Olvan

Edmond Blackerly's page

51 posts. Alias of WerePox47.


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Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Hey guys im going to have to withdraw.. Ive got to many camps going to keep up with the slower ones so im withdrawing from them all.. Soory for the inconvience..

Gm can u plz remove me so this will no longer show on my camp tab.. thanks..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Sure is alot wierd things wanting to talk around here..

"Come out now and identify yourself or my large friend here will be forced to bash you.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Perc: 1d20 + 8 ⇒ (4) + 8 = 12


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Didn't this thing detect as evil?

Looking around the room for once its lit..
Perc.: 1d20 + 8 ⇒ (3) + 8 = 11

"Who exactly is your master Falk?" You see Edmond momentarily glow with golden light as he speaks to the creature..

Dip: 1d20 + 4 ⇒ (6) + 4 = 10Touch of Glory used


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond enters the room and casts Light hoping to illuminate the area..

Perc: 1d20 + 8 ⇒ (1) + 8 = 9


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Alright well whatevers there obviously knows we are here now... And since we have no lockpickers i say we move on.. We cant use the door opener on every little door and expect to have any left to get outa here.."

Uve used 3 out of the 10 charge right Sara?


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Hmm.. Perhaps the door is blocked from the other side.. Perhaps this evil thing is blocking the door.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Don't hear nothing.. Madok you wanna go first again?"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Yea sorry its hard to visualize w/o a map sometimes :)

"Well nothing in there but some old dust.. Let us continue.."
Moving up to the door he will take a listen.. Perc.: 1d20 + 8 ⇒ (17) + 8 = 25


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Moving slowly into the room Edmond will take a look around.. Perc.: 1d20 + 8 ⇒ (14) + 8 = 22


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond raises his crossbow and fire as Sara is charging towards the beast.. Attack: 1d20 + 1 ⇒ (13) + 1 = 14 "Die Devil Creature"
Dam: 1d8 ⇒ 2


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"East or West? I vote East.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"I agree that tieing up a rope here would be wise.. Afterwards i say we move on.. Through the doors.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"I would guess the doors ahead of us is our path.. I for one am not a good climber.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond looks around in amazement.. "What a place.."

Perc. for any threats above or below: 1d20 + 8 ⇒ (16) + 8 = 24


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Sigh.. "Opening the door?"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Well now it appears it might just be a normal door.. Madok, would you mind?" Edmond steps back and allows room for the door to be opened..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"There's no obvious sealing device here.. Another false door i think.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"I suppose we have to use that door opening device again.. How many times does that thing work before its empty?"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"It appears they are Elee, nice job team.. Come let us continue"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Amazed at the voracity of Madok, Edmond is content at moving and attacking with his mace if possible..

Attack: 1d20 - 1 ⇒ (4) - 1 = 3 +2 if allowed flanking
Dam: 1d6 - 1 ⇒ (2) - 1 = 1

Lol so far my 3 attack rolls have combined to hit AC 9, for 3 damage rofl.. Good thing you all are not leaning on him to do anything but heal..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

ah yea ur right.. Woulda done something else

Edmond attempts to bash the spider.. Attack: 1d20 - 1 ⇒ (3) - 1 = 2


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond will take a swing with his mace..

attack: 1d20 - 1 ⇒ (5) - 1 = 4
dam: 1d6 - 1 ⇒ (1) - 1 = 0

and will then take his held action of Channel Energy DC 15 Channel: 1d6 ⇒ 2.. Should be able to hit them all in a 30' radius, your call there gm..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond will move to c9 and hold his action till after the spiders go..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

After watching the skeleton crash to the floor.. "Been along time since anyone was through here.. Come let us continue on.. And Madok, try to hold your outbursts to a minimum please. We would like to retain what little stealh we have.. Thanks.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Relays info in spoiler..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Guys you see those symbols?" Casting Detect Magic


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

I believe so..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Sounds good to me.. Just remember to save 1 use of that item to get us outa here.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond snickers at Madok's delemma.. "Come let us be going before the nasty monsters figure a way through there.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"I vote east first"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"See if we can find a way to open the doors.. Look about.."

Taking 20 gives him a 28 perc..

If nothing appears to be a door opener.. "How many of the door opening chimes do you have?"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Is everyone alright? What a nasty critter.. Shall we continue?"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Startled Edmond will take a step away fire at the creature..
attack: 1d20 + 1 ⇒ (6) + 1 = 7


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Alright we lets get to it.. Elee dear would you mind letting Madok and Sara go first? Big weapons are always the best point point for these kinda things.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

I assume our 2 melee will be upfront for the most part.. Edmond doesn't mind taking up the rear or 4th in line.. Unless otherwise noted Edmond will have his crossbow readied for any door openings.. My profile is updated..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond takes the offered potion and holy water.. "I am ready when the rest of you are.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"You may keep my payment as well sister.. I came tonight to show the willingness of the Church of Iomedae to resovle past conflicts and in turn strengthen the bonds of our two faiths.. You do us a great honor and therefore no further payment is needed.. I wish to help you with your issue and be discreet about it as well.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Umm.. No Madok, she is not Iomedae.. And i think she was kidding about the dragons.. Not the brightest star now is he.. With that Edmond goes back to his carving..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Just curious, but what level is this thing going too?


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

That would be a correct assumption


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond greets each of his fellow party members as they enter.. "Nice to meet you all.. I'm Edmond Blackerly, Priest of Iomedae at your service.. The huge fellow here is Madok.. I suppose you all received a summons similar to this? I trust we shall be meeting our contact at some point and find out what this is all about.." With that he sits and continues to work on a wooden carving of what appears to be Iomedae's holy symbol..


The thread has been up.. Click on the gameplay tab at the top of this page..


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond looks cross at Madok.. "He doesn't know of Iomedae? Hmm.."

"Um.. Yes she is my god.. I'm surprised you have not heard of here.. She is The Inheritor, The Light of the Sword.. Goddess of Valor, Justice, and Honor.. I am here to strengthen the bonds of her and Pharasma by showing our willingness to help.. Who do you worship Madok?"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Lol well done.. A good read..

Edmond almost goes into defensive mode as a huge man enters the Chapel, but soon calms as he sits down and asks a silly question.. "Well umm.. I.. Do i look like a sister? Don't answer that.. No im not Sister Narissia, i am Edmond Blackerly, Priest of Iomedea, and i was summoned here for im guessing the same reason as you were? Umm.. I didn't catch your name Sir Giant man.."


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

It is late the hour when Edmond reaches the city of Kaer Maga. After being let through the gates he heads directly for the Church of Iomedae to get some rest. First thing tomorrow i will seek out the Church of Pharasma and see what i can do to help.. Not long after reaching the church Edmond is summoned to the foyer where he is given a message to come to the Chapel of Saint Joan immediately.. He speaks to the messenger "Well you certainly don't wait long.. Let me gather my things.." Tired but awake Edmond sets off to the Church of Pharasma.. This is truly odd.. Only hours after arrival being called for aid.. Surely i can use this opportunity to further strengthen the ties between Iomedae's and Pharasma's clergy.

Arriving at the chapel Edmond doesn't notice anyone else there.. He takes a seat and waits..


Switched Edmond up a bit.. Hes now just a reggie cleric..


Presenting Edmond.. All info is in his profile.. Thanks..


Id have to say my fav movie is Braveheart.. The story is great, lots of action, including cleaving of arms.. An although he gets caught his movement carried on to win.. Its basically a true story as well.. One of them movies i can watch over and over never tiring of it.. A Lot of people mentioned The Princess Bride and while i do agree it is great.. It just can't top Braveheart imho..


Presenting Edmond, Speaker of the Word..

Edmond

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