Full Name |
Esmae Highspire |
Race |
Halfling |
Classes/Levels |
Bard |
Gender |
Female |
Size |
Small |
Age |
27 |
Alignment |
CG |
Deity |
Shelyn |
Languages |
Common, Elven, Halfling, Skald |
Occupation |
Traveling Player |
Strength |
10 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
11 |
Charisma |
16 |
About Esmae Highspire
Esme Highspire
Female halfling bard (street performer) 1 (Pathfinder RPG Advanced Player's Guide 85)
CG Small humanoid (halfling)
Init +3; Senses Perception +2
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +6, Will +3; +2 vs. fear
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Offense
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Speed 30 ft.
Melee longsword +1 (1d6/19-20) or
_____ sap +1 (1d4 nonlethal) or
_____ whip +1 (1d2 nonlethal) or
_____ unarmed strike +1 (1d2 nonlethal)
Ranged composite shortbow +4 (1d4/×3)
Special Attacks bardic performance 7 rounds/day (disappearing act [DC 13], distraction, fascinate [DC 13])
Bard (Street Performer) Spells Known (CL 1st; concentration +4)
__ 1st (2/day)—ear-piercing scream UM (DC 14), vanish APG (DC 14)
__ 0 (at will)—ghost sound (DC 13), open/close (DC 13), prestidigitation, read magic
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 11, Cha 16
Base Atk +0; CMB -1; CMD 12
Feats Lingering Performance APG
Traits ear for music, savannah child
Skills Acrobatics +7, Bluff +8, Climb +4, Diplomacy +3 (+4 to influence crowds and gather information), Disguise +4, Handle Animal +8, Intimidate +3 (+4 to influence crowds), Knowledge (history) +6, Knowledge (local) +7 (+9 on checks that deal with the local art or music scene), Perception +2, Perform (act) +7, Perform (oratory) +8, Sleight of Hand +8; Racial Modifiers +2 Perception
Languages Common, Elven, Halfling, Skald
SQ gladhandling, streetwise
Combat Gear oil (2); Other Gear leather armor, composite shortbow, 20 arrows, longsword, sap, whip, bedroll*, belt pouch, blanket* APG, cart, feed (per day) (4)*, hooded lantern, rope (50')*, sewing needle, soap*, trail rations (4)*, twine (50'), waterskin*, donkey, bit and bridle*, pack saddle*, 3 gp 4sp, 8 cp
* Item is on her cart.
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Tracked Resources
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Bardic Performance (standard action, 7 rounds/day) - 0/7
Feed (per day) - 0/4
Trail rations - 0/4
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Special Abilities
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Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Gladhandling Use Bluff to improve attitude, but the attitude becomes worse 1 minute later. Earn double for perform checks.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Streetwise +1 (Ex) You add half your bard level to Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information.
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You Miserable Bastard
Donkey
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1) or
_____ unarmed strike +2 (1d3+1 nonlethal)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run B
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bit and bridle, pack saddle
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.