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The investigator has a nice chassis, but it has some MAD issues.

In theory they're supposed to have high Int, but the Study Suspect action and their perceptive nature in general really pushes them to have a high Wis. Their light armor makes them want to push Dex, which they can also use for attack rolls. Their base HP is on the lower side, encouraging some investment in Con. And you probably want to try and sneak some Str in if you can to deal more damage. They have some abilities that suggest you could make an investigator with good Cha, but the pressures to push other ability scores really make that seem hard to do. Further, of the three methodologies, only one strongly benefits from increasing Int.

I think a simple solution would be to have all investigators use Int for Perception instead of Wis. This reduces the pressure to increase Wis, thus freeing up more options for ability score investment and making Int actually feel like their key stat.


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I don't think we need to give other classes dex to damage. I think they should have something that encourages them to use dex as their melee stat even if they end up dealing a little less damage.


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32
Name: Lyska Raldy
ABC: halfling / warrior / giant instinct barbarian
Weapon: obscenely oversized greatsword

Determined to prove her fighting abilities. Gets angry anytime someone calls her short.


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BretI wrote:
FaerieLore wrote:


Cantrips don't use spell slots; they heighten to higher spell levels for no additional cost. If you cast Mage Armor as an 11th level wizard, the cantrip heightens to a 6th level spell, and you still have both your regular slots for 6th level spells.

Mage Armor is a 1st level spell, not a Cantrip.

Oh wow it *is*. That's... weird. I definitely wouldn't want to spend slots on that nonsense lol. So you have to buy the bracers of armor after all; I figured they were just for the Monk. Apologies for the attempt at correction, Eindridi.


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The untrained penalty is only -2.

This means at second level, a wizard or sorcerer wearing full plate armor with 12 dex (17 = 10 base + 6 armor +1 dex + 0 proficiency) has +1 AC over a wizard with 16 dex using mage armor (16 = 10 + 1 + 3 + 2). A wizard with 16 dex in a breastplate would also have 17 AC (17 = 10 + 4 + 3 +0), and has comparable AC to the full plate wizard for all further levels.
If you keep up with property runes these AC values are equivalent at 5th level (full plate: 21 = 10 + 7 + 1 + 3) (mage armor: 21 = 10 + 2 + 4 dex + 5).
Mage armor finally has higher AC than the plate at 15th level (full plate: 33 = 10 + 9 + 1 + 13) (mage armor: 34 = 10 + 4 + 5 + 15).
TAC for full plate is 3 less than mage armor at 2nd level, 4 less at 5th level, and 5 less at 15th level. The breastplate has 2 higher TAC than full plate.

A wizard using one of these armors they're not proficient in can *also* raise a heavy shield to protect themselves for an additional +2 AC, because the untrained penalties don't stack, which is stronger than the shield cantrip and doesn't prevent spellcasting so long as you keep your other hand free.
Now; mage armor is noticeably cheaper than spending the money to keep your full plate or breastplate up to your level, but in exchange you can use your ability score boosts on things other than dex.

All of this seems rather weird and unintuitive to me.

(This unusual case doesn't appear if the untrained penalty is increased to -3, incidentally)


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Mr Jacobs, I noticed among the playtest changes to follower alignments for deities, that Sarenrae doesn't allow True Neutral anymore. Is this going to affect the church in places like Qadira? What with the Cult of the Dawnflower and such often skewing more Neutral. Also, its cool you answer all these questions like this; thanks for your time!