it’s her job to keep an eye on them. As long as she’s being honest with herself, she never thought Kaz’s redemption idea was going to work. Kaz coming back to life, that’s the only miracle they’re going to get. There’s only so much luck in the world and they just used all of theirs up.

”I don’ believe in fairy tales.” Laliytsa’s inner voice is both resigned and steadfast. ”No fairy godmother is gonna grant me wishes, no white knight is gonna sweep me off my feet, there ain’t no guarantee that good’s gonna win an’ we all live happily ever after. This world is full of monsters an’ %(!(@$&%^ an’ I can’t trust that predator of a man to jus’ turn ‘round an’ help us.”

Laliytsa slows down, turns around and looks for Kaz. ”This is who I am” she thinks as she walks over to the Paladin. ”I’m hard an’ i’m tough an’ I’m wary. An’ I don’ ‘pologize for that, not when it’s gonna keep us alive out here.”

She clears her throat. ”Kaz? “I’m sorry. Shoulda waited ‘til a better time to say my piece. Didn’t mean’na disrespect ya or anythin’. Laliytsa reaches out and pats Kaz on the shoulder. ”Ya have a good heart.” She pulls back and then looks around for the fey.

When she finds Tyg she bows to the grig. ”Thank ya. Makes me breathe easier, what yer doin’.”


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

I cackled like a mad woman when I read it


3 people marked this as a favorite.
Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

”Long an’ short of it. Akiros there, says if’n we let him go he’ll get us into Stag Lord’s fort. I say leavin’ him to go on his own is a big fat mistake. I’da go with him but they ain’t gonna let me” Laliytsa scuffs a boot across the ground. Warring emotions pass across her face; she’s upset but touched, unhappy yet resigned to the group’s decision. ”They wanna have ya scout when we get back. Me, I think ya oughta follow him now an’ keep an on him. Gotta put our boots on one foot at a time; don’ matter what Surtova wants if’n Stag Lord kills us all.”

Her gaze flits from Perli to Tyg and back again. ” What yeh do is up to ya, just think ‘bout it please.”

I think this is applicable so I’m rolling
Diplomacy: 1d20 ⇒ 4
Edit: :(


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Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Medge has been dancing around singing "Medge has a shiny, Medge has a new shiny!" since the Queen put the amulet around her neck. She finally realizes that something else is going on. "Wait, what we doing?"


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Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Laliytsa grumbles "Can't make no plans 'fore we ask 'em. Dunno if they'd do either, up to 'em. Would trust 'em to keep an eye on Akiros though." She stands up from the table, looks around and calls out "Tyg, Perli! Needa ask ya a question!"

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