Greetings. Recently, my friends and I started streaming a Fallout d20 campaign called Irradiated Saddles using Starfinder as a base system with *notable* conversions. The co-GM and I have put easily a dozen hours into creating these conversions based on what we desired a Fallout d20 system to be, which includes a high "difficulty" setting and wasteland survival mechanisms.
Commenters on Reddit expressed interest in the modifications we'd created, and while at first I wanted to polish them up I've decided just so share them as-is. In case someone here might benefit from the documents, here they are. This is the google docs link to the "Player's Guide" I handed out to the players, minus any campaign- or party-specific information:
Find here the link to the Equipment document, which we've purposefully kept secret because one of the elements of Fallout we wanted to keep was the discovery of equipment and not knowing what it does until you acquire it. For this reason (with the agreement of our players) they don't know equipment stats until they use it.
Some of the most glaring changes we made to the Starfinder system:
- Our group felt Fallout would be represented better with lower static modifiers and more variation. Some of you will hate this idea, and I understand; if you want to rip any of our mechanics, feel free to ignore the tables showing how we made the max BAB and Saves *much* lower than they are in Starfinder/Pathfinder. If you ignore this aspect, however, you'll want to go over all bonuses and penalties and adjust them accordingly.
- We got rid of classes, except for the idea of having a Defensive- or Offensive-themed character. Accordingly, all desired class features and abilities were rolled into a Perk system.
- We went with two alternate game rules that have been around since D&D 3.5 Unearthed Arcana: armor as Damage Reduction, and "players roll everything." The latter means we use Defense rolls instead of rolling attack rolls for monsters and GM-controlled characters. These rules are essentially straight rips from Pathfinder alternate rules.
- Minor subsystems like System Shock, Called Shots (represented in VATS), and changing Shields to use actions and absorb direct HP damage.
- Cinematic Combat changes: We wanted both more cinematic, dynamic movement (everyone gets Spring Attack and Shot on the Run for free) *and* representation of old western shootouts (the Cover system is expanded).
Anyway, feel free to rip this bad boy apart and use any, all, or none of it for your own games and theorycrafts. Enjoy!
Hmm...I guess I just really don't care to police someone's activity. Doe that count as "advocating" illegal activities? If a guy told me he stole his book from the LGS we're playing at, I wouldn't do or say anything simply because I don't care.
Seriously? How bizarre...
Out of curiosity, what store do you play at?
And no response to my question, Elfgasm? You must care enough that you won't say where you play, as you know you if they were aware of your opinion, you won't be welcome in the store. It's people like you that give gamers a bad reputation. It's too bad you feel the need to even bother to share your warped views.
Sorry, I have had a busy weekend. I most commonly play at Great Escape Games in Sacramento. 1250 Howe Avenue #3A, Sacramento, CA 95825.(916) 927-0810. There's the address and number if you'd like to contact them and let them know that they have players there that don't care if other people steal from them. *rolleyes*
I've never stolen a thing in my life (physically or by downloading illegally) and I don't feel I will ever need to. That still doesn't mean that I have a moral obligation to police the activities of others. That's what store workers, police, etc are for. If you'd like to tout your ethical more as higher than mine, go for it - it doesn't change the fact that by doing nothing I am in fact not doing anything wrong or illegal. High horse and all that, have fun with it.