Lirianne

Esmae Highspire's page

1 post. Organized Play character for Great Green God.


Full Name

Esmae Highspire

Race

Halfling

Classes/Levels

Bard

Gender

Female

Size

Small

Age

27

Alignment

CG

Deity

Shelyn

Languages

Common, Elven, Halfling, Skald

Occupation

Traveling Player

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 11
Charisma 16

About Esmae Highspire

Esme Highspire
Female halfling bard (street performer) 1 (Pathfinder RPG Advanced Player's Guide 85)
CG Small humanoid (halfling)
Init +3; Senses Perception +2
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Defense
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AC
16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +6, Will +3; +2 vs. fear
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Offense
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Speed
30 ft.
Melee longsword +1 (1d6/19-20) or
_____ sap +1 (1d4 nonlethal) or
_____ whip +1 (1d2 nonlethal) or
_____ unarmed strike +1 (1d2 nonlethal)
Ranged composite shortbow +4 (1d4/×3)
Special Attacks bardic performance 7 rounds/day (disappearing act [DC 13], distraction, fascinate [DC 13])
Bard (Street Performer) Spells Known (CL 1st; concentration +4)
__ 1st (2/day)—ear-piercing scream UM (DC 14), vanish APG (DC 14)
__ 0 (at will)—ghost sound (DC 13), open/close (DC 13), prestidigitation, read magic
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Statistics
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Str
10, Dex 16, Con 12, Int 14, Wis 11, Cha 16
Base Atk +0; CMB -1; CMD 12
Feats Lingering Performance APG
Traits ear for music, savannah child
Skills Acrobatics +7, Bluff +8, Climb +4, Diplomacy +3 (+4 to influence crowds and gather information), Disguise +4, Handle Animal +8, Intimidate +3 (+4 to influence crowds), Knowledge (history) +6, Knowledge (local) +7 (+9 on checks that deal with the local art or music scene), Perception +2, Perform (act) +7, Perform (oratory) +8, Sleight of Hand +8; Racial Modifiers +2 Perception
Languages Common, Elven, Halfling, Skald
SQ gladhandling, streetwise
Combat Gear oil (2); Other Gear leather armor, composite shortbow, 20 arrows, longsword, sap, whip, bedroll*, belt pouch, blanket* APG, cart, feed (per day) (4)*, hooded lantern, rope (50')*, sewing needle, soap*, trail rations (4)*, twine (50'), waterskin*, donkey, bit and bridle*, pack saddle*, 3 gp 4sp, 8 cp

* Item is on her cart.

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Tracked Resources
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Bardic Performance (standard action, 7 rounds/day) - 0/7
Feed (per day) - 0/4
Trail rations - 0/4
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Special Abilities
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Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Gladhandling Use Bluff to improve attitude, but the attitude becomes worse 1 minute later. Earn double for perform checks.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Streetwise +1 (Ex) You add half your bard level to Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information.

Sign in:

Player Great Green God
Character Esme Highspire
PFS # 139009-7
Faction Silver Crusade
Day Job N/A

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You Miserable Bastard
Donkey
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC
11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed
40 ft.
Melee 2 hooves +2 (1d3+1) or
_____ unarmed strike +2 (1d3+1 nonlethal)
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Statistics
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Str
13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run B
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bit and bridle, pack saddle
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.