I'm going to be starting a new campaign soon, and will be switching from 3.5 to Pathfinder.
On the whole, Pathfinder looks awesome. However, there is one thing I don't like. Costs for some things seem too low to me. No cost for death except a temporary penalty and some gold, no cost for crafting except gold, so long as you craft things within your skill level (which includes most things the same character could've crafted in 3.5, usually). Much less significant cost for many spells (such as wish and miracle). And I've realized it all boils down to the experience system.
Since experience rewards are fixed, not based on character level, there was really no option to have experience costs for anything. But I think experience costs were an excellent way of balancing things. Making death really hurt (which it should), and making crafting and spells really cost something substantial (not just gold that can be easily weighed in a cost/benefit analysis).
So, my question is, how hard would it be for me to run Pathfinder, but with the 3.5 experience system... and therefore the 3.5 crafting costs (maybe keep the skill based crafting, maybe just make it work exactly like in 3.5), the 3.5 death costs in lieu of the penalties in Pathfinder, and the 3.5 experience cost for spells that had an experience cost?
Has anyone tried this? Does it translate well?