Sumutherguy wrote: all evangelist levels past 1 stack with all of your first classes levels. So a Warrior of the Holy Light 7/Evangelist 4 would have that class ability as a level 10 WOTHL. Your BaB is gonna suffer going into evangelist as a martial though. I have no idea about PFS legality. I realize that my BAB will suffer, and 1 will lag 1 level behind class ability-wise, but it seemed like a very flavorful character. I may be asking too in advance on this character though. Thanks for the input, Sumutherguy!
Greetings forum dwellers, I finally got around to building a new 1st level Paladin of Sarenrae, and I was wondering if the Warrior of Holy Light Archetype was: a) Society legal (pretty sure it is, just wanted to confirm)
For easy reference, the prestige class is on page 198 of Inner Sea Gods with the following bit on "aligned class": "Aligned Class (Ex): Evangelists come from many
And Warrior of Holy Light is in Advanced Player Guide, Page 118, with this class feature being the biggy: At 4th level, a warrior of the holy
Thanks for any advice/help in advance! - Earl of the Malebolge
BadBird wrote:
I will definitely look into this. Great idea BadBird!
Greetings, servitors of the great Asmodeus, I mean fine community members. A local gaming store had a PFS scenario open up, and I was curious about trying it out. Being scrap for time in building the character on top of my responsibilities as a Chemistry Grad Student, I was hoping for some help/advice on character creation for PFS. I heard the titan mauler finally got errata'd to the point where oversized weapons worked, but i did not hear if that affected society play. If the titan mauler does not hold water (or large sized weapons) for PFS, i figured a rageshaper bloodrager might do the trick. The scenario is supposedly lvls 5-9 (Orders from the gates is what was listed, please no spoilers). I was thinking half-orc would fit either build well, but human is fine if the extra feat is desparately needed. Thanks a ton, and happy gaming! - Earl of the Malebolge
Yoshu Uhsoy wrote:
I never heard of it. Someone mind telling me the sourcebook and or a link to it? Sounds like the old 3.5 prestige class sublime chord for 3.5 bards.
Yoshu Uhsoy wrote: Since I am the only spell caster do you recommend I take an archetype that gives me 9th level spells? See above post. TBH, play what you want and the GM will tailor to it. Seeing as you stated you are the only caster, it is very likely to be a hack&slash kind of campaign, which is more fun if you can mix it up in combat with the party than sitting back and spamming spells all day (speaking from experience).
Yoshu Uhsoy wrote: Wait maybe I shouldn't play bard though cause I will be the only spell caster in the group? Depends on what your GM/DM has planned. I am currently in a campaign where I am the only caster as a cleric, and the GM just balances encounters appropriately. Honestly, if everyone else is going ham in combat, your bard buffs will make them that much more potent. The cleric archetype Evangelist might also be a better fit if you feel the party needs more raw spell power/buffs in the form of buff spells and not bardic music/oration.
IMO, pathfinder bards are not only one of the best renditions of bards in a d20 based game (until 5e came out- wooo 9th lvl spells), but the bard class also represents the iconic adventurer from many a fantasy or tale. Witty, charismatic, with a variety of skills and abilities. Also, the bard is a team player; he can't always handle the situation at hand, but he can make his friends/allies/etc. do better in order to overcome the obstacle. Bards also have so much versatility going towards them in choices of spells, skills, and "builds" (hate that term while in play, but this is a gaming forum, so it will have to suffice). My favorite way to roleplay the bard is to be the smug wandering adventurer/mercenary who leads people in the pursuit of the finer things in life- wealth, wine, and women- without dealing with the minor details. This often makes my bard a bit of a swashbuckler in appearance, but i find it a fun way to play. Militaristic bards are also really cool if you are so inclined. Gorum bard= metal?
-removal of electronics (unless its for running the game itself) - my group has 15 minutes of "get the giggles out" before we play, due to none of us seeing each other outside of game sessions - breaks, believe or not, can also help with keeping the pace up, as it gives a chance for information to digest (especially important with AP's).
Your party is lacking a skill-monkey style character, so might I suggest either a bard, investigator, slayer, or inquisitor? Inquisitor is my favorite of the three, but that might be my love of divine spellcasting. I'm currently planning my RotRL campaign, and a skill-monkey would definitely be a good idea.
Conjuration is gonna be your best bet for damage spells, if you need them. Necromancy also has some delicious debuffing/damage spells. I would personally go for battlefield control first, damage second, but it depends on your party. And your enemies should learn to fear your snowballs. They pack a nice punch&debuff for 1st lvl spell
Hello fellow gamers, I am assembling my pathfinder crew for our run at the RotRL AP (anniversary edition), and one of my players was looking to take the "Monstrous Mount" and "Monstrous Mount Mastery" Feats on his cavalier at around lvls 5&7 (which is the earliest they can be taken anyway). I was curious to see what your thoughts are on him taking a griffon. Having never run the campaign before, and barely looking at it (college finals are this week, go figure), I was hoping you guys could help a fellow GM out. Insidiously,
I'm going to be running it soon as well, and the best advice i can give you is to sit down with your potential players and talk about their characters and a basic synopsis of the AP. That will give you the best idea on where the campaign will go and how the party balance will be. As for alternate classes, they are should not be a problem, if your players understand that optimized characters ruin the story very quickly, and rp has high value in APs.
My opinion for 1-3. #4 is in the rules though 1. I think this totally fine. And lighting shouldn't be a problem for long with light producing magic items being dirt cheap. 2. I would say he places it on the ground for the lamp, which is "dropping it," but for the candle I'm not sure how I would rule it (my group never uses candles) 3. Yes, though its effectiveness has more to deal with what happens to the object after the shot hits. GM's call is best for this one. 4. That would be a sunder attempt, both for the potion and the light source, and yes you can do that on AoO, following the rules for sundering.
I'm Hiding In Your Closet wrote:
If you're more forgiving of the concept, this is actually pretty good. Hopefully they didn't build too many of the temples close together...
Divine civil war is a very real possibility, considering your players just made the most "Murican" mistake in pathfinder- freedom of religion and expecting tem all to get along. In particular, any evil gods, such as Urgathoa, would immediately try to depose the good-deity churches in the city. If my players did this, I would expect them to keep the peace and maybe tie in an adventure or two of deciding which religions may stay and which ones they banish from the city. If you post a list of the various churches, this critique would be much easier to write on. That being said, there is only ONE true religion worthy of worship. Asmodeus Be Praised!!! - Earl of Malebolge
I personally think the ranger is perfect for this "old-school" revamp AP. That being said, I think the slayer would make the most sense/best choice for the following reasons: - brings a lot to the table in various abilities and customization
I would say yes, only because the sorcerer spells can be used to self-buff like crazy. a sorcerer/dragon disciple is viable, but you will be rather squishy, so the melee combat from dragon form may not be the smartest choice.
No, because you would gain rounds of rage/day from ulfen guard, using your Ex-Barbarian levels with it, since barbarian as a class grants rage. (pretty sure that;s how its stated with Ulfen Guard NPC from one adventure or another)... If that's not the case, as I GM I would houserule it so, because it makes more sense for a loyal Ulfen Guard to be lawful in nature then chaotic.
"A tall, wiry human stands before, dressed in mail and wielding a massive sword. Across his back is slung a longbow and quiver. Scars run across exposed skin, from countless battles and traps he just managed to escape. Though no magic appears on his person, he gives you a look of determination, as if daring you to come at him. Then, he grins and asks, "You looking for a sellsword? I'm your man." I give you the slayer, the classic adventurer.
If your patron is transformation, and you are a scarred witch doctor, I would play with the idea of "modifications" on living creatures, through your spells and other methods, and having done a lot of these modifications to yourself, have a build-up of scars. I would focus on transmutation school buff spells (there's a lot to pick from), and if the GM allows it, describe them some flavorful changes to the target.
Important text listed below. The bloodrager does not gain spells until lvl 4, therefore they are not considered a caster until reaching lvl 4.
Spells: Beginning at 4th level, a bloodrager gains the
I ran the adventure with a couple buddies (I was not the GM, but I helped modify the storyline), where my character was Ameiko's lost relative (I think it was cousins or something similar). Ameiko died towards the end of the adventure, revealing my family line before slipping into a comatose. We then carried on the story, with the npc's joining my character either in remembrance of Ameiko, being hired on, or in it for the adventure. We didn't get to finish the campaign, but the storyline was fun, and the character's people came up with really added to the story. I say feel free to modify the story so that you as the GM enjoy telling it, and giving your characters a chance to shine.
"Her fetish mask acts in all ways like a witch's familiar for the purpose of preparing and gaining spells." Being an object, and not a living familiar, it would make sense that it does not gain skill ranks/feats. Instead the mask acts as a conduit to the witch's patron so that she can prepare spells like vanilla witches. So to answer your question, no it does not gain skill ranks/feats.
From the sounds of it, your character is gonna awesome! Love how you went marshal instead of champion!
- Special material bolts (adamantine, etc. You especially want cold iron for pesky demons)
I think that would be a great idea, due to the massive amount of exploration your PC's can do. I would include some more magical beasts and maybe some other forms of lesser drakes for the party to fight(Bulettes are one of my personal favorites). Some of the hexes could also be natural resources, like the book describes. I would be careful to not bog down the adventure with too many encounters since its time based (unless you don't care, like I didn't when I ran the adventure). Good luck and Happy Gaming!
The MSpoG, not succeeding his perception check, is crushed by a Gargantuan Iron Golem, which then proceeds to stomp on AoZK repeatedly, who cries in pain/pleasure. Noticing Pulg, the Gargantuan Iron Golem sprays napalm from its helm/head, incinerating the fool, who thought he could hide from a construct made iron god.
Composite longbows are the recurve bows of old, which are much shorter than an equivalent longbow when it comes to length of the bow's limbs and draw, which is why they could be used on horseback, unlike the traditional longbow. While it would look silly, having a large sized composite longbow does work with the Tiefling oversized limbs ability (unless someone has an FAQ to prove otherwise), and you should go ahead and use it, if it is allowed by your GM. The bow would be about 6' strung and would function very much like a longbow, I.E I would never allow you in my game to ride a horse and fire it. I used it in a game once, and it wasn't terribly broken. As for titan fighter, it doesn't work that way, and should never work that way.
Edymnion wrote:
Thank you my good sir for reminding me of dragoncrafting. Forgot Pathfinder had it at all.
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