M Warforged Artificer (VMC Wizard) 1 | Init +3; HP 10/10; AC 21, Tch 13, FF 18, CMD 13; F +2, R+2, W +3 (Elemental Redundancy, Construct Resistance); Perception +5; Ingenuity 5/5
Prior to Feat of Passages
Feast of Passage
Chantal Pinegrove wrote: "Oh, I had nearly forgotten! Time does fly when you're traveling." Chantal leans her scythe against the wall, dropping her pack next to it before she accepts a mug and joins the toast. "Long life and good health to us all!" She takes a sip of the unfamiliar drink. Green eyes widen in surprise and pleasure, and she drinks some more. "Ooh, what is this? I'd love the recipe if it isn't a secret." After eyeing the drink uncertainly, Ale sighs and tries some. Better to risk it than be a complete bore. Sudden surprise lights his face. Out of respect for the world, I have always limited my consumption of unnecessary food and drink, but you are right, this is quite good!"... "Good passage to all!" He quickly adds the final bit at the end quickly as the toasts end, doing his best to act as though this was the most natural thing in the world.
M Warforged Artificer (VMC Wizard) 1 | Init +3; HP 10/10; AC 21, Tch 13, FF 18, CMD 13; F +2, R+2, W +3 (Elemental Redundancy, Construct Resistance); Perception +5; Ingenuity 5/5
As Ale ponders Jacen's revelation he suddenly finds himself standing at rigid attention in response to Sona's words. The memory of an order strikes itself across his mind as he readies for action.
EltonJ wrote:
It was an optional way of multiclassing that was introduced in Unchained. Basically you give up feats at levels 3, 7, 11, 15, and 19 to gain class abilities associated the the "multiclass". Link below shows what you get for each class. in my case I would gain the following instead of feats at the following character levels: 3rd level) Wizard Familiar 7th level) 1st Level Wood School Wizard abilities 11) Wizard cantrip as a SpA 15) Wizard Discovery or Feat 19) 8th Level Wood school ability. Outside of the Wood themed abilities, I'm looking at getting a Familiar with the Valet Archetype to be a little crafting buddy and, if we ever saw 15th level, there is a crafting focused Arcane Discovery.
Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1 I thought I might have rolled already on it, but it was late and I was off to bed soon after posting. Starting a notepad from here on out with my previous knowledge rolls...
Male Android Mechanic 3
Ongoing Conditions: Void Death () 1/2 saves, 1 Str Damage Ammo: Rifle(1) battery 1 (0) battery 2 (6) Vitals:
Stam: 21/21 | HP: 22/22 | Resolve: 3/5 | KAC: 17 EAC:15 | Fort: 4, Ref: +5, Will: +1 (+2 Spells/Spell Like Abilities, +2 vs Disease/Mind-affecting/Poison/Sleep)| Init: +2, Perception: +6 (Low-Light&Darkvision 60) Yon watches as the box closes, his face impassive, his usually calm demeanor returned for the moment. He then turns his attention to the floating Robot. When this is all done, maybe the ambassador might donate a few spare parts to me from one of those drones. Yon accidentally turns his attention back to the eyebot one last time.
Male Elf HP: 16/16 Alchemist (Preservationist) 2
Common Stats:
AC:16, T: 13, FF: 13; F: +4 (+4 Poison), R: +6, W: +1 (+4 Enchantments, +2 Emotion); CMD 15, CMB +2; Init: +3 ; Perc:+8, Low-Light Vision, Blightscar Sixth Sense Filon finishes preparing his Mutagen and an extract and gathers his belongings.
Potions:
Potion of Invisibility Potion of Enlarge Person potion of cure light wounds x5 potion of endure elements x3 Potion of Bears Endurance Weapons, Magic, and a Trinket:
Handy Haversack Composite Longbow w/ +2 str rating
Spyglass
Alchemical Items: Tanglefoot Bag 2 Antitoxin 2 Smokesticks 4 Antiplague 3 Fireward Gel 1 Bloodblock 5 Defoliant 2
Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1 As he thinks a bit more, making sure the gear is stowed on his horse,
Golwen took notes in a variety of ways. Sometimes we would write down many complex instructions in shorthand that he could read, much like the spells in his spellbook. Other times when trying to condense information, like in this case, he made notes of a few important ideas along with any major themes, feelings, or thoughts he had of something when he learned of it. The goal was to condense as much information as possible. In this case, he read the thoughts and after thinking a few moments he spoke.
Anyways, I think the term comes from some sort of Fey Diplomat meant to intersect with Man and Elf, specifically when a Wilderness area is the topic at hand. I believe their contact can come about for a few different reasons, sometimes its just a matter of standard fare, other times it can be if something terrible is about to happen, or has happened. Hopefully, that is not the case here... The important bit is that such a creature is likely trying to make contact here. " Golwen clears his throat while studying his handiwork on his horse. He pauses a moment longer.
Ilamin Medvyed wrote:
As Ilamin starts, Golwen empties the ash out of his pipe, frowning partway through as he repacks it. "A drunkard with powers of necromancy ought to be something interesting." He snaps his fingers and leaf starts the process of becoming ash. "I've known drunks in my time, their dangerous enough just with a half-empty bottle in their hands and a mean streak. Overindulgence indeed." He puffs while he ponders. "If true, I'm sure a dash of Necromancy only makes such a fellow... so much more pleasant." Golwen adds the last bit, his voice dripping with sarcasm and he takes another puff, slowly exhaling.
Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1 Golwen, now finding himself in yet another different situation than he had been expecting nods, unloading his crossbow. Only ever fired one of these things a couple of times anyway. Golwen chatters on to Ilamin, hiding his nerves beneath what he knows.
So we shall try and make peace with the Kobolds, establish basic trust, and then warn them about the goblins, hopefully gaining their aid in dealing with the goblins and thus acquiring an ally of a... sort. Shall we make haste then?" Assuming we make it to the Small Reptillians in time."
Bīngbáo péngyǒu. Wǒmen lái dài lái hépíng de xiāoxī hé yùjǐng, yánzhòng de wéixiǎn jíjiāng líndào nǐ shēnshang. Dāng wǒ shuōhuà shí, yī duì xiǎo yāojing zhèngzài xiàng wǒmen de wèizhì yídòng, wǒmen bìxū wèi zìjǐ de gōngjí zuò hǎo zhǔnbèi. Wǒmen yǒu fùjìn de péngyǒu dìngwèi dǎjí tāmen de cèyì."
Draconic:
"Hail friends. We come bringing tidings of peace and forewarning, grave danger is soon to be upon you. A squad of goblins is moving towards our position as I speak and we must prepare ourselves in order for their assault. We have friends nearby who are positioned to strike at their flanks as part of a surprise attack." Golwen pauses for a moment to let the words sink in a second, before continuing. "Dāng wǒmen kāishǐ duì tāmen jìnxíng gōngjí shí, wǒmen xūyào nǐ dǎjí tāmen de zhōngxīn, zhèyàng zuò, wǒmen jiāng xiāochú zhè zhǒng bùliáng de gōngjí, bìngqiě wǒmen jiāng zhèxiē dejīng fàng zài tāmen túnbù xiàmiàn de dàtóu shàng!" Draconic:
"When we begin our attack against them, we need you to strike at their center, do so and we shall dispel this ill-wrought attack and we shall send those goblins with their big heads tucked beneath their buttock's!" Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28 Golwen glances sideways at Illmen nervously, to see if he has anything to add and waits.
Male Android Mechanic 3
Ongoing Conditions: Void Death () 1/2 saves, 1 Str Damage Ammo: Rifle(1) battery 1 (0) battery 2 (6) Vitals:
Stam: 21/21 | HP: 22/22 | Resolve: 3/5 | KAC: 17 EAC:15 | Fort: 4, Ref: +5, Will: +1 (+2 Spells/Spell Like Abilities, +2 vs Disease/Mind-affecting/Poison/Sleep)| Init: +2, Perception: +6 (Low-Light&Darkvision 60) .
His arrival at Absalom Station and recent promotion to full agent I hope! had left him feeling more hopeful than he had in a while. Perhaps they would have the resources to help him out. If not, at least they might allow him to use this body for some sort of good. An clink could be heard as he snapped the last piece of his Exocortex back together. Not waiting, Yon reintegrated the unit back into his head, excited to test out the latest modifications. Upon activating the unit, his vision started going crazy, his combat tracking unit started trying to target anything that was... blue? Yon groans inwardly, clearly he should have compiled the code first to make sure the new modifications hadn't screwed anything up. Not long later, Yon had Trianna reengaged and seemingly working fine. He had changed her from running a Piloting subroutine to one more appropriate for climbing and swimming. Perhaps he would give her a test run sometime this week. Trianna beeped in his head in approval of the new upgrades as a new thought entered his mind. Food. Gathering up his basic equipment Yon leaves to find the nearest source where he can replenish his bodies energy. Reading the note he finds outside of his door.
Yon decides to quickly pack up his gear and bring it along. Noticing his travel clothing still dirty he briefly considers trying to buy new clothing or washing them, then decides against it. A combination of low credits and time led the Android to decide that social niceties could be shrunken in order to better enable him to complete more important objectives. As Yon moves to obtain food, he attempts to make eye contact with a middle age, male Human for several seconds, he hoped that they would take his hint and interact with him...They did not. Instead, the seemed to stop looking him in the eyes and continue moving on. Yon noticed their step seeming to increase in frequency per minute. Odd. Eye contact should be good for signaling I seek interaction. Why does it work sometimes and not others? Curious. Trianna, note for further research. Figure this out we must. The atmospheric qualities? No, where is the logic in that Trianna? A few more bugs to work out, I have. Trianna beeps in his head acknowledging the quarry for later. Eventually finding food Yon does his best to maximize his time, eating along the way to the embassy. Muttering to himself:
Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 19 T 16 FF 13 | Fort +2 Ref +5 Will +7 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead, Inner Sphere Stance
I totally understand Shadow. I will be sad to see this game go as I've been very excited about this campaign, and everyone else here, but I most certainly understand. I'll go ahead and also admit, that the amount of games you are in has always seemed staggering towards me, and I have been impressed with the amount of time we have gotten from you. Even with the extremely diminished posting rate, I've still managed to enjoy this campaign up to this point and have continued to feel a sense of excitement going forward. So thanks for that. If this is farewell then I truly hope things work out well for you and your daughter and that things with your marriage continue to be amicable. My parents divorced roughly 6 years back, and I think from the child's perspective some of the most important things for me and my brothers were that:
So, again, I wish you a great deal of luck with everything, financially, with your daughter, and with your own life (and book!). To everyone else: If we get to continue playing together that would be fantastic. But I'd like to go ahead and say that however short things have been, I've enjoyed taking some time out of life to go on this little expedition with you all.
Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 19 T 16 FF 13 | Fort +2 Ref +5 Will +7 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead, Inner Sphere Stance
Bann sits off away still eating and drinking delicately. His eyes can't help wander every time that strange man(?) manipulted his hat. For whatever reason, the hat was driving Bann's curiosity.
His interest draws in and out as he continues listening to whatever words waft his way.
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 Thanks for the awesome words and for understanding everyone. I'll certainly be checking in on the game from time to time, and if I find myself in a position to return I most certainly will (and thank you for the offer). Cheers ^_^
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 Sorry Dow, I 100% missed your post xD. Feel free, it means less to catch up on for me when checking periodically. That being said, I'll be hitting the road tomorrow so I will try and check during lunch at work and right after work before I leave. But feel free to keep things moving. Matt won't actively harm the Owlbear unless it gets involved with Allies or "innocents". If anything he will seek to help it should it be attacked by bandits (though not if the fight looks suicidal). Maybe we will get a new "pet/friend" out of this :)
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 Matt approaches the Owl-Bear cautiously, doing his best to make eye contact with the creature as he walks towards it.
So what do I know about Owlbears from my 21 on Knowledge Nature earlier. How does this Owlbear look, ready for tea and crumpets?
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 Not quite yet, he's too good of a tracker to be lost that easy. :-p Seriously, been adjusting life schedule for more sleep (minus today...), exercise, and proper cooking. Turns out when you cut 2-3 hours out of your day it becomes a lot more difficult to manage everything. Oh and Devon, I accidentally posted with another old profile called Lershoth. If you get a minute would you mind deleting him from the game at some point? It's not a big deal or anything, just keeps throwing me off every-time I see three different characters tied to it. Thankee sai.
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 Mattrim eyes the men carefully, before stripping (or attempting to) them of their weapons while Saber keeps an eye on them. When doing so, Mattrim poses a question. "Have you ever been had a Tiger maw on you? It's not very pleasant from what I've observed. Don't try anything or I'd be more than happy to let you learn." Mattrim will work to help tie them up. Okay, maybe I don't play the angry nature warrior ready to slaughter bandits indiscriminately very well. :)
I find myself in agreement with the general sentiment that the features you lose aren't too big. I played a Tielfing Empiricist Investigator with Student of Philosophy. Never once did I find the lack of Poison related stuff or Swift Alchemy a real loss. But I really enjoyed having a number of powerful skills run off of my primary stat. Best was being able to double dip with intelligence. More skills and better skills was very nice. To be fair, I super dumped charisma (a mighty 5) so the difference was more in the order of +8. That's before level ups. Wisdom was smaller but still favored intelligence (+3). Swift Alchemy doesn't really seem to do a lot. I admit I just don't really value it. More of a "neat" thing that I have no qualms trading. I've been playing Pathfinder for about a year and a half now, give or take, and I've played in a lot of one shots, like 3 APs, modules, and home brew (sadly most have fallen apart, hence the variety). I'm thinking the number of poisons I've ran into could be counted on one hand. Of those, I remember only one situation where the poison might have mattered. But a scroll of neutralize poison too care of the matter. I'm not saying that's how it is for everyone, but poisons in my experience just have never been common (or threatening) enough that I've ever really cared. Further, the number of illusions I've ran into have been about the same amount, so I really see the loss of poison resistance being a wash. But also to echo the sentiment, I see the Investigator as being the "skill" class. Which the Empiricist archetype adds too, all so nicely. Perhaps our experiences differ but mine suggest the Empiricist being pretty good.
Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6
Lershoth's thoughts on the holidays in picture form. Happy holidays!
Male Tiger Animal Companion 4 | HP: 35/35
Common Stats:
AC: 20, T: 14, FF: 16; F:7, R:9, W:4; CMD 19 (23 vs Trip) , CMB +5; Init: +4 ; Perc:+6 (Scent) Saber stares slightly curiously at Anton, not approving of the stop in scratching, before feeling the magical energies surge through him.
Turning his attention back to the noisy Two-Legs Fight but not hunt well. Saber watches intently, waiting for his Pack-Brother for the command to charge.
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 LOL Well, you know, this is that part where we all come together and realize the strengths and limitations of each other. Mistakes get made, people get hurt, animals weep... We get stronger for it. This is what I'm telling myself at least.
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 Makes sense to me, I would imagine birds are rather hard to understand too.
"Anyways, it would seem the birds agree that there are others out there. The birds report seeing two groups of three. Sounds like they are on horseback as well. I say we could keep our distance for now, keep the fires out, and try to follow them in the morning. See where they go. That way we don't have to try crossing the river in the darkness."
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 Blasted Kobolds, what in the devil are they up to? Returning his thoughts to the present, Mattrim meets Duška's stare with his own, before before turning his attention to the site and the others. He gently removes himself from the back of the horse he is riding.
Hearing Ra'hl
Mattrim begins to study the area more closely, interest taking over his face. Letting out a low whistle: "This place is something. Was it this 'neat' when you found it?"
Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued
Abraham sighs before slowly getting back to his feet after the others finish searching. "Alright then, thanks for the respite. I think I should be good to go. I'll just have to deal with it as we go. If you all are ready that is?" Do we want to make like a page where we stick things of interest or just have someone plop them on their sheet?
Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10 Well maybe there is more to the man then his pretty clothes. Mattrim thinks to himself after Ra'hl speaks. An odd gleam that Saber would know for excitement enters his eyes as he begins to speak. "I think those groups make sense, I'm not bad with my sword and Saber and I together are a force to be reckoned with. I know enough of the land I should be of service to help navigate our group as well. I'm sure Aleria and you seem to be able to handle yourselves fine, from what I gather. I am a little disappointed to see what a man in such fancy clothes can do, if you fight as well as you talk, there might be hope yet."
"Just promise me, Cuddles, that you won't crush Saber. He isn't the biggest on having his personal space invaded. Though what about you Anton? Are you fit for travel?"
Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6
Wel, at least she didn't beat around the moss. Larshoth sits back and eyes the man. Munches popcorn
Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6
whoops, I missed that hour long bit Lershoth not sure what to do but not seeing or hearing any of the rest decides to return to his lab to prepare some extracts. That passage goes on for a long time, from what I remember.No sense in trying to catch then when they've been gone for so long. Best to be prepared. Spend 3 minutes prepping 3 extracts, leaving 1 open:
extracts prepared:
Cure Light Wounds, Reduce Person, Enlarge Person After that he will check on the ones taking shelter in the area to see if any are hurt.
Kudaku wrote:
+1
This is in response (mostly) to the questions Chris asked, I don't remember them exactly and I don't feel like digging through this monster to find them: These numbers don't correlate to anything outside of my own numbering system.
2) I like the idea of separating FAQs, FAQerratas/Errata's into different things. Minor text changes (ie: spelling errors/punctuation) I don't care about. 3) I think it be neat to see explanations and such following FAQ and errata, it be nice just to know what the devs thought and why they thought such. 4) specifically with FAQs I think blog posts would be nice. Or at least some way to reasonably search them. 5) I like the idea of polls, I love polls! But, more seriously, I think it be cool if the people on the forums got to have some direct input about what changes might happen, and even get some direct discussion with the devs about what changes might happen, and ideas for doing so (kind of like the play test threads). 6) following from 5, I think it be nice to have some forewarning in general about hot button FAQs and large amounts of errata changes. That's about it with those, Thanks Chris! On another note, personally I was/am pretty annoyed/frustrated/irritated over the whole ACG errata (I've also been annoyed with all the seemingly nerfs in general with recent FAQs). Some things need changed, I get that, some things I really don't understand why they were changed. I strongly dislike how it feels like things get lowered to basically worthless status when they get FAQ'd or Errata'd. Just my opinion(s). Cheers!
BigDTBone wrote:
Your example makes sense to an extent but it makes the people in the Art Society sound not very inclusive in my opinion, specifically because they are refusing to adjust to a members needs. I'm not saying I expect that Art Society to completely abandon ship for visual art but I would expect them to be willing to try and help the blind person by either:
Maybe the group doesn't want to do any of those things but in my opinion it makes that particular group sound either snobbish and/or uncaring. Note: I'm not trying to suggest that a DM/Group should just give up on what they like, but I don't think that it is unreasonable for a group to adjust at least a little for someone who, for whatever reason, finds the roleplaying aspects of the game hard and who would like to augment/support their play with roles. It's not stopping anyone else from acting to their hearts content.
Yeah, basically what Manwolf said. The thing is with Natural attack that you have three different possibilities. 1) If the creature is using a secondary natural attack, the attack is always made at -5 (in regard to full BAB) on the attack roll and it gets .5x strength mod (this is also true if you combine ANY natural attack with a full-attack with manufactured weapons). Power attack in this case would be -1 to hit for +1 damage. 2) The creature has more than 1 attack and they are primary (if secondary then see point 1). In this case all of the primary attacks would be made at full BAB with 1x Strength Mod. Power attack in this case would be at normal values (-1 to hit for +2 damage) 3) The creature has only one natural attack. The attack is made at full BAB using 1.5x Strength Mod (and would get -1 to hit for +3 damage on Power Attack).
For the record, for everyone who mentioned my initial post about Light and Dancing Lights, I don't think either is overpowered. Indeed, I am quite glad they are 0 level, I was just making the point that they pretty easily remove natural darkness as being any sort of challenge. Sure there are multiple races with darkvision, many cheap alternatives, but many of those suffer some limitations (ie: torches getting wet). It may not be representative of the community as a whole but id say about 95% of the casters I've played with had one or the other prepared/known. Back to the OP, Confusion's ability to make a group of enemies completely destroy each other was something that caught me off guard the first time I saw it used. I also tend to forget that Shield blocks Magic Missile (edit: Ninja'd).
Lifat wrote:
By RAW, what is 7th level?
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