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Would someone be willing to detail the new Insinuator auras? I have a game starting soon and before I lock down a character concept I'm trying to understand more about that. Thanks!
Sure, here is a quick rundown -
they do not get Aura of Evil (They get an aura from the being they contact and make a deal with on that day)
Aura of Ego replaces cowardice - it gives each ally +2 morale on fear saving throws, and enemies -2 on saves against fear effects. (10 foot radius)
Aura of Ambition replaces aura of despair - enemies get -1 on all saving throws, allies get +1 on all saving throws. (10 foot yet again)
Aura of Glory replaces aura of vengeance - lets him spend 2 uses of smite impudence as a free action to grant all allies in 10 feet the ability to smite impudence with his bonuses, they have to use the smite before the insinuator's next turn.
Aura of Belief replaces aura of sin, makes their weapon chaos aligned when invoking chaotic, law when invoking lawful, or evil when invoking evil. You must choose one even if the outsider is multiple of those.
Aura of Indomitability replaces aura of depravity , gets DR 10 bypassed by the alignment opposite of who he has invoked for the day, or DR5/- if he invokes a neutral outsider that day.