Dinosaur

Dire Mosasaur's page

Organized Play Member. 61 posts (265 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters.



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Kittyburger wrote:
Howell Talbot III wrote:

More trouble in Sandpoint, AGAIN?

Are we sure it's not Velmarius? He's always up to something.....

Even though her name is written in the style of a man's name in Latin, Belimarius appears to in fact be a woman (she/her pronouns are used throughout).

Velmarius was Jason Bulmahn's character in the Paizo office game called Shadow Under Sandpoint. Sir Talbot kept a journal of the campaign, and it's a really entertaining read! I don't know if it would spoil Seven Dooms to read through it, but here's the link in case anyone's interested:

Possible spoilers for Seven Dooms of Sandpoint:

Edit: Ninja'd! I'll leave the post up though to link to the campaign journal.


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I think the Runelords not considering divination a true school of magic was a sort of meta callback to ADnD, when divination was in a bit of a weird place. It was split into "lesser divination" (spell levels up to 4th) and "greater divination" (5th level and above). Any wizard could learn and cast lesser divination spells, even if Divination was one of their restricted spells.

Also, the restricted schools for 1e Thassilonian specialists matched up with the restricted schools for ADnD specialists (unlike PF1e, ADnD didn't let you choose your restricted schools), which is what makes me think the Runelords discounting divination was an intentional callback.

Obviously that doesn't impact the in-world lore, but I think it's a fun Easter egg!


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Concordance of Rivals:

Pale Horse is a psychopomp usher who used to be a daemonic harbinger


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When Golarion was first being created (as a published setting), there were a few ideas that didn't quite stick, and were not mentioned again. One of these was the wand rifle. It makes sense why it was dropped; the setting was new and it didn't fit the tone the authors had in mind for it at the time.

The setting has evolved a lot since then, and I think now that it has things like automatons, beast guns, modular weapons, etc., it might be cool to reintroduce the wand rifle. I don't think it will clash with the tone of the setting as much now as when it was first published (since the overall tone of the setting is much more firmly established now than a decade or so ago).

It's a long shot, but I'd love to see it reappear in some way.


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Dante Majiko wrote:

So I'm playing a Hellknight Armiger (Order of the Pyre) and I plan to have art commissioned of my character once they become a full Hellknight. I can see several amazing art pieces of Hellknights, but other than scowling faces, spikes, etc, I can't really get a good impression of it's appearance. Full plate mentions it comes with gauntlets, but it doesn't mention a helm. Does Hellknight Armor come with a Helm?

Other than being black and intimidating, I haven't been able to find anything in writing about what it looks like. My question is: what does Hellknight Armor actually look like? Or at the very least, what does it look like in YOUR Golarion? Do your Hellknights wear a helm?

Your messageboard avatar is actually a Hellknight (Order of the Nail)! So that's one example of a Hellknight helm.

There are quite a few illustrations of Hellknights around. The armor tends to look a bit different depending on the order. For example, Order of the Torrent armor often has fin like designs.

Here is a good place to look for examples: PathfinderWiki (scroll down a bit to reach the pictures)

Edit: I just realized you did mention your character is in the Order of the Pyre. Here is an image specifically of a Pyre Hellknight: link. Technically that's a Signifier (Hellknight caster), but the armor should look similar, save for the helm (since Signifiers have special masks). Here is a non-signifier Pyre Hellknight.

Finally, from the PathfinderWiki page Rysky linked, Pyre armor is described as "Bladed armor, horned helm with four eye slots".

Hope that helps!


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Perpdepog wrote:
Claxon wrote:
Perpdepog wrote:
The Raven Black wrote:

According to Pathfinderwiki, James Jacobs gave the following explanation :

"These creatures possess "un-souls" made of negative energy that constantly drive them toward death. While an urdefhan's "un-soul" allows it to be healed by negative energy in a similar fashion to how mortal creatures are healed by positive energy, it also allows the urdefhan to effectively detonate its volatile soul, killing it and releasing its energy in a wide-ranging, destructive burst."

So Perpdepog was exactly right.

Them being able to detonate their souls also fits with the daemonic belief that all of existence is a zero sum game, and the only way to win is to be the last thing standing to appreciate everyone else being dead before also disappearing. No souls means nobody goes to the Boneyard to be judged, or eventually becomes quintessence to help perpetuate the outer planes.
It is true that eventually the current multiverse with Pharasma as it's inceptor and perpetuator will end (she knows her creation is flawed, she was from a previous iteration of multiverse) but she also has a successor appointed and another iteration will take place. So the demon isn't exactly wrong, existence is more of less meaningless but also not quite right because while this existence will cease, there will be another.

True, though I don't think that will stop them from trying to end everything anyway, and they likely wouldn't listen if someone tried to explain things to them. It's the daemonic raison d'etre, after all.

Though it would be neat to write a daemon who realizes the fact that existence will keep on existing, and discovers the futility of futility to begin redeeming themself. I don't think we've ever had a redeemed daemon.

There is! The Pale Horse is a Psychopomp Usher who used to be a daemon.


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I don't have the beginner box, so I might be off here, but the iconic characters (the pre-made characters in the beginner box) have been statted up for Starfinder Society. That may be a good place to start.

Give me a few minutes, I'll try to find a link.

Edit: Here are the pregens:

pregens

Double edit: fixed the link. I always get them backwards.


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Yeah, more outsiders in general would be awesome. I would love a SF equivalent to planar adventures with a description of the major planes in the updated setting and a bestiary of new science fantasy themed outsiders! I'm afraid that kind of thing is still a long way off, though. In the meantime I'm hoping for the rest of the outsider subtype grafts and a few more outsiders per Alien Archive.


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Would Pharasma have a problem with a follower taking the Mummification alchemist discovery? On one hand, it doesn't change their type to undead, and as far as I can see it doesn't prevent them from aging/dying or otherwise mess with their soul's journey from birth to death and beyond. On the other hand, I could definitely see her and/or her followers finding even the similarity distasteful, at the least.

PRD wrote:
Mummification (Ex): The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undeadlike creature. After learning this discovery, the alchemist must perform a 30-day regimen of a special diet, rigorous exercise, and drinking a mildly poisonous alchemical tea. At the end of this regimen, he falls unconscious for 24 hours, then awakens as a “living mummy.” The alchemist's type does not change, but he becomes immune to cold, nonlethal damage, paralysis, and sleep. An alchemist must be at least 10th level and must have the preserve organs discovery before selecting this discovery.

Also, and this may just be part of a particularly bad stretch of o.c.d. lately, but I can't shake the feeling that taking the Deathless feat chain (Deathless Initiate, Deathless Master, and Deathless Zealot, from Ultimate Combat) would somehow be disrespectful to Pharasma, her being a death goddess and all. The logical part of me knows that those are just names given to feats that basically make you harder to kill at negative hitpoints, but the ocd part of me is unsure and fairly insane. I'd be very grateful if you could share any thoughts on this; it'd really help put my mind at ease.


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Hi James, here are a few random things I was curious about. Mostly about neutral outsiders this time.

(I'm asking all of these questions in regards to the Inner Sea setting)

1) Is the Boneyard itself a plane (like Elysium or the Abyss), or is it a location in a plane? Inner Sea Gods says it is located above the city of Axis (which is a city-plane, I guess).

2) The PRD usually lists Purgatory as the true neutral plane. Is this because it is setting neutral, or does Purgatory also exist in the Inner Sea setting?

3) Similar to above, what are neutral petitioners in the Inner Sea setting called? The PRD lists them as the "dead" and says they take the form of animated skeletons (outsiders rather than undead though). Is this also true of the Inner Sea?

4) Is there any relationship between Aeons and Psychopomps (for example, are psychopomps a type of aeon?)?

5) Is there a difference between the petitioners that turn into Psychopomps and those that turn into Aeons, or do they both come from the petitioner that is the answer to #3?

6) How devout would one have to be to become a Psychopomp rather than the stuff that makes up the plane? Would a relatively devout commoner follower of Pharasma become one, or would they have to be more noteworthy (like, say, a character with levels in cleric?)? I'm trying to get a rough idea of how populated the Boneyard would be.

7) Pharasma is mentioned as being very neutral in her judgements. Would anything cause her to hold souls back, even temporarily? Like if daemons or qlippoth were threatening to completely mess up the river of souls, would she resort to cutting off their reinforcements?

Sorry for all the questions, I'm trying to make a plane-hopping campaign in the Inner Sea setting and want to remain consistent. I'm rather new to Pathfinder, and have only played in a campaign set in a homebrew setting with few planes other than the material plane.