Sebti the Crocodile

Estela Medial's page

30 posts. Alias of CariMac.


RSS


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I hope so too. I was looking forward to this dungeon crawl.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Estel reaches forward and touches Roban's weapon. "My Lady guide this weapon."

Casting Magic Weapon on Roban's weapon. As my move, I'd like to switch to sliver bolts in my crossbow. I don't know if it will do any good, but it's better than just plain bolts.

Magic Weapon


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Didn't we walk up to a different building that didn't have gargoyles and was locked? We could check to see if the key fits. If we wanted to run away. I do understand Summer's point. If this is our exit we may be in bad shape when we get there, and not be able to run away.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I would be happy to cast it on my next turn. I looked at the others and came to the same conclusion about the magic weapons. I didn't think to check Roban.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Once they get closer I may have something to help, but it's a 30 foot radius.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I was hoping to try a different entrance away from the gargoyles but things went too fast. And now we fight.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Estela sees that the griffon doesn't do much damage so she prays for Divine Favor for herself in hopes that it will help. "My Lady Pharasma guide my hand and strengthen my weapons."

Divine Favor Information:


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I think I would prefer regular initiative as well.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Estela pulls her crossbow out, and readies to shoot at the first gargoyle that comes within 80 feet of the party. She thinks, I'm not sure I want to use my spells just yet. We just got here.

Crossbow Attack: 1d20 + 6 ⇒ (2) + 6 = 81d8 ⇒ 3

Masterwork darkwood crossbow with a regular bolt. Not that my roll will actually hit this round.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

She looks a little surprised that Baldhus grabbed the key before anyone could look at the runes. Estala looks at the runes on the statue closely. She is careful not to touch them.

Knowledge Arcana: 1d20 + 5 ⇒ (3) + 5 = 8

She shrugs, "I have no idea what these runes may mean."


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I was talking to some people at PaizoCon who have played this. They wished us luck, and said prepare to die. One of the players sometimes runs this as a tournament. They make 5 characters and the last one standing wins.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

"An old man once told me to NOT go down a well shaft at Rappan Athuk. I don't know if THIS is the shaft, but I vote for the structure just in case." Story from the player's guide.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

"Heading there sounds like an excellent plan. If we encounter bandits on the way.." she shrugs, "My Lady will be happy to greet them."


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Estela goes to the inn with Shon'dar. "It sounded like swarms of things attacked. I don't know if was an actual swarm, or just so many of whatever it was he called it a swarm. Poor thing. May Pharasma guide his way to live or to death."

She'll eat dinner drink some wine, and head to bed. She rises the next morning earlier than the others to pray for the day.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

"Be calm. We're trying to help you." Estela continues to care for the wounded.

If the wounded look like a channel positive will help them get up and around, I'm willing to use one.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

@Shon'dar I hope things work out for you.

@Triela That seems to be happening to some people. I've got another PbP that other's have missed new game play notifications.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

"Perhaps not. There are undead or so I've heard. That makes it of interest to my lady Pharasma. The group has decided to go for many different reasons. Im going beacase my lady guided me here."

Estela kneels next to one of the injured. She murmurs soothingly.

Heal Check: 1d20 + 11 ⇒ (15) + 11 = 26


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Estela nods in agreement with Shon'dar, "Yes let's help with the healing first. Thank you for talking with us."


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Estala catches the woman's eye, and bows. "Good Day. May the blessings of my Lady Pharasma grace you. My name is Estela Medial. My companions and I are traveling to Rappan Athuk, and I was hoping you could share information about the place." She looks at the injured. "I'd be willing to assist with healing services or last rites in exchange for the information or even just rumors you may know."


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

"I would like to visit the temple district. Hopefully there is one to my lady Pharasma. If not any good aligned diety will suffice. Temples can be a good source of rumors and information."

The Half-Elf looks toward the gates hoping they open with Sum's call.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Int: 1d20 ⇒ 3
Int: 1d20 ⇒ 20
Int: 1d20 ⇒ 2

Made DC Roll: 1d100 ⇒ 96


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I'll be away for a few days, but I should be able to post. Feel free to bot me if needed to move things along.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Yeah wisdom teeth aren't that smart to get. It was a pain to get rid of mine. I was so funny loopy with the anesthesia it should have been videoed. I've been really happy I had it done.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I do hope your head feels better soon.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I hope everyone had a wonderful Mother's Day especially if you are a mother.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

When you are ready we'll be here waiting for the inevitable deaths.

I'm finding this familiar discussion interesting. I've never played a character with one so I have no personal experience to add.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Let's do this.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

I think I have Estela all set up. I'm open to suggestions on gear. I'm not used to having that much gold to play with on items. I tried to think of everything that could go wrong, and I'm sure I missed several things.


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

6th level sounds interesting. I never get to play a character that level either.

I can keep making clerics when they die until I get it "right".


Female half-elf cleric of Pharasma 6 | NG | Init +1; Senses low-light vision; Perception +7 AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex) hp 53 (5d8+21) Fort +8, Ref +4, Will +9; +2 vs. enchantments

Here is Estela. Thoughts on my build are welcome. I thought I'd go archer. The idea is was to stay out of melee, and buff when needed. I don't object to going melee. What does the group thing we need most?

Edit: Looking at the list again. I see we need more melee. I'll make adjustments, and post them tomorrow.