Man, I really want into this game, but real life is stomping my toes.
I'm currently moving and won't have internet up at my new house for another 10 days or so. I get plenty of online time at work, but I can't download to my work computer, which makes getting into the game book the GM sent me a little tricky.
My character concept is pretty fleshed out, and I would be completely fine having my character introduced late if necessary.
Another option would be to have someone with more experience (who would be willing to help me) build the mechanical framework for my character for me. I wouldn't mind. After I can fully digest the game book, I could bring up any potential changes I'd like to try.
Sorry for the inconvenience. I understand if my bad timing creates more work than anyone wants to deal with.
No problem. I can take the character wherever you'd like him to go in order to mesh with the story.
The thing that is most important to me is having the character have strong ties to the setting and the story, which is hard to do given my lack of knowledge. I want my character to care about what is happening. I'll need help with that. I'm very open to suggestions.
1,2&3: I do like combat, and I plan on making a tough as nails combat character. That being said, I absolutely hate when a system makes you sacrifice non-combat effectiveness for combat effectiveness. I love utility/problem solving and roleplay, so I'd like to see a balance of all three. Seriously, I love it all. I'd love to see a high action, social puzzel solving game.
4&5: I'm making a gritty character since the setting sounds pretty gritty. That being said, I could go either way (I prefer grit though).
6: I ain't squeamish about heavy personal involvement. Bring it all on.