Belkzen War Alchemist

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Is there a trick i can command my AC to move or take a 5ft step? I guess i could use the "fetch" trick, but not sure my GM will buy that. If you want to know why, there's many reasons, like flank, moving out of damaging zones or threatening the right enemies.


Simple commands like animate dead is actually a pretty good idea, maybe i'll just add a spellcraft check to reflect the increased difficulty. If the check fails, the spell still works as normal.


A player in our game wants to use Summon Undead from the 3.5 Spell Compendium, however he'd also like to issue commands, but the spell does not provide a form of communication.
The spell functions like "summon monster", except that the list is different and "summon monster" also does not provide means of communication.

Are there feats or items for this? Or should we create a new skill "handle undead" that functions like "handle animal"?


If i use summon Undead X and the summoned creature is between 0 and -9 HP, can it continue fighting? So the summoning ends when it's at -10 or lower?


The creatures on the feat lists are nice. However i haven't spend any feats on summons yet, rather i got all the feats for persistent divine metamagic. But i'm thinking about augment summing for lv 9.

The templates don't grant the creatures subtypes and the smite isn't really big at this level. It sure's a start, but 4 owlbear skeletons with a sum of 12 attacks (and more chances to crit) each turn seems better in comparison. Too bad undead are immune to mind affecting, so many buffs don't work on them.


I'm not sure about lantern archon. I know of it, but it's damage is just too low and i can only summon 1 at a time (I've got 2 spell slots). Our last fight was 4 demons with around 66 HP (we won with help from NPC), so it takes foverer to kill them, while the archons are like one hits.

My favorite summon so far is summon undead 4, while summoning 4 owlbear skeletons from SU4. Each of them has ~32HP, 3 attack and is large. I think it's better to hope for a crit with these than to summon 1 lantern archon...


I know that creatures with alignment based subtypes do (like hound archon), but he can't be summoned with SM4 an i'm not counting the spell "summon hount archon", as i need to concentrate on it.


I'm currently playing a summoner cleric and our campaign main enemy are demons. I'm currently LV 7 and trying to figure out how to bypass demon damage resist 10/good. Summon monster up to 4 does not includy any good outsiders yet to overcome the DR. I can only summon monsters wtih natural weapons, so align weapon does not help and as cleric i can't cast align fang.


So i had the idea to cast glyph of warding on stones, about the size of sling amunition (but not used as ammo) and then drop them on the ground.

If an enemy enters a square with them, does this count as "harms those who pass the warded object...", quote from glyph of warding, removed irrelevant parts?

I know it's rather overpowered, but our DM is very stingy with magic items and money, so i'm looking for creative solutions.