Sorcerer

Dox of the ParaDox twins's page

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Hi all. I'm not planning on actually playing this character. Just wanted to build one of my favorite characters and see how close I can get and have some fun.

Anywho. I have a few ideas. One is quingong(?) Monk with the grappler archetype as he's shown to be a grappler in all of the smash games (sans melee and 64)

The next idea was magus. Maybe esoteric? To get Thunder hand represented and a bit of his pyromancy.

Similarly was a blood conduit bloodrager (maybe bloody knuckle too? Do those stack?) For the same sort of unarmed combat and channeling shocking grasp action.

He's also been shown to use a 2-handed hammer in some games and I'm not sure how to reconcile that with his other abilities

Non class related things I've thought of a few drawbacks that sound on brand. Cowardly is the obvious one but there are others too like doubt, magical klutz, and a self-doubting. But I'm having trouble finding other traits and feats that are in character for him.

Any thoughts or opinions are welcome. Thanks all


Hi all here is a link to my latest build of this race and its alts
Gray Race.

Edit: If anyone has more ideas for alts or racial feats or anything please let me know, I love working on these


Hi all. Just a simple question since I'm lacking ideas. I can go into detail about the lore of the race if asked. But I'd really rather not.

Ability mods: +2int +2dex -2str
Size: small
Type: humanoid
Base speed: 20ft
Langauges: common, aklo
Darkvision: 60ft
Telepathy: 30ft
Shards of knowledge: +2 to two knowledge skills. They are both class skills for you
Sleep immunity: immune to magical sleep effects
Detect magic: constant SLA

So yeah. What would you build with this race.
Thanks all


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Hi all. So I want to build a heavy armor using gun user. Specifically I want to use a dragon pistol and tower shield. I was thinking either gun tank 5/fighter (maybe something else) X. That gets me dex to damage and armor training 1. The other idea I had is trench fighter 3 (maybe more?) Then something else. But I'm really not sure how to go about this. Any ideas or advice is welcome. I posed this question to Reddit and the only.real advice I got was to add scatter gunner to gun tank. And one guy suggested dropping the tower shield for a heavy shield and TWFing via savage technologist. I'd really like to keep the tower shield but I can be persuaded otherwise. Dragon pistol is locked though. Thanks all


Hi all. So I've developed an idea that started as rogue plus spiritualist into something far more adventurous.
So far I have Oracle 1/ warpriest 1/ swashbucker 1/ something else 1/ fractured mind X. I have until level 5 planned out more of less

Level 1 I get noble scion and steadfast personality (human bonus feat) ad well as the shattered psyche curse and lunar mystery for prophetic armor.

Level 2 I go warpriest for weapon focus starknife and trade my blessing for divine fighting technique.

Level 3 I take swashbucker for weapon finesse and parry riposte. My feat this level is piranha strike.

Level 4 would be another dip, I thought maybe fighter would work well but I don't know what feat to pick.

Then level 5 I get phantom ally and go fractured mind from here to 20. Need help with feat choices please. Also if any of this doesn't work or you think I should change it let me know.

Thanks all

Edit: my group uses fractional BaB and saves so the dips dont hurt my BaB as much as they normally would


Hi all. I had a pretty interesting idea for a character and I think I know how to build it mechanically. But I want to know if this will end up being painfully weak.

Unrogue (or ninja my GM allows unninja) 3 then spiritualist. I'm thinking knife master if rogue to dual wield kukris and flank with my spirit for sneak attack and general goodstuff. Thinking fractured mind spiritualist. Maybe could be convinced to take another archetype though.

The concept is basically joker from persona. A swift thief with a powerful magical friend and some casting.

Thoughts? Ways to do my concept better? Scrap it entirely maybe? What are y'all thinking here


Hi all. Wasn't sure if this should go here or advice. So I went with the safer choice. I have a very specific spiritualist build in mind and it only really works if I can get Dual Identity and magical child's transformation sequence. If anyone knows any vigilante stuff that may help that works too. 3rd party and homebrew is fine Just make sure you lable it as such. Thanks all


Just trying to figure out how to build someone like joker from P5. I was thinking that a spiritualist would represent Arsene and the like pretty well. But the rest of him I'm really not sure how to represent the rest of his stuff. Any ideas are appreciated. Thanks all


let me explain since my title sucks. i'm from the southern US and as such use terms like y'all. i've found it hard to not say y'all even when voicing characters that wouldn't use such terminology. anyone else have the same problem? fixes or advice maybe?


Hello all. I am planning ahead for the campaign I am running based on TTYD and I'm planning the boggly woods currently. I am at a complete loss for.what the sirens should be. I've tried finding monsters that are about right but I can't find anything and if I make them like NPCs I have no clue what classes to use (maybe kineticist?) This should be a decently hard encounter. Any ideas? Thanks


As the title states. What do y'all think? Good idea? Bad? Any major pitfalls y'all can think of? Now this would probably be set in a more standard pathfinder style world instead of actually being a Mario campaign so I plan on swapping out the various races with decent stand ins and so on. So yeah. Thoughts?


Hello all. Once I get a new computer (so...maybe next year sometime) I'm gonna be running either Stance Aeons or Iron Gods (but probably strange aeons) for my group. The only snag I have is, my group consists of me and two other players. Neither are big on optimization. Do you think a significant amount of reworking will be required to make this work? And what should I be on the lookout for as I prep? This will be the first AP I've ever run but I'm rather experienced in running homebrew material. Rules and the like come easy to me. So. Any tips? Oh I've played with this group for a while so I'm used to balancing games around 2 players. But I've never run an AP. Thanks all. I also posted this in the strange aeons part of the forum but I feel like I'll get more hits here. Thanks


Hello all. Once I get a new computer (so...maybe next year sometime) I'm gonna be running either this or Iron Gods for my group. The only snag I have is, my group consists of me and two other players. Neither are big on optimization. Do you think a significant amount of reworking will be required to make this work? And what should I be on the lookout for as I prep? This will be the first AP I've ever run but I'm rather experienced in running homebrew material. Rules and the like come easy to me. So. Any tips?


Hello all. I have an issue when I GM with handing out useful loot. It seems like past a certain point. Usually level 4 or 5 they kinda glue themselves to one weapon and seek out enchanters to keep it up to pace which makes my job of making loot for them very difficult. Does anyone else have this issue or am I making a mountain out of a molehill?


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One of my characters will have a dweomer cap figment familiar and I need a name for him. All I can think of is Alberto. I would love to hear more suggestions


Hey all. I'm looking to theory some different improvised weapon builds and I want to see what all of y'all can come up with. I'm not great at building but I can see that maybe fighter would be good. For all the feats to take the one style line and using gloves of improvised might. But I'm sure there's more


Hello friends. I am going to be playing an Obitu bootlegger in an upcoming campaign and I'm stumped at what class or build he should be. I have the role play and character figured out pretty well. But I have too many ideas for what he could be.

I was thinking maybe a Brawler, Investigator, UnRogue, or Vivisectionist. But I'm open to other ideas as well. Thanks all.


I've been working on this for about 5-ish hours and i'm completely stumped, best i can figure for race is to convert the warforged or use forgeborn from dreamscarred, but that's secondary to his class and maybe items, i am at a loss for what to make him. any help would be appreciated, thanks all


Hi all, I need a little help with figuring out how to GM. I'm an experienced player and usually GM for my group, I'm really good at setting up side quests and the crunchy part of the game, but my campaigns usually fall apart after about 4 or 5 sessions as they lose focus and get put on permanent hiatus.

any advice yall can offer?


me and a few friends ares gonna play a game of pathfinder and habe one of us play a warlock from 5e. no conversions, just use it and see how it works. we are doing this to get a deeper appreciation for the math that holds the game together and class design as a whole. i will document results here when we play. (which may be a while we're finishing up our current game first)


hello all. for an upcoming campaign I am going to be playing a channeler of the unknown (the characters have amnesia and it's cool thematically)

I've never played this archetype and i've only played one other cleric so i'm not sure what I'm doing here, any help would be appreciated

thanks all

Edit: I would like the race to be some variant of Dhampir, but any race works if needed


hello all. I am currently building a channeler of the unknown (Who has the unhinged mind ability from the elder mythos cultist) for a campaign in which my character would have amnesia (hence the unknown part) my question is this, would this idea be more properly realized as an oracle? or should I stick with cleric?

thanks all


Hi. I'm planning out a session for my group this Tuesday and I'm stuck. I need encounter ideas that would be interesting and fun for my players.

Context: there are 2 of them. One is a malefex (think a mesmerist basically) and the other is a dex magus. Neither are horribly optimized, but they also both have roughly 1.5 times the gold/items they should have. They are currently in a big ass tower/dungeon (think stone tower from zelda) and I'm really struggling to think of encounters for them. Do y'all have any cool ideas I could steal?

Thanks

-Dox


Hi, so I'm the groups regular GM for pathfinder at my schools club and one of my friends wants to try his hand at running a game using Starfinder, He's very familiar with Pathfinder so I'm sure he will do fine and our group is in the process of making characters for his game (We are supposed to have our first session on Thursday but we may end up delaying due to weather where we are)
I want to play a Skittermander Solarian I know that it isn't optimal but I think the idea sounds fun, my only issue I don't really know how to build a Skittermander into this role, my only thing I know for sure is that I wanna be a melee build.
Also there is one houserule you should know, we are using starfinder point buy but we can sell points back get more (like in Pathfinder)

Sorry for the wall of text and thanks for the help guys.


What's everyone's opinion on how starfinder implemented archetypes? Personally I don't like them but I'd love to hear your opinions on the matter


I'm stumped, I'm trying to build Wakka from final fantasy X and I'm completely lost can I get some help, I don't need full builds just ideas or creative ways to fluff something to make him please


One of my player's wants to play a battlefield control sorcerer in my home get I'm running for school and asked if his magic could be psychic instead of arcane because it fit his concept but he can't use the psychic bloodline. Would that screw things up at all? I don't think so but I would like others opinions


I'm curious, how do you make a decent gun user that uses heavy armor? I love the idea of a heavily armored gunslinger


So one of my player is a huge fan of H.P. Lovecraft and he had the idea to play a character that is insane and talks to the things beyond the stars (a combo of the great old ones and me the DM) and he said that he'd love a race that fits the lovecraftian style of inhuman barely comprehensible starspawn...and I can't find anything that really fits what he wants so I would like some help either finding one (third party is fine if it's well balanced) or building one...I'm not great at building races but I will look around the builder later when I have time to put together something at least. I'm aiming for about as powerful as the core races. Thanks everyone


I was inspired by one of my friends to build paper mario as a PC...can someone help me because I haven't the slightest idea of where to start. Oh to be specific this will be paper mario from TTYD but the other "paper marios" can definitely be in there too.

Thanks for the help.


I have gotten into Bloodborne and I want to build the hunter as a character just for fun but I have no idea where to start. I want you guys to post how you would build the hunter so I can see how you guys see him and get some inspiration. I thought that the swashbuckler looked like a good chassis for him.but don't limit yourself to that or anything


I am the usual GM for my group and I don't get to play often but I've always wanted to try out the magus, so what are some fun, unusual, or strange builds for when I do finally play, don't worry to much about optimization we are pretty casual (read as "I'm the only one who really has any system mastery") also all of us are pretty lax with rules as long as it'll be cool or fun we can bend the rules a little


I have a new player in my game and her character is Gareigh the dwarf, he has heavy armor and uses a long sword and is psychic somehow. She will be third level so what class would fit, ps this is a newer player so nothing horribly complex, she isn't new to DND but she came from 5th edition


My gunslinger in the party says he isn't having fun and suggested a deed that allowed him to fire special ammunition instead of what's loaded like firing a scatter shot from a pistol or using a flare shot for a grit or two per shot, what do y'all think?


My second level party made it into a dwarvern village of my design and I plan on having them have issues in the mines (cliche I know if anyone has better ideas I'd love to hear them) and I need some monsters that would make a good encounter, my party consists of a rogue, paladin, barbarian, sorcerer, druid, bard, brawler, and gunslinger. (Not optimized any of them) I know it's a large party I can't help it it's a school club I run and have no other choice.


I have a player in my group that is playing a monk of the iron mountain and he's not doing very good, he doesn't really understand how to play the monk but really wants to, I was wondering how to build a brawler to capture the feel of that monk so that he can play what he wants without playing a shall we say sub optimal (read bad) class build and without me having to baby his character, he'll learn and I think brawler is better choice for beginners anyway


Hey guys and gals, I'm looking for a fun class for the next game I play and I am interested in the bloodrager, the alchemist, or the magus. Does anyone have some fun builds or suggestions for me?


Hi, I want help balancing this weapon.
Buzzaxe one handed exotic weapon, price 100gp. Dmg 2d4(s) Dmg 1d12(m) crit x4 range 20ft (thrown) weight 10lbs type slashing

The buzzaxe has a small trigger that can be pressed as a swift action causing the blade to spin for one round. While spinning it does piercing and slashing damage and a crit range of 19-20 x4


I want to build krieg but I have really no idea apart from maybe use barbarian. I really want the feel of his mania tree in specific


Hello all, I was wondering what y'all think about my personal system.
I allow firearms to hit touch ac but armor made out of adamantine or mitheral and some other materials get there ac bonus as well as magic armor.


I got the idea while browsing around. How viable would a magus with a one handed firearm be? And do any of you have any build advice or suggestions


My player in my biweekly game is playing a gunslinger, and he informed me that he wants to go to level 6 and then go ninja.
I don't really know what this build would turn out like and I want some advice so I can help build it


I'm running a one shot next weekend for my friend and his girlfriend, I'll be playing a dmpc, and I had a cool idea, his girlfriend is fairly new to pathfinder, not so much to tabletop rpgs but to pathfinder. And I though of doing a simple dungeon crawl that would lead to the player holding out in a room against an undead siege. My question is how would I run that, picture call of duty zombies. That's about how I want it to feel


Hello all I made this and I would like criticism

THE GREY ALIEN
The Grey Aliens are a race of people whom have lived for thousands of years and are slowly starting to understand the “new races” that appeared so recently.
Physical Description: Greys stand between 4’ 5” and 6’. They have hairless bodies with a pale grey or green-grey flesh tones. They weigh between 90lbs. and 130lbs. Most Greys are very lanky. All Greys have large black eyes.
Society: Greys are in a state of constant discomfort, causing the majority of Greys to go into science in order to find a way to relieve themselves
Relations: Greys do not really understand other races, and most other races don’t understand Greys either. This leads to the majority of Greys just keeping their distance, rather than being openly hostile.
Alignment and Religion: Greys tend towards lawful neutral, though there are plenty of good and evil Greys as well, there is no stigma for being non-lawful but chaotic Greys are rare none the less.

GREY RACIAL TRAITS
+2 int, +2 dex: Greys have a thirst for knowledge and are generally quite graceful.
Medium.
Normal Speed.
Darkvision 60ft.
Alien Biology: Greys don’t “sleep” like other races making them immune to magical and mundane ways of putting them to sleep.
Defensive Training: Greys get a constant +2 dodge bonus to their AC.
Moon Touched: Greys have DR 5/Starstone.
Superior Intellect: Greys add their int mod to their AC instead of their dex mod.
Languages: Greys begin play speaking Common and Reticuli. Greys with high intelligence scores can choose from the following: Dwarvern, Elven, Gnome, Orc, Undercommon, Draconic, and Giant. The Grey language is made with mental waves, it can be understood but not spoken by other races. The written form can be written and read by other races.

Age
Adulthood
Middle Age
Old Age
Venerable
Max

200 Years Old
350 Years Old
520 Years Old
700 Years Old
+8d% Years


Hello all, i started a campaign today with 9 players, it is hectic, only 3 of them had played before. so we did something simple, go into crypt and kill things. we made it about halfway through before i had to call time, we will continue the game 2 thursdays from now


I want to build a campaign to take some level one characters to level twenty. I just finished Symphony and I thought that making the entire campaign in one castle would be really cool. Maybe I don't want the whole thing based off of Castlevania but the sort of feel should be there. What do you guys think? I'll be playing with some new-ish players, they have played tabletop RPGs for about a year, with pathfinder being played for about 3 months, I have played tabletop RPGs for about ten years and I've pathfinder for about two years. I thought this sounded fun but i wanted to get feedback before I go through all the work


what do you think OP? UP? SANS CR 20

XP 307,200
NG Medium Humanoid (obitu)
Init +40; Senses darkvision 60 ft.; Perception +30
DEFENSE

AC 50, touch 50, flat-footed N/A (+40 Dodge)
Hp 100
Fort +90, Ref +150, Will +150
Obitu traits, SR 33, DR 10/-, Improved Evasion, Dodge
OFFENSE

Speed 30 ft.
Melee slam +30 (1d10+10 plus Karmic Retribution)
Special Atks Bone Strike, Blue Strike, Gaster Blaster, Soul Slam, Karmic Retribution, Special attack
STATISTICS

Str 10, Dex 40, Con 8, Int 50, Wis 50, Cha 40
Base Atk +10; CMB +10; CMD 35
Feats Improved Initiative (9times), Triple-Jointed
Skills Perception +30, Perform (puns) +30, Bluff +30, Knowledge (arcana) +30, Knowledge (history) +30, Diplomacy +30, Intimidate +30, Acrobatics +30
Languages Common, Elven, Dwarvern, Gnome, Giant, Undercommon, Orc, Goblin, Gnoll, Comic Sans, Sans Serif, Papyrus, wingdings (wingdings), wingdings 2 (wingdings 2), wingdings 3 (wingdings 3), Draconic
ECOLOGY

Environment any
Organization solitary
Treasure none
SPECIAL ABILITIES

Bone Strike (EX): Sans can target a 5ft square within 60ft and causes sharp bone fragments to jut upwards forcing a Ref save DC=30 for no damage, being hit causes 1d4 damage per point you failed the save by as well as Karmic Retribution, once per round he may use this as an immediate action
Blue Strike (EX): Sans can target a 5ft square within 60ft and causes hazy ghostly blue bones to swipe upwards, this targets the base AC of everyone in that square (10 for most characters, no nat, arm, dodge, or dex mods) this will coat the target in a blue glow for one turn (as the Faerie fire spell) if the victim moves during the turn in which they glow they will take 1d4 damage plus Karmic Retribution
Gaster Blaster (EX): Sans can project a dragon-like head that fires a beam of pure energy this is a 5ft by 60ft line that deals 1d4 damage plus Karmic Retribution, he can project his Gaster Blaster in any square he can see within 30ft
Soul Slam (SU): Sans can use an effect similar to Reverse Gravity on one foe within 60ft the must make a Will save DC=20 if they fail they fall in the direction Sans directs them to, Sans often uses Bone Strike as they hit the ceiling
Karmic Retribution (EX): when suffering from Karmic Retribution you take your level times 4 as damage per round for 2 rounds
Special Attack (EX): Once per year Sans can use an effect very similar to the spell Time Stop, he usually uses this time to set up Bone Strikes under opponents that will hit without offering a save, this effect last for 1d6 rounds
Dodge (EX when an opponent attempts a melee attack against Sans, he can as an immediate action spend 1 panache point to move 5 feet; doing so grants Sans a dodge bonus to AC equal to his Charisma modifier (in this case +10) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if Sans had not moved from the original square. This movement is not a 5-foot Step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. Sans can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. For all intents and purposes Sans has Panache equal to CR