Falconer

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Organized Play Member. 58 posts (1,761 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 17 aliases.


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Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara blinks in surprise as the guards actually invite them in. That worked? And nearly facepalms once again as they're taken straight to the throne room. They aren't even searched for weapons. Either this king is very well-protected, ridiculously overconfident, or stupid.

Possibly all of the above at once. Admittedly, it's a small kingdom, but still...ushering armed strangers directly into the throne room seems foolish.

He was raised in a monastery. He's probably not accustomed to the idea that people might want to kill him. But it was a monastery of Milani, which is all about revolution, so one would think he'd be at least a little prepared.

First impressions can be deceiving of course, but possible stupidity aside Mara rather likes this king. He seems genuinely concerned for the safety of his people. He's willing to give them a chance and make up his own mind about things. He's also very much the underdog in this fight, if this is how things are handled in his court, and Mara has a soft spot for underdogs.

"Your Majesty." She bows. "We did have another reason for wishing to see you. While investigating the history of this region, we ran into a few would-be revolutionaries. They seemed distrustful of you due to the past actions of previous kings, and wished to overthrow you and institute a people's council in place of the monarchy. They attacked us, and we defended ourselves, but no doubt they were not the only ones. We wished to inform you of this, as a courtesy. So that you would know of a potential threat to your reign."

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

Ah well, Mara's Diplomacy had to fail sometime. I would also like to roll a secret Perception check to get a sense of the character of the king, if that's a thing that can be done.


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

Ruka stares wide-eyed at Asuka as she spouts off increasingly-crazy theories. Descendants of the gods? Defeating an oni invasion? Having a son she names Rokuro who goes back in time and becomes his own great-grandfather?

It's the last that really gets to her. She isn't sure what part exactly. The idea of a man going back in time? The idea of wanting to honor a grandfather she'd never met by naming her son after him? Hell, the idea of her having a son in the first place? Whatever it is, it completely derails her train of thought.

Her shoulders shake. She covers her mouth with her hand. And then, right about the same time that Asuka begins apologizing and asking what she can do to help, Ruka starts to laugh. It's completely inappropriate given the circumstances, but she can't help herself.

"I'll have to let Ameiko know that any future sons need to be named Rokuro. Just in case. Wouldn't want to accidentally erase ourselves from existence by giving them the wrong name." She imagines the confused look on Ameiko's face at that particular conversation, and starts giggling again.

Stress. It's definitely the stress that's making her find this so funny.

'You are helping, Asuka. Thank you. I needed that." Her expression goes serious once more as she looks at Tsutamu's skeleton, but the lost look is gone from her eyes. "We should bury him, if we have time." She thinks of the skeletons out in the main room, no doubt attendants or other helpers. "All of them. If we don't have the time right now, I'll come back later. They did their duty. They deserve a proper burial. Then...yes. Checking out the shipwreck is probably the best move."


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

"Wait, what?! 'Kaijitsu?'" Ruka practically snatches the letter from Kajiwara. She reads it. Then reads it again. And again.

'My son'...'Our family's greatest treasure'...'Our enemies'...'Signed Rokuro Kaijitsu.'

"This was written by my grandfather. To...to my father." She looks up, a lost expression on her face. "I don't know what any of this means. Father never really talked about his family. All he would say was that his parents both died when he was young and that he'd had to make his own way. But here...in this letter Rokuro talks like he's about to die. At the hands of our family's enemies...no, not at their hands, he says he'll kill himself first..."

She takes a deep breath, trying to compose herself, but her head is spinning. "How did this get here of all places? He said he was leaving the letter with someone named Tsutamu..." Her head slowly swivels to the shattered remains of the skeleton they'd just fought. The skeleton wearing distinctly Tian armor. "Oh," she whispers in sudden realization. "That must have been Tsutamu. Although that still doesn't explain how he ended up here...was he killed by the enemies Rokuro talked about in the letter? What enemies could we even have, we're glassmakers."

She doesn't understand. She doesn't understand any of it.

"Ameiko needs to see this. Maybe she knows something I don't."


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Female Human Psychic (Esoteric Starseeker) 5 | HP 27/27 | AC: 18 (T: 11, FF: 17) | Saves: F:+7, R:+5, W:+9 (+2 vs fear effects | Init: +6 | Perc. +10
More Info:
BAB: +2, CMB: 1, CMD: +12 | Spells: (1st) 7/8, (2nd) 6/6 | Active Conditions: None

Thanks! I'm not going to pretend I'm good at readings, but for flavor I'll probably end up doing several throughout this scenario.

Also, just realized I never welcomed our sixth player. Hi! Hopefully we all emerge from this experience with most of our sanity intact. Inquisitor is a great class, and the Black Butterfly seems like it would be particularly thematic. (Even though Desna is clearly the superior choice...)


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Female Human Psychic (Esoteric Starseeker) 5 | HP 27/27 | AC: 18 (T: 11, FF: 17) | Saves: F:+7, R:+5, W:+9 (+2 vs fear effects | Init: +6 | Perc. +10
More Info:
BAB: +2, CMB: 1, CMD: +12 | Spells: (1st) 7/8, (2nd) 6/6 | Active Conditions: None

Previous Night:
After conversing with Maritine, (and briefly stopping into Kolthis' room to convey the same information), Yelena finds herself sitting in her room, nervously shuffling her Harrow Deck. Tereza snores in the bed beside her, any difficulties in getting to sleep ignored by an old woman's relief to have an actual bed, no matter how cold and hard.

What is happening in Carrion Hill?

Wisdom for the choosing, she thinks. Dexterity could also apply, with its emphasis on current troubles, but no. She seeks knowledge from the divine in this spread. She quickly shuffles the cards together and draws. Eclipse. Self-doubt. A loss of purpose. Not the best choosing.

She deals out the nine cards of the spread.

Past.

Waxworks, misaligned. An abundance of energy in a crucial moment that changed everything. Uprising. Something much stronger than her, much stronger than anyone. An overwhelming force that would crush all in its path. Combine that with Waxworks...not all energy was good. Had someone used that energy to call forth something they didn't understand and couldn't control?

Present.

Twin. Duality. Divided loyalties. Hidden meanings, often lurking within the Harrow itself. A warning. Of what? Cricket. A card that usually she was happy to see, a symbol frequently associated with travel and quick passage. But for this reading...whatever was happening in Carrion Hill, it was happening quickly. They wouldn't have much time.

Future.

Her breath catches as she sees the card, the only card to be interpreted in this column. Lost. A world forever mad, where nothing makes sense, and all that exists is an eternal emptiness...

This is the world the Overtons seek. This is the future if we fail. She knows that, as well as she knows her own name.

With shaking hands, she gathers the cards and reshuffles the deck. It's a long time before she can bring herself to sleep.

Yelena isn't happy about it, but she leaves Tereza behind to stay with the wagon as they enter Carrion Hill. Bringing the wagon into these narrow, claustrophobic streets is a bad idea, and no one seems to be present at any of the stables. Surely there's somewhere they can leave the wagon and stable Dancer for a few coins, an inn where Tereza can stay while Yelena investigates, but she certainly hasn't seen it yet. She hasn't seen anything but fog, and mud, and scavengers.

Are we too late? Has it already happened?

Whatever 'it' is.

She jumps at the sound of a distant cry, but it's the first sign so far that anything actually still in this town. As the words become clearer, she breathes out a sigh of relief. They're looking for heroes. There are still some people here. Maybe it's not too late. A few other people have appeared, apparently drawn by the cry.

Yelena hurries up to the town crier. "Excuse me, is there a stable or inn still open? I plan to make my way to Crown Manor, but I need a place to leave my wagon." She could continue leaving it just outside the city, (it might even be safer), but she's not comfortable leaving Tereza completely alone for long. She casts an apologetic glance backward at Kolthis and Maritine. "You can go ahead without me, if you wish. I'll catch up as soon as I can."


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Female CG Halfling Ranger 1 | HP: 15/17 | AC: 18 | Fort +6, Ref +9, Will +4 | Perception +6 | Low-Light Vision | Speed 25 ft.

Aronida will Ready an action to designate the first hostile creature she sees as her prey.

Hunt Prey (Action)
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9

Mara also starts looking distinctly green. "Ugh, this is...not good. I hate spiders."

With the hybrid no longer distracted by Hannah on the other side, Mara tries instead to fake it out and make it think she's attacking from a different angle than she actually is.

Feint: 1d20 + 9 ⇒ (14) + 9 = 23

+1 Striking Shortsword: 1d20 + 10 ⇒ (10) + 10 = 20 vs FF
S. Damage, SA: 2d6 + 1 + 1d6 ⇒ (2, 4) + 1 + (6) = 13

+1 Striking Shortsword, MAP: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9 vs FF
S. Damage, SA: 2d6 + 1 + 1d6 ⇒ (1, 6) + 1 + (5) = 13

I'm assuming the feint was successful, so the hybrid is flat-footed against my attacks until the end of Mara's next turn.


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Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 6/6

For ease of reference I've created a google doc to keep track of what we find while exploring the hexes. GM, it might not be a bad idea to have a link to it up top so it doesn't get lost in the discussion page.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara has spent a fair amount of time on ships since becoming a pathfinder. While she’s no expert, she’s gotten good at securing ropes. She also, as a matter of self-preservation, has gotten very good at not falling overboard.

Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

Don't mind me, just testing different color options to make it easier to distinguish internal monologue from talking sword.

[color=red]text[/color]
[color=grey]text[/color]
[color=green]text[/color]
[color=purple]text[/color]

Alright, for future reference: [color=purple]This is Murasamemaru talking.[/color]


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Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 6/6

Adu is perplexed by Brunhild's intensity. From the stories she'd heard in various taverns, she'd always been under the impression that killing monsters and rescuing people's families is just what adventurers do. Maybe she didn't like puppies? She nods along as Toulbe confronts the dwarf with a rant about nature. (Not that Adu herself has ever been much of one for nature, and it could also be argued that the bugbears are a part of nature, but she remains blissfully ignorant of her own hypocrisy.)

Fortunately everyone else seems to be okay with hunting down these bugbears. Even Brunhild, once she's reminded that they're a type of goblin and dwarves hate goblins. Adu quickly pulls out her diary and adds that to her growing list of 'Things Dwarves Don't Like.'

Silly pranks
Jokes (particularly those involving beards and whether their length compensates for anything)
Snarky comments about security
Undead
Toil? (Only certain kinds of toil, others are okay. More research needed.)
Goblins

"Alright, let's go hunt down these bugbears!"

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Only PF2 scenarios I've played have been with this group, so nope. Haven't played it.

Unfortunately I'm not eligible for Combat Mentor. On the bright side, I'll be leveling so I can grab Assurance for Medicine. I'll never fail a heal check again!

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Blood dripping down her face and limping heavily, Mara walks up to the (deader) corpse and kicks it. Twice. Where it's balls would have been if it had any. Feeling a little less frustrated, she then slowly makes her way to Thorax. "That...that was not fun. Not as bad as the tree, but not fun. Any chance you've got some extra bandages?" She glances down at her wounds, lips tightening as she sees the edges already starting to fester. "Then I think I'm going to need some serious recovery time."

She'd almost forgotten about Marcon in the heat of battle, and starts as she sees him standing next to Ulthun. "Oh. Right. We probably should cover you up or something." She sets her pack on the ground and digs through it, eventually producing a cloak which she throws at the ghast. "Here you go. Put the hood up. If anyone asks, you're one of the other mercenaries that decided to join us for fun and profits. Hopefully the goblins didn't bother counting how many people already left."

Deception: 1d20 + 8 ⇒ (20) + 8 = 28


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Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 6/6

Adu is fine with heading towards C6, and will advocate for exploring everything along the way. As we go she'll write the gazetteer. All of it.

(They called me mad for putting so many points in Linguistics. Mad! But I'll show them. This will be the best gazetteer ever written! MUAHAHAHAHA!)


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

Previous Night:
Ruka’s at the Swallowtail Festival, watching the celebration with a smile on her face. Lonjiku isn’t there, and the butler who’d been sent to supervise her was far more lenient. He’d even allowed her to participate in a few of the games. It was a glorious day, and she couldn’t help but feel guiltily relieved that Lonjiku had been too ill to come.

Then the screaming starts.

Ruka whirls around to see a horde of goblins charging towards the square. Where had they all come from?! They’re cackling madly and singing wild songs as they cut down everything in their path. She watches in horror as they impale a young man and he looks at her with terrified eyes. "H-H...Help-” His words are cut off along with his head.

Over all the screaming comes a voice she recognizes. ”Ruka, please! Help me!” She turns again to see Ameiko being dragged away. She can’t let her sister die. She won’t.

A sword is in her hand. She can still stop this. She can save everyone. Ruka runs forward, killing any goblin that gets in her way, her eyes fixed on Ameiko’s form. She’s being dragged to a goblin that’s bigger than the others, probably their chief. ('Take out the chief…')

If Ruka can just kill him, maybe this will be over. Maybe they’ll stop.

The chief doesn’t offer any resistance, just stands there and laughs at her. She swings Murasamemaru and disembowels him, but he keeps laughing. Ameiko is nowhere to be seen. Ruka puts the sword to his neck and demands, ”What did you do to her?!”

”’What did I do?’” The chief finally stops laughing, but the voice isn’t that of a goblin. ”What did you do, girl?”

It’s her father.

Lonjiku is standing there, his guts spilling out onto the floor. Ruka takes a step back, nerveless hands carelessly dropping Murasamemaru onto the ground. ”I...I didn’t...there was a goblin, a monster…”

”’A monster.’” His voice is cruel, mocking, a tone she knows from a thousand wrong answers and she instinctively flinches back even further, raising one arm to protect her face. The blow doesn’t come, her father just slowly shaking his head in disappointment. ”Did they really look like monsters to you?” He grabs her shoulders, fingers digging in hard enough to bruise, and forcibly turns her around.

There are no goblins. Just townspeople. People she knows, people she doesn’t, seemingly the entire population of Sandpoint all killed by her hands wielding Tsuto’s blade. In front of them lies Ameiko, throat slit, sightless eyes staring up at the sky.

”There’s only one monster here, girl.” He shoves her, hard, and she falls to her knees in front of Ameiko’s body. Out of the corner of her eye she can see Lonjiku picking up Murasamemaru. ”You killed me with this blade.” He rests it almost gently against her neck. ”You deserve this.”

He swings-

Ruka starts awake with a gasp and literally throws herself out of her bedroll. She mutters a half-audible excuse to the person on guard as she rushes out of the building. As soon as she's around the corner and out of sight she falls to her knees, retching.

Once she's finished emptying the remains of Poppy's dinner onto the ground, she sits back on her heels, trembling. "I'm not a monster, I'm not, I'm not..."

It's nearly half an hour before she gets control of herself enough to return to her bedroll. She doesn't sleep.

As the sun starts to rise, Ruka unwraps herself from her bedroll and stands up. Dark circles under her eyes indicate a restless night. She yawns, stretches, then freezes as she sees Muckbreath next to Poppy. Wait, what does he think he's doing?!

If Kajiwara sees this he might attack Muckbreath again. They'll be right back where they started, and Ruka doesn't think she can deal with that this morning. Hoping to get Muckbreath out of there before anyone else notices, Ruka sneaks forward and tries to extricate him from the blanket.

Stealth to Carry the Hopefully Still-Sleeping Goblin?: 1d20 + 6 ⇒ (1) + 6 = 7

She accidentally steps on Poppy in the process and trips, crashing to the ground with a very audible thud. F#$@!

There's no way anyone missed that. Which means there's no way anyone could miss where Muckbreath is (or was) sleeping. Hoping to stop the violence before it starts, Ruka holds out her hands in a placating gesture. "I'm, uh, sure he was just cold?"

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Not knowing what else to do, Mara keeps swinging. We have to take this thing down!

Shortsword: 1d20 + 8 ⇒ (6) + 8 = 14 vs Flatfooted
S. Damage, SA: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

Shortsword, MAP: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 vs Flatfooted
S. Damage, SA: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

Shortsword, MAP: 1d20 + 8 - 8 ⇒ (12) + 8 - 8 = 12 vs Flatfooted
S. Damage, SA: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (1) = 8

Blinks at dice, which apparently don't know that numbers other than 1 and 6 exist.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara rushes up to Bair, pulling out a few bandages along the way. "Come on, come on..." Realizing that she doesn't exactly have time for a full treatment given the BIG GIANT TREE in her face, she settles for roughly shaking him awake. "Get up, you don't have time for a nap!"

Battle Medicine: 1d20 + 4 ⇒ (11) + 4 = 15
Healing: 2d8 ⇒ (4, 8) = 12

Shivering slightly, she stares down the tree. She's under no illusions that she could survive a hit like the one Bair just took. But she's a g$@%+!ned Pathfinder, and her companions, her friends, are counting on her.

Shortsword: 1d20 + 8 ⇒ (19) + 8 = 27 vs Flatfooted
S. Damage, SA: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

Stride, Battle Medicine, Strike. Mara, Deshacerla, and now Bair are immune to Mara's Battle Medicine for the rest of the day.


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

The battle is over. Ruka stands there, panting, blood still streaming down her neck from the chief’s attack. She barely even notices the sting, too caught up in the exhilaration of having won. She’d done it. The goblins were dead, (except for Muckbreath, who even she can see is no longer a threat), and no one else had gotten seriously hurt. She pulls out a cloth and is in the process of cleaning Murasamemaru when it hits her.

She’s calm. She’s too calm. Before today her training had been limited to katas. She’s never fought an actual enemy before. She’s never killed before. Sure, her enemies had been goblins and she certainly had no love for the monsters, but she’d just decapitated someone and felt nothing except pride in her technique.

Something’s wrong.

Ruka’s eyes narrow as she studies the sword in her hand. At first she’d thought the ‘voice’ she was hearing was just her own instincts, reminding her of her training. ’Relax.’ ‘Don’t swing so hard.’ Simple, sensible advice. But then…

’Aim low and topple him from his throne.’

That had definitely not been her thought. And she’s felt strange ever since Ameiko had given her Murasamemaru. Holding it makes her feel more confident. More experienced. Like she knows exactly what she's doing.

It’s you, isn’t it. What are you doing to me?

This whole time she’s kept telling herself that Tsuto’s blade was just that, a blade. That the sword hadn’t had anything to do with his crimes.

Maybe she’d been wrong.

Now's not the time. The thought might be her own, might be a response to her question, she can't tell and her thoughts begin to whirl as panic starts to build. If Tsuto's blade is influencing me somehow am I safe could I be a danger to the others am I going to hurt-

'Now is not the time.' The voice cuts through the rising panic. Cold. Clear. Definitely not hers. The simple fact that she can tell helps more than anything. 'You're still in enemy territory. Panic later, if you must. But I'm trying to help you. And from what I've seen, you need all the help you can get.'

...It's not wrong. Ruka takes a deep breath and forcibly shoves her emotions down to be dealt with later. Whatever Murasamemaru was, whatever it might have done in Tsuto's hands, so far it hasn't been a hindrance. Quite the opposite. Without its help, she might well have died to the chief's spear.

'Fine,' she thinks at the sword. 'For now.'

Murasamemaru cleaned and decision made, she sheathes it and leans against the wall. "Please ask him if this was all that remained of the tribe," she requests of Poppy. "If you can get anything sensible out of him, that is."

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Survival: 1d20 + 4 ⇒ (20) + 4 = 24

Mara isn't usually the best at following tracks, but her desire to get out of the snowy woods as fast as possible proves to be a good motivator. "Whoever or whatever the thief is, they definitely went in this direction."

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Glancing over the creature's shoulder, Mara realizes that Adalan seems to be having trouble stabilizing Deshacerla. "Give me a second, I'll help!" She shoves her useless mace back into its sheath.

It's not like I'm doing anything to this thing anyway.

Darting around to the other side she pulls more bandages out of her bandolier. "You talk about Pharasma a lot, but I'm not letting you die on us right now."

Battle Medicine DC15: 1d20 + 4 ⇒ (14) + 4 = 18
Healing: 2d8 ⇒ (7, 3) = 10

Sheathe Weapon, Stride, Battle Medicine. Realized that Mara didn't actually treat anyone but herself with Battle Medicine earlier, so she can help Deshacerla now.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara doesn't even know what hit her. She falls to the ground with a vague thought of ...I know it's the damn snow's fault somehow.

Stabilization DC11: 1d20 ⇒ 2

She slips deeper into unconsciousness.

Dying 2

At least it wasn't a critical failure?

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara's poor ribs are getting really, really tired of the abuse they're taking. Out of the corner of her eye she sees Thorax pull out a mace. Probably a good idea, I think slashing this thing would just dull my swords.

With no better ideas, she pulls out her mace and just tries to hit the damn thing.

Light Mace: 1d20 + 8 ⇒ (1) + 8 = 9 vs FF
B. Damage, SA: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8

Light Mace, MAP: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13 vs FF
B. Damage, SA: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

Light Mace, MAP: 1d20 + 8 - 8 ⇒ (8) + 8 - 8 = 8 vs FF
B. Damage, SA: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5

Strike three times and pray to dicebot to forgive Mara's transgressions because she has clearly sinned in the eyes of the Random Number Gods.


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Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 6/6

Adu resists the urge to bang her head against the nearest wall. Either this is the most stubborn beetle known to man, or it doesn't speak either of those languages. And either way I've wasted two spells and accomplished nothing. Oh well, back to the same old same old.

She doesn't like doing the same thing over and over. But when fighting, she supposes one has to make the occasional sacrifice. So with a heavy sigh she loads her crossbow with another blunt bolt and fires it at the creature.

Light Crossbow, Bless: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
B. Damage: 1d6 ⇒ 4

Said bolt promptly pings off the nearby wall. Now she also has to resist the urge to just throw the damn thing in frustration. She mutters under her breath, "'Just use a crossbow,' they said; 'It's not that hard,' they said." It's unclear who 'they' refers to, but whoever it is clearly has made it onto Adu's s@%* list.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara pulls out her bow and quickly fires at the incoming statues. Not being particularly eager to set herself up for a pounding, she decides it's better to harass them with ranged attacks while they approach.

Shortbow: 1d20 + 8 ⇒ (19) + 8 = 27
P. Damage: 1d6 ⇒ 1

Shortbow, MAP: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5
P. Damage: 1d6 ⇒ 1

Attacking Red, since that's the only one I can see at the moment. Also you have got to be kidding me with that damage. Two ones in a row...not that the second attack hit anyway.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara doubles over again as the tree smashes its sword into her already-damaged ribs. Her vision swims. Oh s%#@. I can't take another hit like that.

Unfortunately she can't really leave either. If she turns her back she's dead.

With little choice, she swings her swords at the creature, hoping to drop it so she can get enough space to quickly treat the worst of her injuries.

Shortsword Strike: 1d20 + 8 ⇒ (13) + 8 = 21 vs flatfooted
S. Damage, SA: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

Shortsword Strike, MAP: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13 vs flatfooted
S. Damage, SA: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10

If Cyan falls:
Mara uses the last of her energy to pull some bandages from the bandolier where she's been storing them. Please work, please work, I can't afford to pass out now!

Battle Medicine DC15: 1d20 + 4 ⇒ (19) + 4 = 23
Healing: 2d8 ⇒ (8, 7) = 15

If Cyan is still up:
Her vision continuing to blur, Mara has no choice but to start carefully moving away from the creature. I've got to get far enough away to treat these injuries, or I'm dead.

Step Northeast. I have not yet moved Mara on the map, since whether or not she moves is dependent on what happens with Cyan.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara drinks her tea peacefully. Still would have preferred Osirion, but once we got here this place is nice enough. Far better than tracking refuse through the mountains!

She very deliberately doesn't think about the Crown of the World. That part of the journey never happened. She definitely didn't huddle underneath every blanket she could beg, borrow, or steal from the rest of the caravan while praying for a volcano to suddenly erupt underneath her feet so she could die warm.

Nope. Never happened.

"If these locals are on a trade route, they probably speak Common. Those that don't will speak Tien. As for the kami..." She shrugs. "Who knows? We can ask the locals when we get there."

Turning her attention to Venture-Captain Li, she asks, "You said the agents joined a caravan. Do you know how many other people there were? Or what kind of goods the caravan was bringing to Sakakabe?"


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

"Of course you didn't know. How could you? It happened long before you got here." Ruka doesn't exactly feel like she can accept Asuka's apology, (not when it was Sam she had yelled at), but nevertheless hopes the argument is settled.

Particularly since, as the biggest proponent of the 'kill them all, let Pharasma sort them out' plan, she feels like it's her fault the argument started in the first place. Sure, Asuka had gotten upset at Sam's comment, but Ruka had been the main one arguing that the Licktoads all deserved to die.

Except the children, if there are any. I'm not that horrible of a person.

She'd never thought about goblin children before. She'd never needed to.

Not important right now. Focus on the mission. Ruka shakes her head as if to clear it. "I'm still fine with Kajiwara's plan. If you can negotiate with them, then...then that's fine. If they break the deal later we'll deal with them later. And if you can't...that's what Murasamemaru is for." She briefly closes her eyes as she gets control of herself, then opens them and once more looks at Asuka. "I hate them. I can't not hate them. But that's part of why we have a group, right? So that one person's bias doesn't control how we do things." Her lips quirk in in a very slight smile. "And I freely admit I'm biased."

"So like I said, it's better for me to not be part of the negotiations. Instead I'll be at the back waiting. Just in case things go wrong."

Assume Ruka heads to the back as soon as this conversation is over. Which might be now, might be later depending on how people respond.


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

Ruka freezes as Asuka starts taking the argument personally. Very personally. She wasn't here, and most people don't like to talk about it. She doesn't know what happened. Maybe if I explain...

"Asuka, you don't understand. Just a few years ago Licktoad goblins attacked Sandpoint. Sam's statement wasn't speculation, or hearsay, or a made-up excuse to hate goblins, it's a fact. The Licktoad goblins were literally eating people. Mostly children." For the first time since the argument started she lifts her gaze from the floor so she can look Asuka in the eyes. "Do tengu do that? Is it a normal part of their society? Do they sing songs about how good flesh tastes while the person it belongs to is still screaming? Do they set people on fire and dance-" She cuts off suddenly.

Asuka's not the only one taking this personally, and you know it. Now's not the time. Get hold of yourself; you're just making things worse.

Shoulders hunched and gaze once more on the ground, she says, "We thought...we thought after their leaders were killed that the goblins would disband. That people would be safe. Yet here we are, because enough of them survived to rebuild, and regroup, and as soon as they thought they could get away with it they started attacking people again. That's why I don't think trying to negotiate with them is a good idea. Maybe there are some good goblins out there. But the goblins here are definitely evil." She swallows hard. "And yes. They eat people. Not...not carrion. Living, breathing, people."

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Fortitude Save: 1d20 + 4 ⇒ (13) + 4 = 17

"Oh you did not just bite me with that filthy mouth," Mara hisses between clenched teeth. Of course, the evidence that it had done just that was currently running down her arm.

She considers trying to get into a better position, but no. She wants this thing dead, now.

She swings her blades in a dazzling display of flourishes, hoping to get it looking the wrong way before she strikes.

Feint: 1d20 + 8 ⇒ (15) + 8 = 23 vs Perception DC

Shortsword Strike, CM: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
S. Damage, CM: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Sneak Attack: 1d6 ⇒ 5

Shortsword Strike, CM, MAP: 1d20 + 8 + 2 - 4 ⇒ (10) + 8 + 2 - 4 = 16
S. Damage, CM: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Sneak Attack: 1d6 ⇒ 4

If the Feint was successful, the rat is flatfooted against my attacks until the end of Mara's next turn.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara generally wasn't a huge fan of orcs. But Bark had said these were able to be reasoned with, and they weren't attacking right away...

She inclines her head to the orc leader.

"Greetings Grakcha, of the Shattered Fang tribe. I am Mara, of the Pathfinder Society. We seek to find a passage through these lands, one safe for caravans and trade. As such, we are looking to make pacts with those who own these lands." She deliberately glances at the injured warriors before returning her gaze to their leader. "Is there perhaps anything the Society could do for you? Anything we could assist you with in exchange for safe passage through your lands?"

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26


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Female Aasimar Sorcerer 4 | HP 30/30 | AC: 17 (T: 13, FF: 15) | Init: +2 | Perc. +8, Darkvision 60ft
More Info:
Resist: Acid/Cold/Neg. Energy 5 | Saves: F:+3, R:+3, W:+8 (+2 vs death effects/energy drain/neg. energy/necromantic spells | BAB: +2, CMB: 11, CMD: +13 | Spells: (1st) 4/7, (2nd) 4/4

Sorry for the long delay in answering your question. I've read over the Kingdom Rules, and here's my proposed first month. (Assuming we have the BP for it.)

Kingdom Alignment: LG
Capital City: Tamlyn (At the old Bandit fort)
Build (Tamlyn): Castle, House
Claim: River Crossing Hex
Build (New Hex): Road, Farmland

Leadership Roles:

Ruler: Ahto
Councilor: Asham
Magister: Wonky
Marshal: Eunomia
Royal Enforcer: Vixen

We don't need a Consort, Heir, or Viceroy right now, so we can ignore those roles. That leaves the following positions vacant. (I've listed the vacancy penalties for easy reference.)

General: Loyalty -4
Grand Diplomat: Stability -2, cannot issue Diplomatic or Exploration edicts.
High Priest: Loyalty -2, Stability -2, Unrest +1
Spymaster: Economy -4, Unrest +1
Treasurer: Economy -4, cannot collect taxes
Warden: Loyalty -2, Stability -2,

Kesten is the obvious choice for General, given his military background.

Jhod is the obvious choice for High Priest, although I imagine Ahto will object to an Erastilian in that role.

I don't know if we can pull in Oleg or Svetlana if they're staying at the trading post, but if we could that might fill another couple roles. Maybe Oleg could be Treasurer?

The remaining roles could potentially be filled by trusted indentureds or former PCs, but I'm not familiar enough with any of them to be sure.

That's what I've got so far. What do other people think?

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara slaps her forehead. No watch, new gear, camping out in the open... "I think they're tourists." She hisses the last word in the same tone one would use to describe particularly small and disgusting bugs.

Resigned, she starts heading towards the campfire. "Let's talk to them, see if we can save them from themselves." Inwardly she berates herself for not foreseeing this complication.

Cheliax put out a big bounty and weren't specific about who could claim it. Of course there will be a few idiots looking to make some quick coin.


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Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 6/6

Adu's 'safe distance' is as far away as possible. Specifically, she makes sure she's on the other side of the door. "Um, you guys have this, right? I'll even pray to Torag for you!"

Torag, let's see, you like...metal? And these dwarves are carrying metal weapons! So you want them to win, right? Not the creepy undead who use claws and bones and stuff.

Recasting bless, since I'm sure the first one has worn off by now.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Sure, why not :)

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara tilts her head to the side. She honestly hadn't considered asking Sanvara to join the Society. I suppose there have been stranger agents. Several of them on this mission, in fact.

"You could certainly come back with us. In addition to sharing your martial arts techniques, they could probably use your help in curating the artifact vault. It wouldn't hurt to ask. If you're interested, of course."

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

Knowing that Thorax knows more about traps than she does, (and also that he's the one with the key), she gestures for him to go first. "After you."

Will follow behind Thorax to Search for Traps as a backup, but think he should be the primary roller.

Grand Lodge

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Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Thanks a lot for stepping in! And Batpony, thank you as well. It was a fun experience :)


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

Ruka doubles over as the...monster? slams into her chest. She clearly feels her ribs cracking from the strain. How did it move so fast I was watching it what just happened?

She starts to retaliate, then has to check her blow as the monster dissolves. Looking up she sees Asuka, ichor all over her feathers. Oh.

"Thanks Asuka," she manages through gritted teeth. She is grateful. She is. She's not at all worried that Ameiko was right, she clearly wasn't experienced enough, not if she can get caught off guard like this even when she was expecting a fight...

Stop feeling so damn sorry for yourself!

It's the ribs. That's all.

She forces herself to stand up straight, wiping any trace of her emotions, (or the pain she's in), from her face. "Yes. Let's look for Walthus."

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara keeps a poker face even as she curses herself for her carelessness. I really need to practice sneaking more; I've clearly lost my touch. However she can't keep her eyebrows from raising as Meleeka Sanvara suggests the group challenge her new 'students' in order to join the dojo. Is she delusional? Surely she can't actually think we want to-

Which is when Thorax emerges and happily expresses his desire to learn.

For one moment, she exchanges a look with Ulthun. A long-suffering, how-is-this-my-life look. Whatever he's being paid, it's not enough.

"I have to admit we didn't come to join your dojo, Master Sanvara. We didn't even know anyone was here. We're actually looking for a statue known as One-Who-Waits. Perhaps you've heard of it? It's a relic sacred to the Monastery of Unblinking Flame." Not that Mara has any doubt about Sanvara knowing exactly where One-Who-Waits is, but she's curious how the woman will react.

Diplomacy?: 1d20 + 5 ⇒ (16) + 5 = 21


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Female Aasimar Sorcerer 4 | HP 30/30 | AC: 17 (T: 13, FF: 15) | Init: +2 | Perc. +8, Darkvision 60ft
More Info:
Resist: Acid/Cold/Neg. Energy 5 | Saves: F:+3, R:+3, W:+8 (+2 vs death effects/energy drain/neg. energy/necromantic spells | BAB: +2, CMB: 11, CMD: +13 | Spells: (1st) 4/7, (2nd) 4/4

Eunomia spends some time among the merchants, although she still has a fairly good supply of items. Mostly what she's looking for are certain magical reagents. She hasn't forgotten her promise to help Addy craft a cape for Ash. In terms of more mundane equipment, she just needs to buy more ink and paper.

In her haste to ask Achille about a possible lead on the necromancer, she'd nearly forgotten to write her parents. Fortunately they wouldn't know that, or they'd never have let her hear the end of it!

Short letter written, (with some of the more distressing details left out of course), she tracks down the messengers headed south.

"If you're going to Liberthane, I have a couple letters for you to deliver. I'll happily pay you for the trouble of course."

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara stares in disbelief as the centaur rides away. Note to self: Sometimes singing about turning things into glue does actually work.

"Good work?" She can't help but turn it into a question. "Hopefully he's not going for reinforcements. Let's just get out of here while we can." Fortunately the rest of the trip is less eventful.

Back at the Grand Lodge, she can't help but smile at Thorax's whispered conversation. "It's fine. We're all Pathfinders. She's just poking some fun, that's all."

Straightening in her seat, she nods at Zarta. "It is a pity we lost a few of the items. Although a curse does help explain why we kept being attacked by random acts of nature. Hopefully the archivists can do something about that. I'd hate to see the Grand Lodge attacked by more rabid squirrels!"

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara steps sideways to take full advantage of Thorax's distraction. "I'd rather not eat the horses; it would be far too troublesome to try and carry everything ourselves."

Shortsword Strike, CM: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 vs flat-footed AC
P. Damage, CM, SA: 1d6 + 1 + 1 + 1d6 ⇒ (4) + 1 + 1 + (2) = 8

Shortsword Strike, CM, MAP: 1d20 + 7 + 2 - 4 ⇒ (14) + 7 + 2 - 4 = 19 vs flat-footed AC
P. Damage, CM, SA: 1d6 + 1 + 1 + 1d6 ⇒ (6) + 1 + 1 + (4) = 12

Step, Strike, Strike.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

"Let's finish this." Mara joins Thorax in attacking the other halfling, seeing that he's been distracted by the goblin stabbing him in the side.

Shortsword Strike, CM: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 vs flat-footed AC
P. Damage, CM, SA: 1d6 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (1) = 4

Shortsword Strike, CM, MAP: 1d20 + 7 + 2 - 4 ⇒ (2) + 7 + 2 - 4 = 7 vs flat-footed AC
P. Damage, CM, SA: 1d6 + 1 + 1 + 1d6 ⇒ (6) + 1 + 1 + (3) = 11

Stride, Strike, Strike.


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

Ruka just stares at her sister for a moment. After the previous night, she had expected more recriminations. Lectures. Arguments. Not...this.

Tsuto's blade? A horrifying thought strikes her. Is this the blade that killed our father?!

She honestly isn't sure she wants anything to do with something that once belonged to Tsuto. Not after everything he had done. But...this is clearly important to Ameiko. Whatever Tsuto had become, he had still been their brother. Ameiko had loved him. And in his own twisted way...he had loved her too.

"この栄誉に感謝します。この刃で私を信じて"

She takes the sword solemnly and bows to her sister.

"私はそれをうまく使うと約束します"

The sword is beautiful. The hilt fits in her hand like it was made for her. She tries hard not to think about what that blade might have done.

I suppose I'm already using his lockpicks. How is using his sword any different?

She needs to not think about this right now. For Ameiko's sake. She carefully removes her other nodachi and offers it to her sister.

"この練習用ブレードは私にとても役立ちました。戻ってくるまで私のためにそれを保持しますか?"

She places Murasamemaru carefully into its sheath on her back. Bowing one last time, she offers Ameiko one of her rare smiles.

"妹、すぐに会いましょう。"

Tien:
"Thank you for this honor. For trusting me with this blade."

"I promise I will use it well.

"This practice blade has served me well. Will you hold it for me until my return?"

"I will see you soon, sister."


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

Ruka yawns as she walks up to the Rusty Dragon. While she’s habitually an early riser, she’d been up late the night before. By the time she’d tracked down Cornel, filled out all the forms that required a Kaijitsu signature, and gone through the manor shoving everything that looked remotely useful into her bag, it had been well after midnight.

(Were they going to need a shovel? Charcoal? The lockpicks she’d found in the Glassworks after...well, after, and had been teaching herself how to use out of morbid curiosity? Ruka doesn’t know, but if they do, she’ll have it covered.)

All the miscellany has definitely overloaded her poor backpack. Odd shapes bulge out the sides, the shovel handle is sticking out the top, and she’d had to sit on it to get it to close. (Probably squashing her trail rations in the process.) Fortunately Ruka’s stronger than she looks and can easily manage the weight. What’s really slowing her down is her armor, which restricts her movements more than she’s comfortable with. I need to get better-fitting armor. This wouldn’t do for a long journey.

Of course, there’s also the nagging fear that she’s going to get there, fully equipped, only to find that the group had decided to wait a day or so before leaving. Or worse, that they’d ended up leaving last night. It’s an irrational fear, (surely no one would have agreed to go traipsing through a marsh at midnight, no matter what that guard had suggested), but it’s there nonetheless. Maybe Ameiko had convinced Kajiwara that she was (just a useless stupid burden) not going to be any help. She certainly hadn’t done anything to prove otherwise. Not when a few harsh words had her fleeing like a frightened rabbit.

Focus. You’re a Kaijitsu. Act like it.

Despite the worry tying knots in her stomach, she holds her head high and keeps her face impassive as she enters the Rusty Dragon. She immediately sees Asuka gobbling up some breakfast, and at least one worry is assuaged. They were still here. And judging by Asuka’s gear, they were planning on leaving today.

”Good morning Asuka. I hope I’ve not kept anyone waiting.” Asuka doesn’t seem like she’s rushing, so Ruka tentatively sits down and gets some breakfast of her own. Her shoulders tense when she sees Ameiko, but she doesn’t say anything to her sister. She’s not sure what she would say.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

"First the birds, which were annoying enough. Did they have to steal the notes? Now this?" Mara fires a shot at the nearest squirrels, hoping to do at least a little damage. "You know, at this rate I'm going to develop a phobia of all things nature-related."

Shortbow Strike, CM: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
P. Damage, CM: 1d6 + 1 ⇒ (5) + 1 = 6

Sorry for the delay, it's been a busy weekend.


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Female Human Slayer 1 | HP 9/12 | AC: 17 (T: 12, FF: 15) | Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5 | Active Conditions: None
More Info:
Oppressive Expectations: Perception

Ruka visibly flinches when Ameiko starts berating her about disrespect. For a fraction of a second, it's not her sister in front of her, but her father. He's angry with me again he's always angry with me nevergoodenoughI'msorryI'msorryI'msorry...

Hearing Bethana and Belor start talking, she forces herself back to the present through sheer force of will. Father's dead. Because of goblins. And now they're attacking people again. So I'm going to help. I don't care what Ameiko thinks. I don't.

No matter how hard she tries to tell herself she doesn't care, her head stays lowered and she can't meet anyone's eyes. "I won't be a burden. I swear it. I'll meet you here in the morning. It was...it was good to meet you, cousin." She bows quickly and rushes out of the tavern, leaving her half-eaten meal behind her.

Focus. I need supplies. I need to let Cornel know I might be gone for a few days. He can handle the Glassworks while I'm away, I'll just make sure to finish the last of the paperwork tonight... She remembers Ameiko saying that they'll talk later, and she bites her lip so hard it bleeds.

No. Ameiko had no right to order her around. Ameiko had no right to lecture her about disrespect. Ameiko had no right to call her a burden, not when she'd run from every responsibility she'd ever had while leaving Ruka to pick up the pieces.

So Ameiko could damn well sit in her precious tavern until sunrise. Ruka had more important work to do.


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F Fetchling Investigator (Questioner) | HP 10/15 | AC: 16 (T: 13, FF: 13) | Saves: F:+1, R:+6, W:+3 | BAB: +1, CMB: +1, CMD: 14 | Perception +5 (+1 to find traps) | Init +3
More Info:
Spells (1st) 3/3 | Inspiration Pool 2/4 | Filth Fever: Dex Damage: 0, Con Damage: 1

Thanks a lot for the map and treasure tracker! We hadn't had a party treasure spreadsheet before, (hadn't run into all that much treasure tbh, and Saiya just grabbed most of it), so that looks fine. I did change up the marching order a bit. Jassminder's an archer, and despite being squishy Saiya (currently) is a melee combatant, so I swapped our positions.


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F Fetchling Investigator (Questioner) | HP 10/15 | AC: 16 (T: 13, FF: 13) | Saves: F:+1, R:+6, W:+3 | BAB: +1, CMB: +1, CMD: 14 | Perception +5 (+1 to find traps) | Init +3
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Spells (1st) 3/3 | Inspiration Pool 2/4 | Filth Fever: Dex Damage: 0, Con Damage: 1

Agreed, thanks for agreeing to GM for us.

As for Hard Nos, my big one is rape. If other players want to have that in their backstories that’s fine, but I’m not comfortable with it happening to my character. I would be okay with creepy innuendo or even threats, so long as it was coming from someone clearly villainous and never progressed further than that.

I’m also not comfortable with explicit violence happening to children. Implied past and/or “off-screen” violence is okay, again so long as it was done by someone villainous.

Gory violence is fine, so long as it’s not happening to children.

Envoy's Alliance

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Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Mara joins Dranald in the library while Thorax and Dran’Thor reinforce the roof in the other room.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


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@Delmoth: That all seems perfectly reasonable to me. I’ve taken a look at some of your other campaigns, and I think your GMing style will be a good fit. What I liked about Samy was less the specific style and more the emphasis on roleplay over rollplay, particularly with our character-driven group. From what I’ve seen you handle things much the same :)

As for the specific changes, I would be fine with either the modified progression or the point buy. It seems VV prefers the former; that’s fine with me. The HP and XP modifications are fine with me as well. Samy’s house rules were interesting, but I totally understand the difficulties they can cause.

In short: I’d love to have you GM for us.

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