Edman Al'Roth's page

11 posts. Alias of Kozaric.

About Edman Al'Roth

Edman Al'Roth
Male Human AntiPaladin
LE Medium Humanoid
Init +4; Senses: Perception +0
AC 12, touch 12, flat-footed 10. ( +2 Dex)
HP: 13 (1d10+2Con+1Race)
Fort +4, Ref +2, Will +2
Spd: 30 ft.

Str 18 Dex 14 Con 14 Int 10 Wis 10 Ch 14 (25 point buy)
Base Atk +1; CMB +5; CMD 16;

Crime Murder: - You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgivable act. You may also have killed someone with powerful friends.
Punishment:Death by beheading
Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Bully: You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

(2+Int0+1 race +2 bonus 2)
The paladin's class skills are
Craft (Int),
Diplomacy (Cha), +6
Handle Animal (Cha),
Heal (Wis),
Intimidate +11
Knowledge (nobility) (Int), +4
Knowledge (religion) (Int), +4
Profession (Wis),
Ride (Dex), +6
Sense Motive (Wis),
Spellcraft (Int).
Languages: Common,


Powerful Maneuvers: You do not provoke an attack of opportunity when performing a bull rush, drag, overrun, or sunder combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.

-Intimidating Prowess:Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

Class Skills:
Aura of Evil (Ex): The power of an antipaladin's aura of evil (see the detect evil spell) is equal to his antipaladin level. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack.

Detect Good (Sp): At will, an antipaladin can use detect good, as the spell. An antipaladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is good, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the antipaladin does not detect good in any other object or individual within range.

Smite Good (Su): Once per day, an antipaladin can call out to the dark powers to crush the forces of good. As a swift action, the antipaladin chooses one target within sight to smite. If this target is good, the antipaladin adds his Charisma bonus (if any) on his attack rolls and adds his antipaladin level on all damage rolls made against the target of his smite. If the target of smite good is an outsider with the good subtype, a good-aligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage on the first successful attack increases to 2 points of damage per level the antipaladin possesses. Regardless of the target, smite good attacks automatically bypass any DR the creature might possess.

In addition, while smite good is in effect, the antipaladin gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the smite. If the antipaladin targets a creature that is not good, the smite is wasted with no effect.

The smite good effect remains until the target of the smite is dead or the next time the antipaladin rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the antipaladin may smite good one additional time per day, as indicated on Table 2–13, to a maximum of seven times per day at 19th level.

Early background:
Edman Al'Roth grew up the third child of 4 sons born to a nobel family of minor standing. His two oldest brothers where 3 and four years elder to young Edman and made his life a living hell. Jason and marcus were thick as thieves and made thier hobby one of merciless torment of the boy. Day after day the two found new ways to show thier younger brother that he had no standing in house Al'Roth. That is until Edman entered his 14th year.

The year the two elder brothers went to learn the art of the warrior, the slender boy Edman an imposing 6 ft 2 inches.

The two returned to much fan fair given by thier dotting father and that evening the two druken men found Edman in the hayloft and decided to once again have thier fun at the young mans expense and pain. That is until Edman snapped.

The priest were called for the two older boys to mend thier wounds, and Edman changed. A dark spark had started to grow in the boy. One that would smolder.

The tables had turned on the other two boys, and now they tirned thier own kind of brotherly love to Fredrick, the youngest.

Edman convinved himself that he was just taking up for his little brother, that he was merly protecting the weak just like the teachings of Mitra, but each time his fist stuck one of his brothers Edman felt pleasure. Edman convinced himself it was pleasure in doing the right thing., but deep down, that spark grew.

His brothers feared him now. Feared his righteous anger is what he told himself.

His brothers stopped coming home so much after that, leaving him with Fredrick. Edman took it upon himself to teach his brother to defend himself, to fight, and to be strong. At least thats what he told himself. Fredrick may have a different point of view.

Edman Al'Roth took his oaths as a paladin of Mitra at the age of 18, his martial skills and family name won him a comission as an officer in the military with orders to the boarder wall. Edman was home. The camaraderie and structure along with the danger of constant patrols beyond the wall tempered the young man like the steel of a sword. It honed him to a razor sharp edge.

The problem with razor shard sword blades is sometimes the can fail. This is what happened to Edman.

As time went on, more of his men and friends died. Each one taking a small part with them to the beyond. Campaign after campaign Al'Roth was asked to lead his men into battle, only to watch them die. His feelings turned inward, he became distant from all except his men, the sanctity of life no longer mattered to him, only the lives of his men that he could not save. His coldness and fury made him an excellent soldier, until he lived for combat, to kill the enemy. Everything else had lost it's appeal, wine only tasted good after a battle now, women only a pleasant amusement for his down time. His pride grew with each victory but so did his anger and depression afterwards.

Edman began to trust the strength of his arm and skill with a blade more than the blessings given by Mitra. He had even began to disdain his brothers for needing the crutch of Mitra's holy smite.

Edman was not sure who turned away first, Mitra or himself, but truthfully Edman didnt care. His abilities as a warrior and leader of his men greatly out classed his brothers in arms. Why else would he be sent out more than the others.

The Battle Beyond the Wall was the paladin's breaking point. His unit had been sent into the heat of battle, well past the boarder wall into the savage north. Out manned and unready for what awaited them on the field. Captain Al'Roth was the only survivor. His men had died for nothing and it was the General's fault, not his, never his. The general died that night. The breath had been choked from his body and Al'Roth was found sitting next to him. Drinking the general's wine and waiting.

The trial did not last long, Al'Roth admitted to it, but tried to put the Army and Mitra on trial for what they had done to him. His nobel family, if you can call them nobel, turned thier back on him. The fallen paladin leered at the other officers sitting in the jury. His so called peers, none had seen what he had, none of them had done the things he had done. Who in the hells did they think they were to judge him? No, they did not deserve the right to judge him, those weak fools. Sentenced to death? Al'Roth laughed at them all, Death was his friend, just like a butcher in the market, Al'Roth kept him fed. Now Death would get more, a lot more before this was over.


Edman Al’Roth does not see himself as evil. The term evil is reserved for those without honor and that act without reason. He believes he sees the world as it truly is and responds in kind. His core belief is that the end justifies the means. People like him are needed to do the dirty work of society, but in doing so you come to find out that war is hell and you must become a devil if you are to live through it.

At 6'2" tall and 255 lbs, Edmin Al'Roth is built like a line backer with long brown hair and green eyes. Age 25.