Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The big man is huffing and puffing after the wild swings he made at the Goblins, he kneels down to clean blood off of his hammer on one of the dead Goblins shirts. "Do we heal a lone survivor and question it er are we wastin' time with that suggestin da ya'll think? Ta' be sure we should place all those weapons and what not in the pile ta' sell later. More we get, the better upgrades I can make ta weapons an such".
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dex is quiet in the afternoon and the morning as he and his new found allies gather goods for this "quest". He remains quiet as the others talk of their dreams. He does look thoughtful though. "Aye, a donkey is a wise idea, no need to tire ourselves out. We'll need to cover our tracks though, we want to be the hunters not the hunted".
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dex grins once he realizes the gold is his to take, "Wow, that's as much gold as I've seen in one place even at the height o' my smithin'. How the hell'd these Goblins get so damn much? I suppose we'd need to wash this other stuff ou a'fore we sell it eh?"
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
"I wouldn't say I'm skilled but a desperate man does what he must Priestess. I could stand it well enough. I'll repay ye' when we've the coin ta do so. I appreciate your charity. Let's ta' dinner then".
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dex grunts, "I ah was expecting ta' get some different sorta work but a hungry man takes the work offered to him. I am in". Dex turns to his new companions, "I've only just arrived, any of you've a place to stay or can recommend one?"
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dex gives up cleaning off the sledge. "I understand their sentiments. I didn't come here to fight, especially Goblins. But I damn sure won't back down from them either..." Perception 1d20 + 3 ⇒ (17) + 3 = 20 - Character Updated!
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Round 6 Dex is starting to tire, after all, this is a weapon for forging not fighting. Despite the burning in his shoulders he swings at the enemies once more! Sledgehammer Attack 1d20 + 3 ⇒ (2) + 3 = 5
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Chromantic Durgon <3 wrote:
Heh, I have a build like that already plus Dex has just about as high a Strength as he does Dex. The dip is really for the Skill Points plus the fact that Dex was a bit of a crook. :-)
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Flouncy Magoo wrote: Flouncy's going trickster, too. Js. How about a magus? I think we're low on fighty types. Hmmm, in that case I'll go Arcanist/Fighter. I do want to do a Rogue dip at level 1 as the concept of Dex lends itself to a Charlatan type and he needs the skill points to take expansive crafting. I do plan on taking Craft Magic Arms and Armor and Craft Wondrous Items.
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
GM John Napier wrote: I don't have that book. But, if you don't mind explaining things as we go, I'm okay with it. Cool, I appreciate that. I'll send you the SRD link when I get a chance an PM a breakdown of the basics. I've not delved into it much but want to and a PC is a god way to do just that. If you remember 3.5 think Tome of Battle for the equivalent (Martial Maneuvers).
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
I don't mind if a PC comes in with Adventure Class levels. However, I know where the adventure is going and I run this particular Module/Path so was iffy on dropping or not. Still, I figure I'll see where you take it John and go from there. That said, if I am still in the game at level 2, I'll not be sticking to the Expert class moving forward as these NPC classes in no way would allow for long term adventuring as such PCs are without adequate skills to deal with threats beyond basic Goblins or Orcs. At level 1 though, I don't see it as an issue.
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
I am OK with Botting Initiative it's what I do for the games I DM on PbP. Round 1 Dex awaits a Goblin to charge past his position. He holds when the first and second come opting for the second or third he will believe will pass them by, after all, he's a big enough target and fighting more than one of these buggers is just asking for trouble unless yer skilled, at combat anyhow! Sledgehammer Attack 1d20 + 3 ⇒ (9) + 3 = 12
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
While Dex is no warrior, even he knows that a mere rock won't slay a Goblin. His hammer though, is another matter entirely. While not a weapon designed to kill like the ones he crafts, if he hits a living creature with it, it'll die if the blow is placed well enough. Dexter foregoes throwing a rock and steps into the doorway of a building awaiting a Goblin to charge at his position hoping they overlook him in their wild bloodlust charge. Stealth 1d20 + 4 ⇒ (3) + 4 = 7 Initiative 1d20 + 8 ⇒ (4) + 8 = 12 I don't think we have any actual combat weapons, I have a sledge hammer so I will assume that damage on that is 1d6.
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dex turns to his companions, "If we are to abandon this place would it not be prudent to do so now? If we stay to fight then we should stay period. Else we are little more than roving brigands what most goodly folk call "adventurers". He spits as if the word is distasteful in his mouth.
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Perception Take 10 for 13. "Signal fire eh?" Dexter heads out to find his new acquaintances, "Any of you remember hearing of any massive musterings of soldiers nearby? Perhaps a warning for something else"?
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dex looks at Robin and strokes his beard, "I'm not a real people person, in fact, I don't much like em. I like metal. The harder I hit it the more it look the way I want it to look. If dealin' with people were that easy I'd be King, well maybe not yet but one day. Still, the fact that we all're seemin' ta know one another is an odd thing. Real odd. I think we should all stick together and see if anything comes of it. If that entails stayin', I'll stay, if you are fixin' ta leave then I'll be goin' with ya. How's that fer finnin' in?"
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Robin Grumble wrote:
While not a fan of the song in RL it felt like a great quote in the moment of this game! You could be the glass is half full PC as Dex is the glass is half empty PC.
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dexter frowns, "This is an odd coincidence. A bunch of us straggling into town at the same time without remembering each other but feeling like we do. This is the kind of crap that Bards I guess would sing about though I'd be a damn fool to think that a Bard would ever sing a tale about the misery that has been my life..."
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dex frowns at the blonde Halfling, "I did not but well met all the same Robin. The road is long and harsh, a friendly smile is sometimes all that is needed to make one feel more at home. Even when one is far from it. Agreed, that man as well does seem familiar Flouncy... but I cannot seem to place where I would know you or he from".
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dexter stands and stretches out his back, every vertebrae it seems makes aloud popping noise. He is a large tall man standing at 6’6” tall weighing nearly 300 lbs. He has no hair on his head but facial hair on his face. His body is all muscle from long days in the smiths as a young man and an adult. It is clear he has been on the road for some time as his beard is ill kept and his clothes a bit ragged, his backpack though is unusually pristine and seemingly heavily weighed down though the man carries it with ease. He eyes the locals and mouths the word Cotton then turns towards the halfling standing near what passes for a drinking establishment in this place and approaches, "Oi, little man, there's something mighty familiar about you. Can I ken your name?"
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Dex slogs into the crappy little town feeling as miserable as he looks. He heads over to a seat in this "town center" watching the groups of men to attempt to identify who among them may be the leaders. After all, leaders of villages can give a man down on his luck an opportunity but only if he identifies them and observes them proper like to ensure his approach is just right... Perception 1d20 + 3 ⇒ (10) + 3 = 13
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Valdimir Anhur wrote: OK. I'm a blacksmith. Does anyone know where I can find any stats on a blacksmith's hammer? I just went regular old hammer figured that was on the list and I could just assume it was a Blacksmith hammer based on my concept and background.
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
Alright, so Allyson's armor is still a work in progress. Good news Allyson and Payn you both now have Masterwork weapons to add to your sheets. The armor will take more time.
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
"I don't think Payn shares your sentiments Lukasz, well about the unmolested part anyway. I wonder, are your skills going to be useful with the "allies" we will soon meet. Should the Goblin be a better face amongst monsters?"
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
DM Indescribable: Alright, re-rolls.
56 Total Crafting Days. Allyson Masterwork Rapier - Take 10 = 22 - DC 20 - Flawless Raw Material. 240 GP Cost. Taking 10 Each Day gives Dex a completed Rapier in 10 days. Payn Mastwerowk Katana - Take 10 = 22 - DC 20 - Flawless Raw Material. 240 GP Cost. Taking 10 Each Day gives Dex a completed Katana in 10 days. Allyson Masterwork Mithril Chain Mail - Take 10 = 22 - DC 20 - Flawless Raw Material. 825 GP Cost. Taking 10 Each Day gives Dex a completed set of Armor in 34 days. 54 total days of labor = 2 weapons and 1 set of armor. I think that is correct based on the guidelines you presented above.
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