Faru Ibrahir's page

13 posts. Organized Play character for Scott Mcgroarty.


Full Name

Faru

Race

Vanara

Classes/Levels

NG Halcyon Druid 1 | 13/13 HP | AC: 15 T: 12 FF: 13 | CMB: -1 CMD: 11 | Saves F:3 R:2 W:7 | Init: +2 | Perc: +9

Gender

Male

Size

Medium

Age

37

Alignment

Neutral Good

Languages

Common, Vanara, Sylvan, Celestial, Druidic

Occupation

Student of the Old Mage

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 20
Charisma 5

About Faru Ibrahir

Male Vanara Halcyon Druid
Neutral Good

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 20 (+5)
Charisma 5 (-3)

Size: Medium
Height: 5' 6"
Weight: 120 lb
Eyes: Green
Hair: Brown Fur
Total Hit Points: 10
Speed: 30 feet, Climb: 20 feet

Other Stats:

Armor Class: 15 = 10 + 2 [dexterity] + 3 [armor]
Touch AC: 12
Flat-footed: 13
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save:+ 7 = 2 [base] + 5 [wisdom]
Attack (melee): + 1 = 0 [base] + -1 [strength]
Attack (ranged): + 2 = 0 [base] + 2 [dexterity]
Combat Maneuver Bonus: -1 = 0 [base] + -1 [strength]
Combat Maneuver Defense: 11 = 10 + 0 [base] + -1 [strength] + 2 [dexterity]
Light load: 27 lb. or less
Medium load: 28-53 lb.
Heavy load: 80-160 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.

Languages:
Common Vanara Druidic Sylvan Celestiall

Weapons:
Quarterstaff -1 [1d6-1]

Feats/Traits:

Toughness: +3 hp

Traits
Two Worlds Magic: Add mage hand to spell list

Heedful Readiness: 1/day + wisdom to init

Skills:

Skill Key Skill Ability Ranks Misc.
Acrobatics Dex* 1 = +2 -1[acp]
Appraise Int 2 = +2
Bluff Cha -3 = -3
Climb Str* -2 = -1 [class skill] -1[acp]
Craft Int 2 = +2
Diplomacy Cha -2 = -3 +1 + 3[class skill] +1 [Peacekeeper]
Disguise Cha -3 = -3
Escape Artist Dex* +1 = +2 -1[acp]
Fly Dex* 1 = +2 -1[acp]
Heal Wis 5 = +5
Intimidate Cha -3 = -3
Perception Wis 9 = +5 + 1 + 3 [class skill]
Perform Cha -3 = -3
Ride Dex* 1 = +2 -1[acp]
Sense Motive Wis 5 = +5
Stealth Dex* 1 = +2 -1[acp]
Survival Wis 5 = +5
Swim Str** -2 = -1 -1[acp]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Abilities:

Vanara
Low Light Vision
Prehensile Tail

Druid Abilities
Bonded Mask: Functions as a wizards bonded object.
Magaambya-Trained (Ex): A halcyon druid adds Diplomacy and all Knowledge skills to her list of class skills.
Peacekeeper (Ex): A halcyon druid adds half her class level (minimum 1) to Diplomacy and Knowledge (local) checks.
Spontaneous Casting: A halcyon druid adds all spells from the Good cleric domain to her druid spell list, and she can focus stored spell energy into spells from the Good domain that she hasn’t prepared ahead of time. She can lose a prepared spell to cast any spell of the same level or lower from the Good domain.

Prepared Spells:

0 level:
Mage Hand (two worlds magic)
Create Water
Stabilize

1st Level:
XHydraulic Push (+6)X

Thunder Stomp (+6)
Burning Sands