Isn't being "anti magic" in Pathfinder the equivalent of being anti-science IRL? Your character is basically the Pathfinder version of an anti-vaccine nut. I see 3 options: 1) Have your character very nearly die of something very easily treatable with basic healing magic then agree to treatment at the last minute and have a change of heart about magic being ok sometimes. 2) Let your idiot character die and roll one that is less insane 3) In Pathfinder arcane and divine magic are fairly well separated. What if your character hated arcane magic but was comfortable with divine magic? IIRC that was the norm in the setting for Iron Kingdoms.
Mulet wrote:
"I slaughtered a bunch of children and tortured an old man to death with fire ... so 24 hours community service and $100 fine and I can get my record expunged right?" Yeah that sounds about right, you're good.
A burrow of kobolds. No class levels or special abilities, just a burrow of a couple dozen kobolds properly entrenched and prepared to repel invasion should be a nearly epic level encounter. Assuming the party somehow manages to climb the narrow greased tunnels while flaming barrels full of explosives and acid and ballista bolts rain down on them they'll reach a sealed wall of iron and stone several meters thick in front while the collapsing tunnel quickly fills up with boiling water and poisonous gas from behind. Sure, maybe they'll prepare some kind of extended ethereal jaunt or teleport straight into the central burrow but against CR1/8 creatures will they or will they underestimate the little guys and walk in expecting an easy fight? |