Darl Quethos

Deylinarr's page

282 posts (2,936 including aliases). No reviews. No lists. No wishlists. 20 aliases.



1 person marked this as a favorite.
M

came across this game by accident, saw enough familiar names that I stuck around to read a bit.......impressive and entertaining stuff!!


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Here's the best endorsement I can give you .... I'm Boy Scout camping with barely any cell reception and I'm checking this thread.

More detailed feedback when I get to civilization.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

I can totally picture Commor standing there, lip quivering, while Pyotr starts to walk away......but he only gets a few steps before the squire comes chasing after him. Sometimes it takes tough love to raise a child.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5
DM Tadpole wrote:
DM Tadpole wrote:
The tomb mote, and the tunnel it’s heading for, are about thirty feet off the ground.
Pellius wrote:
The magus quickly points and shoots at the mote some thirty feet above.

and now Im expected to READ too?!?!?!?!?!??

sorry 'bout that


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

did I seriously just forget to check for traps? For the love of .....

Awesome post by the way Pyotr


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Delkaneth drags the back of his hand across his mouth to wipe away the blood as he staggers to his feet. As the heat of battle subsides he looks at the creature before them in a different light: the academic questions of how the existence continues in such a state, how the former personality is maintained as the flesh and organs deteriorate, these are scholarly questions that can never be answered at the blade of an axe.

Even though the magics involved intrigued him, and he wishes that their guide could talk more about the spell she cast just moments before, his instincts still scream that these creatures are quite unnatural and evil.

Hard to deny the truth of the situation....while an axeblade was not the way to get his questions answered, the group's survival balanced on the edge of a knife just from battling his minions. Could they really best it in combat? Cursing himself for his own rashness, the young man steps forward with a slight bow.

"You honor us Captain. I am Delkaneth of Westcrown, and these are my companions Pellius, Bonegrit, Alagor, Khozin, and Pyotr. You may already know Agtharda, an associate of the Navareene you mentioned?"

He turns gestures in the direction of each as he calls their name, gingerly taking a few steps forward as he does.

"We are part of a .... garrison....also, and have come to this place on our captain's behalf. He has fallen victim to a coward's poison, a rare poison Navareene says can only be cured by the carrion mushrooms that are found here. So focused on the urgency of our task we may have been hasty in our reaction to you and your men. I'm sure you can understand how your current state could cause panic among common soldiers such as we."

He pauses for a moment, unable to contain his curiosity any longer. "I must admit my surprise, Captain. This is not the first time I have encountered.....those that are denied Pharasma's Acre, but most are the mindless slavering things we encountered just outside your garrison. Never have I seen one who knew his name or station, and would certainly love to hear your tale. If it is not too painful a memory?"

As he finishes he takes another step forward, almost to the foot of the dais now, and makes a show of returning his weapons to their sheathes and the empty potion vial to his pouch. His fingers touch the tanglefoot bag that sits in that pouch, his failed plan perhaps getting another chance......

Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22 well, hot dang! rolled that last round we might be in a different place, but.........
He will NOT attempt to draw the tanglefoot bag unless theres an opportune moment.....maybe the wight paces? turns his back for a split second to return to the throne?? Not even going to try without a better distraction. But yes, he has positioned himself as a speedbump between the creature and the rest of the group.......


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5
DM Tadpole wrote:
Finally, a word of caution. These foes could be some of the toughest you’ve faced in Follow the Flood Road. Act accordingly. Of course, now I’ve said that you’ll probably annihilate them in a single round.

Translation: "Delkaneth, you only have 9 hit points and zero luck, so please don't die. Again."


1 person marked this as a favorite.

sounds like youre looking for Pilfering Hand


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5
DM Tadpole wrote:

Delkaneth watches this exchange, and seeing Agtharda reticent to give up her wand or its command word, decides to make use of their own resources. Taking the wand bought from the Temple of Abadar, he crosses over to Pellius and taps him on the leg. Nothing happens. The wand’s magic is already spent.

When you bought the wand I rolled 1d12 to see how many charges it had remaining. Unfortunately, I only rolled two. The priests in the temple did warn that it was nearly exhausted!

That's cold, man........just cold.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5
DM Tadpole wrote:
Delkaneth down to 2/3 hp, prone and paralyzed. This isn’t going well is it?

I love the concept of this character, and he's fun to play, but MAN the dice roller disagrees with me. If I was at a real table, Id throw this d20 across the room and grab another one out of my bag ASAP.........Im off to work, will get a proper post (with perhaps a better plan attached to it) in a little while.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

better you than me!

Delkaneth's heart rate begins to drop as the thugs are dealt with. The rush of battle is quickly replaced with a burning curiosity as he considers the explosion of overgrowth and again wonders how he was able to accomplish such a feat. His hand does not even reach for his chest this time: while he cannot explain it he knows what he felt, the grasses called to him, and responded to his desires, and there was simply no question that the nub in his chest was what made that possible.

He considers the other possibilities, what other powers he might now possess, and whether he should be in such a hurry to 'cure' himself. He watches with almost a twinge of regret as the violent undergrowth begins to return to normal....when suddenly his legs feel like water and are no longer able to support him. Hitting the ground knocks the air from his lungs and he coughs for a few seconds before catching his breath again.

The young man struggles to his feet, scanning the remaining crowd around him to make sure his show of weakness did not adversely affect their enemy's surrender. Seeing that the rest of the crew has the situation in hand he waves off any offers for help and stumbles back to Harika, retrieving his thrown axe along the way.

It takes longer than it should, but he manages to get himself back in the saddle. The strength of the horse beneath him gives him some comfort, but his main feeling is relief that he does not have to try to stand on his own.

poor little guy, with the fever and the fatigue he's now -2STR -2CON and -5DEX.....Tadpole giveth, and Tadpole taketh!


1 person marked this as a favorite.

You aren't too worried about your offense, but Bracers of Falcon Aim are pretty nice for the money


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

I echo the praise here - I first discovered pbp a little over a year ago and my very first campaign started about 2 months before this one did. Since then I have been in 4 campaigns that have fizzled out after a strong start: two DMs disappeared, one bowed out, the other the players disappeared. This game has been great so far and Im excited to see it keep going.

When I was learning pbp I started lurking in a few campaigns also, and based on what I've seen Id add TarkXT and GM Mug to that list of high potential games to watch out for.

And yes, at 8:40am EST I'm checking this thread instead of my work email.....cuz I have my priorities right!

OK, maybe not 'right', but it's the truth....


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Sorry folks, been thinking about this one for a while.....

It takes only a small amount of coaxing to get Lunt to tell the entire story including the ruse that has been taking place back at the camp. Delkaneth shakes his fever-addled head in frustration. I did warn him about those idiots........didn't I?

He approaches the wagon-turned-prison with an angry stride but comes to a sudden stop. Lunt is following a few steps behind and almost crashes into the young man. A sinister looking grin crosses the Chelaxian's face as he turned to the drover. "Let's play with them a bit, shall we? I think you're going to like this......"

With a quick arcane casting Delkaneth conjures a glow in front of him that coalesces into a vaguely humanoid shape. He again begins walking toward the wagon with the shape leading the way.

The glowing shape comes around the corner first so the thugs see it before they see Delkaneth approach. His face is stern but calm. "Yes, there they are. Give my thanks to the master, and let him know I will handle it from here. Begone." Without a sound the shape dissipates in the morning sun.

He crosses his arms and stares down at the two prisoners. Almost a minute passes before he speaks again. "I warned you. Gave you a second chance, not exactly what devils are know for are they? Now what do I do?"

They begin to babble excuses but Delkaneth silent them with a loud shout. "Enough! The time for talking has passed. Now is the time for punishment."

Gazing up toward the sky, he begins talking in a harsh brutal tongue then stops as if waiting for an answer. Finally he shakes his head in agreement.

"He has left your fate in my hands. A boon to me. For you....we shall see. But for now theres only one thing you need to worry about." He leans forward, getting just a little closer to eye level with them. "You. Are. Mine."

"You belong to me and I can do with you as I wish. We'll start with a week of service. You will deliver a message to the sage Sleer explaining that you robbed my messenger. You will return to the sage all the money you stole. After that, you will do his bidding, whatever he asks, until I release you. When he is not using you, you belong to my man here," Delkaneth motions toward Lunt, "And are at his bidding. You will start by bringing him some of that wine Sleer favors. If you perform these tasks well, you might earn some of my favor. If not......."

Delkaneth falls into the rhythm of casting again, this time two glowing spheres appear and begin circling the two thugs. "If not, I will know. If not, there will be no where in this world or the next where you can hide from me."

The spheres stop spinning and hover toward the men, one aimed at each of their chests. Closer and closer they come, until they both blink out of existence the second they touch each man's chest. "You have been marked as mine. Everything you do, I will know. I will give you this last chance. I will not be trifled with again."

Delkaneth turns to Lunt. "Return the pouch to them so they can deliver it to Sleer. They won't be fool enough to cross us again, not with that spell on them. If they do, you will hear their screams from this far outside the city anyway." Without another look back at the prisoners Delkaneth walks away.

Took some liberties with Del's ability to dismiss a Dancing Lights on command, but I believe that's within the spell's power.

----------------------------

Later the young man seeks out Lunt again. "I know you wanted to give them a good thumping, but I hope that little act gave you some satisfaction as they squirmed. I'm sorry for all this, and I am thankful for the help you gave me....hopefully a few bottles of wine will give you a nice headache to make up for the headache their attack gave you."

After a brief explanation of what he really did so Lunt can carry on the charade while the group is off in the Mountains, Delkaneth thanks him again before heading off to prep his gear for the trip.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Looking slightly abashed, but still not completely convinced that it was not an ambush waiting to happen, Delkaneth gives the witch a charming smile and takes an exaggerated step off the door.

"Apologies, m'lady. Silly me....... A guide would be most welcome, but we would hate to inconvenience you any more than we already have."

if the hinges are positioned that he can step off but be behind the door when it opens that's where he goes. Not that Delkaneth is paranoid, being in the lair of a major crime boss that we seem to have p1ss3d off by revealing we know about his kept-witch and then insulted him in his home.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

and now Im wishing that reaction wasn't shared up front either


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

oh, cmon.....that's not right. Hysterical and brilliant, but not right......


1 person marked this as a favorite.

Quick commercial for this campaign - its been a LOT of fun playing in this campaign with some great RP moments alongside some awesomely descriptive scenes and locales. Its been great and we can tell from the building momentum that there's a ton more excitement ahead!

And yes, as the guy who always seems to get his butt handed to him, I am biased toward having a little more healing. We've done fairly well so far but could definitely use a good arm or anvil in the party


1 person marked this as a favorite.
Male Gnome Sorcerer 3

Zeltresh feels the burning touch of flame, and while something tells him it should be reassuring all he feels is pain. Since when did flame hurt him?

He blinks his eyes, turning his head from side to side to look at his surroundings. Why is he out here instead of at the house anyway? His mother will get angry if he doesn't finish watering the laundry.....no, that wasn't right, he had to clean the plants.

But how can he focus on that now, when the other kids are after him again? That flame must be his fault. He didn't have time to deal with it now, dinner wouldn't wait. Reaching for the soup ladle he takes a swing at the fire to try and put it out before stepping out of the way.

sorry, just feeling a little silly this morning.
Free Action: 5' step to.......he has to physically attack, but can he make a tactical move to N1 for a flank? if not, he'll make the attack then move to M -1 in an attempt to back away from the thing
Move Action: Draw dagger
Attack: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Concealment (low misses): 1d100 ⇒ 100
Damage: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Current effects: Inspired, but confused


1 person marked this as a favorite.

color me interested....although I expect no special treatment! ;)

I don't know much about Molthune but will start reading up on it. I've had this idea for a pyromaniac gnome sorcerer for a while, once I read up and see if he might fit in I'll flesh him out a bit for submission.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Knowledge (nature): 1d20 + 6 ⇒ (16) + 6 = 22
As the caravan stops for the day Delkaneth quickly cares for Harika and brings her to the post lines to eat her evening meal with the other mounts. Quickly stowing his gear near his companions, the young man is already out of his armor and getting ready to move again as Santrian rides by. Mumbling something unintelligible that might have sounded like "worgs" he trots off carrying only his axes with him.

He quickly finds himself away from the main body of the caravan but still within site of the wagons as he approaches a small stand of stunted gnarly trees. Looking back and forth he selects one tree and walks toward it. He pulls a piece of red cloth, a scarf perhaps, from a pocket and ties it around the bole to create a red band at chest height. Taking one more look around to ensure he is alone, he takes off his tunic and drops it to the ground. He stalks toward another tree about ten feet away. He takes in a slow breath, then another. Finally he draws two axes and squares off into a low fighting stance. With deliberate movements he begins what is obviously a practiced combat routine.

What the hells happened last night? The axe in his right hand hits the tree with a solid thunk

You’ve been in fights before, plenty of times. This time the left axe flashes out, thunk

Almost got yourself killed. thunk Forget being able to defend yourself, you stood their retching like a noblegirl watching her first Asmodeon orgy! thunk. thunk.

Too weak to defend yourself, that’s fine, but now youre putting others at risk too. thunk. thunk thunk. They have to take their lives in their hands to save YOUR sorry ass! thunk thunk As soon as the second blow falls he rolls to his left to position himself on a different side of the tree.

You need to go back to wiping snotty noses at the orphanage? thunk thunk, another roll, this time to the right.

Are you too weak to take care of yourself? How can others rely on you? How can you do anything? thunk thunk. thunk thunk.

Is the real world too much for you?! With a primal scream, Delkaneth rolls backward away from the tree and lets both axes go in a mighty two-handed hurl.

The one misses the red fabric, misses the tree completely, sailing by to land in the grass beyond. The other finds its target, the tree that has been taking the brunt of the man’s attacks, but strikes the tree haft-first and falls harmlessly to the ground.

The man’s shoulders slump, his gaze to the ground. He stands there for a few seconds, not moving at all except for breathing heavily from the exertion. When he raises his eyes there is a look of fierce determination there, his jaw tight and his fists clenched. Not even stopping to retrieve the thrown axes he draws two more from his belt and walks back toward the tree.

I am not weak.

Thunk.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

kind of wish I hadn't.......


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

so I build a scrappy little smart-a55 who's more lucky in battle than skilled, then proceed to role almost nothing but single digits. Oh, the RP possibilities...assuming he survives of course!


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Not feeling terribly 'heroic', getting my a55 handed to me by the Addams Family pet, but yes I will be using a hero point...

Stabilize: 1d20 + 1 + 8 ⇒ (4) + 1 + 8 = 13


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5
DM Tadpole wrote:
I'm not sure you can officially Aid Another on a Will save

Of course you can!

Click me


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Lousy Fort save roll! Make a heroic chase across the roof and up the stairs only to hurl on the things shoes and not be able to attack? CURSE YOU, DICE ROLLER!!!


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5
DM Tadpole wrote:
We're talking five centuries ago Del, so it's probably unlikely! Although from what I wrote that's not necessarily obvious!

Oh c'mon.......a secret society that's existed for 500 years that not still walks the ruins with an agenda warped and twisted from its original intentions.............sounds like a lot of fun to me!


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

I laughed out loud (getting a weird look from my wife) as I finished typing a post about being more active/doing more RP then going to the gameplay thread and reading what happened.

I almost posted gurgle gurgle snore gurgle


1 person marked this as a favorite.

Veteran of Battle is nice too: +1 to Init and a free weapon draw.

Other option for a fighter is to use the trait to pick up extra skils: want to bounce around the battlefield? Use Jenivere Crew to make Acrobatics a class skill for you. Want to add a little info gathering to the character? Affable gives you bonuses to Diplomacy and Knowledge (local) and makes them class skills.

There are tons of traits like this, almost for every skill out there. I like these because they give you a trait bonus AND since the skill is now a class skill you get the +3 as well. As an example, Affable gives you +5 to Diplomacy and Knowledge (Local) for the cost of a single trait, thats pretty cheap!


1 person marked this as a favorite.
Jiggy wrote:

Don't know if this has already been brought up, but spreads (like the area of a fireball) don't actually expand to a pre-set volume when in a confined space.

They do wrap around corners and such to fill the prescribed radius (hence it being easy to mis-read, especially if you're remembering older editions), but they don't expand beyond the radius regardless. In fact, it even says to make sure you count the distance used up to turn a corner when determining the end of said radius.

And Lightning Bolts no longer "reflect" off walls. I still remember trying to figure out angles on ye olde battle mat...........it was like playing pool!


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

The armored warrior of Gorum barrels into the conversation, his mere physical presence a true testiment to his deity. Delkaneth cannot help but look down at the axes on his belt.

Hope he's a friend. What could I possibly do against THAT? Although, maybe opening with Capoferro.........

His mind racing as it often does, Delkaneth circles over to remain close to Dierik. Knowing he is of no help with the wounded, it makes sense to be ready in case he is needed for something else.

Do I know anything about this Captain, and does the symbols on the Gorumite's armor tell me anything about his rank/position/order?
Knowledge History: 1d20 + 6 ⇒ (7) + 6 = 13
Knowledge Religion (untrained): 1d20 + 2 ⇒ (16) + 2 = 18


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5
DM Tadpole wrote:
Oops, I appear to have stumbled over an American term of derogation. I don't think 's.p.i.c.k and span' has any connection though!

Your post shocked me as well - I've never heard anyone use "mollycoddling" before!


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

clarity:
sorry, 'its not you, its me'. Need more coffee....

the idea is to pretend that Im rushing to meet my fiend and accidentally shoulder bump into this guy hoping to disrupt the casting. In game terms I doubt a scream like that would distract a caster, but I'd wait to shout until I was close enough that he couldnt avoid the bump and hope the scream might be an added distraction.

Trying to continue the ruse I'd keep running with a quick "sorry dude" over my shoulder. Hopefully that's enough to convince the guy that it was an accident and not intentional. Once I get to Pyotr I'd whisper to him what I did and why so we could both watch this guy. In reality this run n bump idea is all Ive got, so even if the half orc wasn't there I'd have done the same manuever (probably just shouting for my imaginary friend Bob).

No intention to run 'away' - if the caster figures out it was intentional I'll be here to face the consequences.....just with some half-orc backup.

so no, youre not dense, its just a bad idea.............. especially since it requires a ton of luck and I didnt use my ability!


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

No urging needed, I was looking for additional info and certainly got it. Based on the personality piece quoted above, I jump off the fence on the side of no he would not take the potion.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

^ oh no, Im fine with where its going (and so is he, by the way). He was just trying to not be a hound and I was trying not dominate to the thread with him gettin' his groove on.

Bonegrit seems fairly proud of who he is and rather self-aware so I can see his first reaction being not to want the potion....BUT that self-awareness would make him reailze that the 'worst case scenario' that was described to him is the most likely scenario. Which is a bigger part of his personality; the wisdom of being cautious or the thrill of man and beast working together to victory? I'd think he would spend some time in the public places of the city like markets etc and gauge the crowd's reaction to him to help make the decision..

And....

Beowulf!!!


4 people marked this as a favorite.

I had a DM once, when you made a level you had to decide what you were going to take NEXT level so you could be practicing/learning the whole time.

So you couldnt wake up at 2nd level and say "hey, I now speak Orc". But you could wake up and second level and say "I want to start learning Orc" and then take it at 3rd level. We could still use the time between adventures to learn another thing instead, like if we found an exotic weapon and the fighter wanted to learn it instead of what he'd originally planned.

Felt a little clunky at first but once we realized it was simply building our character 1 level ahead of where we were it made sense to us.


1 person marked this as a favorite.
M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

There is almost a gleam of joy in his eye as Delkaneth shouts "For glory!"


1 person marked this as a favorite.
Stefan Hill wrote:
when I went to school they taught us both adding AND subtraction AND what's more that if you went less then zero you could use negative numbers, which worked surprising like positive numbers but with a little '-' in front. ;)

I came across some old DnD stuff recently, found a character sheet with an AC of -2........made me chuckle nostalgically. good times!


1 person marked this as a favorite.

ninja'ed on the bash demos.

Also, doesnt each issue of the Pathfinder comic have a mini adventure in it? I know the first issue had something for the garbage beach on the north side of Sandpoint...


1 person marked this as a favorite.

what about a shopkeeper who uses his creation feats to sell black market magic items? items that happen to focus on abilities like invisibility, stealth, etc so that thieves guild can pay YOU