Two suggested rules changes for Lycanthropes: 1) For lycanthropes where the base animal is an aquatic creature, the hybrid form has the aquatic subtype and the amphibious special quality. 2) Lycanthropes in Hybrid form get the Speed and movement types of both the base creature and the base animal.
Lycanthropes Lycanthropes in hybrid form have the Speed of the base creature (that is, the base humanoid). The wereshark does not have a Swim speed in hybrid form, since the base creature (human) does not have a Swim speed. But the werebat in hybrid form does have a Fly speed, and the werecrocodile in hybrid form has a Swim speed. Either werebats and werecrocodiles should lose their Flight and Swim speeds in hybrid form, or the wereshark should gain a Swim speed in hybrid form, and the template changed so that lycanthropes in hybrid form have the speeds of both the base creature and base animal.
So when you apply two or more multipliers to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a x2 multiplier twice, the result would be x3, not x4. I would assume the same applies to divisors. So if a 10th level Ninja with at least 1 point in her Ki pool (which reduces the DC of all Acrobatics rolls to jump by 1/2, and she's treated as always having a running start for jumps) also has the High Jump Ninja Trick (which reduces the DC for all high jumps by half), the end result is that the DC for a high jump is reduced to 1/3rd normal, not 1/4 normal. (So a 15 foot vertical leap would be DC 20.) Correct?
What action is it to use the Forgotten Trick Ninja Trick? Is it a swift action, like the base uses for the Ki Pool? Can the Forgotten Trick trick be used multiple times? Or can it only be activated one at a time?
The TV Tropes Pathfinder page has this which may give an idea of which language to use for assorted cultures: Quote: Fantasy Counterpart Culture: Absalom is Jerusalem. Amanandar is Hong Kong. Andoran is the early United States. Brevoy and Iobaria are medieval Russia. Dtang Ma is Thailand. The Erutaki are Inuit. The Forest of Spirits is ancient Japan, by way of Princess Mononoke. Galt is revolutionary France. Hongal is Mongolia. Hwanggot is Korea. Iblydos is ancient Greece. Irrisen is the fairy tale version of Russia (complete with Baba Yaga!). Katapesh is Arabia. Kelesh is Persia. The Lands of the Linnorm Kings are Scandinavia. Lung Wa and its many Successor States are China. Minata is Indonesia and the Philippines. Minkai is Japan and so is Shokuro. The Mwangi Expanse is Darkest Africa. Ninshabur is Babylon. Osirion is Egypt. Qadira is also Arabia (with some Persian influences). The Arcadians are Native Americans, and so are the Shoanti (though the Shoanti are also influenced by Robert E. Howard's Picts). Sarusan is Australia. Taldor is the Byzantine Empire. Ustalav is fantasy Transylvania. The Varisians are the Roma (Gypsies). The Varki are Sami (native Finnish). Vudra is India. The Wall of Heaven is Nepal. Xa Hoi is Vietnam. Zi Ha is Tibet.
Warclam wrote: I looked into the Alchemist, but it seems rather unsatisfactory how you need to jump through hoops to produce things that do stuff to things which are not you. It also breaks my suspension of disbelief a little to have a daily limit for that sort of thing, which Alchemists do with their extracts. The tiny devices have delicate clockwork mechanisms that cannot (easily) be rewound in the field, or are powered by batteries/crystals that run out quickly and require a lengthy recharge time?
Long-time lurker, long-time poster, finally playing my first Pathfinder game tonight. Planning on making a human Alchemist (Beast Form or Vivisectionist variant; I think I could actually do both), and I have a question. Is there a way to make it so the Discoveries an Alchemist has -- specifically, form-altering ones, like Mummification, Preserve Organs, Tentacle, Vestigial Arm, and Wings -- only manifest when your Mutagen is active? Perhaps it's the remake of SPIDER-MAN coming out, but I'm hung up on the image of a one-armed human Alchemist who, when using his Mutagen, gains Vestigial Arm (effectively replacing the lost limb) and Tentacle (acting as a prehensile tail)... (I was also thinking of pursuing the Master Chymist PrC, but I've seen posts here indicating it has some problems synergizing with Alchemist levels for Discoveries learned and Mutagen duration.) |