Augmented Gearsman

Del_Taco_Eater's page

251 posts. No reviews. No lists. No wishlists.

1 person marked this as a favorite.

There seems to have been substantial change in the line of effect rules from first edition (link) to second edition (link). Additionally, line of effect was described differently in the playtest than in either edition. Here are the important differences:
1.) In PF1E, you had line of effect if you could draw a line from any corner of your square through any part of your target’s square.
2.) In the playtest, you had line of effect if there was an unblocked path between you and your target. To calculate if you path was blocked, you were told to calculate as if checking for cover, i.e. a line from your center to the center of your target. A great description of the straitjacketing effect the playtest rules had on spellcasting is presented in this previous post.
3.) Now, in the PF2E CRB, we are told that you have line of effect “unless a creature is entirely behind a solid physical barrier.” However, unlike both of the previous definitions, no methodology for calculation is described. I find it currently ambiguous whether standard cover blocks line of effect like it did in the playtest. I think a case can be made for the current Line of effect rules to work similarly to either PF1E or the playtest:

Pathfinder 1E case: If standard cover blocks line of effect, then some of the cover rules do not make sense. Specifically, the following methodology for determining if you have cover from an area spell is provided:

cover rules CRB p.477 wrote:
Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area effects … Draw a line from the center of your space to the center of the target’s space. If that line passes through any terrain or object that would block the effect, the target has standard cover … When measuring cover against an area effect, draw the line from the effect’s point of origin to the center of the creature’s space.

But line of effect is necessary to even be affected by the spell in the first place:

line of effect rules CRB p.457 wrote:
In an area effect, creatures or targets must have line of effect to the point of origin to be affected.

So it is nonsensical to give +2 to AC and Reflex saves to a target behind cover if said cover makes the target immune to the spell’s effects.

Playtest case: It is arguable that in cases of ambiguity, the playtest’s precedent should be followed and any contradictions from PF1E rules are irrelevant and thus ignorable. If a rule was unchanged upon full release of PF2E, shouldn’t the rule work as it did in the playtest? For emphasis, line of effect rules in the PF2E CRB are clearly held over from the playtest:
playtest line of effect rules CRB p.298 wrote:
You usually need an unblocked path to the target of a spell, the origin point of an area, or the place where you create something with a spell or other ability. This is called the line of effect. If you need to check whether you have a line of effect, draw a line like you do when determining cover.
PF2E line of effect rules CRB p.457 wrote:
When creating an effect, you usually need an unblocked path to the target of a spell, the origin point of an effect’s area, or the place where you create something with a spell or other ability. This is called a line of effect. You have line of effect unless a creature is entirely behind a solid physical barrier.

Furthermore, the rules for cover can still make sense with “playtest line of effect rules” because the text from above: “When measuring cover against an area effect, draw the line from the effect’s point of origin to the center of the creature’s space.” Can be applied to lesser cover, or future types of unusual cover.

Lastly, a visual way of representing the problem:
W = wall square
C = caster
T = target
X = empty square


Does the caster have line of effect to the target (i.e. an “unblocked path to the target of the spell”)?

Developer insight on this issue would be ideal (e.g. in an FAQ or on the Friday podcast), but hope is faint, and I’d greatly appreciate the community’s thoughts on the topic.

Though I haven't quite read cover to cover, I'm not seeing anything in 2E analogous to size modifiers in 1E. Besides the specific abilities that apply modifiers based on relative size, are there any size modifiers to stats like stealth, AC, attack rolls, etc?


I have a question about the sixth level monk feat crane flutter which gives the following reaction:

Your circumstance bonus to AC from Crane Stance increases to +3 against the triggering attack. If the attack misses you, you can immediately make a crane wing Strike against the attacker at a –2 penalty, even if the attacker isn’t within your reach.

Am I correct, given you are using flurry each turn, that this retaliatory strike is being made at a -10 penalty? If so, how good do you folks think this feat is? +3 AC seems large, but I'm not sure it offsets taking 2 feats and attacking with d6's.

Hi all! This is a build I'm making for PFS. My goal is to create a capable front-liner with lots of spells. As far as advice goes, I'd appreciate any suggestions about stats, traits, feats, revelations, mystery, magic gear, and magic items. For backstory reasons, this character must be an archetype-less half-orc oracle of Pharasma with the tongues curse.

STR 14
DEX 14
CON 14
INT 10
WIS 10
CHA 14+2

Traits: fate’s favored (I’m taking the tattoo), reactionary


1 improved initiative
3 shield focus (heavy shield)
5 shield brace
7 power attack
9 surprise charge
11 extra revelation: combat healer

Revelations: (battle)

1 skill at arms
3 war sight
7 weapon mastery (bardiche)
11 stoneskin

Armor: mythral full plate of speed. (can I slap spikes on this?)
Shield: mythral heavy shield. Are there any particularly good enchants? I think my strongest option may be to save the gold and use magic vestment (granted by battle mystery) on my armor and shield each day.
Weapon: adamantine bardiche, perhaps fortuitous. Skill at arms also lets me have some backup ranged and melee weapons as backup. Any good enchants?
Head: In lieu of a better idea, a circlet of persuasion.
Headband: alluring charisma.
Eyes: In lieu of a better idea, eyes of the eagle.
Shoulders: cloak of resistance
Neck: I plan on having an amulet of natural armor and a swarm bane clasp in my haver’s sack.
Chest: No ideas. A go-to for other characters of mine would be an unfettered shirt, but hopefully I can just cast FoM on myself before I’m incapacitated.
Body: no ideas.
Belt: I’m torn as to which belt would be best. I’m trying to have a good ac and init, so I’ve considered dex. STR is obviously my shtick, but I’m worried about being redundant with bull’s strength and mighty strength. I’d appreciate help brainstorming this one. Str dex and con are all good, and I can get them in any of 7 combinations.
Wrists: I just learned that this is a wondrous item slot - no ideas.
Hands: I was thinking claws of the ice bear for a cheap way to mitigate my ghastly climb mod.
Rings: I’m considering a ring of revelation to get maneuver mastery or battlefield clarity. My swim mod will be buns, but rather than a ring of swimming I think I can use potions.
Feet: No good ideas. Maybe boots of escape?
Misc: If I decide to gain maneuver mastery with the ring, I’d probably pick grapple and buy armbands of the brawler and gauntlets of skilled maneuver. Handy haver’s sack.

Any suggestions to fill in the gaps in my items would be quite helpful.


I'm wondering what everyone's thoughts are about the following.

A character uses their channeling ability from one class to meet the prerequisites for a feat such as fateful channel, liberation channel, or conversion channel. But they also have another pool of channeling energy - say just 1d6 - by taking levels in a different class. Can the character apply the benefit of these feats with the little channel?

The wording of the benefit for these feats doesn't seem restricted to the larger channel, making me think it's allowed. However, it seems possibly unintended, and I would not be surprised if it's been FAQ'ed, etc.


As per the title: Can a druid (no metal armor or shields) or a monk (no armor or shields) wear a metal helmet? Due to the lack of mechanical use for helmets, I do not know of any precedent that states all helmets are considered armor.

I understand that part of a "suit of armor" is the helmet, but is there a Pathfinder rule which says such?

The superstition rage power says that the barbarian/bloodrager must attempt to resist all spells, even those cast by allies. My question, like those before me, is does this apply to spells you cast on yourself such as personal spells? I have a couple reasons why I think it may not.

1. You are not always considered your ally, and I would cite this as a case when counting yourself as an ally does not make sense. Why try to resist an affect which you yourself impose? This is purely subjective of course but arguable nonetheless.

2. Page 214 of the CRB states that you do not receive a saving throw against a spell if the target is yourself. Superstition does not seem to allow a save attempt vs things that do not normally require one.

Thoughts? I have a strange feeling that if this did work I would have seen a lot of it by now...

1 person marked this as FAQ candidate.

I've read through many of the old threads on this topic and saw no conclusion. Those are from back in 2014, and I may have missed an answer between now and then.

A few questions:

1. Must the bloodrager have the draconic bloodline to become DD?

2. Does DD advance a bloodrager's draconic bloodline?

3. If yes to number two, does having level(s) of scorcerer change that?

4. Do we all agree that a (non-bloodline class) 5/DD X does not have the draconic bloodline?


It is my understanding that a tiny creature can use step up to follow an opponent whose square they previously occupied, once again existing within their square.

For those who see differently, think hypothetically for a second.

Does this provoke an AoO?

I'm building a skill monkey for PFS, and am currently disturbed by my lack of combat options. I'm looking for suggestions to improve the build in general, and how to add combat viability.

Race: wayang

Traits: undecided, but adopted + helpful halflings is appealing, also clever wordplay (disguise), but I sadly cannot take both.

Str: 8
Dex: 14
Con: 14
Int: 20
Wis: 10
Cha: 7

Vigilante 1: skill focus linguistics, social trait: orator, specialization: stalker
Vigilante 2: vigilante talent: canny observer
Emp. Investigator1: feat: Can't remember the name, a feat that makes it dc25 linguistics to communicate with anyone
Emp. Investogator 2: nothing
Emp. Investogator 3: trap spotter, extra talent: expanded inspiration or effortless aid (depending on traits)
Vigilante 3: social talent: subjective truth (I'm grasping at straws here)
Vigilante 4: vigilante talent: sure footed, great fortitude
vigilante 5: social grace adds disable device, social talent: many guises
Emp Investogator 4: Extra investigator talent: infusion

Beyond this I have no plans. I made many selections that I would be willing to part with (including stat buy, my first 20). As mentioned in the build, I am considering the aid another route, perhaps with a reach weapon. I'm also on the fence regarding the cabalist archetype, but the reduced skill points and lack of vigilante specialization (no canny observer) make me cautious.

Thanks for any advice.

Just checking if you can use warrior spirit to add whatever bane you need to your weapon. It seems way too good, considering that it only costs a +1 bonus.

First off, I am familiar with the FAQ that states DD advances bloodrager bloodline powers.

I'm mostly concerned about the vague wording in the blood of dragons class feature, which says: "If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained."

This ability does not clearly state whether this counts as having the draconic bloodline, or merely grants the powers at the associated levels. This is relevant because bloodrager states: "If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type."

A bloodrager without the draconic bloodline still qualifies for the prestige class, and all of the rules for non draconic classes are laid out in a way that doesn't break anything.


This spell seems super overpowered, and I wondering if it was banned in pfs.


This question is inspired by the 5 foot step out of grease thread, where people have been discussing what "within" means.

Many people have equated "within" to "into" because where you are going matters, not where you currently are. Sooo..

By the following ability: "The mouser can move within her foe's space and leave the foe's space unhindered and without provoking attacks of opportunity" can you enter your opponent's space without provoking?

Is battle mask from the ARG society legal? The additional resources doesn't seem to mention it.

Feats and class features follow different retraining rules. Feats use your current character for pre req's and class features use your old self.

If you retrain an old feat and make it extra (talent, trick, discovery, etc.), what version of yourself do you use for the pre req's, current or old?

Having never made a swashbucker, im very unfamiliar to how deeds work that seem to have some activated and some non-activated components.

Using a mouser's underfoot assault as an example, you may spend a panache point to do some fancy entering of an opponent's square.

The ability, however, doesn't stop there. The rest of paragraph one and all of paragraph two say nothing about being panache activated, but they are part of a deed, not a class feature.

Must you spend panache to get these other benefits? If so, do the benefits shut off the moment you and the target stop occupying the same square?


help me clear up a disagreement. If you use radiant armor's ability to "brighten to the strength of a daylight spell" while inside a darkness spell, do you counter and dispel the darkness?

Reason against is that radiant armor increases the light condition but does not have the spell's special text that it counters darkness.

I really just curious on what others think, makes sense to me that a deaf character would take a stealth penalty.

My thinking is that if you can't hear what does and doesn't work, make necessary corrections, etc. its harder to move quietly.

Is the floorboard you keep stepping on super squeaky?

Title says it all, can a creature such as a cat use magic items in the hands slot? (gloves)

1 person marked this as a favorite.

Im helping a friend who is new to pathfinder make a character. After going over some things, he said he wants a character that is good at social skills, knowledge, and combat.

I suggested:

(Lemme know if you have other suggestions)

He decided he liked bards, but then I realized im super un-knowledgeable in bards. (hehe, get it?) I see people often say that bards make good combatants but I just cant see what they mean. If you weigh pros and cons, I see.....

Pros: bardic performance, arcane strike, a few buff spells

Cons: poor weapon and armor choices, 3/4 BAB, no feats, and general lack of help from their class.

What am I missing about the bard that makes most people call them a combat-ready class?


Let me begin by apologizing for making a thread about the klar.

I'm wondering how enchantments work with the klar if we are assuming the attack with a klar is with the blade and NOT a shield bash. (I completely disagree that this is true, and don't wish to debate this here.)

There are a few ways I could see this working.

1.) you may enchant the shield as either a weapon or a shield, and at the same time enchant the blade as a weapon. (Have a +2 enchantment to your shield bonus and a +1 enchantment to hit and damage with the blade, for a total cost of 6000 gold.)

2.) you must pick to enchant one part or the other. Both the blade and the shield part cannot be magic at the same time.

3.) You pay for a weapon enhancement on the entire thing and the bonus applies to both the blade and shield bash. Paying 2000 gold to get a +1 klar means you get the +1 regardless of whether you bash or use the blade.

4.) Something I haven't thought of that you believe is true? Let me know.

I'm playing class deck seelah, and have the power to add 4 when a character at my location attempts a check before they act.

My question is can my character use this when a card says, "before you act summon and defeat such and such monster" to add to the combat checks against that monster.

Character idea:

1.) buy spell storing amulet of mighty fists
2.) multiclass warpriest and monk so your body is both your body and a weapon
3.) as a swift action store a spell in yourself (I thought of inflict wounds)
4.) attack, dealing unarmed + spell damage
5.) repeat

The idea is that fervor can only be a spell that targets yourself, and you yourself are a spell storing weapon.

Does this work, and if so, (or if not) why?

Can I take the adopted trait to select a trait available to a "with boon only" class such as ifrit?

This is a bit of a reach, but it's worth getting a second opinion on.

Channeling scourge works whenever you "use channel energy to deal damage".

Channel smite seems to allow you to add your channel dice at the cost of one use of the ability, but never says you actually channel any energy. Thematically it seems like you are, but that's aside the point.

Question: Can you gain the bonus dice granted by channeling scourge on a channel smite?


The question is can a monk with unarmed strikes that are slashing weapons use slashing grace WHILE two weapon fighting?

The FAQ says you cannot, but I don't see how they decided this using rules as written.

The slashing grace feat says you do not gain the benefit while using two weapons (TWF is out-ish) or using flurry of blows (FOB clearly not allowed), or any time another hand is otherwise occupied. (doesn't seem to be a problem for a monk)

This in no way seems to rule out two weapon fighting with unarmed strikes because you

1.) you are wielding a light slashing weapon in one hand (and I believe the monk unarmed strike class feature confirms that the word wielding is not a problem)

2.) you are not fighting with two weapons. (zero weapons in this example)

3.) your other hand is un-occupied.

I would appreciate other poeple's interpretations of the rules, these are mine.

Also, does the FAQ "function as an eratta" in that it rules out TWF entirely? This is a question for PFS so I can't ask my GM.

There was a page on paizo that talked about everything that dies and does nit change when you wild shape, polymorph, etc. I'm agonized by the fact that I can't re-find it. Anyways...

Do you gain the use of spell like abilities that your animal has?

If you animal has a natural armor bonus, do you gain its natural ormor bonus, the one that beast shape gives, the combination, or neither?


Is the following OK:

1) A character with the grab and constrict special attacks begins to make a full attack action with TWF or ITWF

2) after the first attack (assuming all attacks hit) uses a free action to start a grapple, succeeds, deals its constrict damage, and uses another free action to let go.

3) continues making attacks, grappling, and releasing until it runs out of attacks.

The main focus of the question is whether such interruptions are allowed, not whether the GM should put a limit on the number of free actions the character is taking.

Theologian has an ability that says:

"All level-dependent effects of the granted powers from the theologian’s domain function as if she were two cleric levels higher than her actual cleric level. "

I assume this has no effect on spellcasting, but correct me if I'm wrong. The question is with the air blast power that the wind subdomain has:

"Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier."

In this case your CL changes the effect of the domain power. So, is CL a level dependant effect?

I have spent a good while polishing this character and would love to hear some constructive criticism on how to improve my build. This character is PFS.

As people have pointed out in the past, "good" in pathfinder is subjective and depends on what you want to do. The theme of this character is to be as tanky as possible (AC>HP). Anywhere to fit in damage that doesn't hurt that theme is awesome, too.

The build: Human Master of Many Styles + qinggong monk 4/vanilla druid 4

str: 12
dex: 17+2
con: 12
int: 10
wis: 15
cha: 7

traits: harmonious fist of the society, magical knack (druid)
also taking vow of truth, but not vow of silence because I'm going to be casting druid spells

lvl 1: TWF/bonus monk crane style/bonus human weapon finesse
lvl 2: bonus monk crane wing/bonus monk evasion
lvl 3: two weapon defense
lvl 4: qing gong monk gives me barkskin
lvl 5: Boon companion
lvl 6: nothing
lvl 7: combat reflexes
lvl 8: wild shape kicks in for even more AC

that's as far as I've planned.

As I calculate it at 8th level, my AC if you include crane wing, a wand of mage armor, and magic items well within my budget (dex belt, wisdom headband, and bracers of armor +1) is 40.

touch is 29 and flat footed is 29

Now to the animal companion. I'm going to go into minimal detail here. It would be a large cat with the bodyguard archetype. Three key feats (can get these by character level 6 with boon companion) would be combat reflexes, bodyguard, and extra traits to pick up adopted by halflings and helpful halfling. (taking +1 int at 4th lvl to be able to take any feat I want)

There it all is. Like I said in the beginning, any advice is appreciated. Also, thanks for taking the time to read my lengthy post.

There is a rule in pathfinder I'm recalling that untyped bonuses stack. A paladin's divine grace and a swashbuckler's charmed life both let you add your charisma modifier as an untyped bonus to saving throws. Do these (or similar cases) stack?


dragon ferocity lets you use either twice your strength mod or 1+1/2 your strength mod on unarmed strikes. Am I correct that a brawler using power attack and this feat in combination still gets the +2/-1 power attack progression despite the bigger strength bonus?

Can I give my paladin defender of the society trait? In parentheses next to the trait name it says (fighter society). Does this mean you have to be a fighter to take the trait?

QRS (quick runner's shirt) says that "once per day as a swift action you can take an additional action to move this turn." Boots of speed say that as a free action, you can give yourself haste up to ten rounds per day.

The question is, can I use both in the same round? The haste spell specifically says that multiple haste effects do NOT stack, but I don't know if QRS is a haste effect or not. Although there is no text on QRS along the lines of "as if affected by haste", haste is in the crafting requirements.

This is all under the premise that a one handed weapon for a large creature is treated as a two handed weapon for a medium creature. If that premise is wrong, please let me know.

yay or nay: A character with EWP bastard sword can two hand a large sized bastard sword because the weapons description for a bastard sword says it is one handed weapon if you have EWP.

Also, is there a cost table online or in Ultimate Equipment that shows cost for large and tiny weapons?

The very last thing in the description for channel positive energy is "...a cleric must be able to present her holy symbol to use this ability." I would assume that this goes above and beyond being able to see the holy symbol, and that the cleric would actually be holding it up while channeling. This would mean movement, and you wouldn't be able to do this while paralized.

Here is my idea. (Character this is relevant to wields a two handed weapon) At the end of every turn, take one hand off the weapon and hold up the holy symbol. That way, wouldn't you be able to channel while paralized? Curious on other people's opinions.

Flurry of stars says: "A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken. During that attack, she can throw two additional shuriken at her highest attack bonus, but all of her shuriken attacks are made at a –2 penalty, including the two extra attacks."

Shurikens are monk weapons, and you can throw two shurikens as a full attack action with flurry of blows. Wouldn't that then be "making a full attack action with shurikens"? If so, can a character with both these abilities throw 4 shurikens as a full attack action by spending one ki point?

I'm making a character that does pretty much just skills. Especially intrested in talking, knowledge, perception, and disable device. Here's what I've got.

Investigator, empiricist archtype. (Completely int focoused point buy)
Half elf for skill focous (linguistics), bonus to perception, and access to favored class bonus.
Level one feat is orator. Level three looking at extra investigator talent.
lvl. 3 talents thinking trap spotter and expanded inspiration.

Looking for advice on how to be better at talking (linguistics or the like) and trap finding/disabling. Thanks!

I'm looking at the alchemical creation Clear Ear and it says:

"For 6 hours, the user gains a +2 alchemical bonus on Perception and Knowledge checks and a –2 penalty on all Charisma-based checks."

I have the student of philosophy trait which says:

"You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true."

are these two things intelligence based checks or charisma based checks? I'm trying to get around taking a -2 penalty to diplomacy.

I have a PFS alchemist but I don't know what good magic items would be. My thought was a headband of intelligence, but I know that can't be the only good option. Anything from ultimate equipment is fine. Effects I am looking for are plusses to hit, increased DC's on my bombs, but any kind of bonus helps. Thanks!

I have a PFS brawler that plans on wearing a +1 brawling chain shirt as soon as he can, and this I would assume is standard. My thought was to wear a brawling armored kilt along with the chain shirt because I believe both are light armor before you combine them. Is there any problem with this? If not, spending a feat on medium armor proficiency seems well worth it to gain +4 to my attack and damage.