male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
Ember will cast shatter at the same spot in the floor enough times to create a hole
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
"yes, sisters...The gate is still open. Hurry while it is still open and run home. Go now!!! can't find anywhere where it said the gate was closed
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
GM:
I believe you are talking about the other battery packs used most likely to open the other portals and would target those if I saw them but don't remember exactly if that is what you are talking about.. Ember will move closer to the portal and cast shatter on any item that looks like the battery from the earlier women/J encounter. shatter: 7d6 ⇒ (4, 3, 2, 6, 4, 1, 5) = 25
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
I am up in the air the same height as J was
I will then move over above J, still in the air and away from the wall
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
Did we ever determine if the gates were magical?
spells cast: 3rd-4, 2nd-1, 1st-2
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
Ember, the dark flame wrote:
spells cast: 3rd level...4, 2nd level...0, 1st level...2
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
Will repeat magic missile against J. and then move
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
Very confused...before I had cast a spell and moved there was no one around me...including the mephits. I was by my self in the middle of the room. If there had been one I would have 5ft stepped and cast it at the mephit. How did they get an AoO? Also, I did not provoke when I moved as I could have bypassed the bad guys, I just would have stopped farther away from the computer. And now I still have a mephit next to me after Suli killed the last one last round. Have no problem with the normal attack but the other stuff confuses me.
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
Edward and Captain Steves both have protection from energy...so far only fireball for 19 damage is seen on them. The other damage was electricity against robot types. I have been hit by rays of fire for no damage as of this time. Don't know if they saved or not on fireball. Don't know about mephits either (you said they would be targeting the casters...was that me as well or no)
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
kn: 1d20 + 2 ⇒ (17) + 2 = 19
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
My Kn check was 13, DC was 20. It's up above. That's why I said he looked familiar but just couldn't place it...more of a bluff as is my characters norm for trying to cover up his low intelligence.
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
kn: 1d20 + 2 ⇒ (11) + 2 = 13
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
Guys, do you want me to blow up anything...or anyone? Tig-0, please drop our friend...now. Ed, what hurts Tig-0 the most, acid, electricity, or fire?
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
Cap asked "Oh, the ringing has mostly stopped, looks like I avoided most of the blast, but there was a bit of spark mixed in with the fire. If anyone can tap my with my wand, that would be nice, but don't interrupt your work for it now." I was doing nothing, so I was going to poke him with his own wand.
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
HA ha ha, Pinpi that is awesome...can't paint worth a darn but DD/KnE both really high
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
fort: 1d20 + 7 ⇒ (13) + 7 = 20
male Ifrit, perception +7, init +20 Sorcerer 7th, AC 12, 16 (MA or shield), 20 MA and shield), F7/R6/W8
also said in Ignan
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