Valeros

Darsch's page

324 posts (376 including aliases). No reviews. No lists. No wishlists. 2 aliases.



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Chris Lambertz wrote:
Discussion thread for new blog entry Goblinworks Blog: I Shot a Man in Reno Just To Watch Him Die.

The heinius flag needs a little work. I love the idea but I do not think it is fair to be able to kill the pve focused necromancer with no reprocussions if all the do is raise a zombie ro kill npc monsters and never attack other players. Maybe it should be a combination of things that cause the heinous flag? But then again I could be wrong but it does seem to be detrimental to a few players.


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nanacano wrote:
Dr. Feel Good wrote:


With all the talk on these forums of wanting this to be different than other Open World PVP games I honestly thought things would be different here. That people would be on board with what TEO is trying to accomplish. To tone things down from Call of Duty to Wild West.

One more TEO agent...

not typical for goonswarm

you totally did not get the point of this thread.


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Ludy wrote:
Bluddwolf wrote:
Ludy wrote:
I still don't see how bringing it up ad-nausea is helping. The idea seemed to be fielded and was by appearances shot down. People on one side should be happy but the gloating is not funny or informative. People on the other side are likely reviewing their point of view and seeing what their mistakes were.

In Dancy's blog, it is clear, both sides won.

Griefing will be severely punished. Caravans can be subdued, don't have to kill every one. Bandits can make high rewards from capturing caravans. Merchants can make high rewards if they get their caravans to market.

PFO becomes a dynamic world or conflict, adventure, profit and interaction!!

What kind of a game were you hoping for?

I'm all for that mate.

I don't want where things like "Tyrants such as Andius that feels the devs vision of open world pvp is wrong and every one else is second and third rate citizens compared to him." are said about someone who puts forth an idea they don't like. First it's not true and second why the need to attack someone?

Looks to me like this Dr. Feel Good guy is trying to make one big joke out of that whole situation from the rovagug treaty BS and the crap that followed from that one forum post of andius's.

It is all over said and done, this was most likely an attempt at satyr. More people should try to bring humor to these forums when we have our debates so we keep perspective. Wish you had posted before that nastiness in the treaty thread got so heated, maybe people would have been nicer if they had of gotten a laugh first.

Either way good to have you with us Dr. Feel Good, better luck at your comedy next time.


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Fulcrum wrote:

I don't know why I keep hearing Eeyore's voice when I read DarkOne's responses. Actually, I do.

The game is years from release. The whole Linux client thing has plenty of time to shape up.

2 other things . . .1) a little optimism can be refreshing and 2) even if you are right about your idealistic view of how operating systems ought to be, to live is a perpetual state of disappointment due to the fact that your ideals are not shared by all has very little utility.

Why be the guy at the Walkman release party going around saying, "But it does't play eight tracks. . . I own music on 8 tracks." ??

there is absolutely nothing wrong with not wanting to back a project for a game that may or may not be supporting your system, why donate money to it if you can't play it?


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Jiminy wrote:
HalfOrc with a Hat of Disguise wrote:


If there's no way to stop players who have a raging hardon for your misery, then you're never going to see player-controlled hexes beyond the Major NPC-Faction controlled areas. There has so to be some form of, if not control, then an awareness drummed into people's heads that completely ruining the businesses of an area can only end poorly for everyone.

The Merchants either leave the game or pack up and move somewhere else, creating gluts of crafters in some hexes and a complete absence in others.

A few examples of things players running merchants could do to deal with bandits are:

-Hire guards for their supply trains/resource operations.
-Hire soldiers to regularly sweep the woods looking for bandits.
-Hire assassins to make the bandits dead.
-Make a trade alliance with a large corporation and leverage their resources to deal with bandits.
-Use the bounty system to your advantage to make the bandits lives miserable.
-Appeal to the nearest kingdom or city and ask them to leverage their resources to deal with bandits.
-Make or join a trading coporation and user their resources to deal with bandits.
-Make a large donation to the church of XYZ to convice their clergy than bandits are all badness and holy jihad should be waged upon their heads each and every day.
-Convince the local druid that the bandits are damaging the local environment and get them to make their lives miserable.
-Gather rare components for the local wizard and convince them to make the heavens rain with fire upon the bandits.

In doing one or more of these, you're also generating roleplay and creating content for yourself and others. All working as intended.

or seek me out and i will organize a righteous crusade against them with my paladin and his like minded friends. Smite evils all around!