Suit of Keys

Dirissa Dhib's page

306 posts. Alias of RobL8675309.


Full Name

Dirissa Dhib

Race

Gnome

Classes/Levels

Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

Gender

F

Size

S

Alignment

N

Strength 13
Dexterity 10
Constitution 16
Intelligence 11
Wisdom 10
Charisma 17

About Dirissa Dhib

Female Gnome Barbarian-1/Oracle-2
N Sm Humanoid (Gnome)
Init+0; Senses: Low-light vision, Perception +8
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Defense
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AC 23 touch 14 flat 20 (+6 armor,+2 shield,+1 size,+1NA +3CHA); -2 w/Rage
HP 31(37) (1d12+3)+(1d8+3)*2
Fort +5/+7, Ref +0, Will +3/+5 (&+2vs.fear/emotion, +2v.illusion)
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Offense
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Speed 25' (20' in armor) (20 base, -5 Lame, -5 armor, +10 Barbarian)
Melee: +1 size, +2 BAB, +1/+3 STR; +power attack (-1 to hit, +2 damage)
Gnome Hook Hammer:+5/+7 (1d6/1d4)+1/+3, x3/x4, B/P, double, trip
Dagger:+4/+6 (1d3)+1/+3, 19-20/x2, P/S
+1 Hammer:+5/+7 (1d4)+2/+4, x2, B

Ranged: +1 size, +2 BAB
Shortbow:+3 (1d4) x3, P
Sling:+3 (1d3)+1/+3 x2, B
Dagger:+3 (1d3)+1/+3, 19/20/x2, P

---------------------Abilities-------------------------
-------------------Racial-------------------
Small:gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB & CMD, and a +4 size bonus on Stealth checks
Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Fey Tongued Gnome: Gnomes with this trait gain haunted fey aspect and speak with plants instead of dancing lights and speak with animals as spell-like abilities from the gnome magic racial trait. This racial trait alters the gnome magic racial trait.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Low-light Vision

----------------------Class---------------------
--------------Barbarian----------------
Prof: Simple & Martial Weapons; Lt & Md armor; Shields
Rage: Free action for +4 morale bonus to STR&CON, +2Will,-2AC, +2HP/HD; 4+CON (7) rounds/day, limits skills and spells
Fast Movement:+10' enhancement

---------------Oracle-----------------
Curse:Lame- LVL:3-speed reduced by 5', never reduced by encumbrance
Mystery:Nature
Revelations- Nature's Whispers (use CHA instead of DEX for AC and CMD)
Orisons & Spells

----------------------Spells--------------------
Racial: 1/day each
Haunted Fey Aspect, Speak with Plants, Ghost Sound, Prestidigitation

Oracle: CL 3
Spells Known: 5/2+1
Lvl 0-@will: Create Water, Detect Magic, Enhanced Diplomacy/ Intimidate, Light, Stabilize

Lvl 1-5/day: Charm Animal, Cure Light Wounds, Divine Favor +1, Protection from Evil 4/5

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Statistics
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Str 13/17, Dex 10, Con 16/20, Int 11, Wis 10, Cha 17
BAB +2; CMB +3/+5; CMD 15/17
Feats: Power Attack (-1 attack, +2 damage), Weapon Focus:Hook hammer
Languages: Common, Gnome, Sylvan, Hallit
Skills: #Diplomacyx1=+7, #Intimidatex2=+8, #Kn:Naturex2=+5, #Kn:Religionx1=+4, #Perceptionx3=+8, #Ridex1+4, #Stealthx1-+8, #Survivalx2=+5
Background Skills:#Craft:Jewelryx1(+2)=+6, #Handle Animalx3=+9, Linguisticsx1=+1, #Kn:Historyx1=+4
#=class skill

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Traits
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Magical Knack-+2 CL Oracle
Skymetal Smith-small brooch, +2 Will saves vs. emotion or fear

Favored Class:Oracle
Favored Class Bonus:2)+1/2 curse lvl; 3)+1skill

Combat Gear: Gnome hook hammer, +1 hammer, dagger, shortbow, Hide armor, Hvy wooden shield(ACP-2), quiver-20, sling, amulet of natural armor+1, mw chainmail armor(ACP-4)
Other Gear: Backpack(blanket,candlesx10, chalkx10, flint/steel, mess kit, waterskin, 50' silk rope, trail rations), belt pouch, electric torch
Carrying Capacity: Light 0-37.5 , Med 37.5-75 , Hvy 75-112.5
Current Load: 35.75 Light
Current $: 13.6 GP

Appearance
At 3'8" Dirissa is a giant among her folk. Her hair and eyes are both a bright shade of magenta. As many gnomes do, she often has a sly grin on her face, but her moods are somewhat sporadic. She's quick to find humor in most of the world around her, particularly when bad things happens to someone else. She's also quick to get mad when she or her friends are threatened.

Background
What she lacks in size (you know, relative to BIG people), Dirissa more than makes up for in tenacity. She was born just outside Chesed; her mother ran a popular brothel in town for "weary warriors" heading to, or back from, the Worldwound. By the time she was 17, Dirissa frequently worked as a bouncer for her mother's establishment. She only had to "take care of" a few malcontents for word to get around: behave yourself around her. The patrons began to refer to her as "dhib," a Kellid word meaning "wolf," and the name stuck.

Dirissa always knew she didn't belong there though. Like most gnomes, the need to travel, to find new experiences, drove her to look elsewhere. Like many in Numeria, she learned a bit about the special natural resources available here, and how to work them at a forge. While she's certainly no master, she did become quite competent at smithing jewelry. And that was how she first came to Torch.

There was something about Torch, something indescribably beautiful in the harsh Numerian landscape. The flames touched something deep inside Dirissa. She's only worked with that flame a few times, but it was a magical experience.

She's travelled widely throughout the land, but always seems to come back to Torch. Something about the color of the flame seems to call to her. Hearing that the flame is out, she's come back as quickly as she can to see if there's anything she can possibly do to help out. The flame has to be re-ignited! It just has to be!

Concept and The Future:

I really like the idea of a raging gnome... but this character has a trajectory in mind. I'm going for the rage prophet. So BarbX2 and Oracle to start. The gnome oracle FCB is awesome; it raises your effective level for your curse, meaning she gets immunity to fatigue at character level 5. Shortly thereafter, she's eligible for rage prophet levels. She'll have pretty decent spell-casting ability and a bit of up close whoop-ass. Did I mention I like the idea of a raging gnome?

Notes:
Class skills=Acrobatics, Climb, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Kn:History, Kn:Nature, Kn:Planes, Kn:Religion, Perception, Profession, Ride, Sense Motive, Spellcraft, Survival, Swim