Kabran Bloodeye

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Having received the Ultimate Combat PDF, and remembering quite a bit of discussion about the Ninja and the following two items, I was quite curious how they would turn out and imagine some others might be as well.

-Ki based on CHA
-Vanishing Trick

Looking through the Ultimate Combat PDF, They stuck with Ki based off CHA.

Although, there is also a Rogue Talent that allows a Rogue to gain a Ki Pool based off of wisdom. With the way that the Ninja Ki Pool is worded, I wonder if this would allow the Ninja to take this talent, giving him 1/2 Ninja Level + Wisdom as his Ki Pool. Seems a reasonable trade off for a Talent, if you'd prefer to have a higher wisdom.

Vanishing Trick is almost unchanged, except that it (and most, if not all of the other tricks) does not come with 1 free use per day.


Hey there guys!

I'm looking for some special locales/terrain/situations to spice up some upcoming combats. Things that keep characters on the move and help spice up those encounters which might otherwise turn into an immobile slugfest.

These can be by the book, or homebrew, I'm not picky about that.

Some things I've used in the past (And examples of the type of thing I am looking for)

-A combat against a large group of Magma-Men that when they died, turned into a 5ft-by-5ft puddle of lava that counted as difficult terrain and would deal fire damage to those passing through.

-A combat on top of a rapidly deteriorating frozen lake. A check was rolled for each round after the first that a character stood in the same square to avoid having the ice crack and the character avoid falling in by reflex save.

-Combat on top of a tower, combating an Air Elementalist. The wind would randomly change to blowing in a North/South/East/West direction, attempting bull-rush maneuvers against the characters.

What are some things other DMs have used in the past? Or things you always wanted to try?

Thanks!