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Organized Play Member. 370 posts (373 including aliases). 3 reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.

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Worst finale to an AP. Ever.


Well, thanks to forum bugs, first review was lost. So, trying again...

There were elements to this AP that were definitely interesting and novel. However, they can't counter balance the disappointment I feel with the ending of this AP.

We got wind of what was to come midway through Book 5. The party is destined for a soul destroying TPK that you aren't coming back from, barring GM leniency on using a sidebar mentioned in Book 5. But you get to be heroes!! You stop the BBEG!! Your names will be remembered forever!!

Well no. The campaign just ends. The BBEG isn't permanently destroyed. The world of 1E is ending and 2E will appear, what, 10 years down the road, with our BBEG (and/or his minions) as a part of it. Hope your players haven't invested much their characters.

So - in a nutshell, subscribers pretty much just paid for a 6 installment AP aimed at setting the stage for their 2E rollout. Yes, I'm that cynical. Return of the Runelords is part of this too - but frankly, that at least had some options for permanently ending a lot of bad guys - or at least the ones Paizo didn't want to bring into Golarion 2E. This one? No such luck on permanently finishing off Tar Baphon.

1E was a fun ride. Too bad it goes out on what I feel is a real low note for an AP. It could have been so much better.

Paizo should have left their edition world changing for a 2E supplement or a PFS scenario and not used this AP as a way to do so.

Tyrant's Grasp seems pointless and hollow precisely because that is all it was - window dressing setup for 2E.

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If you like Sandpoint, you'll love this product.


Rather than repeat CorvusMask's review, I'll just add my own enthusiasm for this product.

Despite portions of text being lifted 'whole cloth' from previous entries from older products, there is a LOT Of fresh new material here. Really brings Sandpoint to life more than before. Certainly enough to run a homebrew campaign with info/hooks/quests to keep a party busy for a long time. You can see the attention to detail and care put into this product - THIS should be the benchmark all Paizo products should aspire to.

One of the best products from Paizo I've seen. Got the PDF and now seriously considering getting the Print Edition too. VERY happy with the purchase, I must say.

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Some good, some bad, some ???


Important to keep reviews spoiler free so, I go into more detail in the GM thread for the book.

There is a nice mix of combat, intrigue, etc through the book. Three different sections, each with it's own focus. So, you see a lot of different play style opportunities here - perhaps more so than in other AP's.

The ending however, given previous volumes, left me a bit disappointed. I feel certain important issues brought up in earlier installments were pretty much hand-waved away with just a couple of throwaway sentences that reduced a complex political situation to...well, window dressing.

I don't think it was as strong a finish to the AP as it could have been as a result.