Sign in to create or edit a product review. The main thing I really enjoyed about this book is the alternate capstones . Though there are some interesting class features and even stuff for Ninjas. It does make make me sad that 1e is ending especially how much great stuff has been coming out lately. This is one of the best player companion books I have seen for a long time. I would give it 5 stars just for the bloodrager/sorcerer bloodlines let alone the kineticist stuff, Wyrwood love, occult epic rules, and so much more. The dragon shifter archetype could have been better(No Form of the Dragon III?), in fact I still don't understand why they didn't take away any of the nature themed abilities for more dragon related options. Also it would have been nice for the dragon and fey archetypes to use charisma instead of wisdom for AC or at least get a feat for it. Other then that the book has a lot of great options like alternate natural attacks for the shifter, animal companion archetypes, kineticist wild talents, flower power, etc.. Not a great book but still okay with some interesting options. Time to Hop, Skip, and Jump Your way Through The Planes.Dragon78 —A good solid book with some great options for the plane-touched races. Though I really wish the kineticist wild talents didn't require the planar infusion feat since the class is already strongly connected to the plane that you get your power from. Everyone's Kung Fu FightingDragon78 —Good solid book with some useful stuff but I am disappointed in the lack of unarmored AC options. Also the kineticist wild talents have ridiculous requirements. I could have thought of wild talents that that fit the martial art theme and didn't need to have multi-class, archetypes, feats, etc. Automantions, Clockworks, Golems, and Robots...Oh My!Dragon78 —Not what I was expected but interesting non the less. I really like the automations, too bad they came around so late in 1e's life time. The book is more a min-bestiary + players companion then a campaign setting book but I could always use more monsters so that is okay with me. A good solid book as far as campaign setting information goes. But they should have made the book edition neutral with as little or no gaming rules. So the book could have more room for campaign setting information especially the dimensions/demi-planes that got at best a page of information. Taldar Land of IntrigueDragon78 —Not one of my first choices(or second, third, etc.) but still a good read none the less. A Little More Potions and Little Less PoisonsDragon78 —Not a bad book but not great. I really enjoyed the new options for the 3 races, sorcerer bloodline, elixirs, tinctures and a few other things. Really would have liked more stuff for potions, elixirs, tinctures, etc. and less poison. Finally got a periapt of proof against paralysis but it sucks, it doesn't grant full immunity, and for 8000GP at that! Not Bad But Not GreatDragon78 —There are some interesting things in there but all in all the book is OK. Maybe one day we will get a mutant feat tree and/or some more mutant based archetypes. Not Ultimate But Still WildernessDragon78 —The Good
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Here Comes The Evil Eye.Dragon78 —Not bad, but not great ether. The good
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Elemental FunDragon78 —I found this book to be a good product, not great, but still solid. Life Is Better Down Where It's WetterDragon78 —A good solid book about Golarion's oceans and seas and it also has some nice additional/expanded under water rules. While I do like some of the additional class options, spells, etc. I would have preferred less crunch for more world building. An Actual Sequel BookDragon78 —A good solid sequel to the Adventure's Armory. I am especially fond of the poppets. Fun of The First WorldDragon78 —This is a good solid book, not as good as legacy of dragons, but still worth while. While this is a good bestiary, it is not nearly as good as the others. The good
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Not Very Heroic or InterestingDragon78 —I didn't really have much expectations for this one and yet I am still disappointed. Overall a good book with lots of options for all 6 six psychic based classes. The Good
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I really enjoyed this book though not as much the First World one or Distant Worlds. The Good
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Some interesting options for healing and curative related spells, powers, etc. The good
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Jewel of The EastDragon78 —A good solid campaign setting book with a lot of interesting information, not as good some of the others but well done otherwise. The good
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Birthplace of FreedomDragon78 —Not bad, but it is hard to compete with some of the other campaign setting books out there. A Land...I mean World of WonderDragon78 —I haven't enjoyed a campaign setting this much since Distant Worlds. I am happy that we finally got a campaign setting book focusing on the first world. It has a variety of interesting locations and strange characters mentioned in this book. I loved that it talks more about the gnomes' reason(s) for leaving the first world, about the Eldest, and even about the Tane. I am really interested about the dead/missing Eldest and the stranger things in this realm. I hope to one day see more books like this about the stranger or more interesting(to me anyway) places in this campaign setting.
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