Bleachling Lunatic

Deshacerla's page

232 posts. Organized Play character for RePete.


Race

Temp: 0 HP: 78 (-0)| AC 25 | F: +14, R: +12, W: +12; Resist 3 Evil| Perc: +10 | Stealth: +12 |

Classes/Levels

25ft | Focus: 2/2; Primal 1/1; Hero Pts: 1/1; Staff: 4/4 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 4/4; 4th: 3/3 +1| Active Conditions: Treat Falls 10ft less.

Gender

Familiar Stats:
HP 35 (-0) | AC 25 | F: +14 R: +12 W: +12 | Perc/Stealth +11; Low-Light/Darkvision
Gnome Sorceress 7 |

About Deshacerla

Chronicle Info:

Player: RePete
Character Name: Deshacerla
PFS #: 126566-201
Faction: Vigilant Seal
XP: 73
Downtime: [dice=Diplomacy (Bargain Hunter)]1d20+13[/dice]
Funds: 495g 120s
Trained by Master of Spells: Sorrina Westyr

--Reputation/Fame--
Fame: 71
Vigilant Seal: 75
Horizon Hunters: 2
Radiant Oath: 2

Slotted Boons:

Faction - Improved Vigilant Seal w/Resist Corruption (Level 3 Rep)
General - Heroic Defiance
General - Fane's Friend
General - Valais's Assurance
Slotless - Engraved Wayfinder
Slotless - One-Who-Waits
Slotless - Ally of the Iruxi

Tumba (Rat Familiar):

HP: 35 25ft Speed Low-Light & Darkvision
AC: 25 Fort: +14 Reflex: +12 Will: +12

Perception: +11, Low-Light, Darkvision

Acrobatics: +11
Arcana: +7
Athletics: +7
Crafting: +7
Deception: +7
Diplomacy: +7
Intimidation: +7
Lore: +7
Medicine: +7
Nature: +7
Occultism: +7
Performance: +7
Religion: +7
Society: +7
Stealth: +11
Survival: +7
Thievery: +7

[dice=Unarmed Attack]1d20+7[/dice]

Familiar Abilities: Darkvision
Master Abilities: Spell Delivery - If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn’t reach the target to touch it this turn, the spell has no effect.


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Race: Gnome (Humanoid, Fey, Gnomish)
Gender: Female
Age: ??
Alignment: Chaotic Neutral
Class: Sorcerer (Undead) 6
Senses Perception +9 (Low Light)

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DC 25, +15 Attack

--Sorcerer--
**bloodline spells**
Signature Spells: 1) Harm; 2) False Life; 3) Searing Light;

Level 4 Spells Known - 3/day
Holy Cascade,
Talking Corpse**, Vital Beacon: - Bonus Heal 1/day-

Level 3 Spells Known -4/day
Bind Undead**, Blindness, Searing Light, Vampiric Touch

Level 2 Spells Known -4/day
Faerie Fire,False Life**, Heal, Sound Burst, Spiritual Weapon,

Level 1 Spells Known - 4/day
Disrupting Weapons, Harm**, Heal, Sanctuary

Level 0 Spells Known (as 3rd level spells)
Chill Touch**, Daze, Detect Magic, Forbidden Ward, Message

Primal Spells DC 25; Attack +15
--Innate--
Level 1 - 1/day
Grim Tendrils

Level 0 - At Will (as 3rd level spells)
Disrupt Undead,
Electric Arc

Focus Spells:
Undeath's Blessing; Drain Life

Wands:
None

Staves:
Staff of Healing +1 Bonus on Heal Spells: 3 Charges - Level 0 > Stabilize, Level 1 > Heal
Staff of Necromancy +2 to id necromancy magic: 3 Charges - Level 0 > Chill Touch; Level 1 > Grim Tendrils, Ray of Enfeeblement; Level 2 > Deafness, Gentle Repose
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OFFENSE
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Speed 25

Melee
[dice=Fist]1d20+12[/dice] for [dice=Nonlethal, Blunt]1d4-1[/dice] Agile
[dice=Dagger]1d20+12[/dice] for [dice=Piercing or Slashing]1d4-1[/dice] Thrown 10ft, Agile

Ranged
[dice=Sling]1d20+12[/dice] for [dice=Blunt]1d6-1[/dice] Range 50ft
10 Sling Bullets

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Special Abilities
Familiar: 2 points to spend on either familiar or master - Familiar Speech, Darkvision
Spellcast: Gain the Spellcasting Actions
Bloodline: Undead Bloodline
Bloodline Spell(s): Touch of Undeath
Blood Magic: Necromantic Energy flows through you or your target. Choose one: Either you gain temp HP equal to spell level or the target takes additional negative energy damage equal to spell level on successful attack roll or failed save
Focus Pool: Gain a Focus Pool of 2 FP. Can Recharge
Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
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STATISTICS
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Str 8, Dex 16, Con 16, Int 14, Wis 12, Cha 19
AC Calc: 1 Rune; 2 AC; 3 Dex; 9 Trained = 25
HP Calc 8 Race + 6 Class + 6 Class + 6 Class + 6 Class + 6 Class + 6 Class + 6 Class + 21 Con + 7 Toughness = 78
Ancestry Feats: 1) Animal Accomplice (Gain Familiar), 5) Fey Influence (Anteater - Cast Grim Tendrils 1/day)
General Feats: 3) Toughness (+level HP, Reduce DC by 1 for Recovery), 7) Ancestral Paragon (First World Magic - Disrupt Undead)
Skill Feats: 1) Lie to Me; 2) Charming Liar; 2b) Subtle Theft; 4) Bargain Hunter (Use Diplomacy for Earn Income); 5b) Cat Fall (Treat falls as 10ft shorter); 5b) Quick Identification ( You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re legendary, it takes 1 action.); 6) Battle Medicine (DC 15)
Sorcerer Feats: 2) Rogue Dedication; 4) Divine Evolution; 6) Advanced Bloodline
Heritage: Fey-Touched (Arc Lightning)
Background: Shadow Lodge Defector- You were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have fought against the Society’s loyal agents, helped sabotage the Pathfinders’ reputation in distant countries, or even infiltrated the far-flung lodges as a spy. You’ve since made peace with and rejoined the Pathfinder Society, yet the underhanded reflexes and skills you learned are hard to forget.

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Skills:

[dice=Acrobatics(Trained)]1d20+12-1[/dice]
[dice=Arcana(Untrained)]1d20+2[/dice]
[dice=Athletics(Trained)]1d20+8-1[/dice]
[dice=Crafting(Untrained)]1d20+3[/dice]
[dice=Deception(Master)]1d20+17[/dice]
[dice=Diplomacy(Trained)]1d20+13[/dice]
[dice=Intimidation(Trained)]1d20+13[/dice]
[dice=Lore (Scribing)(Trained)]1d20+11[/dice]
[dice=Lore (Underworld)(Trained)]1d20+11[/dice]
[dice=Medicine(Trained)]1d20+9[/dice]
[dice=Nature(Untrained)]1d20+1[/dice]
[dice=Occultism(Untrained)]1d20+2[/dice]
[dice=Performance(Untrained)]1d20+4[/dice]
[dice=Religion(Trained)]1d20+10[/dice]
[dice=Society(Untrained)]1d20+2[/dice]
[dice=Stealth(Trained)]1d20+12-1+1[/dice]
[dice=Survival(Untrained)]1d20+1[/dice]
[dice=Thievery(Trained)]1d20+12-1[/dice]

-1 ACP Included

Languages: Common, Gnomish, Jotun, Sylvan
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EQUIPMENT AND GOLD
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On person: Sorcerer's Kit, Wooden religions Symbol, Religious Text, Healer's Tools, Climbing Kit, Staff of Healing, Engraved Wayfinder, Bag of Holding (Type 1), +1 Shadow Studded Leather, Healer's Tools
Left at Lodge: None
Starting GP: 18g 115s
Purchased: None Yet
Gained In Session: Master of Spells: Scroll See Invisibility, Scroll Remove Paralysis
Weight Carried: 4 Bulk, 8 Light
Capacity:
Encumbered: 4 Bulk; Maximum: 9 Bulk
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APPEARANCE
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Height
Weight
Eye Color
Hair Color
Skin Tone
Region of Origin
Deity Pharasma
Favorite meal

PFS Boons:

==Advanced==
  • Convention Hero - The underlying idea for this scenario came from a creative and enthusiastic audience at an adventure design panel at PaizoCon. You can slot this special boon only while playing a game at a convention. If you do, you begin the adventure with one additional Hero Point.

==Faction==

  • Vigilant Seal Champion
  • Improved Vigilant Seal Champion -This faction boon represents your expanding connections in the Vigilant Seal faction. While you have this boon slotted, you gain Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives.
    In addition, when you slot this boon, you gain one additional boon slot during the adventure. You can use this additional boon slot only for a boon whose prerequisite includes an Vigilant Seal faction tier of 1, 2, or 3.

  • Heroic Defiance: - When you spend your Hero Points to avoid death, you can choose to immediately wake up with 1 Hit Point.

  • Resist Corruption -No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier with the Vigilant Seal faction.

==General==

  • Blast from the Past - You chose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng, trustin in the experienced Pathfinder's ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in future scenarios.

  • Experienced Mountaineer - The trek from Isger to Molthune taught you tricks for navigating treacherous steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

  • Fane’s Friend - You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane

  • Legacy of the Gorget - You have made close friends in the Lands of the Linnorm Kings by retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other benefits in scenarios and quests that feature Grehunde’s descendants.

  • [ ][ ][ ]River Kingdoms Politician - You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you find an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in a future adventure.

  • [ ][ ][ ] Sand Slide - Trigger: You would fail (but don't critically fail) a Reflex Save to avoid a trap's effects; Effect You Step and then Drop Pone in your new location. You gain a +2 Circumstance bonus to your triggering Reflex Save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.

  • [ ][ ]Secrets of the Jistkan Alchemists - Your forays into the ancient alchemical testing site of the Jistka Imperium has left you with knowledge and materials for a few handy tricks. Whenever you Craft an item with the alchemical trait during downtime, after rolling, you can check a box that precedes this boon to increase your degree of success by one (from critical failure to failure, from failure to success, or from success to critical success).

  • [ ]Society Connection (Downtime) - Your connection with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task.

  • Tarnbreaker’s Champions - You are a champion of the Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make a Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

  • Touched by the Storm - Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electric resistance 1.

  • [ ][ ][ ] Traveler of the Spirit Road - You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami's blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat the check as a failure instead.

  • [ ][ ] Valais’s Assurance - Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell Lay on Hands, heightened appropriately for your level. This does not cost a focus point.

==Slotless==

  • Ally of the Iruxi - You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure

  • Engraved Wayfinder

  • [ ][ ][ ] One-Who-Waits - Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn't change the outcome of the check so you do not waste this ability)

Gear Desires: