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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Fang reels from a series of hits but stands strong, swinging his axe into the wights in front of him, focusing on one until it drops then moving to another. Attack Rolls: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (20) + 7 = 27
Action Surge Attack Rolls: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (18) + 7 = 25
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() You have to be a member of a faction and spend some downtime to purchase a magic item. you can do a websearch for Adventurer's League Faction Guide (they're on version 7.0 or 7.1 I believe). ![]()
CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Fang is going to swing his axe at him in a flurry of attacks. Normal Attacks: 1d20 + 1d4 + 7 ⇒ (20) + (3) + 7 = 301d20 + 1d4 + 7 ⇒ (5) + (2) + 7 = 14
Action Surge Attacks: 1d20 + 1d4 + 7 ⇒ (1) + (1) + 7 = 91d20 + 1d4 + 7 ⇒ (20) + (1) + 7 = 28
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Fang, renewed by his allies, tries to make their buffs count. First Attack Roll with Bardic Inspiration and Bless: 1d20 + 1d8 + 1d4 + 7 ⇒ (9) + (2) + (1) + 7 = 19
Second Attack Roll with Bless: 1d20 + 1d4 + 7 ⇒ (17) + (3) + 7 = 27
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() "And people say that Orcs are evil." mutters Fang to himself before turning to look up at the Deva. "My how the holy have fallen." Fang says to it while moving into melee with it. I will provoke from the mongrelman on the right-hand side. ![]()
CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Fang turns his axe on the skeleton. Attack Rolls: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (6) + 7 = 13
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Attack of Op: 1d20 + 7 ⇒ (16) + 7 = 23 If I hit, it dies, since I do 1d8+4 Fang's silvered axe flashed in the light as he hacks his way into and through the beastmen. I am putting an attack into each of them, since we have area of effect damage. Attack Rolls: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (20) + 7 = 27
Action Surge Attack Rolls: 1d20 + 7 ⇒ (1) + 7 = 81d20 + 7 ⇒ (18) + 7 = 25
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() "If any of you enjoy having all of your insides stay that way, back up to the edge of the wall and I won't hew your limbs from your body. Anyone who wants me to send them to their god, please feel free to come on up." Fang will then illustrate his point by attacking enemies within his reach, focusing on one enemy until it drops. Attack Rolls: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (6) + 7 = 13
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() "That's disgusting." says Fang, who then adds "This is the wrong sort of place for this kind of thing. There are probably other places you can do this that aren't here." with a bit more force in his voice. Intimidation: 1d20 + 4 ⇒ (2) + 4 = 6 ![]()
CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Nevermind, I just noticed it's next to me. Fang attacks the Wolf, intent on it's destruction. Attack Rolls: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (8) + 7 = 15
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Fang moves forward and introduces his axe to as many werewolves as he can reach. Attack Rolls: 1d20 + 7 ⇒ (6) + 7 = 13
Fang will then continue his onslaught, trying to put down as many enemies as he can. Going to Action Surge: Attack Rolls: 1d20 + 7 ⇒ (14) + 7 = 21
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Ya, ability adjustments are tied to your class levels in 5E, not your character level (which means a character who multiclasses seven times will not have any ability score adjustments at all). ![]()
CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Hearing the voice come from within the winery, Fang will disengage and begin moving that way, doing his best to weave through the fray and relying on his armor where he can't. Double moving to the nearest door to the winery. ![]()
CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Fang will move towards the most uninjured group he can reach and still attack, and then hit them with his axe. Moving next to multiple enemies preferably, so I can keep attacking if I drop one. Attack Rolls: 1d20 + 7 ⇒ (18) + 7 = 251d20 + 7 ⇒ (17) + 7 = 24
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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2
![]() Fang will move up and introduce Felonia to his axe. Attack Roll: 1d20 + 7 ⇒ (17) + 7 = 24
Attack Roll: 1d20 + 7 ⇒ (11) + 7 = 18
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