Korvosa Guard

Erika Stirksditter's page

2 posts. Alias of Cori Marie.

Full Name

Erika Stirksditter


Human (Ulfen)


Inquisiter 1








Neutral Good






Taldane, Skald



Strength 13
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Erika Stirksditter

Erika Stirksditter
Female Human (Ulfen) Inquisitor (Witch Hunter) 1
NG Medium Humanoid (human)
Init +3; Senses Perception +7
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1); judgement of sacred healing 1
Fort +4 (+2 circumstance bonus vs. cold weather), Ref +4, Will +8
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (cold), resistant touch (6/day)
Speed 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2)
Ranged Shortbow +3 (1d6/x3)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Spell-Like Abilities Resistant Touch (6/day)
Inquisitor (Witch Hunter) Spells Known (CL 1):
1 (2/day) Bane (DC 14), Protection from Evil
0 (at will) Guidance, Daze (DC 13), Light, Detect Magic
Str 13, Dex 16, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Iron Will, Point Blank Shot
Traits Honor-Driven, Vigilante Witch Hunter (-Choose-)
Skills Acrobatics +2, Climb +0, Craft (armor) +4, Escape Artist +2, Fly +2, Intimidate +5, Knowledge (arcana) +4, Knowledge (religion) +4, Perception +7, Profession (tanner) +7, Ride +2, Sense Motive +9, Spellcraft +4, Stealth +2, Swim +0
Languages Common, Skald
SQ domains (protection), judgement (1/day), spell sage +3
Other Gear Studded leather armor, Arrows (20), Dagger, Shortbow, Hex nail, Artisan's tools (Craft [armor]), Backpack, masterwork (empty), Bedroll, Flint and steel, Furs, Shelyn, Silk rope, Spell component pouch, Trail rations, Waterskin, 12 GP, 10 SP, 9 CP
Special Abilities
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Inquisitor (Witch Hunter) Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Cold) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Resistant Touch (6/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Spell Sage +3 (Ex) At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to d
Erika was born in the southwest of Irrisen, and raised in the town of Whiterook. During her twelth year, her mother Ilsa was arrested for treason against the White Witches and sentenced to hard labor at Hope Lost. Stirk and his daughter fled from the frozen land far to the south. Eventually they settled in Haldren, where Stirk made his living as a hunter. He would sell the meat, furs and leather from the game he trapped and hunted, and as she grew older Erika helped with his trade, becoming a respected huntress and tanner in her own right. Erica still holds a bitter resentment towards Irrisen in general and the White Witches in particular. She prays to Shelyn every day to one day be reunited with her mother, whom she misses dearly. She has vowed to one day either rescue her mother, or avenge her.