paizo.com Recent Posts by Faraborpaizo.com Recent Posts by Farabor2024-03-27T17:52:50Z2024-03-27T17:52:50ZRe: Forums: GM Discussion: 5-02 The Blackwood LostFaraborhttps://paizo.com/threads/rzs43vuw?502-The-Blackwood-Lost#52023-12-19T18:00:58Z2023-12-19T17:54:48Z<div class="messageboard-quotee">GM Computerpro82 wrote:</div><blockquote> In "The Elemental Fields" there are two challenges that state "Note how many PCs succeed within 3 rounds." The actions in the challenges (swim or climb) can be done multiple times per round, so was the intention really to give the party members 9 attempts to get 2 or 3 successes? </blockquote><p>note it takes more than 1 success to do some of the things, depending on PC's speed/if they have to sheathe things to free hands to climb, etc.GM Computerpro82 wrote:In "The Elemental Fields" there are two challenges that state "Note how many PCs succeed within 3 rounds." The actions in the challenges (swim or climb) can be done multiple times per round, so was the intention really to give the party members 9 attempts to get 2 or 3 successes?
note it takes more than 1 success to do some of the things, depending on PC's speed/if they have to sheathe things to free hands to climb, etc.Farabor2023-12-19T17:54:48ZRe: Forums: GM Discussion: 3-13 Guardian's CovenantFaraborhttps://paizo.com/threads/rzs43m43?313-Guardians-Covenant#122023-11-30T23:10:07Z2023-11-30T23:09:35Z<div class="messageboard-quotee">Mike Kimmel wrote:</div><blockquote> <div class="messageboard-quotee">Cordell Kintner wrote:</div><blockquote>I wish the writers would be more engaging in these threads to shed some light on these hiccups. </blockquote><p>That's understandable, though it isn't the author's job to monitor the forums, and we developers generally prefer that they leave such questions to us.
<p>Transparently, I've been quite busy with PaizoCon prep + GenCon scenario development. I'll loop back with more specific, bullet-point responses as soon as I can, but it looks like the issues that have been raised here are typos and other errors. Apologies! </blockquote><p>Hate to be a bother, but did this fall through the cracks? Been a while and as a repeatable, this gets run a lot....Mike Kimmel wrote:Cordell Kintner wrote:I wish the writers would be more engaging in these threads to shed some light on these hiccups.
That's understandable, though it isn't the author's job to monitor the forums, and we developers generally prefer that they leave such questions to us. Transparently, I've been quite busy with PaizoCon prep + GenCon scenario development. I'll loop back with more specific, bullet-point responses as soon as I can, but it looks like the issues that have been...Farabor2023-11-30T23:09:35ZRe: Forums: Pathfinder Society: [Official] Remaster Questions/Clarifications ThreadFaraborhttps://paizo.com/threads/rzs43wjy&page=2?Official-Remaster-QuestionsClarifications-Thread#922023-11-30T23:02:17Z2023-11-30T23:01:21Z<p>The new PC1 text of Underworld Smuggler no longer references finding downtime jobs any easier. I know we are supposed to use the new version of the feat as errata, but as there is nothing in the sanctioning document referencing this and the CrB sanctioning document still has the text <b> The Experienced Smuggler skill feat (page 261) allows you to Earn Income using Underworld Lore with tasks of your level –1, instead of the normal level –2. </b>, does it still give the level -1 downtime task in PfS?</p>
<p>If not, can that line be taken out of the CrB sanctioning document?</p>The new PC1 text of Underworld Smuggler no longer references finding downtime jobs any easier. I know we are supposed to use the new version of the feat as errata, but as there is nothing in the sanctioning document referencing this and the CrB sanctioning document still has the text The Experienced Smuggler skill feat (page 261) allows you to Earn Income using Underworld Lore with tasks of your level –1, instead of the normal level –2. , does it still give the level -1 downtime task in
...Farabor2023-11-30T23:01:21ZRe: Forums: Pathfinder Society: [Official] Remaster Questions/Clarifications ThreadFaraborhttps://paizo.com/threads/rzs43wjy&page=2?Official-Remaster-QuestionsClarifications-Thread#822023-11-25T17:31:04Z2023-11-25T17:25:40Z<p>We have the following text in the remaster sanctioning under witch familiars: <b> Familiars must have line of effect for their new abilities to affect creatures. As such, in order to use a familiar’s ability in combat, they must be represented by a token on the battlefield. from the PC1 sanctioning limited to the new combat abilities? </b> In other words, if you just have the old master abilities that let the familiar do stuff to you like give you a focus point back or heal you, do they need to have a token?</p>
<p>If it is all abilities, is this limited to just witch familiars, or all familiars? If it's only the new abilities, can a witch's familiar who doesn't use the new combat abilities still use the old ones without a token?</p>We have the following text in the remaster sanctioning under witch familiars: Familiars must have line of effect for their new abilities to affect creatures. As such, in order to use a familiar’s ability in combat, they must be represented by a token on the battlefield. from the PC1 sanctioning limited to the new combat abilities? In other words, if you just have the old master abilities that let the familiar do stuff to you like give you a focus point back or heal you, do they need to have...Farabor2023-11-25T17:25:40ZRe: Forums: Pathfinder Society: [Official] Remaster Questions/Clarifications ThreadFaraborhttps://paizo.com/threads/rzs43wjy&page=2?Official-Remaster-QuestionsClarifications-Thread#812023-11-25T17:21:03Z2023-11-25T17:15:17Z<p>Alternate domains were printed in Lost Omens: Gods & Magic, not in either the Core Rulebook or Player Core 1. Unfortunately, PfS sanctioning says a newer Core rulebook overwrites older Lost Omens content.</p>
<p>Does this mean that the core 20 deities suddenly lost their alternate domains, while all the other deities who have then get to keep them?</p>
<p>If the answer is yes, does this only apply to new/rebuilt characters, or are currently existing characters who are making use of those alternative domains (Either through the Syncretism feat or the Expanded Domain Initiate feat) suddenly invalid?</p>Alternate domains were printed in Lost Omens: Gods & Magic, not in either the Core Rulebook or Player Core 1. Unfortunately, PfS sanctioning says a newer Core rulebook overwrites older Lost Omens content.
Does this mean that the core 20 deities suddenly lost their alternate domains, while all the other deities who have then get to keep them?
If the answer is yes, does this only apply to new/rebuilt characters, or are currently existing characters who are making use of those alternative...Farabor2023-11-25T17:15:17ZRe: Forums: Pathfinder Society: [Official] PFS2 Guide to Organized Play Feedback Thread v5.X (November 2023/Lorespire Update)Faraborhttps://paizo.com/threads/rzs43wjw?Official-PFS2-Guide-to-Organized-Play#22023-11-13T17:27:42Z2023-11-13T17:22:18Z<p>Are the new Pathfinder Provisions that are going into effect on the 15th published yet? I couldn't find them on the website</p>Are the new Pathfinder Provisions that are going into effect on the 15th published yet? I couldn't find them on the websiteFarabor2023-11-13T17:22:18ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=5#2192023-10-14T18:11:23Z2023-10-14T18:06:03Z<p>Falendral breathes a sigh of relief to be done with the horrid weather and luck. <b>I need to go clean and rest. </b> he mutters, clomping off.</p>Falendral breathes a sigh of relief to be done with the horrid weather and luck. I need to go clean and rest. he mutters, clomping off.Falendral (alias of Farabor)2023-10-14T18:06:03ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion&page=2#552023-10-12T11:11:31Z2023-10-12T11:11:11Z<p>RPG chronicles is good, sheesh spend a whole round just walking to the guy only to get 1 stab in :). Now for the least skilled "rogue" attempt at earning some pocket change.....</p>
<p><span class="messageboard-dice"><b>DC 14 Earn Income Level 0:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (10) + 3 = 13</span></p>
<p>Ahh, 8 copper, time to go on a spending spree! :)</p>RPG chronicles is good, sheesh spend a whole round just walking to the guy only to get 1 stab in :). Now for the least skilled "rogue" attempt at earning some pocket change.....
[dice=DC 14 Earn Income Level 0] 1d20+3[/dice]
Ahh, 8 copper, time to go on a spending spree! :)Falendral (alias of Farabor)2023-10-12T11:11:11ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=5#2052023-10-12T04:38:11Z2023-10-12T04:31:47Z<p>Falendral is completely focused on his prey as he shifts around the Centaur to keep him off guard while still being prepared to break to the wagon if needed, then stabs at him twice in rapid succession!
<br />
<span class=messageboard-ooc> Stride, strike, strike</span>
<br />
<span class="messageboard-dice">1d20 + 9 ⇒ (19) + 9 = 28</span> <span class=messageboard-ooc> to hit the cenataur's flanked AC </span>, <span class="messageboard-dice">1d8 + 1d6 + 6 ⇒ (2) + (3) + 6 = 11</span> <span class=messageboard-ooc> Piercing/precision damage</span>
<br />
<span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span> <span class=messageboard-ooc> to hit the cenataur's flanked AC </span>, <span class="messageboard-dice">1d8 + 1d6 + 6 ⇒ (1) + (5) + 6 = 12</span> <span class=messageboard-ooc> Piercing/precision damage</span></p>Falendral is completely focused on his prey as he shifts around the Centaur to keep him off guard while still being prepared to break to the wagon if needed, then stabs at him twice in rapid succession!
Stride, strike, strike
[dice][1d20+9][/dice] to hit the cenataur's flanked AC , [dice] [1d8+1d6+6] [/dice] Piercing/precision damage
[dice][1d20+4][/dice] to hit the cenataur's flanked AC , [dice] [1d8+1d6+6] [/dice] Piercing/precision damageFalendral (alias of Farabor)2023-10-12T04:31:47ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=5#2012023-10-11T09:03:34Z2023-10-11T08:57:59Z<p><span class=messageboard-ooc> woops, miscounted at double cost rather than +5 feet cost, so only 60 move to do that, took 1 more side step west. </span></p>woops, miscounted at double cost rather than +5 feet cost, so only 60 move to do that, took 1 more side step west.Falendral (alias of Farabor)2023-10-11T08:57:59ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=4#2002023-10-11T08:13:34Z2023-10-11T08:07:23Z<p>Letting out a bloodthirsty cry as the first of the reefclaws dies, he spins as he sees Gorlich engage the Centaur. With another wordless howl, he rushes down to his assistance, pressing through the pounding rain.</p>
<p><span class=messageboard-ooc> 2 actions to stride: 70 feet, 5 diagonals worth of difficult terrain, sheesh. 1 action: Enter rage. </span></p>Letting out a bloodthirsty cry as the first of the reefclaws dies, he spins as he sees Gorlich engage the Centaur. With another wordless howl, he rushes down to his assistance, pressing through the pounding rain.
2 actions to stride: 70 feet, 5 diagonals worth of difficult terrain, sheesh. 1 action: Enter rage.Falendral (alias of Farabor)2023-10-11T08:07:23ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=4#1932023-10-10T01:41:26Z2023-10-10T01:36:48Z<p><span class=messageboard-ooc>Can I hero point the strike to use the fortune tag to counteract the misfortune effect? If so, I will. </span></p>Can I hero point the strike to use the fortune tag to counteract the misfortune effect? If so, I will.Falendral (alias of Farabor)2023-10-10T01:36:48ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=4#1872023-10-09T18:15:05Z2023-10-09T18:14:29Z<p>Falendrel lets out a yell. <b> This one first!</b> as he pushes through the heavy rain skirting the edge of the shore before stabbing into the creatures rear.</p>
<p><span class=messageboard-ooc> 2 actions for stride 70, 1 action strike</span>
<br />
<span class="messageboard-dice">1d20 + 9 ⇒ (12) + 9 = 21</span> <span class=messageboard-ooc> to hit Red's off guard AC </span> <span class="messageboard-dice">1d8 + 4 ⇒ (3) + 4 = 7</span> piercing + <span class="messageboard-dice">1d6 ⇒ 2</span> piercing/precision</p>Falendrel lets out a yell. This one first! as he pushes through the heavy rain skirting the edge of the shore before stabbing into the creatures rear.
2 actions for stride 70, 1 action strike
[dice] 1d20+9 [/dice] to hit Red's off guard AC [dice] 1d8+4 [/dice] piercing + [dice] 1d6 [/dice] piercing/precisionFalendral (alias of Farabor)2023-10-09T18:14:29ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=4#1852023-10-09T03:41:14Z2023-10-09T03:38:03Z<p>Falendral may be ready to react for them, but as he prefers to have a partner to fight with, he will hold his ground!</p>
<p><span class=messageboard-ooc> Delaying until either A: One of them moves to a place that within a double stride (70 feet/2 difficult 35 feet) he can reach a spot where he can be flanking with someone with his 10 foot reach spear, likely if they move into melee with Duncan, or B: After they've all gone and he can move after an ally. </span></p>Falendral may be ready to react for them, but as he prefers to have a partner to fight with, he will hold his ground!
Delaying until either A: One of them moves to a place that within a double stride (70 feet/2 difficult 35 feet) he can reach a spot where he can be flanking with someone with his 10 foot reach spear, likely if they move into melee with Duncan, or B: After they've all gone and he can move after an ally.Falendral (alias of Farabor)2023-10-09T03:38:03ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=4#1832023-10-07T19:11:49Z2023-10-07T19:11:28Z<p><span class=messageboard-ooc> Position is right. </span>
<br />
<b> You may take your case to the masters in the Grand Lodge at Absalom, Thorn, if you think you are the rightful owner!</b> he shouts, then turns to the others, voice dropping much lower. <b>If they attack, kill the water creatures first, 'fore they get into the wagon. </b></p>Position is right.
You may take your case to the masters in the Grand Lodge at Absalom, Thorn, if you think you are the rightful owner! he shouts, then turns to the others, voice dropping much lower. If they attack, kill the water creatures first, 'fore they get into the wagon.Falendral (alias of Farabor)2023-10-07T19:11:28ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=4#1772023-10-06T05:30:45Z2023-10-06T05:24:04Z<p><b>Agreed.</b> he chuffs in response to Jong, moving once more to lead the wagon on foot with his wayfinder light on.</p>Agreed. he chuffs in response to Jong, moving once more to lead the wagon on foot with his wayfinder light on.Falendral (alias of Farabor)2023-10-06T05:24:04ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#502023-10-05T05:36:00Z2023-10-05T05:31:24Z<p>I have completely lost track of our nonmagical healing options here....Falendral has continual recovery and a +8 medicine (expert, but would not risk trying expert!), not sure if we have better medics for if we want to take time to treat wounds? 1 more level until the assurance kicks in....</p>I have completely lost track of our nonmagical healing options here....Falendral has continual recovery and a +8 medicine (expert, but would not risk trying expert!), not sure if we have better medics for if we want to take time to treat wounds? 1 more level until the assurance kicks in....Falendral (alias of Farabor)2023-10-05T05:31:24ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=4#1622023-10-03T08:13:07Z2023-10-03T08:09:02Z<p><span class=messageboard-ooc> That was the trap that Falendral spotted, from previous page:</p>
<p>Falendral suddenly spots danger ahead and must halt the wagon—it looks like someone has dug dozens of small pits in the road and covered them with dirt and leaves to disguise them. Even assuming there's nothing nasty in the pits, they're a dangerous tripping hazard for the horses.</p>
<p>hazardous area marked on the map. Anyone entering must either step very carefully (one-quarter speed) or make an Acrobatics check (DC 14; on a failure, take 1d4 bludgeoning damage and a -5-foot penalty to speed for one hour; on a critical failure, double damage and speed is instead halved). Trees are difficult terrain and can provide cover.
<br />
</span></p>That was the trap that Falendral spotted, from previous page:
Falendral suddenly spots danger ahead and must halt the wagon--it looks like someone has dug dozens of small pits in the road and covered them with dirt and leaves to disguise them. Even assuming there's nothing nasty in the pits, they're a dangerous tripping hazard for the horses.
hazardous area marked on the map. Anyone entering must either step very carefully (one-quarter speed) or make an Acrobatics check (DC 14; on a...Falendral (alias of Farabor)2023-10-03T08:09:02ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=4#1542023-10-02T20:13:08Z2023-10-02T20:04:26Z<p><span class=messageboard-ooc> Not sure why Falendral was on the side of the wagon and not in front of it...going with that, but I thought I had him in front. If he was in front, the only likely change would have been one less stride, so he'd have had time to rage </span></p>
<p>Falendral growls as the sprite dashes off into melee, defeating his hope of having the wolves come closer instead. He sprints off afterwards, careful to avoid the trap, then stabs at the same druid, trying to put him down.</p>
<p>[ooc 2 actions: Stride 70 feet, 1 action strike]
<br />
<span class="messageboard-dice">1d20 + 9 ⇒ (7) + 9 = 16</span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span>
<br />
<span class=messageboard-ooc> This is assuming I can't be flanking with the sprite to get sneak attack. </span></p>Not sure why Falendral was on the side of the wagon and not in front of it...going with that, but I thought I had him in front. If he was in front, the only likely change would have been one less stride, so he'd have had time to rage
Falendral growls as the sprite dashes off into melee, defeating his hope of having the wolves come closer instead. He sprints off afterwards, careful to avoid the trap, then stabs at the same druid, trying to put him down.
[ooc 2 actions: Stride 70 feet, 1...Falendral (alias of Farabor)2023-10-02T20:04:26ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1462023-09-30T20:03:13Z2023-09-30T20:02:34Z<p>Falendral will delay until after the yellow pair, both to give them a chance to respond to Hasvi's words and to let a target get closer in case he needs to engage.</p>Falendral will delay until after the yellow pair, both to give them a chance to respond to Hasvi's words and to let a target get closer in case he needs to engage.Falendral (alias of Farabor)2023-09-30T20:02:34ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1412023-09-29T19:01:10Z2023-09-29T18:52:26Z<p>Falendrel scowls. <b>Short of having someone carry each of the things separately for a bit, I don't see a way of figuring that out, and that would be very dangerous for the person doing the carrying. And even if we did discover the item, what then? We need to bring them all back, regardless. </b></p>Falendrel scowls. Short of having someone carry each of the things separately for a bit, I don't see a way of figuring that out, and that would be very dangerous for the person doing the carrying. And even if we did discover the item, what then? We need to bring them all back, regardless.Falendral (alias of Farabor)2023-09-29T18:52:26ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1362023-09-28T00:35:54Z2023-09-28T00:29:16Z<p>Falendral will just keep his cloak tightly pulled around himself even as his gloved hands work on the grip of his spear, keeping his grumblings about the horrible situation mostly to himself.</p>Falendral will just keep his cloak tightly pulled around himself even as his gloved hands work on the grip of his spear, keeping his grumblings about the horrible situation mostly to himself.Falendral (alias of Farabor)2023-09-28T00:29:16ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1332023-09-27T01:46:10Z2023-09-27T01:38:11Z<p>Falendral seems content to leave both the talking and the decision making up to someone else as he continues to do the strong, silent, and intimidating routine.</p>Falendral seems content to leave both the talking and the decision making up to someone else as he continues to do the strong, silent, and intimidating routine.Falendral (alias of Farabor)2023-09-27T01:38:11ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1312023-09-25T18:22:03Z2023-09-25T18:14:13Z<p>Falendral will keep the halfling carefully restrained until he is well tied, only then does he put his sap away and retrieve his spear. He then silently lets the end of the shaft of his spear rest on the bound halfling's shoulder from behind, letting him see the metal head of of the spear just past his cheek...a silent presence to help reinforce the threat the captive is in.</p>
<p><span class=messageboard-ooc> if it's relevant to rolls, I would ask if it would be possible here to use an attack roll as an aid to someone's intimidate, since that's the circumstance he's trying to create :). </span></p>Falendral will keep the halfling carefully restrained until he is well tied, only then does he put his sap away and retrieve his spear. He then silently lets the end of the shaft of his spear rest on the bound halfling's shoulder from behind, letting him see the metal head of of the spear just past his cheek...a silent presence to help reinforce the threat the captive is in.
if it's relevant to rolls, I would ask if it would be possible here to use an attack roll as an aid to someone's...Falendral (alias of Farabor)2023-09-25T18:14:13ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1192023-09-22T12:41:07Z2023-09-22T12:38:08Z<p>Falendral lets out another low curse in Elven as the halfling evades his grasp. <b>Take him alive! We need to know what he knows!</b> he shouts, even as the spellcaster tries to impact his will to fight....</p>
<p><span class="messageboard-dice"><b>Will save DC 17:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (1) + 8 = 9</span> <span class=messageboard-ooc> hero point</span>
<br />
<span class="messageboard-dice"><b>Will save dc 17:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (15) + 8 = 23</span></p>
<p>He'll then reach out to grab at the bugger once more.
<br />
◆ Grapple <span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (17) + 8 = 25</span></p>
<p>Establishing a firm grip, he does something almost unthinkable...he drops his spear! Still, needs must as his free hand moves to his belt, pulling out a sap, with which he tries to knock out the now off-guarded halfling.</p>
<p>Free action: Release spear
<br />
◆ Interact to draw sap.
<br />
◆ Strike with sap <span class="messageboard-dice"><b>Sap strike vs flat footed/off guard AC:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (12) + 8 = 20</span> <span class="messageboard-dice"><b>Bludgeoning, nonlethal damage:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (2) + 4 = 6</span> + <span class="messageboard-dice"><b>precision nonlethal damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p>He grunts out as he hits the caster. <b>Surrender before that tree guts you!</b></p>Falendral lets out another low curse in Elven as the halfling evades his grasp. Take him alive! We need to know what he knows! he shouts, even as the spellcaster tries to impact his will to fight....
[dice=Will save DC 17] d20+8 [/dice] hero point
[dice=Will save dc 17] d20+8 [/dice]
He'll then reach out to grab at the bugger once more.
◆ Grapple [dice=Athletics] 1d20+8 [/dice]
Establishing a firm grip, he does something almost unthinkable...he drops his spear! Still, needs must as his...Falendral (alias of Farabor)2023-09-22T12:38:08ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1142023-09-22T07:23:02Z2023-09-22T07:18:07Z<p>Falendral curses slightly, knowing his spear will do little good against the swarms. He mutters <b>I'll catch whatever that is!</b> before he takes off running at the skulking figure at a sprint.</p>
<p><span class=messageboard-ooc>I don't see a token on the google sheets for the figure and am not sure how far he is. Falendral will take 35 feet strides. If he gets there in 2 actions, he will release a hand from his spear as a free action, using it to grab at the figure (+8 athletics, GM roll please). If somehow he gets there in only one stride, he'll first try an demoralize, growling out. "Stop and you won't have to bleed!" (+3 intimidate) before the grapple </span></p>Falendral curses slightly, knowing his spear will do little good against the swarms. He mutters I'll catch whatever that is! before he takes off running at the skulking figure at a sprint.
I don't see a token on the google sheets for the figure and am not sure how far he is. Falendral will take 35 feet strides. If he gets there in 2 actions, he will release a hand from his spear as a free action, using it to grab at the figure (+8 athletics, GM roll please). If somehow he gets there in only...Falendral (alias of Farabor)2023-09-22T07:18:07ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#462023-09-22T07:13:03Z2023-09-22T07:08:29Z<p>Figures, I spend 2 days as the last person to post, then I have my own crazy day and suddenly everything's happened! :).</p>Figures, I spend 2 days as the last person to post, then I have my own crazy day and suddenly everything's happened! :).Falendral (alias of Farabor)2023-09-22T07:08:29ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#412023-09-19T05:53:08Z2023-09-19T05:45:45Z<p>Did we have time for that second medicine check to happen, or is Falendral still down HP?</p>Did we have time for that second medicine check to happen, or is Falendral still down HP?Falendral (alias of Farabor)2023-09-19T05:45:45ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1062023-09-19T05:53:08Z2023-09-19T05:45:15Z<p>Falendrel will simply turn on his wayfinder just in case the light goes completely out.</p>Falendrel will simply turn on his wayfinder just in case the light goes completely out.Falendral (alias of Farabor)2023-09-19T05:45:15ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=3#1022023-09-18T06:11:10Z2023-09-18T06:09:18Z<p><span class=messageboard-ooc>Falendral will be in front of thew agon, not to its side.</span></p>
<p>Falendral grunts after the first bandages don't take and seems content to continue onwards. Should the hour pass uneventfully and they take another ten minute break to give it another attempt, he will gruffly thank Orion.</p>Falendral will be in front of thew agon, not to its side.
Falendral grunts after the first bandages don't take and seems content to continue onwards. Should the hour pass uneventfully and they take another ten minute break to give it another attempt, he will gruffly thank Orion.Falendral (alias of Farabor)2023-09-18T06:09:18ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=2#962023-09-17T00:22:16Z2023-09-17T00:21:36Z<p>Falendral shrugs. <b>"A bit of a bruise. If we have a medic who wants to see to it, I wouldn't object, but I could certainly go on."</b></p>Falendral shrugs. "A bit of a bruise. If we have a medic who wants to see to it, I wouldn't object, but I could certainly go on."Falendral (alias of Farabor)2023-09-17T00:21:36ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=2#942023-09-16T05:31:04Z2023-09-16T05:29:08Z<p>Falendral inspects one of his kills, both to confirm it seems normal and to take it for tonight's dinner. He'll then glance up and around. <b>Anyone actually hurt?</b> His own minor wounds he apparently considers not worth stopping for.</p>Falendral inspects one of his kills, both to confirm it seems normal and to take it for tonight's dinner. He'll then glance up and around. Anyone actually hurt? His own minor wounds he apparently considers not worth stopping for.Falendral (alias of Farabor)2023-09-16T05:29:08ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#392023-09-15T21:11:04Z2023-09-15T21:05:56Z<p>Woot, I was afraid we wouldn't have someone with a repair kit and crafting, that would have sucked!</p>Woot, I was afraid we wouldn't have someone with a repair kit and crafting, that would have sucked!Falendral (alias of Farabor)2023-09-15T21:05:56ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=2#812023-09-15T05:01:05Z2023-09-15T04:59:33Z<p>Falendral will ◆ stride towards the wagon at half speed, trying to draw the attentions of the birds away from the wagon with the best social tool he has available....the point of his longspear, accompanied by loud shouts.</p>
<p>◆ strike on Orange <span class="messageboard-dice">1d20 + 9 ⇒ (14) + 9 = 23</span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> piercing (+ <span class="messageboard-dice">1d6 ⇒ 4</span> precision in case either being squeezed under the cover or having Folmyr attacking from the top of the wagon puts it off guard</p>
<p>He will then stab a second time, on Orange if it is still alive, otherwise on Blue. ◆ strike <span class="messageboard-dice">1d20 + 4 ⇒ (6) + 4 = 10</span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span> piercing (+ <span class="messageboard-dice">1d6 ⇒ 6</span> precision again if the sprite on the wagon helps)</p>Falendral will ◆ stride towards the wagon at half speed, trying to draw the attentions of the birds away from the wagon with the best social tool he has available....the point of his longspear, accompanied by loud shouts.
◆ strike on Orange [dice][1d20+9] [/dice] [dice] 1d8+6 [/dice] piercing (+ [dice] [1d6] [/dice] precision in case either being squeezed under the cover or having Folmyr attacking from the top of the wagon puts it off guard
He will then stab a second time, on Orange if it...Falendral (alias of Farabor)2023-09-15T04:59:33ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#382023-09-15T04:51:07Z2023-09-15T04:43:36Z<p>Yeah, I was hoping that with the sprite on top of the wagon, they would be above and to the top left, with Falendral below and to the bottom right, to make a flank in 3 dinmensions.</p>Yeah, I was hoping that with the sprite on top of the wagon, they would be above and to the top left, with Falendral below and to the bottom right, to make a flank in 3 dinmensions.Falendral (alias of Farabor)2023-09-15T04:43:36ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#362023-09-15T00:41:08Z2023-09-15T00:38:16Z<p>Rules question: Trying to figure out with 35 feet of movement and a reach weapon if there's anything I can actually flank on this map. Maybe Orange with the sprite on top of the cover and Falendral 3 squares west?</p>Rules question: Trying to figure out with 35 feet of movement and a reach weapon if there's anything I can actually flank on this map. Maybe Orange with the sprite on top of the cover and Falendral 3 squares west?Falendral (alias of Farabor)2023-09-15T00:38:16ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#352023-09-15T00:41:08Z2023-09-15T00:34:26Z<p>Woops, I forgot this character has Nimble Dodge. New thing: He'll nimble dodge (+2 circumstance bonus ac, reaction) against the first attack against him each round</p>Woops, I forgot this character has Nimble Dodge. New thing: He'll nimble dodge (+2 circumstance bonus ac, reaction) against the first attack against him each roundFalendral (alias of Farabor)2023-09-15T00:34:26ZRe: Forums: Pathfinder Society: [Official] Pathfinder Society Boon Request ThreadFaraborhttps://paizo.com/threads/rzs43ubf&page=2?Official-Pathfinder-Society-Boon-Request-Thread#802023-11-01T18:28:21Z2023-09-13T23:46:04Z<p>Simple request...can the frequent shopper boon for Frequent Shopper's name be changed to include the words "Grand Bazaar :" so it's easier to search for in the FAQ for full boon text?</p>Simple request...can the frequent shopper boon for Frequent Shopper's name be changed to include the words "Grand Bazaar :" so it's easier to search for in the FAQ for full boon text?Farabor2023-09-13T23:46:04ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#342023-09-13T20:31:49Z2023-09-13T20:31:22Z<p>Sheesh, it took me like 7 times to get the code right on that attack, but it finally did. So looks like 18 damage, maybe 36 if its flanked ac is 14 or less :).</p>Sheesh, it took me like 7 times to get the code right on that attack, but it finally did. So looks like 18 damage, maybe 36 if its flanked ac is 14 or less :).Falendral (alias of Farabor)2023-09-13T20:31:22ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=2#682023-09-13T20:31:14Z2023-09-13T20:28:00Z<p>Falendral lets out a low growl as he enters a rage, then nimbly moves around the bird that attacked him, instead going around to the other side, both presenting himself as a target for the remaining birds as well as to stab at the hopefully unprotected rear of the green bird.</p>
<p><span class=messageboard-ooc> ◆ rage (+5 temp hp, -1 ac, +2 damage) ◆ 35 stride, ◆ strike with longspear </span></p>
<p><span class="messageboard-dice">1d20 + 9 ⇒ (15) + 9 = 24</span> vs flanked AC on green <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> piercing + <span class="messageboard-dice">1d6 ⇒ 6</span> precision</p>Falendral lets out a low growl as he enters a rage, then nimbly moves around the bird that attacked him, instead going around to the other side, both presenting himself as a target for the remaining birds as well as to stab at the hopefully unprotected rear of the green bird.
◆ rage (+5 temp hp, -1 ac, +2 damage) ◆ 35 stride, ◆ strike with longspear
[dice] 1d20 + 9 [/dice] vs flanked AC on green [dice]1d8 + 6 [/dice] piercing + [dice]1d6 [/dice] precisionFalendral (alias of Farabor)2023-09-13T20:28:00ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#322023-09-13T19:01:10Z2023-09-13T18:58:28Z<p>Well, most gunslingers use fatal guns, which play a bit different :). Also it looks like that shot will sicken the bird?</p>Well, most gunslingers use fatal guns, which play a bit different :). Also it looks like that shot will sicken the bird?Falendral (alias of Farabor)2023-09-13T18:58:28ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=2#592023-09-11T20:41:12Z2023-09-11T20:35:35Z<p>Falendral is travelling on his own two feat, just ahead of the wagon so he can keep his eyes on a swivel for 270 degree coverage...both sides and the front, his 35 ft speed likely giving him plenty of time compared to a laden wagon.</p>Falendral is travelling on his own two feat, just ahead of the wagon so he can keep his eyes on a swivel for 270 degree coverage...both sides and the front, his 35 ft speed likely giving him plenty of time compared to a laden wagon.Falendral (alias of Farabor)2023-09-11T20:35:35ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=2#562023-09-11T16:21:11Z2023-09-11T16:16:51Z<p>Falendral will gather a selection of frog corpses for later examination to determine if they seem unnatural in any way, or if it was just their behavior. If the latter, he'll prepare them for the midday meal.</p>
<p><span class=messageboard-ooc> Nature/Survival both +6</span></p>Falendral will gather a selection of frog corpses for later examination to determine if they seem unnatural in any way, or if it was just their behavior. If the latter, he'll prepare them for the midday meal.
Nature/Survival both +6Falendral (alias of Farabor)2023-09-11T16:16:51ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay&page=2#522023-09-10T17:51:40Z2023-09-10T17:44:20Z<p>Fortunately, Falendral was already frog hunting with his spear in hands. He lets out a guttural yell, entering a rage as he sprints around to the far side of the wagon, before stabbing into through though as many of the little buggers as he can.</p>
<p><span class=messageboard-ooc> 1 action rage (+2 damage, -1 ac, +5 temp hp), 1 action stride, 1 action strike</span></p>
<p><span class="messageboard-dice"><b>Longspear:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (4) + 9 = 13</span>, <span class="messageboard-dice"><b>piercing damage:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (3) + 6 = 9</span></p>Fortunately, Falendral was already frog hunting with his spear in hands. He lets out a guttural yell, entering a rage as he sprints around to the far side of the wagon, before stabbing into through though as many of the little buggers as he can.
1 action rage (+2 damage, -1 ac, +5 temp hp), 1 action stride, 1 action strike
[dice=Longspear]1d20+9[/dice], [dice=piercing damage]1d8+6[/dice]Falendral (alias of Farabor)2023-09-10T17:44:20ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay#432023-09-10T01:21:09Z2023-09-10T01:15:58Z<p>Falendral sighs as there is not a priest to go talk to immediately. He shakes his head, as he moves to take an alternative approach to frog investigation.....He drops into a stealthy pace, moving slowly as his hands grip his spear at the ready, moving in a practiced hunter's stalk as he tries to hunt up as many frogs for later cooking as is possible before they take off.</p>Falendral sighs as there is not a priest to go talk to immediately. He shakes his head, as he moves to take an alternative approach to frog investigation.....He drops into a stealthy pace, moving slowly as his hands grip his spear at the ready, moving in a practiced hunter's stalk as he tries to hunt up as many frogs for later cooking as is possible before they take off.Falendral (alias of Farabor)2023-09-10T01:15:58ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/discussion#272023-09-09T23:51:26Z2023-09-09T23:47:23Z<p>RL emergency came up, not sure if I will be back today</p>RL emergency came up, not sure if I will be back todayFalendral (alias of Farabor)2023-09-09T23:47:23ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay#392023-09-07T22:19:06Z2023-09-07T22:10:39Z<p><span class="messageboard-dice"><b>Fort save:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (11) + 7 = 18</span></p>
<p>Falendral's long travels have prepared him for the rough weather. He frowns as he listens to the tale from the sailor. <b>"I do not like the thought that there may still be cargo underwater, but I doubt we can do better than you and your team.</b>. </p>
<p>He lets out a long sigh, then shakes his head. [b]"Are there any clergy of Gozreh either here or on our way to Absalom?"</p>
<p>If there are, Falendral will suggest consulting them about their cargo first, and seeking their blessing. If not,he will draw out a hooded cloak to help shield him a bit from the rain, and take up a position just in front of the cart, ready to respond to danger on either side or to quickly grab for a horse's rein's should one get spooked beyond the driver's ability to control.</p>[dice=Fort save]1d20+7[/dice]
Falendral's long travels have prepared him for the rough weather. He frowns as he listens to the tale from the sailor. "I do not like the thought that there may still be cargo underwater, but I doubt we can do better than you and your team..
He lets out a long sigh, then shakes his head. [b]"Are there any clergy of Gozreh either here or on our way to Absalom?"
If there are, Falendral will suggest consulting them about their cargo first, and seeking their[/b]...Falendral (alias of Farabor)2023-09-07T22:10:39ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFaraborhttps://paizo.com/campaigns/v5748p75ivn0y/discussion#242023-09-07T22:09:05Z2023-09-07T22:02:29Z<div class="messageboard-quotee">Jong Sasaki wrote:</div><blockquote><p> Greetings,</p>
<p>I am on my way to the hospital and expect to be admitted for a particularly nasty infection.</p>
<p>If I am a player in this game, please bot me.</p>
<p>If I am the GM, please be patient and I will post when I can.</p>
<p>Thanks for your understanding
<br />
</blockquote><p>ACK! Hope you feel better soon, best wishes!Jong Sasaki wrote:Greetings,
I am on my way to the hospital and expect to be admitted for a particularly nasty infection.
If I am a player in this game, please bot me.
If I am the GM, please be patient and I will post when I can.
Thanks for your understanding
ACK! Hope you feel better soon, best wishes!Farabor2023-09-07T22:02:29ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFaraborhttps://paizo.com/campaigns/v5748p75ivn0y/gameplay#292023-09-06T18:43:28Z2023-09-06T18:42:33Z<p>Falendral nods in response to the instructions, but then pauses to ask. <b>In case we determine a cursed object, do you have some form of container we can transport it in to shield us from it's impacts?</b></p>
<p><span class=messageboard-ooc> Nature +6, Religion +6, skipping society</span></p>Falendral nods in response to the instructions, but then pauses to ask. In case we determine a cursed object, do you have some form of container we can transport it in to shield us from it's impacts?
Nature +6, Religion +6, skipping societyFarabor2023-09-06T18:42:33ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFaraborhttps://paizo.com/campaigns/v5748p75ivn0y/discussion#202023-09-05T17:31:08Z2023-09-05T17:30:38Z<p>Falendral's at -1 diplomacy. But hey, +3 intimdidate, and +6 nature if someone has to calm the horses...but he'd much rather be on his own two feet (35 movement speed....can't wait until next level and 40 feet, with 20 feet mobility no AoO strides!)</p>Falendral's at -1 diplomacy. But hey, +3 intimdidate, and +6 nature if someone has to calm the horses...but he'd much rather be on his own two feet (35 movement speed....can't wait until next level and 40 feet, with 20 feet mobility no AoO strides!)Farabor2023-09-05T17:30:38ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay#232023-09-05T17:31:08Z2023-09-05T17:28:28Z<p><b>Sure hope someone can drive, I'll keep pace on my own feet, thanks.</b>
<br />
<span class=messageboard-ooc>Falendral will join the 1 minor healing potion school item club</span></p>Sure hope someone can drive, I'll keep pace on my own feet, thanks.
Falendral will join the 1 minor healing potion school item clubFalendral (alias of Farabor)2023-09-05T17:28:28ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFaraborhttps://paizo.com/campaigns/v5748p75ivn0y/discussion#172023-09-05T11:51:12Z2023-09-05T11:48:20Z<p>What's the formatting for that lighter text on choosing a school item?</p>What's the formatting for that lighter text on choosing a school item?Farabor2023-09-05T11:48:20ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay#182023-09-04T22:24:17Z2023-09-04T22:17:27Z<p>Falendral briefly skims the list, nodding slightly as he lets the others do most of the questioning. <b>I do my work best from the ground, if that's possible.</b> is all he'll contribute.</p>Falendral briefly skims the list, nodding slightly as he lets the others do most of the questioning. I do my work best from the ground, if that's possible. is all he'll contribute.Falendral (alias of Farabor)2023-09-04T22:17:27ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFaraborhttps://paizo.com/campaigns/v5748p75ivn0y/gameplay#122023-09-04T05:51:10Z2023-09-04T05:42:15Z<p>Falendral snorts softly, nodding towards Orion even as he waves towards Jong. <b>There's your answer, apparently.</b></p>Falendral snorts softly, nodding towards Orion even as he waves towards Jong. There's your answer, apparently.Farabor2023-09-04T05:42:15ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay#102023-09-03T18:08:10Z2023-09-03T18:07:47Z<p>Falendral shrugs slightly, offering the faintest hint of a smile. <b>I'm best for making holes and patching them up after.</b></p>Falendral shrugs slightly, offering the faintest hint of a smile. I'm best for making holes and patching them up after.Falendral (alias of Farabor)2023-09-03T18:07:47ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFaraborhttps://paizo.com/campaigns/v5748p75ivn0y/discussion#162023-09-03T18:06:00Z2023-09-03T18:05:21Z<p>Okay, I think I got everything in, space separated...I don't think I have the patience for bolding/unbolding/etc, but hopefully it is readable? Fortunately a level 2 character doesn't have that much!</p>Okay, I think I got everything in, space separated...I don't think I have the patience for bolding/unbolding/etc, but hopefully it is readable? Fortunately a level 2 character doesn't have that much!Farabor2023-09-03T18:05:21ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFaraborhttps://paizo.com/campaigns/v5748p75ivn0y/discussion#132023-09-03T01:01:58Z2023-09-03T00:56:18Z<p>Okay, I think I have the basic stuff on the after name formatted....I have a pathbuilder PDF of the stat block, is there a way I can provide that, or do I need to get the various things into the character "sheet" on the profile section?</p>Okay, I think I have the basic stuff on the after name formatted....I have a pathbuilder PDF of the stat block, is there a way I can provide that, or do I need to get the various things into the character "sheet" on the profile section?Farabor2023-09-03T00:56:18ZRe: Forums: Play-by-Post: [Gameday XII] Zero's #1-04: Bandits of ImmenwoodFalendral (alias of Farabor)https://paizo.com/campaigns/v5748p75ivn0y/gameplay#72023-09-02T04:28:26Z2023-09-02T04:20:12Z<p>A weathered looking elf in rough leathers pads in, his footsteps quiet from the soft leather of his boots. His face and arms show signs of a life of battle, small nicks and scars that never quite fully healed. Evidently not one to hide his role, he openly walks with his long spear in both hands, a pair of lighter throwing spears on his back. Kits for dealing with traps and wounds are on plain display along his belt.
<br />
His gaze quickly assesses each of his new allies, then he murmurs. <b> “Falendral.”</b>. Clearly another very talkative type, as he moves to rest with his back to the wall, shifting the spear to a resting stance leaning against his shoulder.</p>A weathered looking elf in rough leathers pads in, his footsteps quiet from the soft leather of his boots. His face and arms show signs of a life of battle, small nicks and scars that never quite fully healed. Evidently not one to hide his role, he openly walks with his long spear in both hands, a pair of lighter throwing spears on his back. Kits for dealing with traps and wounds are on plain display along his belt.
His gaze quickly assesses each of his new allies, then he murmurs....Falendral (alias of Farabor)2023-09-02T04:20:12ZRe: Forums: Play-by-Post Discussion: [Gameday XII] Zero's #1-04: Bandits of Immenwood DiscussionFaraborhttps://paizo.com/campaigns/v5748p75ivn0y/discussion#72023-09-02T04:18:27Z2023-09-02T03:43:11Z<p>Sorry, this is my first time playing on the forums. Getting on board now! (and I guess my 2 glyphs aren't needed, harumph!). I could use some pointers as to what to set, where....I think I have the slides info (First time using that as well), I have no idea how/where to set the character sheet info.</p>Sorry, this is my first time playing on the forums. Getting on board now! (and I guess my 2 glyphs aren't needed, harumph!). I could use some pointers as to what to set, where....I think I have the slides info (First time using that as well), I have no idea how/where to set the character sheet info.Farabor2023-09-02T03:43:11ZRe: Forums: Online Play: ANNOUNCING Play-by-Post Gameday XIIFaraborhttps://paizo.com/threads/rzs43uc5&page=2?ANNOUNCING-PlaybyPost-Gameday-XII#742023-08-31T21:02:28Z2023-08-31T21:02:00Z<p>Okay, I've done play by discord, but not play by post on here....so, can someone point me to relevant info? How to set avatar, style guide (if different from the PbP discords), how to find my game (GM Super Zero's PF2 1-04)? </p>
<p>Thanks in advance!</p>Okay, I've done play by discord, but not play by post on here....so, can someone point me to relevant info? How to set avatar, style guide (if different from the PbP discords), how to find my game (GM Super Zero's PF2 1-04)?
Thanks in advance!Farabor2023-08-31T21:02:00ZRe: Forums: Local Play: Call for South Florida PathfindersFaraborhttps://paizo.com/threads/rzs2li1l?Call-for-South-Florida-Pathfinders#222023-08-21T18:51:03Z2023-08-21T18:42:33Z<p>Once again necrothreading, I'm getting a lodge started for Pathfinder Society in Palm Beach & Broward County. Still in the getting organized/interest phase, going to be setting up first meetings/games next month.</p>Once again necrothreading, I'm getting a lodge started for Pathfinder Society in Palm Beach & Broward County. Still in the getting organized/interest phase, going to be setting up first meetings/games next month.Farabor2023-08-21T18:42:33ZRe: Forums: Pathfinder Society: [Official] Pathfinder Society Boon Request ThreadFaraborhttps://paizo.com/threads/rzs43ubf?Official-Pathfinder-Society-Boon-Request-Thread#362023-12-16T19:35:09Z2023-07-07T16:52:17Z<p>A boon to add things to the Champion's steed ally, as per the existing rule "You can select a different animal companion (GM's discretion), but this ability doesn't grant it the mount special ability.".</p>
<p>Specifically, for some strange reason riding dogs are not available as animal companions. Without actual new rules elements, at a minimum a boon could be created to allow a re-skinned wolf to be taken as a champion steed that looks like a riding dog! Currently only goblins get that option, even though riding dogs have been iconic to halflings since forever.</p>A boon to add things to the Champion's steed ally, as per the existing rule "You can select a different animal companion (GM's discretion), but this ability doesn't grant it the mount special ability.".
Specifically, for some strange reason riding dogs are not available as animal companions. Without actual new rules elements, at a minimum a boon could be created to allow a re-skinned wolf to be taken as a champion steed that looks like a riding dog! Currently only goblins get that option,...Farabor2023-07-07T16:52:17ZForums: Pathfinder Society: Nonstandard human ethnicity + region mixture okay?Faraborhttps://paizo.com/threads/rzs43s19?Nonstandard-human-ethnicity-region-mixture-okay#12023-03-13T04:38:19Z2023-03-13T04:38:19Z<p>I saw the rules for having access to 2 ethnicities or 2 regions, but I couldn't find any clarity on whether it was okay to just have a character of an ethnicity that is not at all common from their region? The specific thing in mind I am looking at is to have a Nidalese ethnicity character with the Alkenstar region, story background being his parent were immigrants there so he was raised in Alkenstar.</p>
<p>The obvious mechanical benefit is the combination of access to Nidalese feats for low light/darkvision and firearms.</p>I saw the rules for having access to 2 ethnicities or 2 regions, but I couldn't find any clarity on whether it was okay to just have a character of an ethnicity that is not at all common from their region? The specific thing in mind I am looking at is to have a Nidalese ethnicity character with the Alkenstar region, story background being his parent were immigrants there so he was raised in Alkenstar.
The obvious mechanical benefit is the combination of access to Nidalese feats for low...Farabor2023-03-13T04:38:19ZForums: Extinction Curse: Amount of circus shows in AP?Faraborhttps://paizo.com/threads/rzs434xo?Amount-of-circus-shows-in-AP#12020-08-11T09:50:54Z2020-08-11T09:50:54Z<p>So I've only bought and read the first adventure, and it looks like there's only the initial show in the timeframe of the adventure. Several of my players are very interested in playing SimCircus, so I was just wondering how many actual performances can they expect to have? Is this something that I would just add more of in between the 6 adventures?</p>So I've only bought and read the first adventure, and it looks like there's only the initial show in the timeframe of the adventure. Several of my players are very interested in playing SimCircus, so I was just wondering how many actual performances can they expect to have? Is this something that I would just add more of in between the 6 adventures?Farabor2020-08-11T09:50:54ZRe: Forums: Extinction Curse: Extinction Curse non-spoiler details on members of the Celestial MenagerieFaraborhttps://paizo.com/threads/rzs434gz?Extinction-Curse-nonspoiler-details-on#72021-09-10T00:22:17Z2020-08-04T02:27:39Z<p>Perfect, thanks for all of the very constructive feedback.</p>Perfect, thanks for all of the very constructive feedback.Farabor2020-08-04T02:27:39ZForums: Extinction Curse: Extinction Curse non-spoiler details on members of the Celestial MenagerieFaraborhttps://paizo.com/threads/rzs434gz?Extinction-Curse-nonspoiler-details-on#12021-09-10T00:22:17Z2020-08-03T02:08:29Z<p>I'm just starting the first adventure in the arc and I have players who want to further build their backstories as part of growing up in the Celestial Menagerie. In the first part of the AP, it gives 3 members of that circus and says that more will be detailed in the second adventure. I'm not ready yet to buy that (I want to make sure my group finishes and wants to continue from the first).
<br />
Are there any notable performers and/or other circus-folk for people to hook their backstories in?</p>I'm just starting the first adventure in the arc and I have players who want to further build their backstories as part of growing up in the Celestial Menagerie. In the first part of the AP, it gives 3 members of that circus and says that more will be detailed in the second adventure. I'm not ready yet to buy that (I want to make sure my group finishes and wants to continue from the first).
Are there any notable performers and/or other circus-folk for people to hook their backstories in?Farabor2020-08-03T02:08:29ZForums: Rules Discussion: Affliction max stage ruleFaraborhttps://paizo.com/threads/rzs42tnu?Affliction-max-stage-rule#12019-10-30T05:17:45Z2019-10-30T05:17:45Z<p>Couldn't find this answered elsewhere....in the affliction rules is the following:</p>
<p>"If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage."</p>
<p>My question is, lets say the max level is 3 and you fail at 3 and would go to 4. Do you go to condition stage 4 that has the EFFECTS of stage 3 (So you still need to recover from a stage 4 affliction), or does your stage number stay at 3?</p>Couldn't find this answered elsewhere....in the affliction rules is the following:
"If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage."
My question is, lets say the max level is 3 and you fail at 3 and would go to 4. Do you go to condition stage 4 that has the EFFECTS of stage 3 (So you still need to recover from a stage 4 affliction), or does your stage number stay at 3?Farabor2019-10-30T05:17:45ZRe: Forums: Playing the Game: Encumbered stacking with armor penalty?Faraborhttps://paizo.com/threads/rzs42bem?Encumbered-stacking-with-armor-penalty#32018-10-09T13:04:41Z2018-10-09T10:12:05Z<div class="messageboard-quotee">Fuzzypaws wrote:</div><blockquote><p> It looks like they are cumulative. The encumbrance penalty is actually phrased as increasing your armor check penalty by 2, or giving you a penalty of 2 if you don't currently have an armor check penalty. As such, it seems both rules as written and rules as intended imply that the speed reduction from being encumbered also stacks with that from heavy armor.</p>
<p>I'd be far more okay with this if heavy armor only reduced speed by 5 and encumbrance only reduced speed by 5. This is something that should happen anyway because heavy armor is way too punitive as it currently stands. With both speed penalties sitting at 10, it's <i>brutal</i>. </blockquote><p>Agreed, that's how I read RAW...but yeah, what with full plate being 4 bulk, even a max strength fighter has to be careful with carrying extra stuff to avoid being at a crawlFuzzypaws wrote:It looks like they are cumulative. The encumbrance penalty is actually phrased as increasing your armor check penalty by 2, or giving you a penalty of 2 if you don't currently have an armor check penalty. As such, it seems both rules as written and rules as intended imply that the speed reduction from being encumbered also stacks with that from heavy armor.
I'd be far more okay with this if heavy armor only reduced speed by 5 and encumbrance only reduced speed by 5. This is...Farabor2018-10-09T10:12:05ZRe: Forums: Pathfinder Playtest General Discussion: 1.3 - Treat Wounds - Stamina is still betterFaraborhttps://paizo.com/threads/rzs42ahs&page=2?13-Treat-Wounds-Stamina-is-still-better#732018-11-28T18:42:59Z2018-10-09T03:43:36Z<p>Speaking as both a player and a DM, treating time as an infinite resource strikes me as lazy. The PCs don't operate in a vacuum. Things react to their presence, NPCs have their own time schedules in which they make patrols/etc....</p>
<p>Right now, in my pathfinder I campaign, we just finished a mission to save some children from an evil cult. We didn't even take the time to loot everything, we had so much time pressure.</p>
<p>Sure, sometimes there won't be any time pressure at all...but in my experience, that should be the exception, not the rule.</p>Speaking as both a player and a DM, treating time as an infinite resource strikes me as lazy. The PCs don't operate in a vacuum. Things react to their presence, NPCs have their own time schedules in which they make patrols/etc....
Right now, in my pathfinder I campaign, we just finished a mission to save some children from an evil cult. We didn't even take the time to loot everything, we had so much time pressure.
Sure, sometimes there won't be any time pressure at all...but in my...Farabor2018-10-09T03:43:36ZForums: Playing the Game: Encumbered stacking with armor penalty?Faraborhttps://paizo.com/threads/rzs42bem?Encumbered-stacking-with-armor-penalty#12018-10-09T03:27:23Z2018-10-08T19:36:57Z<p>So, in PF1 (And 3.5/3.0), you took the worse of the two penalties from your encumbrance and your armor. So far, it seems like in PF2, they combine. Is this the case/supposed to be the case? Is a fighter in full plate who is also encumbered moving at the speed of a snail?</p>So, in PF1 (And 3.5/3.0), you took the worse of the two penalties from your encumbrance and your armor. So far, it seems like in PF2, they combine. Is this the case/supposed to be the case? Is a fighter in full plate who is also encumbered moving at the speed of a snail?Farabor2018-10-08T19:36:57ZForums: Pathfinder Playtest General Discussion: Land speed of a laden camel?Faraborhttps://paizo.com/threads/rzs42ah4?Land-speed-of-a-laden-camel#12018-09-27T02:37:06Z2018-09-25T07:17:54Z<p>I couldn't figure out the right sub-forum for this. Anyone have a clue on what the land speed of a laden camel should be? And no, I don't know if it's African or European!</p>I couldn't figure out the right sub-forum for this. Anyone have a clue on what the land speed of a laden camel should be? And no, I don't know if it's African or European!Farabor2018-09-25T07:17:54ZForums: Monsters and Hazards: Land speed of a laden camel?Faraborhttps://paizo.com/threads/rzs42ah3?Land-speed-of-a-laden-camel#12018-11-26T19:54:25Z2018-09-25T07:17:49Z<p>I couldn't figure out the right sub-forum for this. Anyone have a clue on what the land speed of a laden camel should be? And no, I don't know if it's African or European!</p>I couldn't figure out the right sub-forum for this. Anyone have a clue on what the land speed of a laden camel should be? And no, I don't know if it's African or European!Farabor2018-09-25T07:17:49ZForums: Classes: Barbarian Rage and unconsciousnessFaraborhttps://paizo.com/threads/rzs42aak?Barbarian-Rage-and-unconsciousness#12018-09-22T05:36:31Z2018-09-22T05:36:31Z<p>So, when a barbarian gets knocked unconscious while in a rage, then gets woken up by the friendly cleric later that round, how does that work?</p>
<p>Is his rage ended? If so, does he still suffer from the round of fatigue? IF not, can he immediately re-enter a rage next round?</p>So, when a barbarian gets knocked unconscious while in a rage, then gets woken up by the friendly cleric later that round, how does that work?
Is his rage ended? If so, does he still suffer from the round of fatigue? IF not, can he immediately re-enter a rage next round?Farabor2018-09-22T05:36:31ZRe: Forums: Doomsday Dawn Game Master Feedback: Owlbear Claw: a disappointment to almost any partyFaraborhttps://paizo.com/threads/rzs2vb3l?Owlbear-Claw-a-disappointment-to-almost-any#72018-09-18T03:50:21Z2018-09-18T03:50:21Z<p>I'm about to run it, and I was confused at the fighter only nature as well. Guess I'm not the only one.</p>I'm about to run it, and I was confused at the fighter only nature as well. Guess I'm not the only one.Farabor2018-09-18T03:50:21ZForums: Pathfinder Society: 2.1 campaign guide change log?Faraborhttps://paizo.com/threads/rzs2k7xg?21-campaign-guide-change-log#12012-11-15T22:18:49Z2009-12-05T05:45:29Z<p>So I just skimmed the 2.1 document (Yeah!), and I was wondering if a change log is available? I.E. a list of where the document has changes from 2.01 to 2.1?</p>So I just skimmed the 2.1 document (Yeah!), and I was wondering if a change log is available? I.E. a list of where the document has changes from 2.01 to 2.1?Farabor2009-12-05T05:45:29ZRe: Forums: Advice: Treantmonk's Guide to Druids (Optimization)Faraborhttps://paizo.com/threads/rzs2k7bb?Treantmonks-Guide-to-Druids#502010-08-02T04:42:02Z2009-12-05T05:10:53Z<p>As always, great food for thought. A couple of comments:</p>
<p>Liveoak: This spell specifically requires a healthy, Huge Oak. Obviously this is DM and campaign specific on just how available these are....but I know that if a player was recasting this every day because he kept getting his treants killed, I'd certainly start limiting the availability... </p>
<p>Summon Monster 1 Riding Dog...there's a recent post on the rules forum about downgrading it to the normal dog.</p>As always, great food for thought. A couple of comments:
Liveoak: This spell specifically requires a healthy, Huge Oak. Obviously this is DM and campaign specific on just how available these are....but I know that if a player was recasting this every day because he kept getting his treants killed, I'd certainly start limiting the availability...
Summon Monster 1 Riding Dog...there's a recent post on the rules forum about downgrading it to the normal dog.Farabor2009-12-05T05:10:53ZForums: Rules Questions: Two rust monster questionsFaraborhttps://paizo.com/threads/rzs2k7ir?Two-rust-monster-questions#12012-11-15T22:16:58Z2009-12-02T18:19:30Z<p>So, finally got around to buying and flipping through a dead tree format of the Bestiary. First two questioned popped up on everyone's favorite pal, the Rust Monster.</p>
<p>1: Its antenna is listed as a primary attack, yet only has an attack bonus of +1, 5 less than its claws, as if it was a secondary. Err?</p>
<p>2: Its carapace is listed as having the rust effect, yet I don't see anything in the rules about applying the rust effect to metal weapons that strike it. Double Err?</p>So, finally got around to buying and flipping through a dead tree format of the Bestiary. First two questioned popped up on everyone's favorite pal, the Rust Monster.
1: Its antenna is listed as a primary attack, yet only has an attack bonus of +1, 5 less than its claws, as if it was a secondary. Err?
2: Its carapace is listed as having the rust effect, yet I don't see anything in the rules about applying the rust effect to metal weapons that strike it. Double Err?Farabor2009-12-02T18:19:30ZRe: Forums: Pathfinder Society: Choosing a faction or not to choose a factionFaraborhttps://paizo.com/threads/rzs2k6ka?Choosing-a-faction-or-not-to-choose-a-faction#52009-11-26T04:45:48Z2009-11-26T04:45:48Z<p>You have to choose one. You could be crazy and choose one then ignore it and never do your faction missions.....but that'd limit your buying ability and bonus equipment pretty steep.</p>You have to choose one. You could be crazy and choose one then ignore it and never do your faction missions.....but that'd limit your buying ability and bonus equipment pretty steep.Farabor2009-11-26T04:45:48ZRe: Forums: Advice: Treantmonk's Guide to Bards (Optimization)Faraborhttps://paizo.com/threads/rzs2k3pv&page=5?Treantmonks-Guide-to-Bards#2372010-08-14T13:11:48Z2009-11-26T04:26:01Z<p>So, finally taking a look at the rules for item creations...I highly advise craft wand on a bard, considering you can easily keep grinding out level 1 wands without even taking downtime (Using the craft during adventuring rules, easily taking the +5 spell DC). Your level 1 spells are quite good at CL 1 ...and 50d8+8 healing for 375gp can't be beat for pretty much always being at full health between encounters without using up any of your combat resources.</p>So, finally taking a look at the rules for item creations...I highly advise craft wand on a bard, considering you can easily keep grinding out level 1 wands without even taking downtime (Using the craft during adventuring rules, easily taking the +5 spell DC). Your level 1 spells are quite good at CL 1 ...and 50d8+8 healing for 375gp can't be beat for pretty much always being at full health between encounters without using up any of your combat resources.Farabor2009-11-26T04:26:01ZRe: Forums/Pathfinder First Edition: General Discussion: So how backwards is backwards?Faraborhttps://paizo.com/threads/rzs2k6ib?So-how-backwards-is-backwards#72009-11-25T14:50:41Z2009-11-25T14:50:41Z<div class="messageboard-quotee">Bogmoll wrote:</div><blockquote> <div class="messageboard-quotee">Zurai wrote:</div><blockquote> <div class="messageboard-quotee">Bogmoll wrote:</div><blockquote>the only big complain I have gotten so far is the change to exp, my players are not happy about the slower progression. </blockquote>Assuming you're using the "medium" column on the chart, there should be no noticeable change in progression speed. The numbers are very carefully balanced to be identical to the 3.5 numbers (13.3333... encounters of a level equal to yours per level). </blockquote><p>Your correct I think the problem lies in that the numbers have changed and none of my players have bothered to do the math, witch is not a surprise really.
</p>
</blockquote><p>XP is no longer a resource that can be spent on anything, it just accumulates until you level.....which makes it even easier to use my favorite XP method...don't hand it out at all. Tell the party when they level :).Bogmoll wrote:Zurai wrote: Bogmoll wrote:the only big complain I have gotten so far is the change to exp, my players are not happy about the slower progression.
Assuming you're using the "medium" column on the chart, there should be no noticeable change in progression speed. The numbers are very carefully balanced to be identical to the 3.5 numbers (13.3333... encounters of a level equal to yours per level). Your correct I think the problem lies in that the numbers have changed and none of...Farabor2009-11-25T14:50:41ZRe: Forums/Pathfinder First Edition: General Discussion: The eternally unanswered questionFaraborhttps://paizo.com/threads/rzs2k67w?The-eternally-unanswered-question#262009-11-24T23:08:51Z2009-11-24T23:08:51Z<p>There's a reason why all my evokers take whatever skill will cover knowledge:Geometry...</p>There's a reason why all my evokers take whatever skill will cover knowledge:Geometry...Farabor2009-11-24T23:08:51ZRe: Forums: Rules Questions: How would you roll a memory check in Pathfinder?Faraborhttps://paizo.com/threads/rzs2k6fd?How-would-you-roll-a-memory-check-in-Pathfinder#92009-11-24T22:02:44Z2009-11-24T22:02:44Z<div class="messageboard-quotee">Zurai wrote:</div><blockquote> Ah, yes, sorry. I forgot we house-ruled all those away. The Strength check on <i>entangle</i> is <b>especially</b> stupid, because it's fairly easy to get it to "impossible". </blockquote><p>On the plus side, while they didn't change the escape artist table, they did change the text on the pathfinder entangle to make it less utterly broken....all the rolls to get out of it are now the same as the original save DC, not crazy high 20+s for a level 1 spell.Zurai wrote:Ah, yes, sorry. I forgot we house-ruled all those away. The Strength check on entangle is especially stupid, because it's fairly easy to get it to "impossible".
On the plus side, while they didn't change the escape artist table, they did change the text on the pathfinder entangle to make it less utterly broken....all the rolls to get out of it are now the same as the original save DC, not crazy high 20+s for a level 1 spell.Farabor2009-11-24T22:02:44ZRe: Forums: Rules Questions: Creating Magic Items - Two different DCsFaraborhttps://paizo.com/threads/rzs2k5ve?Creating-Magic-Items-Two-different-DCs#62009-11-24T22:01:05Z2009-11-24T22:01:05Z<div class="messageboard-quotee">Watcher wrote:</div><blockquote><br />
<br />
Basic example: The DC of a CL 5 Wondrous Item would be DC 10. A Wiz with a 18 Int has (+4) ability modifier, and presumably 5 skill ranks of Spell craft, for a total skill of 9. They only need to roll a 1, and automatic failure actually only applies in combat and saves (but I houserule it in anyway). Using the other methodology, the DC would be 15, and the wizard would have to roll at least a 6.. </blockquote><p>Your example missed out on the +3 trained class skill modifier...level 5 wizard, 4 int, 3 class skill, +12 spellcraft. So would only need a 3 to succeed on a 15.
<p>On a side note....I haven't looked up the rules in detail. Is there anything to indicate that you can't take 10 during item creation? I mean, it's not in a stressful/combat situation (usually...)</p>Watcher wrote:Basic example: The DC of a CL 5 Wondrous Item would be DC 10. A Wiz with a 18 Int has (+4) ability modifier, and presumably 5 skill ranks of Spell craft, for a total skill of 9. They only need to roll a 1, and automatic failure actually only applies in combat and saves (but I houserule it in anyway). Using the other methodology, the DC would be 15, and the wizard would have to roll at least a 6..
Your example missed out on the +3 trained class skill modifier...level 5 wizard, 4...Farabor2009-11-24T22:01:05ZRe: Forums: Rules Questions: How would you roll a memory check in Pathfinder?Faraborhttps://paizo.com/threads/rzs2k6fd?How-would-you-roll-a-memory-check-in-Pathfinder#72009-11-24T21:57:30Z2009-11-24T21:57:30Z<div class="messageboard-quotee">Zurai wrote:</div><blockquote> <div class="messageboard-quotee">Farabor wrote:</div><blockquote><p>The current system (since 3.0), onward, supports a simple int check the same way as every other d20 check.....roll 1d20, add your int mod, try to reach a DC.</p>
<p></blockquote><p>The problem with this is that unless you're a Wizard, your int mod is going to be +1 or +2 at most. That means the result of the roll is <b>entirely</b> random. That's just pure silliness. There's a reason that there's no such thing as a pure-stat check in the default rules. Stats are <i>always</i> added to some other scaling modifier to determine your bonus, never used by themselves (the obvious exception of untrained skill checks just prove how silly it is to treat memory as an untrained skill check).
<p>Rolling under your ability score provides a means to roll a viable stat check. It's unfortunate that stat checks rolled the normal way just are not viable in a mathematical sense, but that's the way the cookie crumbles. </blockquote><p>Umm...Just to contradict you, there are several places where pure stat rolls are made. Strength check DCs to destroy objects/break free from entangle/etc. Constitution checks to stabilize.
<p>I know in 3.5, there was a whole second in the rules talking about the philosophy of when to have something be a stat check vs a saving throw vs a skill check, for how much you wanted levels to impact the relative ability of people to make the roll.</p>Zurai wrote:Farabor wrote:The current system (since 3.0), onward, supports a simple int check the same way as every other d20 check.....roll 1d20, add your int mod, try to reach a DC.
The problem with this is that unless you're a Wizard, your int mod is going to be +1 or +2 at most. That means the result of the roll is entirely random. That's just pure silliness. There's a reason that there's no such thing as a pure-stat check in the default rules. Stats are always added to some other...Farabor2009-11-24T21:57:30ZRe: Forums: Rules Questions: Alter Self question.Faraborhttps://paizo.com/threads/rzs2k6cp?Alter-Self-question#82009-11-24T21:49:36Z2009-11-24T21:49:36Z<p>The silliest part of this spell/ruling, is that you can take a hair off yourself, then cast alter self to turn into...yourself. And get a +2 dex or strength bonus. Now, system wise, this isn't at all broken for the level of the spell..but it is pretty silly.</p>
<p>On the other hand, it's been discussed on the previously mentioned thread _why_ they did it like this, and for simplicity's sake, its a good implementation.</p>The silliest part of this spell/ruling, is that you can take a hair off yourself, then cast alter self to turn into...yourself. And get a +2 dex or strength bonus. Now, system wise, this isn't at all broken for the level of the spell..but it is pretty silly.
On the other hand, it's been discussed on the previously mentioned thread _why_ they did it like this, and for simplicity's sake, its a good implementation.Farabor2009-11-24T21:49:36ZRe: Forums: Rules Questions: How would you roll a memory check in Pathfinder?Faraborhttps://paizo.com/threads/rzs2k6fd?How-would-you-roll-a-memory-check-in-Pathfinder#52009-11-24T21:40:57Z2009-11-24T21:40:57Z<div class="messageboard-quotee">Denim N Leather wrote:</div><blockquote><p> Thanks for the input!</p>
<p>I was originally going to do it as an Int check, but that is always a pain due to new role players and being told to always roll OVER a target number and now being told to roll UNDER a target number ... it's just confusing for some people.</p>
<p>Really like the gut-check mechanic. Thanks! </blockquote><p>Never, ever have someone do roll 'under' their stat.....that's going back several editions to the land of craziness. The current system (since 3.0), onward, supports a simple int check the same way as every other d20 check.....roll 1d20, add your int mod, try to reach a DC.Denim N Leather wrote:Thanks for the input!
I was originally going to do it as an Int check, but that is always a pain due to new role players and being told to always roll OVER a target number and now being told to roll UNDER a target number ... it's just confusing for some people.
Really like the gut-check mechanic. Thanks!
Never, ever have someone do roll 'under' their stat.....that's going back several editions to the land of craziness. The current system (since 3.0), onward, supports...Farabor2009-11-24T21:40:57ZRe: Forums: Advice: The (almost) Complete Guide to Sorcerers- a practical handbookFaraborhttps://paizo.com/threads/rzs2k63q?The-Complete-Guide-to-Sorcerers-a-practical#162010-06-17T15:35:27Z2009-11-22T22:53:44Z<p>Thanks for stepping up to the plate! One of these years I may actually dip my toe into one of these.....but for now, perfectly happy to make use of all your efforts, and just add my commentary :).</p>
<p>First, on your skill list, I feel that perception should probably be added. It's just one of those pathfinder skills that every character should see about squeezing points into. Especially since if you're playing at later levels, where the stat modifier and the class skill become less and less of a factor compared to # of ranks.</p>
<p>Second, commentaries on the Elementalist bloodline: </p>
<p>I'm aware that both you and Treatmonk don't like blasters...I'm aware of the math and the arguments behind them. I'm also aware that if a player does want to play that kind of char, they're going to come to one of these two classes to do it in, and it's worth at least a comment.</p>
<p>Given that, There's one minor feature and one major feature of the Elemental bloodline to point out. The minor is you get burning hands and scorching ray as whatever element you chose, not fire. The _major_ is the bloodline arcana I feel you highly undervalue. You get the choice of changing the element of your blast spells at cast time, each time. This effectively doubles your blast spells known for versatility in getting past resistances....and since as a sorcerer, you're only going to know a few blast spells total..even for a non blaster type, it's quite useful. Say your element is electricity...take a fire blast spell, a cold blast spell, and an acid blast spell as your 3 different blast spells at different levels....and if any of those aren't appropriate, you can sub it to one that is. Since as far as I can tell, Energy Substitution hasn't made into pathfinder, this is pretty unique (For games not using 3.5 content)</p>Thanks for stepping up to the plate! One of these years I may actually dip my toe into one of these.....but for now, perfectly happy to make use of all your efforts, and just add my commentary :).
First, on your skill list, I feel that perception should probably be added. It's just one of those pathfinder skills that every character should see about squeezing points into. Especially since if you're playing at later levels, where the stat modifier and the class skill become less and less of a...Farabor2009-11-22T22:53:44ZRe: Forums: Pathfinder Society: Pathfinder Society Rules 2.0 F.A.Q.Faraborhttps://paizo.com/threads/rzs2jsox&page=12?Pathfinder-Society-Rules-20-FAQ#5792009-11-21T17:19:31Z2009-11-21T17:19:31Z<div class="messageboard-quotee">Bob Hopp wrote:</div><blockquote><p> I would like clarification on the "Wizards and Their Spellbooks" section of The Guide.</p>
<p>1. Does successfully scribing a scroll found during a scenario remove it from the wizard's chronicle? That is, can a wizard scribe a spell then ALSO buy the scroll of that same spell? Should the GM cross it off the chronicle?
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2. Would successfully scribing a scroll during a scenario remove the scroll from OTHER characters chronicles, since it was consumed?
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3. A general chronicle access question: Can multiple consumables be bought when listed on a chronicle? When a potion of cure moderate wounds is listed on the chronicle, does that mean we can buy just one or do we have the option to buy two or more, assuming we can afford it?
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</blockquote><p>I know the answer to 3 is yes, as I've explicitly had that answered..unless an item is listed as limited on the sheet, you can buy as many copies of it as you want during the current/previous two chronicle sheets. I've also been told that even if an item is consumed during a mod, you shouldn't take away its treasure value/access on the sheet, so I'm 99% certain that the answers to 1 and 2 are no.Bob Hopp wrote:I would like clarification on the "Wizards and Their Spellbooks" section of The Guide.
1. Does successfully scribing a scroll found during a scenario remove it from the wizard's chronicle? That is, can a wizard scribe a spell then ALSO buy the scroll of that same spell? Should the GM cross it off the chronicle?
2. Would successfully scribing a scroll during a scenario remove the scroll from OTHER characters chronicles, since it was consumed?
3. A general chronicle access...Farabor2009-11-21T17:19:31ZRe: Forums: Rules Questions: Clerics, Shields and Somatic componentsFaraborhttps://paizo.com/threads/rzs2k5xy?Clerics-Shields-and-Somatic-components#192009-11-21T17:16:30Z2009-11-21T17:16:30Z<p>Well, just to share....</p>
<p>I play a level 2 melee battle cleric in PFS...and I suffer the 1 AC hit of using a buckler instead of a large shield, specifically so I have the option of using that hand (and losing the AC), if I need to cast. Still, I spend quite a few rounds with nothing in my other hand so I can keep that AC...I do a lot of sheathing, redrawing, switching, and other oddball stuff....</p>
<p>Personally, I find that aspect of playing the character fun. It adds the need for a lot more thought and planning to deal with the limitations of needing that free hand. As for game balance....I think it's perfectly balanced to say you can't cast when gussied up like a line combatant. If you're a primary caster and want your AC, just don't have a melee weapon out. If you're a primary melee combatant and want the option of casting, suffer the 1 AC hit and use a buckler....so in an emergency you don't have to drop something to free up your hand.</p>Well, just to share....
I play a level 2 melee battle cleric in PFS...and I suffer the 1 AC hit of using a buckler instead of a large shield, specifically so I have the option of using that hand (and losing the AC), if I need to cast. Still, I spend quite a few rounds with nothing in my other hand so I can keep that AC...I do a lot of sheathing, redrawing, switching, and other oddball stuff....
Personally, I find that aspect of playing the character fun. It adds the need for a lot more...Farabor2009-11-21T17:16:30ZRe: Forums/Pathfinder First Edition: General Discussion: Catch-all post with my concerns, questions and complaintsFaraborhttps://paizo.com/threads/rzs2k5xn?Catchall-post-with-my-concerns-questions-and#72009-11-21T17:05:47Z2009-11-21T17:05:47Z<div class="messageboard-quotee">yeti1069 wrote:</div><blockquote> <div class="messageboard-quotee">Farabor wrote:</div><blockquote><br />
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<p>As per rogues taking extra feats instead of talents, no can do, more than one combat and one general feat.</p>
<p>page 68, rogue talents: A rogue cannot select an individual talent more than once. </blockquote><p>That text is included in the description for Rogue Talents, but NOT for Advanced Talents. Also, the wording for the bonus feat for the advanced talents implies that it may be taken repeatedly.
<p></blockquote><p>I just reread the rules....and all it says on 'advanced talents', is that starting at level 10 you can take them in place of regular talents. Nothing to indicate whether the that's intended to follow or not the rule on regular rogue talents. However, the Skill Mastery Advanced talent does specify that _this_ special ability can be taken multiple times, which leads me to believe that in general, you cannot.yeti1069 wrote:Farabor wrote:As per rogues taking extra feats instead of talents, no can do, more than one combat and one general feat.
page 68, rogue talents: A rogue cannot select an individual talent more than once.
That text is included in the description for Rogue Talents, but NOT for Advanced Talents. Also, the wording for the bonus feat for the advanced talents implies that it may be taken repeatedly. I just reread the rules....and all it says on 'advanced talents', is that starting...Farabor2009-11-21T17:05:47ZRe: Forums: Rules Questions: Additional Trait feat clarificationFaraborhttps://paizo.com/threads/rzs2k5yy?Additional-Trait-feat-clarification#52010-07-10T16:23:11Z2009-11-21T04:48:42Z<div class="messageboard-quotee">Kor - Orc Scrollkeeper wrote:</div><blockquote><br />
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<p>Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.</p>
<p></blockquote><p>Also, I'm pretty sure one doesn't have to be from the campaign specific list...I know in PFS it doesn't (Though the wording on the 2.01 document was very poorly done, IMO, and gave me that impression.....)Kor - Orc Scrollkeeper wrote:Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.
Also, I'm pretty sure one doesn't have to be from the campaign specific list...I know in PFS it doesn't (Though the wording on the 2.01 document was very poorly done, IMO, and gave me that impression.....)Farabor2009-11-21T04:48:42ZRe: Forums/Pathfinder First Edition: General Discussion: Catch-all post with my concerns, questions and complaintsFaraborhttps://paizo.com/threads/rzs2k5xn?Catchall-post-with-my-concerns-questions-and#52009-11-21T04:17:07Z2009-11-21T04:17:06Z<p>Between only needing a single rank to get an extra +3 in a class skill, and the combination/elimination of skills.....I personally think there's plenty of an increase of skills for everyone. Even my int 7 human cleric is liking his 3 skill points per level very much :).</p>
<p>As per rogues taking extra feats instead of talents, no can do, more than one combat and one general feat.</p>
<p>page 68, rogue talents: A rogue cannot select an individual talent more than once.</p>Between only needing a single rank to get an extra +3 in a class skill, and the combination/elimination of skills.....I personally think there's plenty of an increase of skills for everyone. Even my int 7 human cleric is liking his 3 skill points per level very much :).
As per rogues taking extra feats instead of talents, no can do, more than one combat and one general feat.
page 68, rogue talents: A rogue cannot select an individual talent more than once.Farabor2009-11-21T04:17:06ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Faraborhttps://paizo.com/threads/rzs2k534&page=5?Treantmonks-Guide-to-Wizards#2082010-08-05T20:52:41Z2009-11-21T01:31:29Z<div class="messageboard-quotee">Lord oKOyA wrote:</div><blockquote> <div class="messageboard-quotee">LazarX wrote:</div><blockquote></p>
<p>Quite frankly after a certain point, parties don't need to be showered with treasure. D+D scenarios and playing style still seem to be influenced by the old paradigm that experience depended on treasure that was looted. Other fantasy RPGs like Amber, Ars Magica, practically any superhero rpg aren't bound by this incessant need to feed greed. In a heroic campaign... defeating the big bad should be it's own reward.</p>
<p>And that' why they're guidelines.... not rules. </blockquote><p>Agreed.
<p>That is why made sure to specifically use the term guidelines.</p>
<p>My point was more in response to a GM trying to shaft his players by using the bonded item as a loop hole.
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</blockquote><p>So, to clarify the intent of the statement that started this diversion.....
<p>There's times where as a DM/GM/what have you, you've got this wonderful idea for this neat challenge for the party to have to overcome...but then you hit that "Ut oh, afterwards the party will end up with the Thing of Doom! that made it challenging" problem...which can quickly build into an arms race. Players defeat X, take X's stuff...now you need Y to be even more powerfully armed to challenge them....a few cycles of this can lead to very silly games.</p>
<p>This happens to be a built in mechanic in the game that lets you avoid that arms race while still challenging the party with something that you ordinarilly don't want in player's hands.</p>Lord oKOyA wrote:LazarX wrote:Quite frankly after a certain point, parties don't need to be showered with treasure. D+D scenarios and playing style still seem to be influenced by the old paradigm that experience depended on treasure that was looted. Other fantasy RPGs like Amber, Ars Magica, practically any superhero rpg aren't bound by this incessant need to feed greed. In a heroic campaign... defeating the big bad should be it's own reward.
And that' why they're guidelines.... not rules.
...Farabor2009-11-21T01:31:29ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Faraborhttps://paizo.com/threads/rzs2k534&page=4?Treantmonks-Guide-to-Wizards#1802010-08-05T20:52:41Z2009-11-19T22:21:41Z<p>It's a tiny bit off topic, but one of the "Evil" (TM) things about arcane bond magic items is the 'usable only for creator'. Nice for the GM who wants to make a nice challenging fight for his party, without then giving them the Amulet of Roxxors that made the fight challenging in the first place (And thus making it even harder to challenge in the future....)</p>It's a tiny bit off topic, but one of the "Evil" (TM) things about arcane bond magic items is the 'usable only for creator'. Nice for the GM who wants to make a nice challenging fight for his party, without then giving them the Amulet of Roxxors that made the fight challenging in the first place (And thus making it even harder to challenge in the future....)Farabor2009-11-19T22:21:41Z