Mage hand in 1e is far weaker than most think. Really read it.
Unicorns have a feat that gives them magic hands to grab things and do what they want with, and can expand on that if they wish.
Pony are whimsical creatures with a large hierarchy capable of building vast communities, tied to the elements, and wear clothes more often than not.
They are fey, not magical beasts.
Magical Beasts are animals with something wrong/supernatural, tend to be great at combat, and also have darkvision. Ponies do not have darkvision. In the dark they go for a light. It would be a bit silly for unicorns to be able to glow if they could just use their darkvision.
+2 to 2 mentals and a - to a physical? Dangerous game there.
Basic nibble. We have a lot of kinds of ponies to choose from, I assure. Bats, automatons, big ponies, small ponies, take your pick!
The appeal is that it may have nothing to do with your class at all, and feats can do that. Just because your brand of destiny is a big delicious apple that doesn't really apply to your barbarian class much, but it does explain that skill focus you took.
You may be surprised how many pony players trade that bonus feat right away and take a spiritual path instead (clockwork, gem, chaos hunter, antean, etc).
Darigaaz the Igniter wrote:
Fair enough there. I wanted to keep 'cutie marks' simple. A lot of fan games make them overly ornate and complicated and unwieldy. Bonus feat, simple.
Well, sure, the scroll is an option, and one I knew of, but saying that literal magic guilds offer no text or instruction?
What kind of magic guild is this? Like they could have a text book dimensionally anchored to the middle of a lead-lined room and that would suffice for copying a spell if there's no faculty actually doing a drop of instruction.
This argument is painful.
Is a naked level 15 cleric still useful to a level 15 party? I dare say they could easily be.
Is a wizard with not a single gold spent (the spellbook is free) still useful? Bet they can be.
Most spellcasters can fake it without spent gold.
Martials cannot. Is this even really a debate? Is this questioned?
Not getting it. Monsters are monsters. If they want an NPC in an AP to have the effects of spell A, Spell B and Spell C, they can, at this point, say they have them. Pre-buffing won't be a thing they have to worry about.
Heck, an NPC spellcaster might have a special one action move that they can do and a huge burst of sparkles happens as an array of things happens to them.
How balanced will it be? That's a different thing and up to the adventure designer, but saying you can't do it is silly.
Darksol the Painbringer wrote:
So it is your opinion that, while striking for about 1/5th the damage that is expected, he is doing just fine? He will succeed just as often and be just as useful to a given party?
You are a level 20 fighter.
You have a sword. It's a very well made word, heck, we'll assume it's a legendary sword, crafted in the heat of a live volcano by a master smith for the express purpose of being wielded by an awesome person like you.
What are your odds of success against a level 20 threat? 18? 16? 15?
We'll assume you have a party, but how much are you contributing? Can you do your share?
Alright, let's slap a few qualities on there, but it's still a +0 sword. Are your odds improved in any real way?
Is this alright?
Note, these are all questions. I am not making a statement, just inviting thought.
Seriously, just let the healer decide what level they aim for before they roll. If it's below their level, no crit success (They are literally playing it safe, no miracles to be had here).
Alternatively, they just roll. Natural 1? Crit fail. Anything else, add modifiers and see what level you just rolled, that's how much healing you did, no crit success. Didn't manage level 1? You wasted time, feel bad.
Consider harmonized compositions type B, and normal compositions type A.
You can only have one A going.
You cast a composition (type A) but spend the spellpoint(Now it's Type B)
If you had spent a spellpoint on that second one, uh oh, you can only have one Type B going at a time, the first stops.
If you hadn't spent a spellpoint ever, uh oh, you'd have two type As, can't have that, the first stops.
You are Asleep or Unconscious. Can someone pick you up? How can people interact with you? Are you still considered a person, occupying a square and refusing others to pass? Are you effectively an object?
This is not really optional. Please. I have assumptions, as I'm sure most people who read this do, but it really should be in the book.
Being able to set your DC seems to be the most elegant answer, in my limited view. If you can decide what level to check against, depending on if you're time crunched or not, that would change things nicely. Then even a level 1 healer can go for broke, and accept the risk involved, or a level 20 healer can gently kiss the papercut a random peasant has and cure it without thought.
It only takes one repair person to keep a party going. If my paladin is any given group, they can all enjoy shields easily. This also pleases me, the idea that my paladin of the forge fortifies the team in more ways.
Failing that, he can make stuff!
That sounds broken compared to the other options. Simply, being able to take your own class as an archetype would do, and would NOT do what you describe.
Unless everyone gets archetype feats for free, you would not at as well. Meaning you'd be better off just plunking more feats down on actual class feats to be better at your class.
So, playing through part 3 as a level 7 paladin.
I decided 'I will be a mountain. None shall assail me!' and I focused on defenses. Heavy armor, heavy shield, put the spirit in the shield, of course. I went with the lion shield, cause why not? It's like a durable one with an extra option.
I also have a hammer, and I used ancestries to be good at that dang hammer.
Fight! I'm accurate with the hammer. I keep my shield up. I'm blocking attacks at my friends, shield blocking for myself. I block some attacks entirely, those feel super great.
Oh no, my shield is dented, what will I do?! Oh yeah, master crafter, quick repair, give me literally a minute. Alright, back in working order.
The GM was annoyed at how hard I was to hit.
There was a sorcerer next to me. He was much easier to hit. Didn't stop me from thrusting my shield in the way 1/rd, but he was much easier to hit.
Just saying, for all the talk, there is a difference between 'guy who specialized in a thing' and 'guy who did not' in actual play.
Not trying to hijack this thread. But since we are on wands. The rules state "Any physical material components and cost were provided when the wand was crafted, but you must spend a Somatic Casting action in place of each Material Casting action required to cast the spell." So for a wand of magic missile you must use a somatic casting action in place of the material component which gives you one missile and counts as the casting action. Could a player then use another somatic casting action to give it two missiles and then the verbal casting action to give it the third missile as described in the magic missile spells entry? I guess the short question is can you use multiple casting actions of the same in this case the somatic casting action that takes place of the material casting action and then another somatic casting action for the somatic casting action? Just is a bit confusing to me.
You use as many actions as the spell requires (that being up to 3 for a magic missile). If any of those actions are somatic, you wave the wand. If any of those were material, you wave the wand! Verbal stuff you intone ominously, of course.