Baron Galdur Vendikon

Dragonstriker's page

48 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.
Leomund "Leo" Velinznrarikovich wrote:

It seems that maybe we have a different definition of 'need'.

edit: There is not a class yet that I have seen that requires more than 1 focused stat to function.

I don’t mean to sound dickish, but it sounds like @squiggit feels that being unable to optimise for STR & DEX with skills based on other stats simultaneously is a system flaw. I feel that it’s a system perk.


1 person marked this as a favorite.

Is this a complicated way of saying regain one focus per action?
This is completely at odds with all other focus pool mechanics.
Nobody can refocus in combat, for a reason.
There are no focus spells or powers that cost more than 1 fp.
How would this interact with MC dedications that have focus pools & focus spells? Either into or out of psychic, this is game breaking.
I don’t see how your proposal aligns with the playtest class concept for the psychic; it seems to instead rewrite the focus pool mechanics and how a class interacts with the core rules.


2 people marked this as a favorite.

Manifestations are after casting; they’re properties of the spell, not verbal or somatic components of the Cast A Spell activity. I just thought it was important to note that, as I’ve seen people be confused about the distinction.
Silent Spell affects the Verbal component not the auditory manifestation - the spell sound effect.


3 people marked this as a favorite.

Goblins should be playable, but not a core ancestry.

Because kobolds should be core.


1 person marked this as a favorite.
Ascalaphus wrote:
thenobledrake wrote:
Ascalaphus wrote:
Agency doesn't mean all your choices will be good ones, just that you have real choices.
The choice between getting a die roll that provides useful information if successful and getting a die roll that will not provide you useful information no matter how it goes is not a real choice.
I really don't understand what you're talking about here. Are you saying the GM takes away the player's agency by respecting the player's choice to ask a question that turns out to be a poor one?

Yes.

It’s double jeopardy; success on the check can be negated by “asking a poor question” in your setup. Why bother with the check then, if you use the player’s question to determine if they gain useful information?
Success on a check *which used an action*, one of a character’s limited resources, provides useful information. A critical success provides more.

CRB p239 wrote:


You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks and which skills apply.
Critical Success You recall the knowledge accurately and gain
additional information or context.
Success You recall the knowledge accurately or gain a useful
clue about your current situation.
Critical Failure You recall incorrect information or gain an
erroneous or misleading clue.

&

CRB p506 wrote:


A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s tail spikes. On a critical success, the character also learns something subtler, like a demon’s weakness or the trigger for one of the creature’s reactions.
The skill used to identify a creature usually depends on that creature’s trait, as shown on Table 10–7, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use Occultism to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).

Why are you trying to rip off your players? Why are you devaluing their choices in building characters and choosing how to spend resources? THAT’S why it’s removing player agency.


1 person marked this as a favorite.
Ascalaphus wrote:
thenobledrake wrote:

Categorical questions can still be bad questions to ask because if the GM answers them you've not gained useful information about the creature.

And "you can spend an action, succeed at a skill roll, and still get nothing" - which is what happens if a player asks a bad question and it gets answered - is pretty much the definition of reducing player agency.

How do you define agency? The base rules have agency only in deciding whether or not to Recall Knowledge. The GM tries to offer the player more agency by letting the player choose what kind of knowledge he might recall. The player exercised their agency by making a poor choice - but that's still agency. Agency doesn't mean all your choices will be good ones, just that you have real choices. The player could have also said "no I don't want to ask a specific question, just tell me what you think would be useful". The player chose not to do that, and that happened to be a poor choice. But it was a real choice.

I don’t define player agency as “roll a success but get nothing because I didn’t guess what the GM thought was important to ask”. Do you?


3 people marked this as a favorite.
spectrevk wrote:
James Jacobs wrote:
The official new look for hobgoblins is that they look more like Medium size goblins. Now and then, stragglers will slip through the cracks as we adjust our style for them, which we'll get better at not doing as the edition goes on.
Is there anything we can say to change your mind? The medium-sized goblin look is terrible.

In your opinion.

In my opinion the new look is excellent & is lore appropriate.


1 person marked this as a favorite.
Aiden2018 wrote:
Dragonstriker wrote:
I’d just like to point out that kineticists are not psychic casters (unless using the overwhelming soul archetype) and are absolutely not psionics. Several of the concerns raised above appear to be based on the misapprehension that they are psionics.

I read about the class on the web SRD. If that source is accurate then it appears that you are correct. The Psychokineticist is an archetype of the Kineticists that is apparently distinct for being an actual psion with similar powers. I think that's the one you mentioned.

In any case, my mistake. I do have a deep-seated apprehension towards psions for various reasons, and that bias shouldn't extend to Keneticists as they are a fundamentally different concept. In fact, it's a rather cool concept (except for the weird Power of DARKNESS variety which still makes absolutely no sense to me unless the character chose to always don dark leather hooded longcoats with too many zippers).

To be fair though, if you take away the cool elemental aspect it's about as close to psionics as you can get. Unless you include telepathy, phase-shifting, and clairvoyance into the mix. I also didn't read up on the Psychic class so I may be way off base here.

The psychic class is more or less equivalent to the psion of AD&D & 3e, however the class casts “psychic” spells in the same way as arcane and divine prepared casters; essentially the psychic is a prepared caster with “thought” and “emotion” components replacing verbal and somatic, drawing from their own spell list and with a different flavour.

I thought it was a neat solution to the “psionics work differently to magic in ways that make them unbalanced” issue that accompanied traditional d&d psionics.
I suspect that the same effect can be achieved in PF2 with an archetype for the wizard class and a different spell list.


2 people marked this as a favorite.

I’d just like to point out that kineticists are not psychic casters (unless using the overwhelming soul archetype) and are absolutely not psionics. Several of the concerns raised above appear to be based on the misapprehension that they are psionics.


7 people marked this as a favorite.

I was firmly in support of goblin ancestry as core and really didn’t get the kobold appeal.
That was then, this is now.
These guys (and presumably girls, because non-mammalian humanoids probably really oughtn’t have mammalian mammary glands) are awesome; cute yet competent looking, full of character and without child eating baggage.
Kobold ancestry ASAP, please.


5 people marked this as a favorite.
RafaelBraga wrote:

If the books are already printed... and the pdfs will be free... everything is ready, why not release it already?

Many people have free time in July, more time to play, playtest and read.

If changes were still being made, ok, i can understand that every single day counts toward making a better product. But since nothing wil be changed until the playtest itself start, seems to me like some sort of deadline that is there just for the sake of deadline.

Your post could be rephrased as:

Since you’ve prepared everything for a GenCon release next week, why not just ditch all the preparation and release it now and spoil the release which is the big Paizo event at GenCon?

Put like that, doesn’t it sound a bit impatient?


1 person marked this as a favorite.
Zaister wrote:
Slim Jim wrote:
For what's it worth, I never cared for dinosaurs in Tolkienesque fantasy. Better idea: make more dragons.

Good thing then that Pathfinder isn't really tolkienesque at all.

By the way, I think Tolkien's books had just one more dragon than they had dinosaurs.

Only if you limit Tolkien’s books to The Hobbit and The Lord of the Rings. If you include all his works, there are plenty of dragons. The First Age dragons make Smaug look like an amateur.


1 person marked this as a favorite.
pjrogers wrote:
Quandary wrote:
IMHO Paizo isn't trying to make D&D anymore
And this is my biggest concern. I actually like playing D&D, and to the degree that PF2e is not D&D, I don't have much interest in it.

No offence intended, but why are you here then?


1 person marked this as a favorite.

I really liked the way Diablo 3 flavoured the monk but kept it essentially wuxia. The wuxia monk doesn’t have to be at odds with a Eurocentric fantasy milieu, even if Golarion was that.


1 person marked this as a favorite.
BPorter wrote:
Dragonstriker wrote:
BPorter wrote:
Combat Monster wrote:

I keep seeing complaints that some don't want martials to have cool powers. That is fine. Don't use them at your tables.

Some of us would prefer to be more Thor than Conan or Aragorn. I'm all for more stuff. I'd appreciate it if you quit trying to dissuade Paizo from including stuff you don't like when the simple answer is to not use it if you and your table don't want it.

So, you'd appreciate it if your likes are met and mine are discarded? So you're opinion is more valid/valuable than mine? Got it.

Here is your membership card to the "You're doing it wrong, having bad/wrongfun Enforcer Club."

Additionally...No. As almost every game can show, it's easier to add to a game than subtract from it.

And on general principle of your "do it my way or shut up", eff no.

1. Don’t be a hypocrite. Combat Mnster’s post was in response to yours saying exactly what you’ve accused him of.

2. Mark Seifter has already told you the exact house rule to achieve your desire, so you’re objectively incorrect in your statement above.
BS. I never told anyone not to tell Paizo what they wanted. Try again

Huh? Where did I say you did? Don’t try and strawman me.

Also, you’ve ignored point 2, repeatedly. Try again.


5 people marked this as a favorite.
BPorter wrote:
Combat Monster wrote:

I keep seeing complaints that some don't want martials to have cool powers. That is fine. Don't use them at your tables.

Some of us would prefer to be more Thor than Conan or Aragorn. I'm all for more stuff. I'd appreciate it if you quit trying to dissuade Paizo from including stuff you don't like when the simple answer is to not use it if you and your table don't want it.

So, you'd appreciate it if your likes are met and mine are discarded? So you're opinion is more valid/valuable than mine? Got it.

Here is your membership card to the "You're doing it wrong, having bad/wrongfun Enforcer Club."

Additionally...No. As almost every game can show, it's easier to add to a game than subtract from it.

And on general principle of your "do it my way or shut up", eff no.

1. Don’t be a hypocrite. Combat Mnster’s post was in response to yours saying exactly what you’ve accused him of.

2. Mark Seifter has already told you the exact house rule to achieve your desire, so you’re objectively incorrect in your statement above.


2 people marked this as a favorite.
Vidmaster7 wrote:


I feel you've been holding on to that and it kind of bubbled over eh? I admittedly feel that way about a few posters on the forums and there arguments. I haven't necessarily noticed malthraz making a nuance of himself so that might have been a bit of an over the top reaction but I can relate.

I think there is a place for the discussion of there rules changes but some people tend to make to many uneducated guesses or try to hard to press there opinion (like making multiple threads arguing the same point.) And of course my favorite if they do X I will burn my books etc.

I don't think malth was being that unreasonable however. He even used I statements and gave praise while giving criticism which is about the best you can expect. so to sum it up I think you were being a bit harsh on him.

Yeah, I think upon rereading my post it ended up being more directly targeted at Malthruz than I intended. Only the first two sentences were a direct response to him, the rest was a much more general statement.

Sorry, Malthruz.


5 people marked this as a favorite.

In my opinion, the “+1 to everything problem” is not a problem. It’s a feature which is a component of a deliberate design direction, one that I wholeheartedly embrace. To be blunt, it’s becoming tiresome to constantly hear the same few posters saying “it’s too like 4e for my group” or “that’s not what pathfinder is supposed to be” or “I want to be bad at skills mechanically without roleplaying so everyone has to be bad at skills because if they aren’t they’re playing wrong” or “I can’t enjoy the game if paladins aren’t super-duper-special-lawful-best-only because any filthy casual who wants to play a non LG paladin is ruining it.”
To those posters, I say; you’ve said your piece, we know your opinions and your feelings, so check your sense of entitlement and let Paizo tell us about the changes they’re making and why they’ve decided to make them. I’m excited by the direction the game appears to be going. If you listen with an open mind, you might feel that way too. If after play testing you decide it’s not for you, well, there’s masses of PF1 content available still. Surely that’s better than insisting on changes to PF2 to make it into PF1 from a position of incomplete information?


1 person marked this as a favorite.
Shiroi wrote:

Personally I don't think the issue with all day stances is whether or not you can hold horse stance for eight hours, but rather that dropping your weight to 3/4 back leg, front leg forward slightly, back leg at a right angle, knees slightly bent and hands up is all a single fluid motion to enter my standard fight stance. This happens so quickly I've found myself in it when someone walked around a corner when I wasn't expecting it (I'm wound tight as a drum, it's very unhealthy).

I don't think entering a stance at the start of combat should be an action, at all. Changing stances sure, but a default stance you -know- you go to when startled is a reaction so quick I don't feel it to be unreasonable.

Whereas to me that sounds *exactly* like the first action you took on your initiative count was to enter a stance.


3 people marked this as a favorite.
Marc Radle wrote:
Please DO NOT post comments in this thread!

Because you want the thread to agree with your foregone conclusion?

The poll is invalid without seeing the example iconography. Attempting to shut down comments to that effect is dishonest.
As Mark already explained, prior to you deciding to post the poll anyway, these polls correlate only to the OPs opinion. Just make a thread that states your opinion and be done with it, it’s just as valid.


2 people marked this as a favorite.
XreaperDK wrote:

What I dislike:

Quite a bit....
• Y'all went overboard with the simplification. BAB, Ability Scores, AC breakdown, HP breakdown (including HD) are all majorly important things that you just completely left blank.
• HD is used in so many abilities and whatnot and can be critical for a lot of things.
• Ability Scores are important. Taking 3 con dmg is much different at a 12 con, and a 13 con (both would be listed as +2). Same with adding new things that would give a +1 on stats.
• AC. From flavour of wording, to non-stacking abilities, understanding where your AC is coming from (Natural, Dodge, Deflection) is so important.
• BAB. If you add in a new weapon, or the monster has to pick one up off the ground we need to know where we are starting at for adding its modifiers to attack!
• Type/subtype! Favored enemy, bane, etc. This info is needed.

It appears that all your dislikes are based on assumptions that the system is the same as pathfinder 1.

At least some of those assumptions we already know are false.
HD are gone because HD don’t exist in PF2; creatures have levels. It seems reasonable to presume that abilities that would key off HD in PF1 would use levels if they exist in an equivalent form in PF2.
Ability Damage is gone because Ability Damage doesn’t exist in PF2; things that would have been ability damage in PF1 are now conditions that affect the MOD, not the score.
AC breakdown is gone because AC is based on level, proficiency & equipment in PF2; we don’t know conclusively if size modifies AC in PF2; flat-footed is a condition that applies a penalty to AC, so how much of the AC comes from DEX doesn’t matter; we don’t know if different typed AC bonuses exist in PF2, but it seems likely that they do not.
BAB is gone because BAB doesn’t exist in PF2; to-hit is determined by level, proficiency & equipment. Mark just posted above you that there’s rules to handle changing weapons for monsters.
Type is in the traits line of the stat block; indications are that many abilities will key off traits in PF2.

Ultimately, PF2 is not PF1. Criticism of part of the new system on the assumption that it is the same as PF1 and thus must meet the expectations of PF1 is flawed.


2 people marked this as a favorite.
necromental wrote:
Dragon78 wrote:
Terrible art for the Hobgoblin.
I also really really don't like WAR's style of drawing, and one of the reasons I don't like getting Paizo hardcovers is his art everywhere.

That’s really unfortunate. I, on the other hand, really like WAR’s art style and one thing that I’m excited about is that he’s the sole artist for the PF2 CRB.


1 person marked this as a favorite.
lordrichter wrote:

In Vampiric Exsanguination your success/fail block appears like this:

Success Half damage.
Critical Success No damage.
Failure Full damage.
Critical Failure Double damage.

I get the order of success then failure, but it screws me up to read success then critical success in the context of the entire block.

Realizing that I do not know your requirements for publication and what not. The following is a suggestion that changes the order of items in your block, but does not change the layout of the block as a whole but improves the readability.

Critical Success No damage.
Success Half damage.
Failure Full damage.
Critical Failure Double damage.

Mark has already addressed this.

The Critical line will often reference the success/failure effect and read “as success and...”. It is considered clearer to thus list the normal outcome first. Additionally, all of the blocks are success then failure for consistency even when failure is the desirable outcome for the player.


1 person marked this as a favorite.
Rob Godfrey wrote:
we are stuck with them, more people know them as the names for things than people who know they are the wrong names. More confusion fixing things than just going with it. (as an aside Brigandine is NOT studded leather, it's steel plates between layers of leather, padding and cloth, it LOOKS like a studded shirt but really isn't, it's part of a type of plate armour..)

Studded leather is fetish gear, not armour. “Studded Leather” armour is a misinterpretation of images of Brigandine in medieval art is the point being made.