Cleric of Hanspur

Davor Riverside's page

421 posts. Alias of Purple Dragon Knight.


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The Exchange

Quark Blast wrote:

Meh. Seems kinda plot holey to me.

<SHRUG>

Plot holey? like when using logic in regards to a show where one can use 'magic' to rewrite reality? but what else are we gonna watch, right? we MUST watch Marvel!!! right? like the citizens trapped inside Westview we MUST focus on this show at all cost! :P

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Hi GM Dak!

Please PM me or reach me on Discord whenever you decide to restart this campaign.

Thanks!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Bumpitybump!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor is ready to go, as always! :)

Welcome back, Dak! :)

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Bumping to prevent the game from becoming inactive

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Good luck with everything GM Dak. Barring any health problem of my own or in my family (knock on wood) I will be here when you decide to come back. Thanks for running this game so far!

Spoiler:
I tried 2E and it's not for me, so I'll always be available and willing to play 1E APs in the months and years to come! I'm not going anywhere (knock on wood again...)

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Checking in as it's been a month since my last hello!

Hopefully things are getting better Dak. Drop us an update once in a while (good or bad).

Also, if these games are weighing on your shoulders (I know some of the games I'm running are) then it's fine stepping back and giving the reins to another GM too. Sometimes, even when games are on pause, they exercise some pressure as you have a feeling of unresolved business lingering. I've had to leave some face to face AP games this summer because of that, and I am now focusing on my PbP obligations, trying to fast forward through them. One thing I have to tell myself is that there's no such thing as perfection: it's better to screw a few things up and finishing a project than wait for eventual (and impossible) perfection.

So there. I wanted to put it out there: if you want to liberate yourself from a few game obligations we'll also understand! ;)

Take care!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Glad to hear you didn't need a ventilator! keep pushing fluids: water, chicken noodle soup, lots of veggies. The good old grandmother principles work against any disease, old and new.

Start popping some of these on a daily basis as well.

For some reason, those have also had a positive effect on me whenever I felt a sore throat or other cough/lung crud coming over me.

I had a major pneumonia/bronchitis combo many years back and it affected my lung capacity / cardio capability for years. The good news is, over time, all the cells in your body will die and regenerate new cells, regardless of the type of cells (nervous system, pulmonary system, muscles, bones, etc.) Some cells take longer than others, but over time, everything can recover with good nutrition and life habits.

For lung problems, start going on daily walks and get lots of fresh air. Nothing beats that. Lung capacity needs daily work on. If you live in a city, this may mean you need to get away from it for while if its pollution rate is not good, either by driving to a rural location on a daily basis to get your fresh air, or by moving, visiting a relative for a while, etc. Also, take a note of wind patterns. Most pollution on the east coast of U.S. or Canada blows from the west. So if you're in a city, try driving to the rural areas west of it to get your exercise/walking/time off. I've also purchased an air purifier for our home.

Take care my friend! and don't lose hope: fighting spirit and positive mindset is the main factor in how you'll overcome health problems!

PS: these are just friendly suggestions from my own experience; I'm not a healthcare practitioner by any stretch of the imagination, so don't take the above over any real medical advice you have or will receive. Always consult a real doctor for anything you have concerns about, especially what you've gone through! :)

PS2: we'll be here if you ever come back. Take months, years... whatever you need. I'm in no hurry. If the task at hand becomes too much for motivational reasons as opposed to health reason, also feel free to modify the campaign any way you want... go off script, skip boring sections, etc. You're the GM and Master Of Our Universe!! :) :) :)

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Dak and everyone who were afflicted by COVID: take care and get well soon!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Just a heads up: for the next two weeks I'll have a spotty connection and won't be able to do lengthy posts or any amount of map handling. After that things will go back to normal.

Thank you for your understanding!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Are we on hold for the summer on this one too GM Dak?

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"Wait! I'll go first... if anything pokes out of the water you can then join in the fun, tentacled or not..." says Davor to Gurk, as he casts bless on everyone, catches his breath for a few moments, then heads into the pool, readying a trident strike if anything pokes out of the water in adjacent squares next to him.

Readied attack, Bless: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
piercing dmg: 1d8 + 3 ⇒ (5) + 3 = 8

@GM Dak: Water Breathing is still up right?

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Can't see the private channel, only the 'welcome' and 'general' channels.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Can you please setup a Discord server for our table? like you said, helps so much for screenshot/handouts and chatting...

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

@GM Dak: I know you've already setup this dungeon in Roll20, but going forward, what is your preference in regards to setup times? I used both recently, as a pilot test (one table with Roll20 and one table with Google Slide, running the same adventure for two different groups).

Roll20 group: completed the adventure in 5 months.

Google slide group: completed the adventure in 3 months.

Both had similar experience and posting frequency... I'm beginning to think that it has something to do with convenience as the group with Google Slides can just click the map link and it opens immediately for them, and they can flip back and forth from one slide to the other. With Google Slide you can also have an intro slide with the group's initiative / perception rolls already pre-made, the group's marching order, and other details as the GM sees fit. You can let some of the heavy lifting fall upon the players themselves in terms of data entry, as they have edit rights to the slides. The slides have a 'version history' button that lets you undo recent changes if one of the players has made a mistake while handling the slides.

Just a thought, in case that you haven't purchased the whole AP for Roll20 yet. If you have I will have to train myself to open the Roll20 link at the top of the page more often, as I seem to have a resistance to doing so.

Question: is Roll20 viewable from mobile phone? I haven't tried yet, but if so, that would go a long way in increasing my post frequency...

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor
Gurk the Goblin wrote:
Gurk shrugs. "That way," he proclaims, pointing down the hall toward the west.

Davor nods, raises his shield, and heads to the west.

Total Defense: AC 25; then move west as shown.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor takes point after getting Gurk's nod that there isn't any traps. "Gurk, buddy: downstairs or west?"

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

We'll keep your Emergency Medical Hologram alive, have no fear! :)

Have a great trip!!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor provides the divine guidance of Hanspur before each of Lexi's attempts.

+1 to each roll

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor translates the Thassilonian runes for the party. "These are the words folks, but I don't know the history behind it..."

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Done

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Mithral Rapier: 1,020gp; +1 buckler: 1,155gp; Brooch: 150gp --> all added to Lexi's name in loot spreadsheet; Davor/Strong Guy will carry the MW Rapier until we sell it - sale already resolved on spreadsheet divided between Davor, Adistan and Verris (54/53/53 gp respectively)

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor keeps fighting. Lobster: that's what's for dinner!

MW trident, Divine Favor, Ready Player One GO!!!: 1d20 + 9 ⇒ (5) + 9 = 14
piercing dmg: 1d8 + 5 ⇒ (5) + 5 = 10

AC 22 with Lexi's good stuff! let's go gang!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor 5-ft steps to provide flank to Gurk, but attacks the one to the left (I drew a green square on that one).

MW trident, Divine Favor, Ready Player One GO!!!: 1d20 + 9 ⇒ (14) + 9 = 23
piercing dmg: 1d8 + 5 ⇒ (2) + 5 = 7

AC 22 with Lexi's good stuff!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Lookout looks real good on paper until you take the feat. I've had two characters (one with pet and one with cohort, sharing the feat) along the years take it and it saw no use. It relies heavily on having a GM check for a surprise round every encounter the PCs face, so I can understand why it's not that good. Don't give any more work to the GM. :)

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

I currently play in a PbP PFS group in which we all agreed to maximize our teamwork feat selection... we're up to level 8... Blood of the Empire is a strong contender for our next one. So far the big winners (feats taken by most of the group) have been Shield Wall, Scion of the Lost Empire and Lastwall Phalanx.

Temmer can grant Escape Route, which is also very good.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Would you guys consider Blood for the Empire or other teamwork feats in this AP?

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

DC 10? sure... DC 11: I know nothing!!!!! lol

"I've never seen these in the Sellen... they must be ocean creatures that need salt water to live. I wonder if they taste like lobster? anyone up for some fishing? you could all hide in the seaweeds near me as I provide the pretend-to-be-injured half-orc dance of baiting... it is quite a performance I assure you... but unlike Lexi's you probably won't learn anything out of it other than half-orcs can be fun too... ha ha ha!"

If the party quickly agrees (as Davor has a short buff active), the warpriest of Hanspur begins to dance, baby, dance! while bracing trident for an incoming charge... it kinda looks like an exotic dancer pole dancing with a limp, a little...

Bracing performance, Divine Favor, Ready Player One GO!!!: 1d20 + 9 ⇒ (12) + 9 = 21
piercing dmg, bracing double damage: 1d8 + 5 + 1d8 + 5 ⇒ (8) + 5 + (5) + 5 = 23

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

You can walk at half speed along the bottom. Also,

Quote:
Creatures have firm footing when walking along the bottom, braced against a ship’s hull, or the like. A creature can only walk along the bottom if it wears or carries enough gear to weigh itself down: at least 16 pounds for Medium creatures, twice that for each size category larger than Medium, and half that for each size category smaller than Medium.

Davor is currently at Medium encumbrance and carrying 93 pounds of gear.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

With the ability to breathe water now made apparent, Davor puts back his armor and shield, as time spent underwater is no longer relevant, and thus walking at the bottom of the bay in armor becomes an option.

"I recommend you all use a piercing weapon underwater, such as my trident here, or a dagger, or rapier, or spear. Let's go!"

Davor proceeds to cast water breathing on the group using the first scroll.

CL scroll check vs. DC 6: 1d20 + 3 ⇒ (17) + 3 = 20

Duration: 1 hour and 40 minutes on each member of the party; i.e. 10 hours total; Davor casts Divine Favor on himself and takes point, trident at the ready!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Wait... when Davor walks downstairs a few steps, can he or not enter the water? I thought you had described an exit staircase that goes into the water with a wall of force in lieu of room windows. I did not think the force effect was on the stairs... that would be poor design for an exit... Please confirm. With water breathing the whole party could investigate the wreck!!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"First, I never claimed I was smart, so you won't offend me by stating this might be dumb! he he he! However, I learned from a young age that no risk equals zero reward. I'd like to point out that it is actually our job to investigate everything here... aren't we thieves for hire on this one? am I the only one who has detected a bit of cynicism around town whenever Lady Heidmarch is mentioned? come now... a single point of failure is better than endangering the whole party. I'm the best swimmer I think. You guys stay here at the ready with weapons and spells... if I tug hard, reel me back like a whale!"

Seeing the expressions on the majority of folks, Davor relents a little...

"...although... I guess it wouldn't hurt to check if there's something right around the corner hiding and waiting to make a meal out of me. Alright... let's make a bit of noise. Sound carries further underwater y'know... I spent most of my youth underwater in the pools and eddies of the Sellen..."

Davor puts back his breastplate, readies his shield, and takes a step or two into the water, then bangs the underwater steps a little with his silver hammer to make a knocking and ringing sound underwater.

"Get ready to clobber anything that pokes its head now... and let's wait a minute or two! if nothing comes out, then you'll have to let me try to swim to that wreck. There could be gold in that hold! or the shards we came for!"

The half-orc takes his trident in a downward grip, waiting to spear any fish or aquatic creature coming his way...

Readied Trident, Guidance: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
piercing dmg: 1d8 + 3 ⇒ (5) + 3 = 8

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Appreciation intensifies! :)

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"No, we do it now. We are leaving way too many things behind lately. I don't need light. I can see in the dark and in the murkiness of the depths. It would make me a more noticeable snack for nearby sharks I think... But thanks for the offer. I'll definitely take your resistance t though! hmm... I think I'm gonna leave the heavy shield here too actually... I'll be faster without it."

AC 11, Swim +7

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor begins to remove his armor. "Bixby? do you have an extra spell of magic armor I could borrow? I'm gonna try to swim over there and check it out. Verris, can you please tie that silk rope around my waist? if something goes sideways, drag me back here and share my possessions among yourselves. There could be treasure in there. Heck, another shard could be lying at the bottom of the bay right in that wreck! Any of you has something to help me breathe underwater? a minor air bubble enchantment perhaps?"

AC 14 without the breastplate! will still bring shield and use it to swim faster, like a large paddle!

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"What do you mean Temmer? what do you see?"

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Perception: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor opens the door to the east.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

This feels like the Ruins of Undermountain... do they provide a warning with this AP that "you'll spend years of non-stop action in endless dungeons with little to no gear" lol But seriously, I'm hoping the gear situation improves as it seems like a very low yield so far, compared to WftC and HR.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor will volunteer for the early watch (4am to 8am). He will be preparing breakfast from 7am to 8am; then pray until 9am while the others do the dishes. He heals up everyone to full with any remaining spell he has.

CLW: 1d8 + 3 ⇒ (2) + 3 = 5
CLW: 1d8 + 3 ⇒ (3) + 3 = 6

Level 4 yet?

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"TO BATTLE!!"

Move around foe; 1 AoO tiggered

alchemical silver light hammer, bless, flank; vs. BLUE: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10
silver bludgeoning dmg: 1d4 + 3 ⇒ (3) + 3 = 6

AC 22 with Lexi

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"RRRRRRRRRAAAAAAAAAAAAGH!!"

Bless still up btw.

alchemical silver light hammer, bless: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
silver bludgeoning dmg: 1d4 + 3 ⇒ (2) + 3 = 5

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor steps up and forms a shield wall with Adistan.

Bless still up btw.

alchemical silver light hammer, bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
silver bludgeoning dmg: 1d4 + 3 ⇒ (2) + 3 = 5

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

I completely misunderstood this thing then. Let's just finish the dungeon like good little murderhobos then! :)

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Can we secure the dungeon all the way to the end of the hallway first since I got Bless going for 3 minutes? if no monsters we come back and take 20 on these plates. Davor doesn't give a rat's patootie about destroying anything related to the plane of Hell.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"Decisive action is required against the forces of evil. Let's tear out those iron plates... with Lexi's approval, of course?" Davor raises an eyebrow, and looks at Lexi, smiling.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"The Water Rat hates everything spawned in Hell. He was with us in this fight."

Davor bumps himself with the communal wand once.

Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Back in the hallway when they heard the footsteps and growling Davor activated Divine Favor and Bless; he's now moving to the right of Gurk as suggested, via Escape Route

In the hallway
"Water Rat, give us the smarts and tenacity to Walk Any Road, Float Any River..."

=======================

Now
Davor advances with his trident, turning it frosty cold before attacking!

Starting with Red:

MW Trident, Bless: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
p dmg: 1d8 + 5 ⇒ (3) + 5 = 8
cold dmg: 1d4 ⇒ 2

bite, Bless: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
b/p/s dmg: 1d4 + 3 ⇒ (2) + 3 = 5

AC 22; Divine Favor; Bless; Ice Strike

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor sighs and keeps walking.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"Lexi, what mama don't know won't hurt her... if she ever finds the time to come checkout this dreadful place, and notes some tiles missing in the walls... and then decides to ask us questions about it, I'll deal with her then. Until then, let that water flow under that bridge..."

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