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Requiring an entire party wipe to end the AP "successfully" seems a bit of a stretch to ask of your players. I mean, you don't even kill off Tar Baphon, just set him back a bunch. Leaves an unsatisfactory taste in my mouth, frankly.
Now, if it just takes 1/4 to do the job - AND you apply GM fiat via the sidebar mentioned in Book 5 (wherein you, as GM, offer up a future resurrection for the sacrificed folk(s)), maybe it would work.
I've been prepping Tyrant's Grasp to dovetail my players into it from an existing low-level adventure, but when I saw this after getting ahold of this book I started having serious second thoughts. I don't think my players, the most "heroic" of whom is playing a CG bard, will be very excited about all walking willingly to their deaths. I really like this "1/4" suggestion, though - making them choose one person to make the sacrifice has a lot of RP potential, especially if there's some opportunity for last minute failure and someone else having to step up.