A couple members of my group have culinary interests resulting in a variety of dishes inspired by Golarion cultures, much to the rest of the groups delight. I know recipes have found their way into Wayfinders in the past, but I see no ideal category for them now. Would one submit them as, dare I say it, a Flavor Article?
Gwen Smith wrote:
When deciding rules questions (kind of like law questions), you start with the exact wording of the rules. If that's not clear, you can consider similar wording used elsewhere (precedent). If that's still not clear, you can search for discussion threads where the developers of the rule talk about what they meant (legislative intent). "Logic" is the absolute last thing to rely on because "logic" or "what makes sense" can be very subjective). If it's still not clear or if you disagree with the rule, you can always ask for an FAQ (take it to court).
Gwen, this is most clear headed, rational explanation from a non-dev (and I can't say all the dev posts I've read are clear and rational) I have ever read on these boards. Thank you for restoring my faith in this forum.
If you are going to dip your Paladin, I'd recommend milk chocolate, though some prefer dark chocolate and the purists would insist you use white chocolate, I just like the taste of milk chocolate best. Of course, there are also those who believe paladins are best dipped in cheese, but that's just crazy talk.
It seems to me that if the PCs are doing what they can to influence crew members to their cause, it would only make sense that Scourge, Plugg and their cronies would be attempting to do the same. It may slow things down a bit if the influential actions of a PC are reduced the next day when the influenced crew member is working the rigging with a Scourge ally. Eventually the PCs may be successful in bringing along a significant number of the crew, but it may not happen as fast.
I'm playing in this one and so far I'm bored to tears. In my early years of playing, I enjoyed dungeon crawls and I suppose I saw this AP through the misty eyes of nostalgia. Of course now that I'm older and wiser, the dungeon crawl doesn't quite seem as exciting as I remembered. Trudging through halls and rooms, beating monsters and searching for treasure/secret doors has actually gotten pretty tedious and I find my attention drifting. Admittedly we are still in book one and while my GM has given me permission to read ahead (he figures a 30 year RPG vet can keep his metagame tendencies in check) I haven't, so I don't know if the later dungeons get better. ATM I'm not terribly impressed, but I'll keep trudging along with my party, hoping something changes.
Sadly with my last semester upon me, I'm in no position offer to take up the GM mantle and run CotCT - have to wait until graduation. *sigh*
I used to plan things out, but I've stopped. I find that I get more enjoyment out of watching my character evolve naturally, responding to the stimuli of the campaign. There have been many times when I've selected feats based on what has impacted my character's life (or will be impacting it) and there have been times when these selections would not be considered ideal and would have never been considered had I followed a set progression plan. These selections have also led to some of my more memorable rpg experiences.