Worshipper of Torag

Dolgrin Shieldarm's page

197 posts. Alias of CharlesJ.


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M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin watches the small monk, as an odd look comes across the warriors face
DC15 Insight: 1d20 ⇒ 19

" Ach! Lad ye can't be thinking of doing that"

He starts to say when the halfling drops out of site. "What in the seven hells?!?!?!" he utter before lurching forward after Zask.

DC15 athletics: 1d20 ⇒ 8 failing miserably

When Zask jumped it actually was a WTH moment and I failed my insight check


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

I've been a bit confused for quite a while but as Vhaezil stated looking forward to see what Zask 2.0 looks like


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Wisdom Save: 1d20 + 5 ⇒ (19) + 5 = 24

Dolgrin is about to retrieve the looking glass from his pocket when Vhaezhil translates the words on the far side of the pit.......


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Finding a loose rock cleverly concealed behind the hip bone of the skeleton, Dolgrin activates the lever, releasing the doors that flank the alar.

"Zask, you ready for the next bit of scouting?"


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin searches the walls beyond the altar hoping to locate whatever caught his subconscious eye.

Investigation: 1d20 + 0 ⇒ (19) + 0 = 19 Whew!, well that's almost as good a search as Dolgrin can make


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

con save(DC11): 1d20 + 4 ⇒ (2) + 4 = 6 -1 hp
con save(DC11): 1d20 + 4 ⇒ (20) + 4 = 24

With the creatures body falling apart to create a miniature tsunami within the hallway, Dolgrin is caught flat-footed and frozen in place momentarily, before spitting and blowing to clear his beard "Bah!"

moving into the room he quickly notes the stonework isn't quite right surrounding the alter.

"At the delve near the sea we have holes such as these where the waves upon the sea causing this breathing type of occurance. Not sure here. We should check the walls"

Dolgrin will move to investigate the walls.

GM, are we still making saves after making the save?"

IF needed
con save(DC11): 1d20 + 4 ⇒ (5) + 4 = 9


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Bonus action
Healing Word: 1d4 + 3 ⇒ (3) + 3 = 6 "Nae Master Zask, tis not the time to lay down."

"Damnable abomination, stand still"

Sacred Flame(reflex save vs DC13): 1d8 ⇒ 5

Dolgrin readies shield and warhammer as he moves forward. 25'


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin follows Zask into the hallway and maintaining his distance so as not to interfere with the warrior, he holds out his hammer towards the creature.

Distance 50' or as far back as he can get less than that

Sacred Flame(reflex save vs DC13): 1d8 ⇒ 4 Radiant damage


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

wisdom: 1d20 + 5 ⇒ (3) + 5 = 8

Dolgrin searches himself trying to see if he feels anything in the song that the creature emits....

GM, Dolgrin was trying to see if the sound is affecting himself or the others outside of the annoyment of the out of tune violin. - but probably not with that roll


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M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin follows behind Zask as the monk scouts ahead, Spotting the abomination ahead he tries to remember anything he might ave read in the church about such a creature.

Religion: 1d20 + 2 ⇒ (12) + 2 = 14

"Right ugly creature ain't it, and can't carry a tune even if he had a wheelbarrow"


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

@GM - understood, too long, can't read

short rest is good and some of our special abilities will reset with the short rest as well

Dolgrin settles against the wall and reads from one of the books, taking a moment to relax and try and ignore the creepy violin-ish sound playing in the background.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin accepts the glasses from the monk with a nod."Fortune favors the bold it appears today, with luck we'll find what we need, rest well"

Standing next to the podium the second book is on, he begins to skim through searching for something, anything that might point towards his distance kin.

investigation: 1d20 + 0 ⇒ (7) + 0 = 7

investigation: 1d20 + 0 ⇒ (5) + 0 = 5

"Umm, Vaezhil, what am I looking for. I can read the words but they don't seem to fit together right..."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Beware what you try on here Zask, not all is safe for normal men, you might turn into a scholar like our own master Fællanbóc.
Vhaezil, if you need time to study, behind the stone door is a good a place as any. We could all do with a rest."

Dolgrin, will settle against the door frame to watch the hallway.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin takes note of the tools within the embalming room "Depending on what else we find this stuff could be of value to the correct collector, but that's for later what have you found Zask?"

Dolgrin will walk over to the northern hallway and join Zask.

Clarification please - the violin like intensity is within the 200' long hallway correct


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Don't know about your brother Culdokk, but in my travels easing the burden has oft fell to Penelope. With luck that crazy old coot will not have turned her out into the wilderness or turned her into soup. But what information has this new burden imparted to you?"


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Looking about the chapel, Dolgrin comments as he takes in the melting ice skulls. "Well that looks like something isn't happy we're here."

Moving through the doorway Dolgrin's attention is drawn to the embalming rooms.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Resting a hand on Zask's shoulder Dolgrin closes his eyes and simply says "With Dagan's will"

Cure wounds: 1d8 + 3 ⇒ (8) + 3 = 11

"That should help, and thank you for your sacrifice." shaking his head just a bit "However should you begin whistling while you snore if might be prudent for our rest to knock a few more out"

Do we need a short rest before moving forward?


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

understood,

2 questions for when you have a moment,

- this dungeon is a theater of the mind not the 'Shattered Star Map' link in your header correct?

- the barreddoor int he undead's chamber was barred from the opposite side, I'm assuming. does that lead back towards the area we've already searched.


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M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin left his gear back in the kitchen, along with Vhaezil's. but we have a rope so a sling can be made for Lichen should he wish to remain in his current form."

"Wanderer, our gear remains in the kitchen; we have a rope but you'll have to submit to being tied up to pull up.Your call." Dolgrin says to the wolf scratching at the door of the tomb.

Once Zask has secured the rope he climbs up himself either after he has tied the wolf and boosted him upwards

back in the kitchen

Quote:
"A treatise once read by old Master Candlewyk warned that, in keeping the company of those who are your intellectual inferiors, your own mental acumen and cerebration would be dulled. I fear he may have been right..."

As Vhaezil finishes his reminiscing, a hammer slips from Dolgrin's belt and lands near to the scribe's toes. "Umm, thought that was secured better"

Picking the hammer back up Dolgrin faces Zask, I'm not really sure but if I only had one guess to go on, it would be the door that seems to require a personal sacrifice to pass through it's door."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Unless you've a way to fly, a hand ups the only way up"

stirruping his hands, Dolgrin waits for the scrivner to place his foot, then shunts him upward. "Make sure to duck"


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin collects the crown and dagger, stuffing them in his pack. Not interested in trying either of them out.

"Stout of heart and build I am, someone carry a rope above so that I might climb back out of this pit. I will lift you up from here."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin answers before swinging his hammer once more.

"The clan's shame is my shame, loss of that which we were trusted to guard, and I fear failure most, not being able to find the Hammers of the First Forge once more."

warhammer: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d10 + 2 ⇒ (6) + 2 = 8


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Hang with us a bit longer Zask, Heilen!" Dolgrin calls out to the fallen warrior before turning his attention back to the undead

Bonus ActionHealing Word: 1d4 + 3 ⇒ (3) + 3 = 6

adjusting his grip, as the two handed grip is a little strange after using his shield for so long, "The time for talk is through, time for you to join your ancestors."

warhammer: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d10 + 2 ⇒ (5) + 2 = 7


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin continues to assault the undead creature, using the insite granted by the Lord of the Forge.

Warhammer + Guided Strike: 1d20 + 4 + 10 ⇒ (14) + 4 + 10 = 28
Warhammer + Guided Strike: 1d20 + 4 + 10 ⇒ (9) + 4 + 10 = 23 This one
damage: 1d10 + 2 ⇒ (4) + 2 = 6
Warhammer(War Priest bonus attack): 1d20 + 4 ⇒ (17) + 4 = 21
Warhammer(War Priest bonus attack): 1d20 + 4 ⇒ (3) + 4 = 7 This one
damage: 1d10 + 2 ⇒ (1) + 2 = 3


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Missed this was directed at Dolgrin as Vhaezil answered him

Quote:
Do you challenge my ownership, forge-son? Do you wish to offer up your own soul instead?"

"I do challenge your ownership of his soul. And no, I don't offer my own soul in it's stead."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Sorry post didn't take it appears

Dolgrin follows both Lichen and Vhaezil as they drop into the small room. "Axh, I hope there's a better way out of this crypt than how we came in."

if allowed

Dolgrin reaches forward as he stands up from his crouch switching to a 2 handed grip on his Warhammer.

Warhammer: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d10 + 2 ⇒ (5) + 2 = 7

However his shield, normally balancing him is sorely missed in this swing.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Actually not sure how far away from the room Dolgrin is, GM? Dolgrin does plan too once he arrives know we can yell back and forth but dwarven speed isn't the greatest.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Looking above to the passage, "I'll likely as not need a hand up Master Scribner"
Dolgrin grouses as he sets shield and pack aside., once inside he'll reach back a hand to assist Vhaezil in accessing the passage.

GM, access with chainmail ok, should be much more flexible than the plate Dolgrins gonna wish he had.


1 person marked this as a favorite.
M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Apologies all, RL has been hectic lately, lost a whole weekend.

"Damnable undead. " Dolgrin hisses as the bones spurs break out in abundance

Nodding to Vhaezhil, speaking up

"Aye others have come and there is one here, whom has known not the fair touch of a woman. If you'd have me free you, a way must be made known."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Dolgrin Shieldarm, forge son of Klathzgar. Seeking knowledge of those clans gone before and now lost."

Dolgrin calls out as the conversation continues thru the vent turned passageway.


1 person marked this as a favorite.
M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin pulls on his beard a second before nodding, using his warhammer to accent his diction.

<crack> "Hold your attacks on our companion"

<crack> "We seek the wisdom of the Duvan'Ku!"


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Frustrated at not being able to affect anything in the room Zask is in, Dolgrin begins trying any door that he thinks could lead him to the area Zask is currently in.

Wisdom: 1d20 + 5 ⇒ (10) + 5 = 15 to determine the most direct route towards where he thinks Zask is located.

perception: 1d20 + 3 ⇒ (6) + 3 = 9 to check the next door he attempts to open.Appears Dolgrin was a bit distracted


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

perception: 1d20 + 3 ⇒ (11) + 3 = 14

Grumbling something about 'crawling around like rats in a trap' Dolgrin raps the head of his hammer off the floor. "Zask's talking to it?" shaking his head he turns towards Vhaezil, "Can you tell what's going on?"]


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin waits with Vhaezil, somewhat impatiently, muttering about the chill that seems to be inching it's way into his bones.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Not naive, Master Scribner, just speaking aloud. Such as hoping the black sheep of the family is not involved in the latest bout of trouble. Highly unlikely but hope expressed none the same. speaking towards the chute " Found anything useful, I'll not fit through there in my armor."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Distaste colors Dolgrin's features as he leaves the torture chamber yet as he reaches the hallway he turns and returns to the room once more taking his hammer to the forge and circular rack not really caring about the noise at this point.

After a minutes or so of heavy pounding he returns to the others to leave the area.

"Foul use of a noble tool and I hope that Dwarven ancestors were not a part of that in either capacity."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin eyes the forge, initially hesitant to have anything to do with the desecration of a tool he'd spent way too much time on in some's opinion. However eventually he moved over to review the craftmanship in it's make and see if any tools were left behind.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin sighes as Vhaezil seems to enjoy his read. "Master scrivner, your idea of a fascinating read leaves much to be desired but perhaps we should see if he still sleeps within these halls and then see that his sleep is permanent after he answers any questions we have.."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Grim uses aye," Dolgrin says, distaste evident in his voice "The book o doubt a ledger of the poor souls led here to their doom" Picking the book up Dolgrin peers at the cover to see what language it's written in.

If unable to read it he'll hand off to Vhaezil.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Perhaps we should give Zask another go at that Organ"

Dolgrin grump from the side, pulled teeth and a mask my wee nephew could've made, this place doesn't add up


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin advances to the first doorway and tries the door, unsure as to what atrocities he'll find behind it.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Perhaps we should just beat the door down, if it doesn't take your offering. Don't think we should offer this house of horrors any additional blood willingly."

Dolgrin offers from his position ready for the door to open.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"In for a ounce, in for a pound da would say, let's go to the right"

Dolgrin offers repressing a cold chill as it courses across his shoulders, while readying shield and hammer.


1 person marked this as a favorite.
M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

GM:
understood, figured that roll was not gonna be a good outcome

"Well I'm not supplying any, irregardless of how lousy I feel right now. Besides Zask was the one daring to try everything." The war priest says waggling the dagger Zask's way with a grin before sliding it in his belt, for safe keeping.

Moving over behind Lichen Dolgrin peers into the water before speaking "expurgo"
Cast Purify Food and drink on the oily water - 1 of 3 spells/day

GM's and others:

The lady Florence has taken aim at our lovely state and a looks to be ready to do a bit of house cleaning, I'll likely be absent a good bit as the power restoration efforts begin in about 36-48 hrs


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Nice work" Dolgrin says as he studies the necklace, pocketing it he reaches back in to retrieve the knife. "No sense leaving this behind for further use."

Will: 1d20 + 5 ⇒ (7) + 5 = 12 if needed


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Hmmm, that can't be good." Dolgrin states as the skull comes down in a wet splat.

Will: 1d20 + 5 ⇒ (17) + 5 = 22


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Studying the contents of the stone bowl, Dolgrin describes what he has found to Vhaezil .... "Does that match anything within the tapestries?"

Looking at the items Dolgrin reaches within sure that the knife has likely drunk more life blood than he'd ever care to know, he picks up the pendant to study it more closely.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Aye we should check the alter before leaving this chapel of death, to have come here in search of answers and question that might need them. It would be foolish to not investigate that which we can see."

Dolgrin moves towards the altar, taking care to not disturb anything unnecessarily.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin approaches Zask, "You were quick to deposit the items in your pouch, perhaps they might lend some relevance to this chapel of woes."

Dolgrin will search for any clues that might be found on the items,the depictions on the walls bring involuntary chills to his neck and arms like someone walked over his grave.

"Vhaezil, what can you make of the tapestries, what did this foul place have to do with our lost clanhold?"


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M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Take care and see you around the boards after your hiatus.

Dolgrin/Rhys, Malthorn/Talus, Kris/Koro

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