Trinia Sabor

Endia Livet's page

13 posts. Alias of Dale l.


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Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

stealth: 1d20 + 5 ⇒ (10) + 5 = 15

I'll try to target the hellhound with the sleep spell.


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia will try to move carefully and silently towards the two leaders and new hellhound. Do I need to make a stealth check? Have these three seen the group already? How far away are they?

If she can get close enough, while avoiding the entangle Endia will attempt to cast sleep, if that isn't possible she waits other allies to act first.Casting it as a second level spell.

sleep hit points: 7d8 ⇒ (4, 3, 3, 2, 1, 5, 3) = 21


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia will move towards Dracon and the other still in combat.

She will target the hobgoblin farthest away from friendlies (least chance of accidentally hitting an ally.

shortbow: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (2) + 3 = 5


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia will move to the back of party in the field, and take a shot with her short bow at the hellhound and a shout out a fury of insults at the dog.

Hoping to draw it over near me, so I can use dissonant whispers, next round. Figure that would either send it running away from the party or back through everyone else with OoAs.

short bow: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 3 ⇒ (2) + 3 = 5


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia follows the others to the open clearing and draws her shortbow.


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

A look of shock comes over Endia's face after seeing Kellin get walloped so harshly.

attack Zarr hobgoblin 1 Vicious Mockery DC 14 Wis: 1d4 ⇒ 3 psychic damage; if failed he has disadvantage on attack rolls he makes.


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

In a low voice Endia says,"What an ambush where?" Endia slings her lute on her back and moves her hand to her rapier hilt.

Moves some distance behind Drac and looks to Kristophe with a questioning look.


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia meets eyes with Rolen and then glances at the wizard rolls her eyes and lip syncs Blow hard .

Rolen your clothes don't make your profession apparent. They aren't so rich as to come from noble's or merchant's wardrobe. But they show wear and hard use than a servant or white collar would normally have, still they seem well kept enough and of good quality that I doubt you came from a menial profession. All of which is to say that I can't place you, which raises more questions in my mind, questions that I would like to find answers for...

Endia laces her hands together behind her head looks at the horizon and sighs, Does anyone know if we will reach a hamlet or village before nightfall or should we start looking for potential camp sites along the road?


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

"Aww, yes my three companions and I intend to start our next tour out from Drellin's Ferry," she motions ahead of her to the lady, halfling, and dragonborn.

"Are visting Ferry for business or pleasure, I can't decide based on your attire. It seems...interesting to say the least."


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia is absent-mindedly strumming her lute while, looking off to into the countryside while casually walking behind her three traveling mates.

"Hmm..."
Endia turns her looks at the stranger who just approached her with a look of puzzlement, "Now who...err did you say your called Rolan?"
Endia takes a better look at 'Rolan' and looks to see if anyone else if close to them. Seeing no immediately alarming circumstances Endia responds with a smile, "Why yes, it does seem like lovely afternoon for a walk." What brings you out into this sleepy stretch of nowhere towns? Oh, yes my manners, excuse me. My name is Endia.


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Okay, I set up my tagline with the important stats, goes it look okay?

Going to go look at the gameplay thread.

Edit: Okay, I read my setup from the DundjinnMasta, so I guess we just wait for the opening post to set things in motion? I don't see anything I can really do to interact with the other PCs yet.

I'll check back tomorrow, night all.


Background and history ,, doing this quickly so I intend to go back and flesh it out some more later, but for deadlines sake.

Endia is short (5 feet 3 inches), lean and scrawny looking. She has pale blonde hair, green eyes, and lighly tanned skin. She has a lute, flute, and harp cases on her backpack, along with a raiper at her waist and knife hidden away.

Endia never knew her father, an elf, and was raised by her mother, until her mother was taken away sold for negecting to pay the local taxes multiple times. Endia then went and lived with her great aunt in country, but ran away at age 12 because she didnt want such a boring and backbreaking life.

She joined a traveling company and started to discover her natural talents. In a city state Endia went too far in making fun of the local nobility in charge and a bounty was put on her. The company promptly left that night but after a couple of weeks the pursuit was still fierce with some close calls. So Endia decided to leave the company and journey to the far away Vale in hopes sparing her friends and escaping the bounty.

Sorry for any mistakes I rushed this on my phone.


Okay, this is Dale, here is most of crunch for my Bard. I need to put all the stat in the tagline, fill out the equipment, and write a background, but everything else should be in place.