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Perhaps a Gods weapon should be considered Martial for a Champion?

If I remember correctly (at work, no book to hand) being an Elf with Elven Weapon Familiarity makes the advanced weapons martial ones for you...

So something like this.


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swordchucks wrote:
I'd honestly have been happy to just make Channel Energy an option for the spell pool and leave it at that. I don't dislike Channel, I just dislike how strong it made clerics compared to any other healing option. Even with this, clerics are still better healers than the other classes since the goodberry boost was terrible (and completely missed what was wrong with it in the first place).

I'd argue they should be the strongest.

They could make your channel power linked to your domain. Healing clerics can Heal, other clerics do other things. That way only the dedicated Healer is a super healer.

Would be a major overhaul of the channel ability, as you would need powers for all domains, but would make the channel ability more thematic, give your cleric a stronger identity.

More "I'm a cleric of protection and channel to shield allies!" than "I'm a cleric of protection and channel.... to heal... yeah I guess it protects, but prevention is better than a cure, right?"


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Ediwir wrote:

As of 1.6, Channel has been reduced to only work Cha bonus times per day, from 3+Cha bonus.

While this is a fairly big nerf, cutting Channel values by a large amount (but not a huge one - remember Domain powers, Cha bonus, and Paladin's spell point powers), it still does not address the spell list.

I still hope Paizo will boost the Cleric's spell list, but it'll be a while before I can see that.

1st time poster, just to come on a complain about this nerf.

Reducing the number of times per day, fine. But make it the 3 part of the equation, not the Cha Mod part.

You can now have a starting Cleric with no channel uses a day, meaning the only way they get to impact the group is to use their 2 spells a day as Heal spells. Not memorise something else and turn them into heal spells like 3rd Edition, just a simple memorise them as Heal. Like 2nd Edition.

2nd Edition!!! That edition sucked and Clerics even more so.

Just had 1st session of PF2 game, as a Cleric, and now they broke my character. Am Cha 16 so still get uses, but half as many and without anything else to back it up, I went from "I'll be a healing cleric!" to "Well I can still heal, but only half as much.... so no getting too hurt!"

With 4 other characters in the group and higher starting hit points than there used to be, folks will have to get used to remaining injured.

Being a healing focussed character, I went for a gnome with Str 8 and Dex 12. Was all about Wis & Cha. Regretting that now.