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Grand Lodge 4/5

A Pathfinder Society Scenario designed for 7th-level pregenerated characters.

Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.

In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".

The Chronicle from this event can be applied to a 6-8th level character.

If you sign up to play please indicate which Pregen you would be interested in playing in your character details:

Wizard (encahnter)
Slayer
Oracle
Rogue
Magus
Brawler
Sign up @ https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers 1–2, 4–5)

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

Please be aware that this session is for CORE Campaign characters only

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Close beneath the shrine of Kro’akoth lies a serpentfolk stronghold currently in the clutches of a mutant serpentfolk priest. A three-way struggle for dominance is developing between the rival sects in this level and the level above.

The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

This event will begin at 5pm CST on Friday the 13th, a second table will be run following the first around 9:30pm CST if there are enough players. This will be CORE campaign game using level 4 core Pregen iconic characters only.

Come be apart of the most brutal massacre of your favorite iconic characters; or if you have what it takes, earn the grand bragging rights of surviving Bonekeep with a Pregen!! This is an event not to be missed!

Ruins of Bonekeep-Level I: The Silent Grave (3-7)
An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired. A Pathfinder Society Special designed for Levels 3-7

*Disclaimer*
"Welcome to the Ruins of Bonekeep. This is the first of a series of special events designed to test your character to its limits and beyond. The threat of character death is very real in this event, but the potential rewards are greater as a result. You will be able to, as a table, decide to leave the event at any time should it become too deadly for you, except when engaged in combat. If this is not the type of event for you, now is the time to back out."

**Further Disclaimer**
The likelihood of character death is not only likely, it is overwhelmingly probable. Additionally anticipated side effects from participating in this event may include: difficulty sleeping, loss of short term memory, sudden weight gain, nipple sensitivity, night terrors, incontinence, vertigo and erectile dysfunction.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, halfmelted
glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from
both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the
forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and
the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

An ancient shrine of the serpentfolk, this temple has now fallen into the hands of a heretical serpentfolk cultist who has reconsecrated it to a terrible demon lord.

The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, halfmelted
glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from
both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the
forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and
the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

This is the lair of the evil wizard Klarkosh, who uses the Spire’s magical properties to build ever more capable automaton servitors.

The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, halfmelted
glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from
both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the
forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and
the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

Planar portals fed from the Elemental Plane of Water fill most of the chambers in this level with water. The heroes will have to find their way through surging currents and long, lightless swims to continue their exploration of the Spire.

The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, halfmelted
glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from
both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the
forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and
the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

This level is home to a peaceful tribe of troglodytes who worship a mysterious arcane device. The heroes must placate or deactivate the strange machine in order to pass.

The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, halfmelted
glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from
both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the
forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and
the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

A ruthless band of outlaws discovered the Spire’s strange properties months ago and decided to build a secret refuge in the dungeons.

The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, halfmelted
glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from
both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the
forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and
the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

The foundations of the tower are a confusing maze of vermin-infested chambers and clever pit traps. A dangerous undead spellcaster known as Gorloth, the Bone Priest, ambushes adventurers who blunder into the pits and spiderwebs.

The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, halfmelted
glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from
both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the
forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and
the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

The surface structure of the Spire consists of the ruins of the old Azlanti tower. A band of bloodthirsty goblins under the leadership of the bugbear chieftain Grulk lurks in the ruined tower.

The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.
"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

You're sent to the wild River Kingdoms to find and kill a green hag who holds the last fragment of a powerful ancient sword called Passion's Edge, sundered into three pieces a decade ago. Things aren't as simple as they seem: the last creature to control the fabled sword wants it back at any cost, ghosts of the sword's past seek revenge for wrongs committed by former wielders of Passion's Edge, and the Pathfinder Society wants the sword whole again before being returned to Absalom. Madness, murder, and mayhem await you in the River Kingdoms!

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level characters and is replayable for credit.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Special designed for Levels 3-7

The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Special designed for Levels 3-7

An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

*Disclaimer*
"Welcome to the Ruins of Bonekeep. This is the first of a series
of special events designed to test your character to its limits
and beyond. The threat of character death is very real in this
event, but the potential rewards are greater as a result. You
will be able to, as a table, decide to leave the event at any time
should it become too deadly for you, except when engaged
in combat. If this is not the type of event for you, now is the
time to back out."

Sign ups available at: https://warhorn.net/events

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 7-11

When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 7-11

When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 1-2 and is replayable for credit with a level 1 character.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 1-2

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level characters and is replayable for credit.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 6-8

Scholars claim the dungeons below Thornkeep were built by the Ancient Azlanti, but how do they know, really? If Rozimus of Tymon speaks true, one level of Thornkeep’s dungeon holds survivors of that long-dead empire eager to return to the world and share the lore of their glorious age. They’re not undead, Rozimus claims, or illusory phantoms, but true living and breathing High Azlanti! But why does Rozimus know so much about them, and why is he so eager to return to the dungeon he claims almost killed him 5 years ago?

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 5-7

In life, the wizard who ruled this realm kept many trophies, mementos, and even captured pets from his journeys, both to entertain his dark sensibilities and to cow his business associates and coerced allies. Now, kept alive all these years via stasis-inducing magic that's recently failed, the unfettered beasts of his magical menagerie run amok.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 1-2

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 3-5

In ages past, the mad wizard who dwelt in these halls collected many strange items in his travels—and the strangest of those he put on display here, in a museum-like complex he called the Enigma Vaults. When a group of thieves made their way into the vaults in hopes of a huge payday, they released something far beyond their capacity to control, and now they serve as the thralls of a sinister influence from a dark and distant world.

This module is a classic dungeon crawl style adventure. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 1-2

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 1-2

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 2-4

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 1-2

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 1-2

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Module designed for Levels 1-2

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 7-11.

Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

In light of the popularity of the Season 5 scenario "The Confirmation", I cant help but wonder if we might see another Tier 1-2 scenario in the near future. John or Mike can either of you say at this point if it is likely to see that happen in Season 6?

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 3–7.

When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

The fabled ruined city of Dokeran, deep inside the heart of the Mwangi Expanse, has been found and it's your job as a Pathfinder to explore it and discover how it fell. After fighting through fiends, enslaved warriors, and the damned spirits of Dokeran's dead, you find that the ruined city has a dark secret—one you might not survive.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you've been sent to the coast of devil-tainted Cheliax to uncover the missing nephew's whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. But you have to move quick! The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 1–5.

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 1–5.

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Organized Play adventure for 1st-level characters.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for level 1-2.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4). NOTE: in order to ensure that characters do not fall outside of 1 tier of their level, only tiers 1-2 and 3-4 will be offered, please do not sign up with a character above level 4.

When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario for characters of 3rd to 7th level (Tier 3–7).

The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario for characters of 3rd to 7th level (Tier 3–7).

All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1–5).

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 1–5.

In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

Grand Lodge 4/5

A Pathfinder Society Scenario designed for 1st to 7th level characters

Please be aware that in order to avoid characters not being able to play due to the sub tier ending up being more than 1 step away from their character level, this will be run as either Tier 1-2 or 3-4 only.

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

Sign ups available at: https://warhorn.net/events/dekalb-lodge-online

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