Check out Marcus Downing's character sheets. You'll need to download a full character sheet to get the one you're looking for, but the Party Funds sheet should have more than enough room for everything you might want to put on a pack animal. I should know, I use it as a pack animal sheet myself.
blackbloodtroll wrote:
As far as I can read, the Unchained Barbarian's Rage is no longer a morale bonus, and thus does not require the Empathy feat. That being said, it might be a good idea if there is a Bard or other buffer in the party. Does anyone know about the morale bonus for sure?
The Lantern of Concealment appears in the recently-released Dungeoneer's Handbook. It works exactly the way you want, for 6000gp.
I would absolutely love to use these sheets. I mean, ABSOLUTELY LOVE THEM. Unfortunately, there are a few spelling errors, and that always bothers me. If I may be so bold as to point them out? The "Capitol" in "Capitol City" should be "Capital". The word "Safety" under the Cursed settlement disadvantage: I'm not sure what it's supposed to be. Stability? Society? The "-20 gp to base value": Did you mean "-20%"? You have Exotic Craftsman listed twice under Building Types. The "Luxary" in Luxary Store should be "Luxury" under both Building Types and Buildings of _______. The word "Garisson" under Buildings of ______ should be "Garrison". Other than those typos, I really love what you've done. If I've overstepped, I apologize.
I'm looking at trying to remove what are known as the "Big Six" from my game, and allow their slots to be used for more flavorful items instead. For those unfamiliar with the term, "Big Six" refers to: Magic Weapon
I've seen a few different schools of thought regarding this. The first is to just remove the items completely from the game, and adjust non-humanoid monsters statistics behind the GM screen. The second is to remove the items, and add their bonuses to other, more flavorful items, possibly without changing their prices. The third is to remove the items, and then build a progression into leveling where a PC will get most, if not all, of the bonuses from them without paying for them, and maybe/maybe not reducing Wealth By Level accordingly. I'm interested in learning how people feel about this change, if anyone has actually done it, and what kind of system you've actually used. I'm leaning toward the third fix, without changing WBL, but I am open to all of the possible listed (and unlisted) ways. Thanks for the help in advance!
A rule of thumb that I've heard is to multiply the Intelligence score by 10, the example giving you an IQ of 70. According to the Wikipedia article, an IQ of 70 is is the bottom limit of "normal" mental faculties. It is within two standard deviations of the mean of 100. Your character may have some trouble with the finer points of philosophy or what have you, but will speak and function just as well as 95% of the population, according to real-world statistics. You could just as well play a "really dumb" character if that's what you feel works for you, though. Maybe his social skills leave something to be desired, and people think he's "dumb" simply because of that. A few points in some Knowledge skills could make him an absent-minded professor of sorts, if you'd like to go the other way with it.
I'm looking for 3-4 players to start a campaign in the next month or two. 15 point buy
I'm planning on once a month on Saturday, starting sometime in the early afternoon. Any questions or interest, please shoot me a message. Thanks!
I'm intrigued. While I don't have the experience in editing RPG products you're looking for, I did proofreading and editing in high school and college for friends, as well as looking over my wife's graduate school work. I don't know if this experience would be of any interest to you, Joseph, but I'm willing to put in the hours for it. Should I e-mail you an official inquiry anyway?
clff rice wrote: Once per round as a free action the necrotic rat can imbue one of its natural attacks to bestow 1 negative level. This heals the rat of 5 hp of damage, excess damage is bestowed as temporary Hit points which fade after one hour. Instead of this, you could simply have the Energy Drain happen with one specific attack, most like the bite, or maybe the rend. It would happen less often with the rend, but I believe a few other monsters do it that way, and it would still remain consistent and deadly. I like the idea of this creature. I like normal-sized rats, but this one would creep me right out.
Endzeitgeist wrote: Just a heads-up: LPJr Design has Debatable Actions, a kind of social combat system and I've been using it for quite some time in my home-game. For me, it doesn't work wholly as intended, but with some experience and revisions my buddies and I have tweaked and expanded it quite a bit, so Gary, If you want to take a look at it, I'd be willing to send v.0.8 of the tweaked system to you upon my return in November. Cheers! I would actually be interested in your tweaked system as well, if you're okay with it.
One of my friends and I banged out a Linguistics system that has served us well for the past few months or so. Instead of learning a new language with a new level's skill point into Linguistics, you can choose to "master" a previously-known language, gaining the ability to speak it like a native. This grants you a +3 bonus to Diplomacy checks when dealing with someone in that native tongue. You automatically start with mastery in your own native language, and can use your bonus languages from a high Intelligence to master other languages instead. For example, I have a rogue in my friend's new Rise of the Runelords campaign. With his Intelligence of 15, he gains two bonus languages at 1st level. He also has a point in Linguistics. Therefore, he has three language "slots". Being Andoren, he has Taldan as his native language, granting mastery. I chose Varisian and Shoanti as bonus languages, and used my point in Linguistics to master Varisian, giving me a +3 bonus to Diplomacy when dealing with people who have Varisian as their native tongue.
Weaponbreaker wrote:
Oh, CampAIGN Setting! I get it now! Well, now I feel a little dumb, but that's just par for the course sometimes.
I'd be interested in seeing your rewrite of the Warden subsystem. Like I said, I want to expand the Kingmaker rules for use in my own homebrew setting. I don't know of anyone who's successfully done that yet, though. I've been trying to figure out where the initial BP would come from, as there is a lot of frontier far, far away from any other country in my setting, and that would be most likely where the rules would work.
@Urath: I cannot wait for Ultimate Campaign. I'm hoping it will give a boost to my homebrew setting. I thought maybe the shipbuilding and caravan rules would work, but you're correct, they're just too different. I could probably use them as the basis for my own rules regarding land and sea trade though. Thanks for the heads-up on Civ City. @Phillip: Yeah, "Fishery" works for me, but would a fish farm work within a medieval campaign such as Golarion? The farming of fish seems to imply to me a more sophisticated level of technology. @Eric: A sewer system would be a pretty good idea. I would probably set it as some set cost per city district. I imagine +2 Loyalty and +2 Stability would be more than good enough. Thanks for all the input!
Oh, I have Wayfarers 4 and 5, and I've already incorporated the buildings, events, and developments into my campaign (I'm running Kingmaker right now). I've also looked through the thread and took some other ideas. I didn't see anything specifically for any sort of island or ocean hexes, unless I'm blinder than I thought. Thanks for the possible buildings/developments, though. I wonder if you could combine the shipbuilding rules from Skull and Shackles with Kingmaker somehow, maybe with some sort of ship-bound trade.
As far as I can tell from looking through the threads and relying on my Google-fu, there are no Kingmaker houserules out there for island, shoreline, or open water hexes. I'm planning on using the kingdom building rules in a homebrew campaign, and kingdoms in that campaign may start off on the coast or even on islands. What kinds of new open space developments would there be for these kinds of hexes, and what kinds of resources would you find in them? Thanks in advance. Also, if this thread needs to be moved to a more appropriate section, I apologize. This was my best guess.
I would actually allow it. The Forgemaster gains only one domain, which must be Artifice. The Theologian says you can choose only one domain. What's stopping someone from just choosing Artifice? I realize it may be against both RAW and RAI, but that's the way I interpret it. Now, if only I got harder questions like this from my group, instead of their normal hack-and-slash PCs...
Amira Sayeed, a Psion in the Eberron setting who hailed from Sarlona. She fled because of the Quori influence in her homeland, but didn't know exactly what they were. She used a quarterstaff as her primary weapon, and was terrified that people would find out she was psionic. The first time she used a power in front of her party members, she thought they were going to kill her. I was planning on taking a level in Fighter at 2nd, and picking up the two-bladed sword, with the reasoning from her perspective being "Well, they're both longer weapons, and they seem to be used in the same manner, so why not?" The ultimate intent was to go Quori Mindhunter once she found out the strange "people" in Sarlona were actually possessed by extraplanar parasites. We never made it past the second night of gaming...
Check out Trade Routes by Louis Porter, Jr. Design. It has exactly what you're looking for. It's like Book of the River Nations for caravans. Also, this thread should probably be moved, maybe.
Spes Magna Mark wrote:
Then I shall provide such as a free service. Seriously, I pimp Making Craft Work to everyone I know who plays Pathfinder. I love it. It makes my life much, much easier.
Your system seems like it should hold up pretty well as a houserule. However, if I may make a suggestion, look up Spes Magna Games' Making Craft Work. I use it all the time in my games. It takes all the clunkiness of the Craft system out, and makes it quick, easy, and streamlined. And no, I am not a paid advertiser for Mark of Spes Magna Games. Perish the thought...
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