We have been working hard to bring you more Legendary designs for classes. This time it's the Magus that gets some attention. As you'll notice, daily arcane pool points have been replaced with the more dynamic arcane potential, and all basic combat styles are accounted for in the base class through tomes, unique spell books that enhance a certain method of fighting.
The playtest will be open for two weeks, so please let us know what you think!
So just before a home game of mine went on hiatus, my character fell. It was decided not to bring him back, but I liked him so much I'm struggling to find something worth taking his place. He was a wild shape based druid and is leaving behind a party of a fighter/UC rogue, weapon master monk and an archery bard. This is also a low magic mythic campaign, currently 8-4.
I've considered many different builds for characters but can't think of anything I like enough to play. Any suggestions or thoughts might be able to jumpstart my enthusiasm. Thanks
Ok, hopefully my question is clear. Asked several friends and it got all muddled. Spear Dancing Style and Empty Quiver Style both allow you to use a weapon as a light mace when in that style for different benefits. In Spear Dancer it becomes a double weapon so you don't keep the enhancement bonuses, if I'm reading that right. Do you keep stuff like weapon focus and training? Is it a spear still for feats and is just using the base stats of a mace or does it become a mace in all mechanical ways? Same question for Empty Quiver. Empty Quiver Flexibility doesn't enter into this as far as I can see, that's used more to benefit from deadly aim and rapid shot while pistolwhipping someone.
This isn't for PFS, just trying to make sense of it since I both play and GM.
Ok, I'm sure everyone is in a similar boat as I am while reading the new book, but I got a couple questions about some archetypes may you all can weigh in on. Specifcally the daring champion and exemplar.
Daring Champion: you get the precise strike deed and don't lose challenge. Does your cavalier level count as swashbuckler level for the damage boost of precise strike? If so, combine this with challange for lots of damage. If not, how the damage determined?
Exemplar: You lose unarmed strike, which based on the language in the vanilla class I am interpreting as losing the damage progression of unarmed strikes too. That being the case, Do you still get weapon die increases with close weapons via close weapon mastery, which the archetype doesn't replace? The text on close weapon mastery says you use your unarmed damage of a brawler 4 levels lower, but if you don't get unarmed damage advancement its a dead ability.
The wording is a bit vague, so was wondering if there was a general consencus before I took it to my group. Thanks.
I apologize if this topic has been asked and answered, I couldn't find an answer on the forums. I have preordered the Advanced Class Guide as well as purchased another book already realeased and have them set to ship together. I am not a Paizo subscriber, and as such am a bit confused as to if my order will ship along with subscribers or will they be given priority and my order shipped afterwards? Thank you in advance.