Dwarf Wizard

Eredur Smagg the Younger's page

172 posts. Organized Play character for Escharid Blackrose.


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Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Know Religion: 1d20 + 7 ⇒ (6) + 7 = 13

Eredur tries to remember to which god these monuments are associated with, but he's distracted by Lybna trying to sneak on the table to find some more smoked fish.

It seems the weasel as found some serious competition in fish-eating with "Stinky".

No shame in saying "I don't know", if you want to learn, so I'll ask the question: I'm not familiar with the names of theses monuments. Can someone tell me who are the gods the people pray to at these statues?

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

There are always things to learn, whether in books or through experience and people. Nice to meet you. Excuse me for not being a very religious person myself, even if I pay homage to Nethys, as most arcane users do. And be glad Lybna can't understand you, I'm not sure she would appreciate being called a sidekick. She could "mistake" your fingers for sausages, and get a playful bite of them. You would wound this pretty lady's pride, but nothing another smoked fish could heal, if you catch my drift..

Grand Lodge

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Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur thanks the Venture Captain for the welcome meal, and sits at the table.

Thank you, Captain Heidmarch. My name is Eredur Smagg, the Younger. I've been working for the Society for a few years now, as an arcane spellcaster.

You can barely count to one before a lithe weasel gets out of the dwarf's shirt and climbs on the table, sniffing the delicious food, as her "master" tries to catch her

Lybna, come back here this moment! Don't gorge yourself! you will have something to eat, but wait a little!!

Eredur apologises to the VC
I'm sorry, weasels aren't known for their table manners, and I'm afraid this lady is quite glutonous.It will be better if I give her some smoked fish before she nibbles on everything, it's one of her favorite treat.

Lybna the weasel waits impatiently until Eredur gives her some fish, and she eats it with appetite. The dwarf hismelf get some bread and butter and some sausages, and tries some coffee.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Day job, Jeweller, Msw Tools, Artisan trait: 1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 25

Grand Lodge

Ready!

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Selected my new level 2 spells for levelling up (Touch of Idiocy and Scorching Ray), added +1 to Intelligence for Level 4, selected my level 3 feat (yes, I forgot that! Mock me!), added my Spell focus from level 1 for Pathinder Society wizard (Yes! I forgot that too! Mock me twice!)

Buy
Cloak of Resistance+1 (1000 gp)
2 PP for a CLW wand
2 PP for a Ray of Enfeeblement wand

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

So low tier party I guess?

Grand Lodge

Low Tier, Eredur Smagg the Younger, Wizard 4

High tier, Brallenera, Barb 7

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Just a note: you forgot to write those spells, copied earlier in the game:

Invisibility
Mirror Image
Resist Energy

Cost 120 GP

I could be interested in your future game, in low tier with Eredur or maybe higher tier with another character

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Been a pleasure and honor to work will all of you. Being in the Pathfinder bring us together, with people from all roads of life, all origins. That's the best way to learn and grow, in my opinion. You can't know what makes you a dwarf, what defines you as a race, if you stay always among dwarves. You're just another rock in a pile of rocks. Rocks are resilient. But they lack the beauty of the flowers, the adaptability of water, the power of lightning, the lightness of the winds. Everything and everyone has his strenghts and weaknesses, and we can't better ourselves if we are too blind to recognise our own weaknesses, if we rely only on our strenghts. We have to learn from each other if we want to be able to learn from ourselves.

Eredur shakes hand with each member of the party, showing nothing but respect toward everyone, and has a few more words with the Professor, thanking her for the new spells he learned with her help.

With a twinkle in his eye (and Lybna the weasel showing her furry face again from under his shirt), he adds

Now, if you don't mind, time to be a real dwarf again. We saw too much water in this mission, time for some beer or the beverage of your choice.I'm buying the first round.

Yes, Eredur Smagg (the younger) is a dwarf unlike many other of his kind

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

My mistake: seeing that level 2 spells cost 40 GP, I erroneously supposed the cost was 20 Gp per spell level, so 20 Gp for level 1 spell.

Your table is correct.

So that (4*10)+(1*40)=80 GP for the new spells for me.

Thank you for that adventure GM BadBlood, I enjoyed playing it, and I'm willing to join any future missions!

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6
Eredur wrote:

I'd like to copy these level 2 Spells:

Invisibility
Mirror Image
Resist Energy
DC is 17 (15+spell level), Spellcraft bonus is +8 so by taking 10 I'm at 18.
Just need to substract the cost from my money (40 GP per L2 spell, is that correct? So 120 GP total)

Would like to copy some more spells from Professor Molvil spellbook

L1 Grease, Hold portal, Ray of sickening, True Strike

L2: Glitterdust

Total (4*20)+(1*40)=120 GP

@Molvil: for easy reference, here are my own known spells again
Lvl 1 spells (14) Mage armor, Sleep, Burning hands, Endure elements, Ray of enfeeblement, Protection from Evil, Feather Fall, Enlarge Person, Identify, Magic Weapon, Cause Fear, Summon Monster I, Color Spray, Expeditious retreat

Lvl 2 spells (2)Acid Arrow, Blur

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Sense Motive: 1d20 ⇒ 7
Know Religion: 1d20 + 7 ⇒ (4) + 7 = 11

Situation can be ugly quick. At least these don't seem armed. No reason to hurt them. Didn't think the dragon had real followers, but I didn't took in consideration human foolishness enough. So I'm an even bigger fool. Let's see if we can defuse the situation by telling them what they want to hear.

Your god has requested us to come with him and show his magnificence to the whole world, before coming back to the grotto, when he will judge fit. You should be proud, as you will be known as his first disciples, and the guardians of the place. Write your names around the grotto's entrance, so they never fade from memory, and bring there, near the grotto's entrance, your offerings to the wise and powerful Tempest Monarch.

Bluff: 1d20 - 1 ⇒ (19) - 1 = 18

I ain't proud of lying, but if that can spare some bloodshed, it's better that way. In fact, that didn't sound too bad.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Dex aid: 1d20 + 2 ⇒ (11) + 2 = 13

Dex aid: 1d20 + 2 ⇒ (11) + 2 = 13

Dex aid: 1d20 + 2 ⇒ (6) + 2 = 8

Eredur tries to help as much as he can too

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur was already starting another spell, and abruptly stops

Professor, the dragon just spew acid. I suppose it's either highly resistant to acid or even immune, or his own breath weapon would harm him. A reasonable assertion, I shall say. So don't use acid-based spells, as I was about to do.

The dwarf takes one of his wand, and sends a small dart of energy toward the dragon

Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur finishes his spell, and his body seems a little off and on, as if you weren't totally sure where he is currently standing

Cast Blur

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur choose not to believe the dragon, when it talks about other servants.

Never trust a dragon. This one uses lies and deceptions, illusions probably.

He casts a spell on himself, following his strategy.

Cast Blur

You want to play with smoke and mirrors, dragon, and deceive our senses? I'll play that game too, if you don't mind.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur waits and bid his time, keeping an eye on the elf.

Let's hope she doesn't endanger herself foolishly. She seems to have her mind clear, for an elf, but I don't trust the dragon a bit.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

First a spell of Blur, to protect meself from its breath weapon, providing I act quicker than it. Then an acid arrow, to damage the dragon. Would it have special weakness to fire, as it seems linked to water, or would that link protect it from fire? Good question.

Eredur was thinking strategically. No doubt the drake would attack, sooner or later. You can't trust a dragon. Dwarves know that. Of course there were good dragons, but that one wasn't caring for the goodness of others. It was obvious. Conflict was inevitable.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur studies the draconic specimen too, hoping to remember anything about its abilities.. especially its fabled breath weapon

Know Planes/Arcana: 1d20 + 7 ⇒ (10) + 7 = 17 Add on 1 for Arcana

Interesting.. Interesting and unexpected, really.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Dex Aid: 1d20 + 2 ⇒ (20) + 2 = 22
Dex Aid: 1d20 + 2 ⇒ (7) + 2 = 9
Dex Aid: 1d20 + 2 ⇒ (15) + 2 = 17

Eredur does his best to help guiding the boat into the rough waters.
Despite his inexperience, the calm and strong dwarf is a sure hand

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Let's say right is right and left is left. It's more practical that way, and everyone can understand. No need to pretend anyone of us is an experienced sailor.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Do you want to fight whatever creature lurks under the waves, Bedisa? That wand will help you swimming easily, but it doesnt give you the ability to breath underwater, be forewarned.

Eredur readies the wand of Touch of the Sea to use on the half orc. He hasn't seen enough of the beast to identify it, unfortunately.

Know nature: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

You do realise, while you're having a charming little chat between fine old chaps by a lovely evening, that some of our group are drowning?

Eredur , still inside the boat, tries to grab his elf colleague (wherever he might put his hands on her) and to bring the professor back to safety, as Lybna the weasel squeeks excitedly

Not sure how you want to roll that, plain STR check or CMB? CMB is+2, so add 1 to the roll

STR?: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

It seems this cave is important. Let's search the ship completely first, lest we miss some clues, then we'll check the cave in Tempest Cay. Whatever or whoever magically influenced the waves might be there.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Can we take 10 in Knowledge, as we aren't under attack or duress? That would be 17 in Know Nature, if not I'll roll Know Nature: 1d20 + 7 ⇒ (13) + 7 = 20

Eredur peruses through the captain's journal

As far as I can tell, Captain Jahremm noticed several changes in the natural local water currents, suspecting someone was using potent magic to produce these changes. I wonder which spells might have been used.

Spellcraft on Water magic?: 1d20 + 8 ⇒ (9) + 8 = 17

He sees another book on the shelf
Could someone grab that one, the one about the Eye of Abandego, Through the Eye so I can put it in my waterproof bag?

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur was staying with the elf too

I've heard they might have found Jahemm, while you were offering us your expertise on potions.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

From the back, Eredur sends a dart of pure energy ,using one of his wands, while giving any information he can recall on these undead

Know religion on zombies: 1d20 + 7 ⇒ (13) + 7 = 20
Magic missile on Red zombie: 1d4 + 1 ⇒ (1) + 1 = 2

MM Wand 49/50

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Perception: 1d20 + 0 ⇒ (16) + 0 = 16

I heard that too. We're not alone here. Most probably foes.. Raiders looking for some loot, maybe?

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur adresses himself to Pyrrha and Bennet

Didn't wanted to endanger you more by using my wand, lad and lass. You would have been burned too. I hope to be more helpful soon.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Get out of the crabs so we can set them aflame!

Eredur readies one of his magic wand Burning hand wand but waits until his companions are out of his line of fire, nearly litterally even if it would be a cone.

Delays until Pyrha and Bennet are out of the crabs

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

I do have the same Burning hands wand, so someone else should better pick it up. I can try to use the curative wands if needed, but it would too be better in the hands of a capable divine caster. Just know I can handle it, if needed.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

At least it shows how it shouldn't be done.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Acrobatic, untrained: 1d20 + 2 ⇒ (11) + 2 = 13

Eredur tries to reach the other side without getting hurt, but he might have miscalculated the distance

Magic hand cantrip: I do have it in my spellbook. I noticed this morning that I haven't added all my daily spells, I was one level 2 spell and one cantrip short. So I could theorically add Mage hand cantrip to the list of my daily spells. But I don't want to cheat, and will let the gM have his final say in the matter.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

If we can avoid troubles, let's use another way.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Day job, Jeweller, Msw Tools, Artisant trait: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25

Excellent work. For a human.

Not too shabby by dwarf standards. But still far from a masterpiece.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

I'm sorry, Lubna, but I think it's not safe enough for you to come with me. And you do hate baths, anyway. And that's strange, cause I know weasels can swim.

I like you very much, pretty thing, but I must admit a wet weasel stinks badly. Not sure if salty water would change a thing.

The lady weasel (a weaselette?) is even more stubborn than her dwarf so-called "master", and climbs into the relative safety of Eredur's waterproof's bag.

And don't eat too much in there, that's where I put my spellbook usually, I don't want any crumbs or worse in it! Stay calm a moment, Lybna. And thank you for that, we'll need it.

You notice Lybna , now poking her head out of the bag, got a wand in her small maw, so Eredur takes it, and uses it on himself and the weasel.

Uses two charges of Mage Armor wand, on myself and the familiar, for +4 AC for one hour

Eredur walks toward the elf, his wand firmly in hand, and gallantly offers his help
May I, Professor?

Ready to use another charge of Mage armor wand on you if you want

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Done!

Just need to substract the cost from my money (40 GP per L2 spell, is that correct? So 120 GP total)

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Gm: On Spellcraft roll to copy spells, can I take 10 or should I roll?

I'd like to copy these level 2 Spells:
Invisibility
Mirror Image
Resist Energy

DC is 17 (15+spell level), Spellcraft bonus is +8 so by taking 10 I'm at 18.

I have around 1800 GP, so cost isn't a barrier.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Just waiting on Molvil's input on what spells we can trade and I'm good. It's the week end, so slow posting for everyone

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Eredur takes a potion, the token and the wand, and listen to the Tengu.

Your suggestion is wise. No sense in wasting money if a cheaper and easier way is available.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

@Bedisa: thanks, I'll check this!

@Molvil: an elf, perusing MY spellbook? Hummphr…. I suppose I could let you watch in awe my dwarfish superiority. ^^ No problem with trading/copying spells, as long as the GM agree

Here are my (current) L1/L2 spells

Lvl 1 spells (6) Mage armor, Sleep, Burning hands, Endure elements, Ray of enfeeblement, Protection from Evil, Feather Fall, Enlarge Person, Identify, Magic Weapon, Cause Fear, Summon Monster I, Color Spray, Expeditious retreat
Lvl 2 spells (2)Acid Arrow, Blur

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Damnit. I was so looking forward buying a few elephants.

Do you have some magical scrolls to sell, too? I'm looking for these spells

1st level spells: Air Bubble, Hydraulic Push, Crafter's fortune, Marid's Mastery; (25 GP each) 2d level spells: Fire Breath, Mirror Image, Bull's strenght (150 Gp each); maximum total 100+450=550 GP. Will do spellcraft rolls to add them to my spellbook after I know which spells are available

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

@Bedisa: Out of curiosity, where did you find your archetype? Occult Adventures?

@GM: will look for a few new spells and roll some Spellcraft to write them in my spellbook

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Would I be able to buy some spell scrolls before we go?

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Know Local: 1d20 + 7 ⇒ (9) + 7 = 16
Know PLanes: 1d20 + 7 ⇒ (5) + 7 = 12

My name is Eredur Smagg, the Younger.

says a sturdy dwarf, with so much seriousness it lingers on pompeousness.

A lithe weasel stuck her head from his side bag.

And yes, girl, I was about to introduce you. Don't be so impatient.This is Lybna.

You notice that the dwarf's tone show more affection to the weasel.

For what I know about the Shackles, the place is "ruled" by pirates. I won't say everyone there is a pirate, for if that was the case they wouldn't have too much preys, but there are probably way more piracy involved around the fabled Eye of Abendego than anywhere else on the seas. Strangely, the local ruler of our current port is a druid and pirate known as the Master of the Gales. He should know everything about the local winds and waves. But I suppose we won't be able to ask him questions.

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

I can switch for a frontliner if needed. But I have no rogue or cleric free

Grand Lodge

Same as Grimdog, if you want to give new players a chance to try the game, I'd happily bow out

Grand Lodge

Interested!
Many characters possible, depends on the tier

Will try my luck with this one

Grand Lodge

Male Dwarf Wizard 4 Init+2 AC 12 (16) T12 (16) FF10 (14) HP 30/30 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 45/50; Wand of Magic Missile 45/50 ; Wand of Burning Hands 4/50 ; Wand of CLW 50/50; Wand of Ray of Enfeeblement 50/50;Hand of App 5/6

Maybe an error: for my day job, I got 20 GP, but I rolled a 24
Day job roll and gave 50 GP to the threatened dwarf in the adventure (-50 GP)

I used 2 Magic missile (now 47/50) and one Magic armor (now 48/50) from my wands

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