Kazim

Evigail 'Seaweed' Brandiday's page

317 posts. Organized Play character for Curaigh.


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Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Woo Hoo!

Thank you Tarandor.

Happy Holidays everyone.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

R: 1d20 + 4 ⇒ (15) + 4 = 19
That is my second LB 16+14 Seaweed is at 30 damage.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59
GM Tarondor wrote:
Jeeze. Don't tell me we're down to two players now. Is it me? Do I smell funny? Have something in my teeth?

I was getting ready to ask the same thing (the two players thing, not the other thing--since you asked: no you smell wonderful! ;).

The attrition rate on a PbP can be pretty high, and this has gone on for quite a while. I don't know how close we are to finishing it, but you may have to bot all three MIA to finish this. I presume the undead's escape or release is a reportable condition though, (meaning the outcomes to be reported are still in flux).

GM:
I know that getting Seaweed to level was a little stressful (audit on XP, dying in a game, replaying for no credit to make a legal table, and including a chronicle from a game I started GMing at the same time as this one). That is no excuse, but I did a terrible job of updating Seaweed's profile.

If you look at my Discussions post right before this one you will notice I did not update spells correctly when I added them. That is a copy & paste from the character profile. One 4th level spell was added, but not the bonus spell for Wis or even the Domain spell. No spells for 3rd level were added, and even 1st & 2nd do not reflect Seaweed's current Wis. FWIW my character sheet shows a 4th level poison, and gaseous form and airwalk as my domain spells. Normally I would have a spiritual weapon, a couple dispel magics & silence available, but my sheet is blank on level three (I would have erased them as I cast them last time I played in a tabletop game). It would be difficult to fill them this late in the game obviously, but if it will help move the game along I can fill those slots?

Would blindess have any effect on a creature with an eyeball for a head?

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed steps away from the whirling elemental and points the wand at the evil div. "Evil Diva. Evil div. Whatever! Evil doer!"

searing light ranged touch: 1d20 + 5 ⇒ (9) + 5 = 14, beat SR?: 1d20 + 5 ⇒ (10) + 5 = 15
dmg: 2d8 ⇒ (1, 3) = 4, (if not undead or sunlight weakness)

(4 dmg, 3 charges used wasted :)

EDIT: "Dyson, stay close to me if you need the Wave's blessing!" (cure spells)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Does Seaweed have line of site on Surma, or is that column taller than the map?

If not:
Seaweed will 5 ft. adjust diagonally. Windblast 1d20 + 14 ⇒ (3) + 14 = 17 against the elemental to push it north-ish. Flying creatures take a penalty, but since it is a wind creature I am OK if you want to wave it.

if so:
I will use another charge from the wand, but need to balance casting defensively, moving, etc.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18 ftr: (Knowing the DC before making a roll negates the chance to use improved lightning reflexes. :)

Even as sparks dissipate from the chain armor, Seaweed admires the beautiful rays of sunlight it creates, and activates the wand again.

searing light ranged touch: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 2d8 ⇒ (7, 4) = 11 (if not undead or sunlight weakness)

(16 dmg, 2 charges used)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"And now you see why my parents went back to pirating," Seaweed thinks after the failure of the entangle spell.

The cleric reaches into the pack, and the desired item appears on top. "Waves and Wind take you," Seaweed curses and unleashes the wands magic at Surma.

Searing light: ray vs. touch: 1d20 + 5 ⇒ (12) + 5 = 17,
sunray of divine: 2d8 ⇒ (5, 7) = 12 or if undead: 5d6 ⇒ (2, 5, 5, 6, 4) = 22 Caster level check if needed?: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed casts a spell and grasping plants spring from the floor. "Stand still, demon."
entangle DC 18 Reflex or be entangled.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

sure, do you want that before or after the mobility option. If you are using ranged, your freedom of movement is probably less important. :)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Let's do this :)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Change of plans," the cleric of Gozreh says. She uses one of the wands to aid her allies. "Now you will see why Mom & Dad's pirate friends call me what they do."
freedom of movement on Dyson and Tytus. On Kargen too if you will let me retcon that in from before opening the door. :)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed will cast bless.

Unless the wands provide an option, that is all for prepping. EDIT: protection from evil on Tytus.

Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20, Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13,
Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13, Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8,
Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16, Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23,
Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16, Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7,

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59
GM Tarondor wrote:
Seaweed ransacked them earlier.

I made a check to identify the wands and potions, but do not see an answer. Did I fail the check or am I just missing the post?

Seaweed looks at the fancy sticks and prepares to deal with the elemental.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

0: read magic, resistance, stabilize
1st: bless, bless, endure elements, entangle*, summon minor ally[slot left open]
2nd: comprehend languages, prot evil, silence, barkskin*, [slot left open]
4th: Restoration

wind blast 6/10 remaining
channel energy 1/6 remaining

I guess I have quite a few spells left, was busy channeling versus all the undead & trying to keep the party up :)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

The same recipe we just followed? In the same apparatus Seaweed just laid down in? I am not a lich. Seaweed has seen folks survive in the demi-plane that is the Hao Jin Tapestry for a long time. If that is our only evidence, then Seaweed is less worried about freeing Sinuhotep.

So... he has threatened to kill us if we walk out to get Tahonikepsu? Well that would force him into making the decision so I am inclined to make a third option. :)

Explore, Cooperate, Report, the Grand Lodge bureaucrat chimes. "This is the physical representations of report. So I am happy to cooperate as we explore the rest of this area."

See I told you writers like to force tough choices on us :)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Many a dictator has used 'my gifts' to justify committing horrors. Almost as many horrors as the 'pursuit of knowledge has justified."

"We barely survived the ghuls and the statue of (I presume) Surma," Seaweed says to the party. "I don't think we will survive a giant undead djinn, especially one who imprisoned him. Nor do I think we can survive against this ancient one." The cleric pauses, "That doesn't even account for the gaurdians outside who want to contain this evil and I am sure they won't simply let us walk out." Seaweed fidgets with the holy symbol of Gozreh. "If death leads us either way, I propose we find a third option." Seaweed is willing to let the diamond sage decide how to work with the amethyst one.

In character, Seaweed wants someone with a higher pay grade to deal with this. OOC releasing him would be the worse evil (other characters of mine would be willing to die for that... not so much Seaweed :) Someone mentioned lich, do we know that? Do we know he is a spell caster of extreme power? For that matter do we know he is evil? EDIT: deleted jewel sages meta-gaming theories...

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

After translating for the others, Seaweed asks, "I was curious about genies turning undead we encountered earlier. It does not fit the pattern as we know it. Does your captor also break this pattern? What of this curse? Can you explain more of it?"

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Badru hopes you have been successful in your research for immortality. He is currently a ally of the Jeweled Sages. Tahonikepsu, the Diamond Sage, is their leader and the two of them sent us to find you. The clerk thinks for a moment. It appears you have been successful having stowed away here for so long. Was it the same as the pharoes?.

The Ruby prince III is the current leader of Osiria

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed translates for those without the sage's language. This is Sinuhotep, the amethyst sage we were sent to locate. The cleric introduces the Pathfinders by name to him.

Kn (history): 1d20 + 4 ⇒ (16) + 4 = 20
Seaweed explains that Osirion is no longer controlled by the Kelshite satraps, letting Kargen translate as needed. Osirion was ruled as a satrapy for almost a millennium, beginning about the time that the Amethyst Sage fled from the land.

As 'strange magic' hid him from the diamond sage, and he was seeking 'immortality of the ancient pharoes,' and we are in Nex, would a Kn (religion)
?

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Still under the effects of the earlier translation magic, Seaweed understands the regal man's question. "What satrap is he asking about?

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"That is an impressive door mechanism. It's like the 'internal requisition for external-use consumables' form of latches."

Seaweed will just marvel patiently.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Fifty feet?" Seaweed pants. "This may take me a while." climb: 1d20 - 5 ⇒ (2) - 5 = -3, fall

"Focus Seaweed, Focus I will take 10. for 5. It will take a full minute for me to climb.

If anyone wants to have Seaweed push them across the opening, the cleric will do so before climbing. Windblast: 1d20 + 14 ⇒ (14) + 14 = 28
"Do we have a key? Oh right, we just found a big brass key!" Seaweed reaches into the haversack and the key pops to the top. I don't know if it is commong to trap a hidden door, but just in case can you check it first? (this ledge is pretty narrow).

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Kargen, friend, take this rope please," Seaweed says, procuring one from a haversack.

Clib: 1d20 - 5 ⇒ (13) - 5 = 8 .

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Thank the Winds" the Gozrehn says.

Looking up to the new doorway, Seaweed offers a boost for the folks willing to jump. windblast

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed asks for Gozreh's guidance and hen.blessing and lays down in the impression. offer the others to place the remaining items

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed looks at the bottles, sniffs the corks, and ventures a guess as to the spells captured in liquid form. Though not as easy the former pirate does the same with the wands.
potion Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
wands please be ant haul, please be ant haul: 1d20 + 5 ⇒ (17) + 5 = 22

The cleric puts as much of the treasure as feasible in the magical pack, even pulling out a spare trident to make room. "This one was too heavy for me, but I couldn't quite part with it either." The cleric lovingly lays the trident with the remaining treasure. "But I can use a spell to help us find it later."

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Right! Heave to!

Seaweed looks in on the room the ghuls came from. While waiting for the safety decision. "It should be safe with all those undead attacking us out here. Glorymane, let's check it out," the clerk says to the shield.

1d20 ⇒ 12 +9 Perc, +4 Kn (arcane or history), +5 Kn (nature), +5 Spellcraft, +18 Survival

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

What can we move out of the building during the minute the spell us being cast. I don't have much else I can do until it is time to lay down in the impression. I think we are waiting on the auguary results.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Thanks Kargen."

"Or simply, 'Will Seaweed violate Gozran's principles to lie in the impression as the ritual is completed?'"

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Gather around friends." Seaweed summons three divine tsunami, the ocean waves smelt more than seen and watches the Pathfinders wounds close.
channel: 4d6 ⇒ (3, 5, 2, 3) = 13
channel: 4d6 ⇒ (1, 1, 1, 1) = 4
channel: 4d6 ⇒ (2, 3, 1, 1) = 7

"Blimey!"

Unless I miscounted I have one channel left in reserve. This should have posted yesterday, sorry for the delay. Yes to auguary :) GM, writers like to give characters tough choices.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Normally, I am all for that sort of thing (explore!). Seaweed however will not do anything evil, necromantic or construct related (another option?). If we have reason to believe none of the above will happen, the clerk volunteers.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Whew :)
DC 15: 1d20 + 1 ⇒ (13) + 1 = 14 -5 before anyone can get to me for healing (a single cure light wounds may not be enough). Once conscious, I three healing waves (channels) so gather round. :)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Don't worry about me, the wind seems to whisper.

EDIT: err... don't put a wall of fire on me though ;)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed enjoys the waves washing across the warm sands. "Ahh, Tahiti is a special place."
DC14: 1d20 + 1 ⇒ (2) + 1 = 3 The dark clouds on the horizon grow closer, but they are still too far away to worry about.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Well then blast awa..." the clerk let's out a little urp.
DC 13: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Dyson, your healing is stronger than mine. Keep our allies up and let me wear down the ghuls."

OR do I have that backward, is your channeling more powerful against undead? I have a few more channels.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

sorry, 'flee' was flavor only. 5 foot adjust.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Gozrah, May your winds and waves be with us." Seaweed presents the leaf symbol one more time, hoping to reduce the threat of the ghuls. Holy whirlwinds start whipping at the undead....

I hopefully can create some space here. Will I need to move 5' to get ghul B in range?
channel (DC 14): 4d6 ⇒ (5, 5, 6, 3) = 19

Seaweed then flees to join the other pathfinders. If I didn't need to adjust to get ghul B, will use my move action to go south (diagonal into ghul A's spot if its gone, or straight south if not).

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59
GM Tarondor wrote:


[dice=Statue Khopesh v. Seaweed]1d20+15;2d6+10
[dice=Statue Slam v. Seaweed]1d20+15;2d6+10

Seaweed manages to defend himself admirably against the lone ghul facing him, and dodges the huge construct's stone khopesh. But fate catches up with him at last as the beautiful statue slams down its fist, crushing the Gozren priest to the dusty floor in a bloody mess.

Seaweed (59 damage)(-8 and dying)

Is the slam a touch attack? Seawed's AC is 22. Also, I think Seaweed should be at 0 hp (with the corrected amount). Finally, I love that last line. Even if it is Seaweed's last line, what a way to go. Well done :)

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

"Taste the salty holiness of Gozreh's..."
trident: 1d20 + 5 ⇒ (4) + 5 = 9, 1d8 ⇒ 6
"Uhm... wind.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Sorry, I misunderstood you when you said 'final' two ghuls. Where are we in the retreat?

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Only two ghuls left?

Seaweed presents the holy symbol again, but instead of a hurricane there is the sense of an immense wave. The smell of seasalt permeates the air as her allies feel it burn their wounds. A moment later, the wounds begin to close.
channel to heal: 4d6 ⇒ (6, 4, 1, 4) = 15

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Wow I have a lot of situational bonuses to Diplomacy with Seaweed.
But no boons to help prevent the party from certain death.

GM:
bear with me a moment: HD+Con+favored class+toughness
avg hp d8=5
5+1+1+1=8
8x7=56 hp (3 more for max hp at first level) 59 hp.

Did I miss something?
It looks like I didn't update hp when I leveled up my profile. If that looks correct to you, I should be at 2 hp. If I channel to heal this round, I should also be able to keep Dyson & Tytus up a bit better. if that looks correct please add 4d6 channel hp to everyone I can reach.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Don't.
It happens. I am need to check my chronicles for some aids though.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed sends another swirling hurricane of divine winds at undead flesh.
channel DC 14: 4d6 ⇒ (6, 1, 1, 2) = 10

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Lymwyn, avoid fire. These ghuls will largely ignore it. Use holy weapons if you have them."

The space I wanted was occupied by a ghul, I hoped I might have dropped one with my (yes) channel energy.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Kn (rel): 1d20 + 9 ⇒ (17) + 9 = 26

Seaweed brandishes a copper leaf set with a silver drop of water. "Sacred winds blow these unnatural hulls apart and release these souls." A swirling hurricane of divine winds blasts outward and erodes the undead flesh.
DC 14: 4d6 ⇒ (5, 5, 4, 6) = 20 If empty, Seaweed will move 5 ft. To gain cover from the statue.

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59
GM Tarondor wrote:
Hold that thought. Things will get real when I can get to my computer...

Seaweed casts lag stop targeting GM's computer. "Quickly now, Buff, buff, buff!"

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

Seaweed ducks as dust and pebbles crumble down, but continues the work on the Signs of the Sun and the Courses of the Moon.
Seaweed's Sense Motive: 1d20 + 9 ⇒ (11) + 9 = 20
Glorymane's Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59
GM Tarondor wrote:
Seaweed - ... Sense Motive is your best, at +9.

Using sense motive, I should get a second roll at +5. :)

"Or so my avuncular shield is telling me." Seaweed says aloud. "What about this? the cleric asks the lion shield though, if there is an answer it seems to just be in the former pirate's head.

Glorymane's R5 Sense Motive: 1d20 + 5 ⇒ (7) + 5 = 12
Seaweed's R6 Sense M: 1d20 + 9 ⇒ (3) + 9 = 12
Glorymane's R6 SM: 1d20 + 5 ⇒ (12) + 5 = 17


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