Full Name |
Dr Talos |
Race |
Male Rogue 10 | Perc +18 (M; Trapfinder, Darkvision, -1 Sense Mot.) | Speed: 30' | HP: 128/128 | AC: 28 (29) (deny adv) | Fort: +18 Ref: +22 Will: +17 (+1 circ. vs dis., pois., radiation; +1 stat. vs fear) |
Classes/Levels |
| Exploration: Avoid Notice + Trapfinder | Status: Dread Aura 20' | Hero Points: 2 |
Strength |
12 |
Dexterity |
19 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
12 |
Charisma |
16 |
About Dr Talos
Ancestry Male Warrior Android Rogue 10
Background Secular Medic
Languages Common, Androffan
____________________
APPEARANCE
Dr Talos has well-manicured black eyebrows and a sharp nose; his thin face isn't quite human — but more like a mannequin: his expression doesn't so much as change as move in the light and shadows in order to achieve the semblance of humanoid emotion. He wears a wide-brimmed, hat and his glassy eyes glitter while he idly lops off the heads of flowers wherever he walks.
Some kind of intricate, rose-gold tattooing runs all the way from his forearms to the pads of his soft fingertips.
____________________
DEFENSE
HP 128
AC 28 (29: Shield) (+10+9+4+2=25)
Speed 30’
[dice=Fort (E)]1d20+18[/dice] +1 circ. vs disease, poison, radiation
[dice=Ref (M)]1d20+22[/dice] Evasion
[dice=Will (E)]1d20+17[/dice] +1 status. vs Fear
[dice=Perception (M)]1d20+18[/dice] +1 circ. vs traps
____________________
OFFENSE
Melee (Doubling Rings)
‾‾‾‾
[dice=+1 Striking Silver Rapier, Stance]1d20+20[/dice]
[dice=P]2d6+7+2[/dice]
[dice=Sneak]2d6[/dice]
[dice=Deadly]1d8[/dice]
[dice=+1 Striking Cold Iron Shortsword, Agile]1d20+20-4[/dice]
[dice=P]2d6+7+2[/dice]
[dice=Sneak]2d6[/dice]
[dice=+1 Striking Light Mace, Agile]1d20+20-4[/dice]
[dice=P]2d4+7+2[/dice]
[dice=Sneak]2d6[/dice]
[dice=+1 Striking Scalpel, Agile]1d20+16-4[/dice]
[dice=P/S]2d4+7+2[/dice]
[dice=Sneak]2d6[/dice]
Ranged
‾‾‾‾
[dice=Alchemical Crossbow]1d20+19[/dice]
[dice=P]1d8+2[/dice]
[dice=Energy]1d6[/dice]
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SKILLS
[dice=Acrobatics (M)]1d20+22[/dice]
[dice=Arcana (U)]1d20-1[/dice]
[dice=Athletics (M)]1d20+17[/dice] +2 item bonus to High / Long Jump
[dice=Crafting (U)]1d20-1[/dice]
[dice=Deception (T)]1d20+16[/dice]
[dice=Diplomacy, Emotionally Unaware (T)]1d20+15-1[/dice]
[dice=Intimidation (M)]1d20+21[/dice]
[dice=Medicine (E)]1d20+16[/dice] Assurance for 24
[dice=Nature (U)]1d20+2[/dice]
[dice=Occultism (U)]1d20-1[/dice]
[dice=Performance (E)]1d20+17[/dice]
[dice=Religion (U)]1d20+2[/dice]
[dice=Society (U)]1d20-1[/dice]
[dice=Stealth (E)]1d20+22[/dice] Foil Senses, Swift Sneak
[dice=Survival (U)]1d20+1[/dice]
[dice=Thievery (T)]1d20+17[/dice]
LORE
‾‾‾‾
[dice=Anatomy Lore (T)]1d20+11[/dice]
[dice=PFS Lore (T)]1d20+11[/dice]
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MACROS
Healing
‾‾‾‾
[dice=Treat Wounds, Assurance, Ward Medic, Continual Recovery]24[/dice]
[dice=Healing]2d8+10[/dice]
[dice=Battle Medicine, Assurance]24[/dice]
[dice=Healing]2d8+10[/dice] +5 if self
Dread Marshal Stance
‾‾‾‾
[dice=Dread Marshal Stance, Nanite Surge, DC 27]1d20+21+2[/dice] => Stance is a X' aura.
____________________
BOTTING
1. Use the macro above to enter stance.
2. Flank and strike, or intimidate to mkae flat-footed and strike.
3. BM self with Godless Healig if hurt
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EQUIPMENT
Worn
‾‾‾‾
+1 shadow leather armor
Scalpel (dagger)
Light Mace
Polytool
Expanded Healers Tools
Dueling cape
Holy Water
Alch Fire (2)
Frost Bomb (2)
Alchemical Crossbow
Wayfinder
Wielded
‾‾‾‾
Low grade silver rapier
Low Grade Cold Iron Short Sword
Invested
‾‾‾‾
Demon Mask
Aeon Stone (Dusty Rose Prism)
Aeon Stone (Pearly Spindle)
Bracelets of Dashing
Goggles of Night
Doubling Rings
Pearly Spindle
Boots Bounding
Stowed
‾‾‾‾
Adventurers pack
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BOONS & PAPERWORK
ITS
Ancestry Boon
____________________
LEVELING
Level 1
‾‾‾‾
ancestry: Android
ancestry Heritage: Warrior Android (traind in Marshal weapons)
background: Secular Medic (Medicine, Anatomy Lore, Battle Medicine)
initial proficiencies (Stealth, Acrobatics, Athletics, Deception, Diplomacy, Intimidaiton, Perform, Theivery)
scrolls school
rogue’s racket: Theif
sneak attack 1d6
surprise attack
rogue feat: Trap Finder
skill feat: Intimidating Glare
Level 2
‾‾‾‾
rogue feat: Marshal Dedicaiton
skill feat: Continual Recovery
skill increase: Medicine to E
Level 3
‾‾‾‾
deny advantage
general feat: Canny Acument: Fort
skill feat: Godless Healing
skill increase: Intimidate to E
Level 4
‾‾‾‾
rogue feat: Dread marshal Stance
skill feat: Ward Medic
skill increase: Stealth to E
Level 5
‾‾‾‾
ancestry feat: Nanite Shroud
skill feat: Steady Balance
School skill feat: Assurance Medicine
skill increase: Acrobatics to E
sneak attack 2d6
weapon tricks
Level 6
‾‾‾‾
rogue feat: Dread Striker
skill feat: Ward Medic
skill increase: Athletics to E
Level 7
‾‾‾‾
evasion
general feat: toughness
skill feat: terrifying resistance
skill increase: Intimidate to M
vigilant senses
weapon specialization
Level 8
‾‾‾‾
rogue feat: Blind Fight
skill feat: Foil Senses
skill increase: Stealth to <M
Level 9
‾‾‾‾
Ancestry feat
debilitating strike
great fortitude
skill feat: Swift sneak
skill increase: Athletics to M
Level 10
‾‾‾‾
Ability boosts (str, dex, con, wis)
rogue feat: topple foe
skill feat: kip up
skill increase: Athetics to M