Donar Drowkiller's page

1 post. Alias of dnelson.


Dwarf Ranger 4 / Init +7, Perc +11 / HP 52 / AC 23 / CMB 7, CMD 20 / F +8, R +8, W +5

About Donar Drowkiller

Name: Donar Drowkiller
Alignment: Chaotic Good
Class: Ranger 3 / Slayer 1
Level: 4
EXP: 9,001
EXP for Next Level: 15,000

Deity: None
Homeland: Ironfist Village, Thax
Race: Dwarf
Size: Medium
Gender: Male
Age: 50
Height: 4'7"
Weight: 275 lbs
Hair: Red
Eyes: Brown

Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 16 (+3)

Hit Points: 52
AC: 23
(10 Base+3 Dex+6 Armor+3 Ring+1 Feat)
Initiative: +7
Speed: 20 ft / 4 sq
Base Attack: 4
CMB: 7 = 4 BAB + 3 Str
CMD: 20 = 4 BAB+3 Str+3 Dex+10 Base

Fortitude Save: 8 = 5 Base + 3 Con
Reflex Save: 8 = 5 Base + 3 Dex
Willpower Save: 5 = 1 Base + 4 Wis

Languages (Common, Dwarven, Undercommon, Terran, Drow)
Acrobatics 7
Climb 10
Disguise 10
Heal 11
Intimidate 7
Knowledge Dungeoneering 10
knowledge Geography 8
Knowledge Local 7
Knowledge Nature 8
Perception 11
Stealth 10
Survival 10
Swim 8

Improved Initiative (+4 Initiative)

Dodge (+1 AC)

Precise Shot (No penalty for shooting into melee)

Endurance (+4 bonus on checks to avoid nonlethal damage)

Slow and Steady (20ft Base Speed, but never affected by armor or encumbrance)

Darkvision (60 ft)

Defensive Training (+4 AC vs. Giants)

Greed (+2 to Appraise when determining the price of non magical good or precious gems and stones)

Hatred (+1 attack vs. Orc & Goblinoid Subtypes)

Hardy (+2 Saves vs. poisons, spells, and spell-like abilities)

Stability (+4 CMD vs. Bull Rush & Trip attempts while standing)

Stonecutting (+ 2 Perception to notice unusual stonework. Automatic check when within 10ft)

Drow Favored Enemy (Donar gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Drow Elves. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. Donar may make Knowledge skill checks untrained when attempting
to identify these creatures.)

Track (Donar adds half his level to Survival skill checks made to follow or identify tracks.)

Wild Empathy (Donar can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. Donar rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, Donar and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. Donar can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.)

Archery Combat Style (Donar can choose from the following list whenever he gains a combat style feat: Far Shot, Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot and Manyshot to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.)

Underground Favored Terrain (Donar gains a +2 bonus on initiative checks and Knowledge Geography, Perception, Stealth, and Survival skill checks when he is underground. Traveling through his favored terrain normally leaves no
trail and he cannot be tracked, though he
may leave a trail if he so chooses.)

1st Studied Target (Donar can study an opponent he can see as a move action. He then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack rolls and weapon damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. Donar can maintain these bonuses against only one opponent at a time; these bonuses remain in effect until either the opponent is dead or Donar studies a new target. If he deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target, including to the normal weapon damage roll. Donar may discard this connection to a studied target as a free action, allowing him to study another target in its place.)


+3 Dwarven Longbow 'Vengeance'
(AB 6, DMG 1d8+6, CRIT x3, RNG 110ft, TYP Piercing, AMMO 25)

+3 Dwarven Bastard Sword 'Retribution'
(AB 10, DMG 1d10+6, CRIT 19-20/x2, RNG Melee, TYP Slashing, AMMO None)

+2 Chain Shirt (+6 AC, +4 Max Dex, -2 Check Penalty, 20% Spell Fail)

+3 Ring of Protection (+3 AC)

300 GP