Oloch

*Fang Deathstealer's page

88 posts. Alias of Vrog Skyreaver.


RSS

1 to 50 of 88 << first < prev | 1 | 2 | next > last >>

CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"That sounds fine with me."


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang reels from a series of hits but stands strong, swinging his axe into the wights in front of him, focusing on one until it drops then moving to another.

Attack Rolls: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (20) + 7 = 27
Damage Rolls: 1d8 + 4 ⇒ (1) + 4 = 51d8 + 4 ⇒ (1) + 4 = 5
Crit Damage Roll: 1d8 ⇒ 7

Action Surge Attack Rolls: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (18) + 7 = 25
Damage Rolls: 1d8 + 4 ⇒ (3) + 4 = 71d8 + 4 ⇒ (1) + 4 = 5


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Initiative: 1d20 - 1 ⇒ (11) - 1 = 10

Fang draws his axe and begins striding across the bridge towards the enemy.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

I would vote for Tsolenka Pass


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"Because he lacks the Sword of Strahd slaying and the banner of ancient kings." jokes Fang.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

-Initiative: 1d20 - 1 ⇒ (7) - 1 = 6


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"Yeah, what she said."


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

You have to be a member of a faction and spend some downtime to purchase a magic item. you can do a websearch for Adventurer's League Faction Guide (they're on version 7.0 or 7.1 I believe).


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"We should go see the wizard. They probably would have information we need."


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

I have levelled Fang as well


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Str: 1d20 + 6 ⇒ (4) + 6 = 10
Con: 1d20 + 5 ⇒ (7) + 5 = 12


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang is going to swing his axe at him in a flurry of attacks.

Normal Attacks: 1d20 + 1d4 + 7 ⇒ (20) + (3) + 7 = 301d20 + 1d4 + 7 ⇒ (5) + (2) + 7 = 14
Damage Rolls: 1d8 + 4 ⇒ (6) + 4 = 101d8 + 4 ⇒ (5) + 4 = 9
Crit Damage: 1d8 ⇒ 8 That's 9 and 4 after the resistance, respectively.

Action Surge Attacks: 1d20 + 1d4 + 7 ⇒ (1) + (1) + 7 = 91d20 + 1d4 + 7 ⇒ (20) + (1) + 7 = 28
Damage Rolls: 1d8 + 4 ⇒ (4) + 4 = 81d8 + 4 ⇒ (4) + 4 = 8
Crit Damage: 1d8 ⇒ 8 That's a miss and 8 after resistance.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang, renewed by his allies, tries to make their buffs count.

First Attack Roll with Bardic Inspiration and Bless: 1d20 + 1d8 + 1d4 + 7 ⇒ (9) + (2) + (1) + 7 = 19
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10

Second Attack Roll with Bless: 1d20 + 1d4 + 7 ⇒ (17) + (3) + 7 = 27
Damage Roll: 1d8 + 4 ⇒ (3) + 4 = 7


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"And people say that Orcs are evil." mutters Fang to himself before turning to look up at the Deva.

"My how the holy have fallen." Fang says to it while moving into melee with it. I will provoke from the mongrelman on the right-hand side.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang is all levelled up!


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang wants to throw down, that's for sure.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"Or in dog scat. either one would be fine with me."


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang turns his axe on the skeleton.

Attack Rolls: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (6) + 7 = 13
Damage Rolls: 1d8 + 4 ⇒ (2) + 4 = 61d8 + 4 ⇒ (5) + 4 = 9 Slashing damage, if it matters.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Here are my advantage rolls then.

Attack Rolls: 1d20 + 7 ⇒ (9) + 7 = 161d20 + 7 ⇒ (19) + 7 = 26
Crit Damage: 1d8 ⇒ 6 That's 16 for the crit.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang returns the favor on the Golem.

Attack Rolls: 1d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (10) + 7 = 17
Damage Rolls: 1d8 + 4 ⇒ (3) + 4 = 71d8 + 4 ⇒ (6) + 4 = 10


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"Like they say at closing time at the bar, all debts must be paid." says Fang as he watches the Hobgoblins run.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang ignores the Hobgoblins and says to the Mongrelman "You should put that back if you know what's good for you."

Intimidate: 1d20 + 4 ⇒ (4) + 4 = 8


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

As the battle winds down, Fang makes his way downstairs and then outside for some fresh air.

So are the Hobgoblins members of the constabulatory?


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Attack of Op: 1d20 + 7 ⇒ (16) + 7 = 23 If I hit, it dies, since I do 1d8+4

Fang's silvered axe flashed in the light as he hacks his way into and through the beastmen. I am putting an attack into each of them, since we have area of effect damage.

Attack Rolls: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (20) + 7 = 27
Damage Rolls: 1d8 + 4 ⇒ (1) + 4 = 51d8 + 4 ⇒ (6) + 4 = 10
Crit Damage: 1d8 ⇒ 1 11 total.

Action Surge Attack Rolls: 1d20 + 7 ⇒ (1) + 7 = 81d20 + 7 ⇒ (18) + 7 = 25
Damage Rolls: 1d8 + 4 ⇒ (4) + 4 = 81d8 + 4 ⇒ (2) + 4 = 6


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"If any of you enjoy having all of your insides stay that way, back up to the edge of the wall and I won't hew your limbs from your body. Anyone who wants me to send them to their god, please feel free to come on up."

Fang will then illustrate his point by attacking enemies within his reach, focusing on one enemy until it drops.

Attack Rolls: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (6) + 7 = 13
Damage Rolls: 1d8 + 4 ⇒ (2) + 4 = 61d8 + 4 ⇒ (4) + 4 = 8


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"So, this is a cult to this vampire? Is that what I'm hearing?" says Fang politely, but with a dangerous tone to his voice.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"What god is this a church of?"


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Sure, why not?


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"That's disgusting." says Fang, who then adds "This is the wrong sort of place for this kind of thing. There are probably other places you can do this that aren't here." with a bit more force in his voice.

Intimidation: 1d20 + 4 ⇒ (2) + 4 = 6


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"What he said!"


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"You're wrong Agotaras. You definitely need a bath." Fang scrunches his eyes like he smells something truly terrible.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

How do they feel about a full blooded Orc who is asking for a bath?


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"I'll take your package, and give you another gold for a hot bath."


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"We should probably head into the city and see what passes for culture here. Also, I could stand for a bath." says Fang as he sniffs himself.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Nevermind, I just noticed it's next to me.

Fang attacks the Wolf, intent on it's destruction.

Attack Rolls: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (8) + 7 = 15
Damage Rolls: 1d8 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (7) + 4 = 11


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Dex Save: 1d20 ⇒ 1

Fang beings to chatter as the cold washes over him, but that doesn't stop him from moving towards the winter wolf.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang moves forward and introduces his axe to as many werewolves as he can reach.

Attack Rolls: 1d20 + 7 ⇒ (6) + 7 = 13
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10
Attack Rolls: 1d20 + 7 ⇒ (5) + 7 = 12
Damage Roll: 1d8 + 4 ⇒ (5) + 4 = 9

Fang will then continue his onslaught, trying to put down as many enemies as he can.

Going to Action Surge:

Attack Rolls: 1d20 + 7 ⇒ (14) + 7 = 21
Damage Roll: 1d8 + 4 ⇒ (4) + 4 = 8
Attack Rolls: 1d20 + 7 ⇒ (20) + 7 = 27
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5
Critical Damage Roll: 1d8 ⇒ 5 That is 10 damage on the crit.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Ya, ability adjustments are tied to your class levels in 5E, not your character level (which means a character who multiclasses seven times will not have any ability score adjustments at all).


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Initiative: 1d20 - 1 ⇒ (18) - 1 = 17


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

I have Fang levelled up and I took +2 con for my ability adjustment, which seriously boosted my hp and increased by con save.

I also purchased plate armor and silvered my battleaxe.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang can't change anything because he's an orc from Volo's.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Hurray for having enough money for plate armor!


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"The sun is an evil monster that devours the weak to make way for the strong." says Fang with a complete lack of joviality in his voice.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"Sure, we can go and hunt wolfweres."


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Hearing the voice come from within the winery, Fang will disengage and begin moving that way, doing his best to weave through the fray and relying on his armor where he can't.

Double moving to the nearest door to the winery.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang will move towards the most uninjured group he can reach and still attack, and then hit them with his axe. Moving next to multiple enemies preferably, so I can keep attacking if I drop one.

Attack Rolls: 1d20 + 7 ⇒ (18) + 7 = 251d20 + 7 ⇒ (17) + 7 = 24
Damage Rolls: 1d8 + 4 ⇒ (4) + 4 = 81d8 + 4 ⇒ (7) + 4 = 11


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

I would like to do either the wine or the ruined city.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"That'll learn him."


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang will move up and introduce Felonia to his axe.

Attack Roll: 1d20 + 7 ⇒ (17) + 7 = 24
Damage Roll: 1d8 + 4 ⇒ (5) + 4 = 9

Attack Roll: 1d20 + 7 ⇒ (11) + 7 = 18
Damage Roll: 1d8 + 4 ⇒ (5) + 4 = 9


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"You would have had a better chance just killing yourself and saving us the trouble."

1 to 50 of 88 << first < prev | 1 | 2 | next > last >>